Supreme Commander

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
CodE-E
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Supreme Commander: Detailed Report

Post by CodE-E »

Okay, I really don't see what the problem with SC's widescreen implementation is. This is a freakin' RTS. Having less FOV and thus less distortion makes it easier to select units. And as somebody else said, due to the zoomability, it isn't really "vert-". I played the demo extensively and was very satisfied by the view.

I'm not a SC fanboy or anything (I'm not buying the game), but I think it would be stupid to listen to the grade Cranky has given this game's widescreen implementation.
The_cranky_hermit
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Post by The_cranky_hermit »

Having less FOV and thus less distortion makes it easier to select units.

Less FOV does not mean less distortion. It just means everything is bigger, but fewer things are visible at once. Having more FOV means you can see more units at once without distortion.

as somebody else said, due to the zoomability

SC is not zoomable. It's "dollyable." There's a difference between zooming and dollying, and I provided a link to a detailed article about it in this thread. Dollying *does* cause distortion. It's not much if the game is mostly flat to begin with, but it is there, so you cannot objectively say that dollying out will undo the vert -'ness.

I think it would be stupid to listen to the grade Cranky has given this game's widescreen implementation.

What you fail to realize is that I didn't give this game any grade at all. I created a set of well-defined criteria that determines the score a game gets, and no one criticized it at that time. This criteria has been applied to Supreme Commander, and it gets an above-average C+.

Subjectively, you could easily say that Supreme Commander is very playable in spite of its failure to be hor +. I haven't played the game yet, but I suspect that I would agree with that statement. But it's still a subjective statement, and the grading system is based on factual criteria.
pyro099
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Post by pyro099 »

I don't know if any one mentioned this yet, but the game allows you to use 2 monitors at once, one being a mini map kind of setup and the other being the actual game monitor...

I personally think this is great, and hope more games will add this kind of features
CodE-E
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Post by CodE-E »

Having less FOV and thus less distortion makes it easier to select units.

Less FOV does not mean less distortion. It just means everything is bigger, but fewer things are visible at once. Having more FOV means you can see more units at once without distortion.

as somebody else said, due to the zoomability

SC is not zoomable. It's "dollyable." There's a difference between zooming and dollying, and I provided a link to a detailed article about it in this thread. Dollying *does* cause distortion. It's not much if the game is mostly flat to begin with, but it is there, so you cannot objectively say that dollying out will undo the vert -'ness.


Whatever. The "you see less" argument is bulls*** in Supreme Commander because you can zoom/dolly in and out freely, and doing that is what you constantly have to do if you want to have a proper overview of the battlefield. One does NOT play at just one zoom level all the time. In SC, zoom/dollying in and out is synonym to panning the view around in traditional RTS games. Playing SC in widescreen is better than playing it in 4:3. You DO see more in widescreen, due to having a larger viewing area. This report makes it seem like widescreen's broken, which isn't true.
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skipclarke
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Post by skipclarke »

Okay, let's be civil here. The grading criteria is objective, and has been around for quite some time with no objections.

The fact remains, that if you dolly all the way out on a 4:3 and a 16:10 monitor, you see more on a 4:3 monitor as it has a larger FOV and larger viewing area. This has been proven in the screenshots.

Is the gameplay severely effected by this? Most people seem to think not really? Is the gameplay in WOW severly effected by it being Vert -? IMHO, no. I still like the widescreen, and like being able to keep my inventory bags and menus "off to the side." But, neither game provides a Hor+ FOV, and the developers could have easily done it. How do I know? Well, Sigil added proper WS support (going from Vert- to Hor+) in a beta patch release.

No one complained when WOW got a C grade. I didn't like that Guild Wars got a C grade, as it's "some Hor+ and some Vert-" I like the game and had hoped it would get a better grade, and I think the "playability" of the game would lend itself to a better grade. But, the fact is that it didn't get that grade.

