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update
Posted: 16 Apr 2007, 21:43
by CooZa
I found the gamedata.ini file, it is inside the misc.big file located in the Command & Conquerer 3/core/1.0 directory
But changes to the max camera height seem to do nothing, If anyone has any success let me know, otherwise for a more zoomed out view we may have to wait for the SDK+worldedit.
Love this game
Posted: 17 Apr 2007, 18:26
by evolution76
I am my game at 2560x1024 and i have no problem...would like to zoom out a little bit more.......
Command & Conquer 3 Tiberium Wars
Posted: 17 Apr 2007, 23:33
by Violent Ken
camera height doesn't work for me either but thanks for finding the ini cooza
also if anybody is interested in playing the scrin campaign wihtout going through the other 2 first....
scrin campaign unlocked
Command & Conquer 3 Tiberium Wars
Posted: 18 Apr 2007, 23:33
by Urban
I know that C&C3 was built off a modified SAGE engine (the engine used in C&C generals and BFME:2) I know you could edit an .ini file in generals to zoom out the camera and have a much larger fov, is this possible in C&C3?
Even if it is possible, it would only be for single player.
As soon as you modify the .ini files, the multiplayer element throws a spaz and says about incompatibilities with other players.
Command & Conquer 3 Tiberium Wars
Posted: 19 Apr 2007, 00:20
by Mergatroid
I'm confused. It looks like the 16:10 resolutions are more vert+ than the 16:9, but it seems like we are saying that is a bad thing. Isn't that a good thing? What do you mean by fov overshoot?
Command & Conquer 3 Tiberium Wars
Posted: 19 Apr 2007, 00:40
by The_cranky_hermit
It looks like the 16:10 resolutions are more vert+ than the 16:9, but it seems like we are saying that is a bad thing.
The problem is that 16:10 resolutions have too much FOV. Too much FOV means that objects in the middle are too small relative to the size of your monitor. The FOV overshoot here isn't huge, so it's treated as a minor bug that won't really affect your gameplay.
What do you mean by fov overshoot?
FOV literally means "field of view." It refers to the portion of the gameworld that gets rendered on your screen. In the context of FOV as a quantity, it just means the size of that portion of the gameworld. So an FOV overshoot means the game uses a larger portion of the gameworld than it should.
Command & Conquer 3 Tiberium Wars
Posted: 19 Apr 2007, 00:53
by Mergatroid
Thanks for the reply(and the fov definition, even though I already had a really good grasp of the concept :lol:), but I still don't see the issue. I guess I'll just have to wait until I experience it first hand.
Command & Conquer 3 Tiberium Wars
Posted: 20 Apr 2007, 21:21
by CooZa
Even if it is possible, it would only be for single player.
As soon as you modify the .ini files, the multiplayer element throws a spaz and says about incompatibilities with other players.
Actually, I've played Zero hour online with the zoom out tricks so, i'm fairly certain it will still work.
EDIT:
Oh and, btw the map editor came out today dl it at:
http://files.ea.com/downloads/eagames/cc/tiberium/Worldbuilder/CC3Worldbuilder.exe
still waiting on news on a fov trick.
better FOV
Posted: 25 Apr 2007, 00:33
by Napalm
i just got the game and played around with fov and the setting that seems to work is,
DefaultCameraPitchAngle @ gamedata.ini @ misc.big
kane edition @ v1.04 @ 1920x1080
DefaultCameraPitchAngle = 37.5 default
DefaultCameraPitchAngle = 31.5

Command & Conquer 3 Tiberium Wars
Posted: 25 Apr 2007, 02:19
by Napalm
check this out!
ScrollPitchMultiplier = -1.00 (0.15 default)
DefaultCameraPitchAngle = 10.5 (37.5 default)
Command & Conquer 3 Tiberium Wars
Posted: 25 Apr 2007, 03:18
by H0Ju
check this out!
ScrollPitchMultiplier = -1.00 (0.15 default)
DefaultCameraPitchAngle = 10.5 (37.5 default)
Quick question, are you using the shortcut parameters to set your resolution? I'm doing that to stretch the game screen to 3840x1024, and I've tried your edited Misc.big file, as well as using FinalBig to edit it myself, with no change to the view whatsoever.
I must be doing something wrong, but I'm not sure what it is.
You are also using the Misc.big in the /Core/1.0/ directory right?
