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Deus Ex Invisible War: Detailed Report
Posted: 15 Jan 2008, 01:30
by Tanuki
In the User.ini file where the resolution values are stored the multisampling option can be modified.
I switched in the x8 in the game an dit was listed as 9 in the ini file. After loading in a widescreen res and exiting the value was still 9.
Perhaps the game is using the multisampling but not showing it in the menu. You would need to compare screenshots to see if their is any difference.
You could also just create an application profile for the game in the advanced display properties.
Deus Ex Invisible War: Detailed Report
Posted: 15 Jan 2008, 01:43
by Varg007
In the User.ini file where the resolution values are stored the multisampling option can be modified.
I switched in the x8 in the game an dit was listed as 9 in the ini file. After loading in a widescreen res and exiting the value was still 9.
Perhaps the game is using the multisampling but not showing it in the menu. You would need to compare screenshots to see if their is any difference.
You could also just create an application profile for the game in the advanced display properties.
Found it. I changed it from 5 to 9.
edit: It Didn't work. It's still jiggering...
edit 2: I will try the Nvidia CP. (It's not working) It only works when I play on 1280x1024 and see multisampling 8x in the ingame settings.
But I rather play on 1680x1050 without AA than on 1280x1024 with AA 8x.
The game is probably too old. It's still fun though :)
Deus Ex Invisible War: Detailed Report
Posted: 17 Feb 2008, 00:10
by lilblackdemon
You included in the image what to change the "Intro" video in the RAD video tools to (0x0, 40x400). What should the endgame videos be changed to?
EDIT: Also, this seems to disable antialiasing, and AA can't be forced on in the control panel (for nVidia, at least).
Getting it to run in 1680x1050@60hz
Posted: 01 Apr 2008, 04:45
by thejynxed
Could someone list the proper values to use for all steps? My monitor supports some of the other resolutions as well, but when I use them following this guide and then start the game, all I get is Resolution Not Supported in a floating box on a black screen, even though the game loads and I can hear sounds and whatnot if I wiggle the mouse.
It's odd, if I alt-tab back out of the game, the desktop and things display properly. It's just in-game I get the resolution errors.
Also, the final two pictures for the guide are missing.
My native resolution is 1680x1050@60hz (I guess this is 16:10 aspect ratio).
Getting widescreen/highres UI:
Posted: 06 Apr 2008, 09:57
by Jules
Hi, and thanks for this guide.
I would like to add that I discovered (hope this hasn't been mentioned already) that to make the User Interface in the game have the correct aspect, you should also change these lines in the default.ini file (found in the game's /system folder):
AssumedUIScreenWidth__d=1440
AssumedUIScreenHeight__d=900
Of course insert your own widescreen resolution in the above example, I'm using 1440x900. This will also make all text appear in the higher resolution, i.e. smaller/prettier lettering.
Widescreen works perfectly for me in this game now, albeit with two caveats:
1) I have to reenter my resolution in the user.ini before I run the game, as the game resets the resolution back to 1024x768 every time I have played it. Loading a saved game doesn't set the correct resolution either. Making the user.ini read-only doesn't help either. Anyone found a fix for this?
2) Widescreen resolution and multisampling are mutually exclusive for me. I can run the game with 6xmultisampling, but only if I run one of the default resolution (e.g. 640x480, 800x600 or 1024x768), but as soon as I run with my widescreen res of 1440x900, multisampling is disabled by the game. This happens whether I set multisampling in-game or force it through the drivers.
my specs:
game patched to version 1.2 (American version)
Windows XP Home SP 2
Athlon 64 3200+
1024 MB ram
Radeon 1650 Pro 512 MB
Deus Ex Invisible War: Detailed Report
Posted: 13 Jul 2008, 22:41
by DerekReign
Setting "MultiSampling=6" in user.ini activated AA 6x (wherein 2 should equal 2x, 4 4x and so on). Odd values like 5 and 9 do not seem to have any effect.
Also, in my (german) version the videos to recompress are those from the video folder including "..._germ_none_30.bik".
Off-topic: while not having any sounds apart from the intro sequence, re-installing soundcard driver (X-FI) and most recent DirectX (June) did fix this.
Re: Getting widescreen/highres UI:
Posted: 23 Nov 2008, 15:25
by bl4C
Hi, and thanks for this guide.
1) I have to reenter my resolution in the user.ini before I run the game, as the game resets the resolution back to 1024x768 every time I have played it. Loading a saved game doesn't set the correct resolution either. Making the user.ini read-only doesn't help either. Anyone found a fix for this?
2) Widescreen resolution and multisampling are mutually exclusive for me. I can run the game with 6xmultisampling, but only if I run one of the default resolution (e.g. 640x480, 800x600 or 1024x768), but as soon as I run with my widescreen res of 1440x900, multisampling is disabled by the game. This happens whether I set multisampling in-game or force it through the drivers.