Now, I would think that SC could be considered "some Hor+ and some Vert-" based on the example of being able to move the menu bar. But, should someone be forced to change their style of play to get proper WS support? I don't think so.
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X-Warrior
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Post by X-Warrior »

I don't know if any one mentioned this yet, but the game allows you to use 2 monitors at once, one being a mini map kind of setup and the other being the actual game monitor...

I personally think this is great, and hope more games will add this kind of features


Yes... yes you can. IF you have the latest kicka** pc your local and online shopkeepers can provide you with.

Which I'll be getting as soon as AMD decides to release that R600 stuff of theirs...


Okay, maybe my 9800XT is really getting old, but the secondary display does eat your resources. Just like the detailed landscape...
CodE-E
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Post by CodE-E »

The fact remains, that if you dolly all the way out on a 4:3 and a 16:10 monitor, you see more on a 4:3 monitor as it has a larger FOV and larger viewing area. This has been proven in the screenshots.


No. Those screenshots merely show the default zoom level for various resolutions. One does *not* play Supreme Commander at that zoom level constantly, for the same reason you don't use Google Earth / Maps at the same zoom level constantly - the area is just way too large to make that convenient. So it really doesn't matter what the default zoom level in Supreme Commander is.

Here are some screenshots with the non-widescreen (1280*1024) one zoomed in so that it shows horizontally as much as the 16:10 (1680*1050). So there you go: Supreme Commander properly supports widescreen out of the box.



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X-Warrior
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Post by X-Warrior »

As your screenshots clearly show, the angle of view is very different for each resolution at the same zoom level.
And that is exactly what all the fuss is about - the same zoom level on different resolutions does not give the same image.

Is that a problem ? No.
Should it be considered bad widescreen support, from a fully objective point of view ? Yes.

The grade is rightfully low(ish), despite it not affecting the gaming experience.
What makes it great for widescreen gaming is a subjective matter, which cannot be incorporated into a rating system such as this one, unless you find some way to 'objectify' your opinion.
misadlouhy
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Post by misadlouhy »



Here are some screenshots with the non-widescreen (1280*1024) one zoomed in so that it shows horizontally as much as the 16:10 (1680*1050). So there you go: Supreme Commander properly supports widescreen out of the box.


Yeah, i was aware of that when i was writing this report back in November 2006. But the problem and fact is, that the game does "zoom in a little bit" in order to keep horizontall part of FOV and it decreases FOV vertically.. :) So i have provided the screenshots without zooming in or out manually, and then they show the game as vert-. However, if you play on wide screen, you do not care that at the moment you are a little bit closer than if you would play at 4:3 resolution. More FOV, that is what you see. So, although the game is vert- technically, it does not feel as vert- during gameplay.

If game developers make the game zoom out one step each time the resolution is changed, then the game would be hor+. It is probably not as simple.. they would have to implement hor+ properly. But why would they do it, when the gameplay experience doe not feel discriminated (while vert-)?

It simply does not matter in such a kind of game, that it is vert- as it would matter in First Person Shooter or Racing game.
CodE-E
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Post by CodE-E »

As your screenshots clearly show, the angle of view is very different for each resolution at the same zoom level.


...Oh really? The widescreen shot shows more area at the sides than the non-widescreen, exactly as one would expect. And the angles don't seem "very different" at all to me. After examining them in Photoshop, they don't seem to differ by more than a degree or so.

As for the whole "we've gotta stay objective" bollocks: does one rate the quality of a car purely by their horsepower, 0-100 accelleration times, fuel consumption, number of seats, the volume of their boot, and their maximum cornering angles at a given low and medium speeds?

Although there are some things which all good widescreen games ought to have (such as widescreen resolutions being selectable in-game, proper UI scaling, proper aspect ratios), the most important thing, whether or not the game is better in widescreen or not, is slightly subjective.

I think anyone who has actually played Supreme Commander will immediately conclude that it's better in widescreen. The viewing area in widescreen IS larger and the aspect ratio is correct. Who gives a s*** whether or not the camera angle differs by one degree in different resolutions? If such an utterly unimportant variable results in a "C" rather than an "A", then I think the rating system is pointless.