The screenshots look great. I can't wait to figure out what I'm doing wrong.
cheers
Command & Conquer 3 Tiberium Wars
Posted: 25 Apr 2007, 04:31
by Napalm
[quote]check this out!
ScrollPitchMultiplier = -1.00 (0.15 default)
DefaultCameraPitchAngle = 10.5 (37.5 default)
Quick question, are you using the shortcut parameters to set your resolution? I'm doing that to stretch the game screen to 3840x1024, and I've tried your edited Misc.big file, as well as using FinalBig to edit it myself, with no change to the view whatsoever.
I must be doing something wrong, but I'm not sure what it is.
You are also using the Misc.big in the /Core/1.0/ directory right?
The screenshots look great. I can't wait to figure out what I'm doing wrong.
cheers
- no, im not using the shortcut parameters
- yes, im using the misc.big @ /Core/1.0/ directory
yeh, it looks great/better but on maps where theres fog/sunshine/low clouds i cant zoom in @ ScrollPitchMultiplier = -1.00 (0.15 default)
proper higher cameraheight setting still needed
Command & Conquer 3 Tiberium Wars
Posted: 25 Apr 2007, 10:37
by Jupix
proper higher cameraheight setting still needed
A couple of words about setting the camera height.
First, it's per-mapfile. The camera pitch, yaw, min- and max-height are stored in the mapfile and so the camera behaves differently from one map to another. I believe there are no overall settings for the camera, although I'd prefer that to the current arrangement. I may be wrong, though.
A while ago I messed around with the Worldbuilder and found the camera settings (well, they're really not that difficult to find, they're on the general map settings page).
That's on maxcameraheight 1000 (I'm guessing the number's in feet). I tried to go even higher, but there seems to be a draw distance limiter somewhere in the game, since as I climbed even higher the screen would go black, starting from the distance and finally nulling the entire screen.
That's all I know so far.
Oh and I can confirm that this game runs fine on WQXGA res.
On a lighter note, anyone up for a multiplayer game? :) On hamachi?
Command & Conquer 3 Tiberium Wars
Posted: 25 Apr 2007, 21:06
by Napalm
ScrollPitchMultiplier = 0.00 (0.15 default)
DefaultCameraPitchAngle = 30.0 (37.5 default)
ive tried all the maps @ these settings and its decent FOV with zoom in/out
Command & Conquer 3 Tiberium Wars
Posted: 27 Apr 2007, 02:07
by CooZa
could you copy and paste the line you edited so I can find it?
does changing these settings cause desyncs?
-thanks
Command & Conquer 3 Tiberium Wars
Posted: 27 Apr 2007, 07:21
by Napalm
only the lines ive posted ive edited, no other changes
desyncs? the settings shouldnt cause any desyncs
it seems that the misc.big ive posted probably is causing problems maybe cause of different versions? dont know, no feedback, so ill be removing the files, didnt mean to make it harder, intended to be as easy as copy and paste the file over..
i apologize
ill revise my 1st post
Command & Conquer 3 Tiberium Wars
Posted: 28 Apr 2007, 18:06
by CooZa
thanks for your find, pity theres no global max height modifier.
Command & Conquer 3 Tiberium Wars
Posted: 29 Apr 2007, 19:38
by Napalm
that would be nice..
since cameraheight can be changed via worldbuilder by editing the maps... whats worse is that DrawEntireTerrain remains @ No, no matter what
theres gotta be an option/switch that hinders from drawing the entire terrain, if someone could find it...
if DrawEntireTerrain @ Yes worx, C&C3 can look just like this,
http://www.widescreengamingforum.com/node/7654
ive edited 1 of the maps to 2000 cameraheight but its no better than,
ScrollPitchMultiplier = -1.00
DefaultCameraPitchAngle = 10.5
except that can zoom in/out ok
Command & Conquer 3 Tiberium Wars
Posted: 02 May 2007, 03:43
by geejay
can anyone tell me how to set this game to 1360x768?
I've tried the shortcut method, but looks like no use at all.
Thanks!
Command & Conquer 3 Tiberium Wars
Posted: 02 May 2007, 05:49
by H0Ju
can anyone tell me how to set this game to 1360x768?
I've tried the shortcut method, but looks like no use at all.
Thanks!
I only know of using the shortcut parameters for non-native resolutions
eg.
-xres 3840 -yres 1024
(replace with your own X and Y)
Works for me. Only it's too bad the game crops the picture. (hence the "zoomed in" effect)