1) i had the same problem just after installing, but as soon is i saved a game, my values of 1680*1050 were saved in the user.ini
2) the same occured with me, but i can force it trough the drivers (nvidia) by selecting dx2.exe and dxmain.exe ... the values are "override" and "8x"
i don't know if it's important, but i have also changed the default.ini with:
AssumedUIScreenWidth__d=1680
AssumedUIScreenHeight__d=1050
[VideoOptionsDefaultHigh]
MultiSampling=8
[VideoOptionsDefaultMedium]
MultiSampling=8
[VideoOptionsDefaultLow]
MultiSampling=8
grtz
Deus Ex Invisible War: Detailed Report
Posted: 27 May 2009, 23:48
by TheOats
Hi.
I have the Steam version of the game and I just can't find "default.ini" :/
Does anyone know where it is?
I REALLY need help! T_T
Deus Ex Invisible War: Detailed Report
Posted: 28 May 2009, 12:05
by TheOats
Anyone?
I have even searched my entire HDD :/
Edit:
Nevermind. I found the file! :D
Deus Ex Invisible War: Detailed Report
Posted: 19 Jul 2009, 05:41
by IndigoAK
This is not working at all for me. I've followed the instructions step for step, but the game defaults to 640x480 no matter what I do. I've tried reinstalling, I've tried changing both the resolution in Default.ini and User.ini, I've tried changing the windowed resolution. The only part of of this that works is the FOV hack.
The resolution I'm trying to use is 1360x768.
Deus Ex Invisible War: Detailed Report
Posted: 03 Oct 2009, 23:53
by adair
I have to reenter my resolution in the user.ini before I run the game, as the game resets the resolution back to 1024x768 every time I have played it. Loading a saved game doesn't set the correct resolution either. Making the user.ini read-only doesn't help either. Anyone found a fix for this?
I believe I figured out how to make user.ini keep the correct resolution. I sort of stumbled on the solution in Vista so I don't know if its possible in Win7 or XP, but here's what I did:
[edit: first make sure all the settings in user.ini are set how you want them]
1. right-click User.ini
2. click Properties
3. click the Security tab
4. click the Edit button near middle of window
Now you should see a new window titled "Permissions for user.ini" with two main areas in the window. The top part is "Group or user names" and the bottom part is permissions for those group/user names.
note:There is a different set of permissions for each group/user name.
5. in the permissions area check the box in the "deny" column to deny "Write" permission.
6. click on each group/user name in the top area of the window and repeat step 5. (I had three different group/user names to deny writing)
Perhaps denying all the groups/users is overkill, but it doesn't seem to cause a problem and it does actually prevent DX:IW from changing your preferred resolution to one of the default ones each time you exit the game.
note: for some reason if I go to the Video Options in the game menu it says I'm using 1600x1200, but I'm actually using 1920x1080(I know its 1920x1080 because I used the guide to hex edit the FOV to be correct for 16:9)
Also I just wanted to echo that for some reason the game set the Multisampling to 9 in user.ini when it should be an even number [2-8] to activate it.
Lastly I think someone who has just installed DX:IW should get all their settings worked out before denying write permissions to user.ini
Deus Ex Invisible War: Detailed Report
Posted: 11 Oct 2009, 22:14
by adair
open the Engine.d2u file with a hex editor
I have almost no experience with hex editing. I did the FOV change as described, but I didn't understand why that changed what it did or how one would figure that out.
So what hex strings would you change in the Engine.d2u file with a hex editor? What would you change them to? What effect would that have on the game?
Re: Deus Ex Invisible War: Detailed Report
Posted: 13 Aug 2010, 07:49
by Punisher|ITA
What about the FovAngleDegrees=90.000000 setting inside "Default.ini"?
Re: Deus Ex Invisible War: Detailed Report
Posted: 02 Sep 2010, 15:45
by scavvenjahh
What about the FovAngleDegrees=90.000000 setting inside "Default.ini"?
This setting found under [Editor.EditorEngine] is for the Unreal Editor. It is present in all UE-based titles but never affects the game itself.
This is IEEE encoding: 00 00 AA 42 is the hex representation of the 32-bit single-precision float 85.0.
So, if you want to use a FOV larger than 128, you probably need to use the IEEE encoding. For example, for a 150.0-degree FOV, try changing 00 00 AA 42 to 00 00 16 43. For 180.0 degrees, use 00 00 34 43.
(I haven't actually tested this, but in theory it should work...)
Although proper multi-mon gameplay requires way higher values than these, daremo was right! :cheers Huge thanks to him for pointing me to the right direction.
A couple more tips...
Deux Ex Widescreen Utility:
http://forums.anandtech.com/showthread.php?t=2088245
Handy tool to instantly adjust the resolution, gameplay FOV and UI scale - but only supports 16:10 and 16:9.
Resolution constantly reset in user.ini:
First run the game and select a 4x4 digit res from the video options menu, i.e 1600x1200 or 1280x1024. Then you can edit user.ini and your new resolution will stick.
Updated sections of the DR follow.
==Cut-scenes==
Intro & ending FMVs stretch. (The bink files are 4:3 videos including letterboxing; without the black bars the intro is a ~17:9 movie whereas the endings are 16:10.)
