Digital DualHead2Go

Discussions about getting games to run in a Multi-Mon setup.
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Paddy the Wak
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Joined: 27 Jul 2004, 17:42

Digital DualHead2Go

Post by Paddy the Wak »

it makes more sense using tripple widescreen in portrait mode , than 3x landscape....

Why would it make more sence ?

can TH2Go handle 3x rotated screens?

No ... it has set resolutions only and sees the three screens as one monitor.

BTW ... welcome to the WSGF ... :D
ripcurl
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Digital DualHead2Go

Post by ripcurl »



BTW ... welcome to the WSGF ... :D


tnx

well superwide (3x landscape) is sooo wide :P while 3x portrait approaches a normal widescreen again (only bigger).
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Paddy the Wak
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Digital DualHead2Go

Post by Paddy the Wak »

:lol: ... but why not just spend the money on one larger widescreen ?
ripcurl
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Post by ripcurl »

Well it's an equasion of money versus surface area.
3x 24" (or 3x 22" if you will) will have relatively more surface area per $$.
or vise versa less $$ per square inch :P
JKeefe
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Joined: 21 Apr 2006, 17:17

Digital DualHead2Go

Post by JKeefe »

Triplehead gaming isn't just about increasing surface area. If you wanted to do that, just buy a Dell 30" widescreen monitor. :) (Yes, I know you've demonstrated that you could achieve the same with a TripleHead2Go and 3 portrait monitors, but as Paddy says, that's not possible.)

The idea is to extend your virtual peripheral vision (the game image) into your real peripheral vision. The image is "so wide" intentionally - this image aspect mimics that of the human eye FOV (much wider than it is tall).
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