I personally believe that the rating system would be a lot more useful to WSGF viewers if it weren't to extremely authoritarian. I don't think letting Human's judgement rate a game's widescreen implementation will break the system. On the contrary, it'll make it actually meaningful. Please, go and actually play Supreme Commander - if after playing it you still think it deserves a "C", then I don't know what's wrong with you.
CodE-E
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Post by CodE-E »

If game developers make the game zoom in one step each time the resolution is changed, then the game will be hor+. It seems to be so easy to me. But why would they do it, when the gameplay experience doe not feel discriminated (vert-)?


1) Because they probably don't care about WSGF's broken rating system.

And more importantly...

2) Because it's not wrong! Who cares what the starting zoom level is? Anyone who actually plays this game will know that one constantly zooms in and out. The aspect ratio is the same, and that's all that matters.
The_cranky_hermit
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Post by The_cranky_hermit »

I think anyone who has actually played Supreme Commander will immediately conclude that it's better in widescreen.

And I think that anyone who actually has some understanding about how grading works will immediately conclude that a C+ is better than nothing.

And it's clear to me that you are not interested in a rational debate. You are just bitching about Supreme Commander getting a C+. This is not the appropriate forum for this kind of debate, nor is the manner of your posts appropriate for any kind of rational debate. I've been open to constructive criticism about the grading system since the beginning, but your ranting does not qualify.
billyloner
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Post by billyloner »

Now I started playing again, after getting the hint on HUD rearranging (By using ALT + arrow-up/down). This made me aware of a major improvement for widescreen users


if you patch it there is also a reduced ui you can access by using alt-up/down...
Kinseek
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Post by Kinseek »

Don`t suppose there is any way to make this game run in 1280x720?
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skipclarke
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Post by skipclarke »

I'm going to open this can of worms one more time, hopefully to settle it in everyone's mind. It has been proposed that Supreme Commanders does offer a larger FOV when using widescreen, with the toolbar on the side. If this provided a larger FOV, then I might be inclined to consider this something like an .ini solution to get Hor+.

Below is what I was able to find out. Everything here is at "default" dolly. The the only changes are the res and the toolbar position. I have resized the pics (as needed) to make the character's avatar the same size and position. All of the screen elements don't line up, as the angle of the POV does change slightly.

Here is an overlay comparison of 4:3 and 16:10, with the toolbar on bottom. This is obviously Vert-



Here is an overlay comparison of two 4:3 screenshots, swapping the toolbar from the bottom to the right. This provides a much larger Vertical FOV, making this Vert+



Here is an overlay comparison of two 16:10 screenshots, swapping the toolbar from the bottom to the right. This provides a much larger Vertical FOV, making this Vert+


Here is an overlay comparison of a 4:3 shot with the toolbar on the bottom, and a 16:10 shots with the toolbar on the right. This was the proposed "solution" to getting a larger FOV in widescreen. This provides a slightly larger Vertical FOV, making this Vert+. It is obvious that the increase in FOV for this comparison is much smaller than simply moving the toolbar on a 4:3 screen.


The conclusion here is that it is the change of the toolbar location that is increaseing the Vertical FOV, not the shift from 4:3 and 16:10.
billyloner
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Post by billyloner »

has anyone checked if it is vert- with the new minimal ui? check this thread (scroll down a bit) for screenshots... dont have widescreen yet or id check myself
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Post by The_cranky_hermit »

I'm fairly certain that no matter what you do to the GUI, it will be vert - compared to a 4:3 shot with the same GUI.
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skipclarke
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Post by skipclarke »

I only have the demo, do I couldn't figure that out. If the Min-UI made it Hor+, the best this would get would be a B-, as it wouldn't be a "native" or consistent solution.
Hamiltonian
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Post by Hamiltonian »

Is there a way to get a custom resolution like 1776x1000 to avoid overscan on my TV?
The_cranky_hermit
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Post by The_cranky_hermit »

I think your best bet would be to enable overscan compensation through your video card drivers.
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