4:3 (1280x960)
16:10 (1440x900)
16:9 (1600x900)
Real-time cutscenes and dialog scenes are Vert- in widescreen. This may be fixable by editing the [ConversationCamera] settings of Default.ini, but I'm not sure what changes to make. See Surround section for more details.
4:3 (1280x960)
16:10 (1440x900)
16:9 (1600x900)
==Surround Gaming Support==
Same method. The FOV formula is obviously not the same as for widescreen, though but here are "good enough" values for my native res...
1) Resolution
DocumentsDeus Ex - Invisible Waruser.ini
FullscreenViewportY=1050
FullscreenViewportX=5040
2) FOV
Program FilesDeus Ex Invisible WarSystemEngine.d2u
Replace all 3 instances of 00 00 AA 42 with 00 00 9A 43 (equivalent to decimal FOV 308)
3) UI
Program FilesDeus Ex Invisible WarSystemDefault.ini
fov__d=21 (scale of the "wheel" interface)
AssumedUIScreenWidth__d=1680 (your single-screen width)
AssumedUIScreenHeight__d=480 (default height)
(AssumedUI only affects font sizes and subsequently vertical position of text paragraphs. Dialog choices and incoming messages are always displayed on the left-hand screen, but at least all texts look fine with this setting.)
4:3, default:
FOV 85 (00 00 AA 42), fov__d=67, AssumedUI 640x480
48:10,
FOV 308 (00 00 9A 43), fov__d=21, AssumedUI 1680x480
FMVs stretch. Obviously, cropping them as explained by the OP won't help.
Real-time cut-scenes are Hor+...
...with lots of strange camera angles.
4:3, default ConversationCamera
48:10, default ConversationCamera
You can fix some of these by editing the [ConversationCamera] settings in Default.ini. I don't know exactly how, but dividing all
Angle and
Dist values by two is much better already.
Code: Select all
[ConversationCamera]
SlightAngle=7.5
AboveAngle=30.0
ShoulderAngle=7.5
ShoulderMult=0.7
HeadMult=0.25
FaceScalar=0.38
SideTightDist=1.0
SideMidDist=1.5
SideAboveDist=1.0
SideAbove45Dist=1.0
ShouldersLeftDist=1.0
ShouldersRightDist=1.0
HeadTightDist=1.2
HeadMidDist=2.75
HeadLeftDist=1.2
HeadRightDist=1.2
HeadSlightLeftDist=1.2
HeadSlightRightDist=1.2
StraightAboveDist=1.16
48:10, "fixed" ConversationCamera

Deus Ex 2: Invisible War [Combo][Hor+]
Posted: 02 Sep 2010, 16:46
by scavvenjahh
Same .ini+hex method as widescreen: http://www.widescreengamingforum.com/node/
1) Resolution
DocumentsDeus Ex - Invisible Waruser.ini
FullscreenViewportY=1050
FullscreenViewportX=5040
2) FOV
Program FilesDeus Ex Invisible WarSystemEngine.d2u
Replace all 3 instances of 00 00 AA 42 with 00 00 9A 43 (equivalent to decimal FOV 308)
3) UI
Program FilesDeus Ex Invisible WarSystemDefault.ini
fov__d=21 (scale of the "wheel" interface)
AssumedUIScreenWidth__d=1680 (your single-screen width)
AssumedUIScreenHeight__d=480 (default height)
4:3, default:
FOV 85 (00 00 AA 42), fov__d=67, AssumedUI 640x480
48:10,
FOV 308 (00 00 9A 43), fov__d=21, AssumedUI 1680x480

Re: Deus Ex Invisible War: Detailed Report
Posted: 03 Sep 2010, 00:50
by Tanuki
Although proper multi-mon gameplay requires way higher values than these, daremo was right! Huge thanks to him for pointing me to the right direction.
Why? What happens at 146.271558 (0x84451243)?
Re: Deus Ex Invisible War: Detailed Report
Posted: 09 Sep 2010, 10:58
by scavvenjahh
It's just not enough: gameplay is vastly Vert-.
Re: Deus Ex Invisible War: Detailed Report
Posted: 10 Sep 2010, 20:04
by Tanuki
It's just not enough: gameplay is vastly Vert-.
That is odd. What is also odd is that you are apparently the first surround user who actually did this method.
Re: Deus Ex Invisible War: Detailed Report
Posted: 06 Nov 2010, 02:44
by beema
I've followed everything in this thread and it is not working for me.
Trying to get it to run at 1680x1050
Using Windows 7, evga GTX 470
steam version of the game
The only thing that changed after following all these steps is all the text in the game is very tiny and unreadable.
Re: Deus Ex Invisible War: Detailed Report
Posted: 23 Apr 2011, 23:48
by Deusfaux
goddammit I hate when reports get so messy and the clear solution is spread across several posts.
do I need to edit the "assumed" thing in default.ini as well for proper widescreen gameplay? was this missed in the OP?
the op talks about changing the FOV based on 85, and on 90
What does the game use as default on 4:3 and what should I be basing my changes on? (why even bother talking about a base FOV the game does not use - confuses people)