Page 2 of 2
Digital DualHead2Go
Posted: 18 Jan 2007, 17:19
by Paddy the Wak
it makes more sense using tripple widescreen in portrait mode , than 3x landscape....
Why would it make more sence ?
can TH2Go handle 3x rotated screens?
No ... it has
set resolutions only and sees the three screens as one monitor.
BTW ... welcome to the WSGF ... :D
Digital DualHead2Go
Posted: 18 Jan 2007, 20:12
by ripcurl
BTW ... welcome to the WSGF ... :D
tnx
well superwide (3x landscape) is sooo wide :P while 3x portrait approaches a normal widescreen again (only bigger).
Digital DualHead2Go
Posted: 18 Jan 2007, 20:15
by Paddy the Wak
:lol: ... but why not just spend the money on one larger widescreen ?
Digital DualHead2Go
Posted: 18 Jan 2007, 20:25
by ripcurl
Well it's an equasion of money versus surface area.
3x 24" (or 3x 22" if you will) will have relatively more surface area per $$.
or vise versa less $$ per square inch :P
Digital DualHead2Go
Posted: 18 Jan 2007, 23:14
by JKeefe
Triplehead gaming isn't just about increasing surface area. If you wanted to do that, just buy a Dell 30" widescreen monitor. :) (Yes, I know you've demonstrated that you could achieve the same with a TripleHead2Go and 3 portrait monitors, but as Paddy says, that's not possible.)
The idea is to extend your virtual peripheral vision (the game image) into your real peripheral vision. The image is "so wide" intentionally - this image aspect mimics that of the human eye FOV (much wider than it is tall).