Command & Conquer 3: Tiberium Wars

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
CooZa
Posts: 6
Joined: 12 Nov 2006, 05:09

update

Post by CooZa »

I found the gamedata.ini file, it is inside the misc.big file located in the Command & Conquerer 3/core/1.0 directory

But changes to the max camera height seem to do nothing, If anyone has any success let me know, otherwise for a more zoomed out view we may have to wait for the SDK+worldedit.
evolution76
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Joined: 17 Apr 2007, 18:17

Love this game

Post by evolution76 »

I am my game at 2560x1024 and i have no problem...would like to zoom out a little bit more.......
Violent Ken
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Joined: 18 Mar 2006, 01:22

Command & Conquer 3 Tiberium Wars

Post by Violent Ken »

camera height doesn't work for me either but thanks for finding the ini cooza

also if anybody is interested in playing the scrin campaign wihtout going through the other 2 first....


scrin campaign unlocked
Urban
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Joined: 13 Jan 2006, 01:26

Command & Conquer 3 Tiberium Wars

Post by Urban »

I know that C&C3 was built off a modified SAGE engine (the engine used in C&C generals and BFME:2) I know you could edit an .ini file in generals to zoom out the camera and have a much larger fov, is this possible in C&C3?


Even if it is possible, it would only be for single player.

As soon as you modify the .ini files, the multiplayer element throws a spaz and says about incompatibilities with other players.
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Mergatroid
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Command & Conquer 3 Tiberium Wars

Post by Mergatroid »

I'm confused. It looks like the 16:10 resolutions are more vert+ than the 16:9, but it seems like we are saying that is a bad thing. Isn't that a good thing? What do you mean by fov overshoot?
The_cranky_hermit
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Insiders
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Command & Conquer 3 Tiberium Wars

Post by The_cranky_hermit »

It looks like the 16:10 resolutions are more vert+ than the 16:9, but it seems like we are saying that is a bad thing.

The problem is that 16:10 resolutions have too much FOV. Too much FOV means that objects in the middle are too small relative to the size of your monitor. The FOV overshoot here isn't huge, so it's treated as a minor bug that won't really affect your gameplay.

What do you mean by fov overshoot?

FOV literally means "field of view." It refers to the portion of the gameworld that gets rendered on your screen. In the context of FOV as a quantity, it just means the size of that portion of the gameworld. So an FOV overshoot means the game uses a larger portion of the gameworld than it should.
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Mergatroid
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Command & Conquer 3 Tiberium Wars

Post by Mergatroid »

Thanks for the reply(and the fov definition, even though I already had a really good grasp of the concept :lol:), but I still don't see the issue. I guess I'll just have to wait until I experience it first hand.
CooZa
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Joined: 12 Nov 2006, 05:09

Command & Conquer 3 Tiberium Wars

Post by CooZa »

Even if it is possible, it would only be for single player.

As soon as you modify the .ini files, the multiplayer element throws a spaz and says about incompatibilities with other players.


Actually, I've played Zero hour online with the zoom out tricks so, i'm fairly certain it will still work.

EDIT:
Oh and, btw the map editor came out today dl it at:
http://files.ea.com/downloads/eagames/cc/tiberium/Worldbuilder/CC3Worldbuilder.exe

still waiting on news on a fov trick.
Napalm
Posts: 10
Joined: 25 Apr 2007, 00:28

better FOV

Post by Napalm »

i just got the game and played around with fov and the setting that seems to work is,
DefaultCameraPitchAngle @ gamedata.ini @ misc.big

kane edition @ v1.04 @ 1920x1080

DefaultCameraPitchAngle = 37.5 default


DefaultCameraPitchAngle = 31.5
Napalm
Posts: 10
Joined: 25 Apr 2007, 00:28

Command & Conquer 3 Tiberium Wars

Post by Napalm »

check this out!



ScrollPitchMultiplier = -1.00 (0.15 default)
DefaultCameraPitchAngle = 10.5 (37.5 default)
H0Ju
Posts: 16
Joined: 27 Feb 2007, 08:08

Command & Conquer 3 Tiberium Wars

Post by H0Ju »

check this out!

ScrollPitchMultiplier = -1.00 (0.15 default)
DefaultCameraPitchAngle = 10.5 (37.5 default)


Quick question, are you using the shortcut parameters to set your resolution? I'm doing that to stretch the game screen to 3840x1024, and I've tried your edited Misc.big file, as well as using FinalBig to edit it myself, with no change to the view whatsoever.

I must be doing something wrong, but I'm not sure what it is.

You are also using the Misc.big in the /Core/1.0/ directory right?

