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Warcraft III: Detailed Report
Posted: 01 Feb 2008, 19:03
by Tanuki
Good find Jopon, I'm trying to get the sourcecode for that from shadowfrench, I'll try to make a stand alone version of it.
@Squ1zzy, Agreed its just zoomed out but its far far far better then stretched.
It still is stretched. And always will be unless someone adds code for multiple aspect ratios.
This is not a fov-related change anyway. You are changing the camera distance not the camera zoom. Hence the perspective changes.
So you are changing the perspective of a stretch. This does nothing for widescreen.
Warcraft III: Detailed Report
Posted: 02 Feb 2008, 00:38
by The_cranky_hermit
@Squ1zzy, Agreed its just zoomed out but its far far far better then stretched.
Actually, it's both.
Warcraft III: Detailed Report
Posted: 02 Feb 2008, 15:05
by dopefish
:?:
Warcraft III: Detailed Report
Posted: 02 Feb 2008, 19:08
by Tanuki
I could possibly also add in some calculations for aspect ratios (assuming this game uses Direct3D or something and is not all 2D).
If you can do that from a map hack that would be an impressive feat of coding.
Warcraft III: Detailed Report
Posted: 02 Feb 2008, 20:25
by dopefish
:?:
Warcraft III: Detailed Report
Posted: 05 Feb 2008, 23:57
by Mergatroid
The game is fully 3d, except the interface.
Warcraft III: Detailed Report
Posted: 24 Feb 2008, 01:08
by Cheez
Great. Do you have a tool for World of Warcraft? I know it's a completely different engine, but I thought I'd take the opportunity.
WoW already has the option to change the maximum camera distance. It's in the advanced interface options. So you can enjoy the widescreen benefits without the Horizontal - issues. The only problem, albeit a small one, is that your character and things around it appear smaller.
Instructions for Maphack?
Posted: 03 May 2008, 20:59
by DOHWidescreenGaming
That program is actually nice for adjusting the visible part of the map, and there is a much more recent version up at the Maphack web site. I have no interest in playing online so that part isn't an issue either.
One thing I could use some help with - does anyone know where some instructions are? The Maphack site doesn't seem to have any, and there are several things I'd like to be able to do, like save the settings. Every time you re-start the game you need to re-do the Maphack settings. I think. Or maybe you don't. Either way I was curious about getting a user guide for the program. Thanks.
Warcraft III: Detailed Report
Posted: 07 May 2008, 17:33
by Mergatroid
[quote]Great. Do you have a tool for World of Warcraft? I know it's a completely different engine, but I thought I'd take the opportunity.
WoW already has the option to change the maximum camera distance. It's in the advanced interface options. So you can enjoy the widescreen benefits without the Horizontal - issues. The only problem, albeit a small one, is that your character and things around it appear smaller.
I've already tested this. It does NOT help to change the camera zoom distance. You only gain 15% - 20% of the vertical area back.
Warcraft III: Detailed Report
Posted: 02 Jul 2008, 21:52
by fe7
==Method==
Widescreen is achieved through a registry hack.
Find:
HKEY_CURRENT_USERSoftwareBlizzard EntertainmentWarcraft IIIVideo
Edit:
reswidth = xxxx
resheight = yyyy
as appropriate.
?
i don't get this
why would anyone want to play on widescreen resolution. . . pretty sure we're on here to not play on that
so,
even if you set it at a 4:3 resolution it still stretches?
~_~..
Warcraft III: Detailed Report
Posted: 02 Jul 2008, 22:21
by fe7
oh nvm. you guys don't want black bars you want just more screen over stretched ~_~
Warcraft III: Detailed Report
Posted: 02 Jul 2008, 22:24
by skipclarke
oh nvm. you guys don't want black bars you want just more screen over stretched ~_~
Not quite sure what you're getting at. But, if you set at 4:3, it may still stretch if your gfx/monitor combination can't do aspect scaling. The goal is to get Hor+ widescreen. The FOV hack listed on the previous page appears to do just that.
Warcraft III: Detailed Report
Posted: 03 Jul 2008, 01:44
by infernus
Anyone else having problems pillarboxing this game with GPU scaling (ATI card)? And should I make a separate thread for this question instead? :X
Warcraft III: Detailed Report
Posted: 03 Jul 2008, 02:51
by skipclarke
Anyone else having problems pillarboxing this game with GPU scaling (ATI card)? And should I make a separate thread for this question instead? :X
ATI is known to not support aspect scaling in it's drivers, at least historically. The consistent support of aspect scaling is one reason that the WSGF supports NVIDIA.
Warcraft III: Detailed Report
Posted: 03 Jul 2008, 03:40
by fe7
ye like i said. i originally thought you guys wanted to use black bars but ye it's impossible since that depends on video card.... ye ~'~
so someone said it somehow still stretches the units a little since wc3 doesn't support widescreens natively. is this true?
Warcraft III: Detailed Report
Posted: 03 Jul 2008, 04:20
by skipclarke
WC3 does not support WS natively. The registry hack only gives a stretch. This FOV hack aims to remove the stretch and make it Hor+. No one has done a Detailed Report with screenshots to prove the success.
Warcraft III: Detailed Report
Posted: 03 Jul 2008, 05:43
by Tanuki
This FOV hack aims to remove the stretch and make it Hor+. No one has done a Detailed Report with screenshots to prove the success.
What would the FOV have to do with the aspect ratio?
Warcraft III: Detailed Report
Posted: 08 Jul 2008, 06:22
by fe7
then what's the point. . . wc3 will stretch by itself even if you don't hack the registry
Warcraft III: Detailed Report
Posted: 08 Jul 2008, 13:40
by skipclarke
then what's the point. . . wc3 will stretch by itself even if you don't hack the registry
The point is that we need to get the information out there. If we don't put this information out there, then someone will go through the trouble of looking for a widescreen solution. They will then find the registry keys and think they've struck gold. They will do it, only to find it stretches. In this situation, our job is to get the information out there to prevent people from wasting there time.
And with Warcraft III, we actually went back and forth trying to figure out if it stretched. Due to the art style, it wasn't readily apparent almost five years ago. This game was the start of the widescreen comparison screenshots we use to prove widescreen support.
Warcraft III: Detailed Report
Posted: 09 Jul 2008, 05:34
by infernus
[quote]Anyone else having problems pillarboxing this game with GPU scaling (ATI card)? And should I make a separate thread for this question instead? :X
ATI is known to not support aspect scaling in it's drivers, at least historically. The consistent support of aspect scaling is one reason that the WSGF supports NVIDIA.
Oops, I must've missed new posts here. D:
ATI cards have GPU scaling starting from the X1k series with the...Cat 8.3's. It has been working great with all games except for this one. I even run it in Windowed mode and it's still stretched to a wide resolution (switching res in options then does nothing).
edit: X1k series from Cat 8.3+