The screenshots look great. I can't wait to figure out what I'm doing wrong.

cheers
Napalm
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Joined: 25 Apr 2007, 00:28

Command & Conquer 3 Tiberium Wars

Post by Napalm »

[quote]check this out!

ScrollPitchMultiplier = -1.00 (0.15 default)
DefaultCameraPitchAngle = 10.5 (37.5 default)


Quick question, are you using the shortcut parameters to set your resolution? I'm doing that to stretch the game screen to 3840x1024, and I've tried your edited Misc.big file, as well as using FinalBig to edit it myself, with no change to the view whatsoever.

I must be doing something wrong, but I'm not sure what it is.

You are also using the Misc.big in the /Core/1.0/ directory right?

The screenshots look great. I can't wait to figure out what I'm doing wrong.

cheers

- no, im not using the shortcut parameters
- yes, im using the misc.big @ /Core/1.0/ directory

yeh, it looks great/better but on maps where theres fog/sunshine/low clouds i cant zoom in @ ScrollPitchMultiplier = -1.00 (0.15 default)

proper higher cameraheight setting still needed
Jupix
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Command & Conquer 3 Tiberium Wars

Post by Jupix »

proper higher cameraheight setting still needed


A couple of words about setting the camera height.

First, it's per-mapfile. The camera pitch, yaw, min- and max-height are stored in the mapfile and so the camera behaves differently from one map to another. I believe there are no overall settings for the camera, although I'd prefer that to the current arrangement. I may be wrong, though.

A while ago I messed around with the Worldbuilder and found the camera settings (well, they're really not that difficult to find, they're on the general map settings page).



That's on maxcameraheight 1000 (I'm guessing the number's in feet). I tried to go even higher, but there seems to be a draw distance limiter somewhere in the game, since as I climbed even higher the screen would go black, starting from the distance and finally nulling the entire screen.

That's all I know so far.

Oh and I can confirm that this game runs fine on WQXGA res.

On a lighter note, anyone up for a multiplayer game? :) On hamachi?
Napalm
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Joined: 25 Apr 2007, 00:28

Command & Conquer 3 Tiberium Wars

Post by Napalm »



ScrollPitchMultiplier = 0.00 (0.15 default)
DefaultCameraPitchAngle = 30.0 (37.5 default)

ive tried all the maps @ these settings and its decent FOV with zoom in/out
CooZa
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Joined: 12 Nov 2006, 05:09

Command & Conquer 3 Tiberium Wars

Post by CooZa »

could you copy and paste the line you edited so I can find it?
does changing these settings cause desyncs?

-thanks
Napalm
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Joined: 25 Apr 2007, 00:28

Command & Conquer 3 Tiberium Wars

Post by Napalm »

only the lines ive posted ive edited, no other changes

desyncs? the settings shouldnt cause any desyncs

it seems that the misc.big ive posted probably is causing problems maybe cause of different versions? dont know, no feedback, so ill be removing the files, didnt mean to make it harder, intended to be as easy as copy and paste the file over..

i apologize

ill revise my 1st post
CooZa
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Joined: 12 Nov 2006, 05:09

Command & Conquer 3 Tiberium Wars

Post by CooZa »

thanks for your find, pity theres no global max height modifier.
Napalm
Posts: 10
Joined: 25 Apr 2007, 00:28

Command & Conquer 3 Tiberium Wars

Post by Napalm »

that would be nice..

since cameraheight can be changed via worldbuilder by editing the maps... whats worse is that DrawEntireTerrain remains @ No, no matter what

theres gotta be an option/switch that hinders from drawing the entire terrain, if someone could find it...

if DrawEntireTerrain @ Yes worx, C&C3 can look just like this,
http://www.widescreengamingforum.com/node/7654


ive edited 1 of the maps to 2000 cameraheight but its no better than,
ScrollPitchMultiplier = -1.00
DefaultCameraPitchAngle = 10.5
except that can zoom in/out ok
geejay
Posts: 11
Joined: 03 Mar 2007, 17:18

Command & Conquer 3 Tiberium Wars

Post by geejay »

can anyone tell me how to set this game to 1360x768?
I've tried the shortcut method, but looks like no use at all.
Thanks!
H0Ju
Posts: 16
Joined: 27 Feb 2007, 08:08

Command & Conquer 3 Tiberium Wars

Post by H0Ju »

can anyone tell me how to set this game to 1360x768?
I've tried the shortcut method, but looks like no use at all.
Thanks!


I only know of using the shortcut parameters for non-native resolutions

eg.
-xres 3840 -yres 1024

(replace with your own X and Y)

Works for me. Only it's too bad the game crops the picture. (hence the "zoomed in" effect)
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