Far Cry

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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X-ray Doc
Posts: 79
Joined: 04 Sep 2004, 18:10

Far Cry [+FOV Hack]: Detailed Report

Post by X-ray Doc »

Ok, I'm late to this post and also confused. neoWidescreen's first screen shots appear to show the horizontal game width increasing nicely with no change in vertical height. Doesn't this mean the game is hor+? neoWidescreen describes those screen shots as vert-.

Then, in neoWidescreen's third post the screen shots clearly show a large increase in vertical height as well as horizontal width when going from 4:3 to widescreen, or more accurately when going from pre-zoomed to a post-zoomed image. What gives? Does this game scale properly when changing the FOV or not? Why do the two sets of screen shots appear to show differing results? Please enlighten. 8)
Valjack
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Joined: 03 Oct 2006, 09:27

About trees and object distance

Post by Valjack »

just to say that you can have more detailed trees by using e_vegetation_sprites_distance_ratio which i set to 30 (so avoiding bad textures at short distance), adjust it as you wish..

same for e_obj_view_dist_ratio which i set to 200 to see further soldiers in normal vision (i mean, when not zooming or using binoculars) is useful for avoiding them fading away at short distance

if you want it permanent, put it in config files, and they are other tweaks like that... go to Far Cry official site forum

I also can say that playing with Matrox TH2Go, i use a fov of 179 as explained at start of this topic in Zoomview.lua, meaning i have a nearly 180° field of view with my gun centered (if you put 180 in the formula, you have bugs when zooming in/out)
neoWidescreen
Posts: 255
Joined: 24 Jan 2006, 10:39

Far Cry [+FOV Hack]: Detailed Report

Post by neoWidescreen »

Hey X-Ray Doc,

Sorry to confuse you... FarCry was one the most confusing games i've had to WS hack. Seems my guide hasn't helped much.


The inconsistancy between the top screenshots and the ones in the third post is Single-Player vs Multiplayer mode.

In Single-player, the games is HOR+... and works beautifully.

Multiplayer is a dog and appears to react differently. Adjusting the FOV=108 in multiplayer makes a greater change than in singleplayer mode. This is what confused the hell outta me.

hope that helps. If anyone can shed insight please be my guest. :)



Valjack: thanx for posting that extremely useful tip. nice setup too btw.
wanderer
Posts: 4
Joined: 15 Sep 2006, 23:19

Far Cry [+FOV Hack]: Detailed Report

Post by wanderer »

My version is 1.33 (singleplayer), changing the zoomview.lua file as described does not make any difference. I replaced the 90 with 120, loaded a game, zoomed in and out, but it does not work, i see the difference when I change the fov using the console. Does anyone have the same problem? Thanks!
jaimslaw
Posts: 1
Joined: 08 Oct 2006, 21:12

Re: About trees and object distance

Post by jaimslaw »

I also can say that playing with Matrox TH2Go, i use a fov of 179 as explained at start of this topic in Zoomview.lua, meaning i have a nearly 180° field of view with my gun centered (if you put 180 in the formula, you have bugs when zooming in/out)

Always nice to see a TH2g post.

in FarCry (FC) I was wondering tho, is there any way to go past 180 in order to zoom out even more? (yes, I tried a value past 180 and the screen starting shaking)?

Also, my HUD is rather large and is cut off at the bottom by about 1/5th. Changing the FOV didn't the HUD one bit - it is still oversized and too low. What gives? ANy suggestions (I have changed resolutions in the FC video menu to othe setting - no luck there). I guess I'm sorta stabbing around trying to get the best gameing perspective

BTW, FC + TH2G + 3, 19" LCD's + NVIDA GTX 7800 in SLI + the aecanyon map = a visually stunning gaming experience. Eye popping graphics with good FPS.

But always looking to improve whenever possible.

jaimslaw
Ascii_Aficionado
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Joined: 16 May 2006, 14:55

Far Cry [+FOV Hack]: Detailed Report

Post by Ascii_Aficionado »

Now I must rush in and look like a retard and ask the dumbass question, What is the proper FOV to use for 1680x1050 in Farcry

And when using the console method of /fov # will you have to zoom for it to take effect
mengzor
Posts: 173
Joined: 06 Jun 2006, 18:49

Far Cry [+FOV Hack]: Detailed Report

Post by mengzor »


And when using the console method of /fov # will you have to zoom for it to take effect

if you havent done the hack and use the console thing only the FOV will Revert back to default when you zoom out
changing the fov in console is instantaneous.
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X-ray Doc
Posts: 79
Joined: 04 Sep 2004, 18:10

Far Cry [+FOV Hack]: Detailed Report

Post by X-ray Doc »

What is the proper FOV to use for 1680x1050 in Farcry


I haven't tried hacking Far Cry for widescreen yet. But the exact calculated FOV to use for a 16:10 aspect ratio resolution such as 1680 x 1050 should be 100.3889. That assumes that the correct default FOV for a 4:3 screen is 90. 8)
Mumrah
Posts: 8
Joined: 26 Oct 2006, 00:02

Far Cry [+FOV Hack]: Detailed Report

Post by Mumrah »

Hmmm...I just bought this game, updated it to patch 1.4, and I didn't have to hack or edit anything for WS support. 1680 X 1050 was a selectable res from the start. It looks great!
The_cranky_hermit
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Insiders
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Far Cry [+FOV Hack]: Detailed Report

Post by The_cranky_hermit »

But was it hor +? Native support of widescreen resolutions is nothing new - it's getting the FOV right that's being discussed. If it's not hor + automatically, then all this discussion about FOV is still relevant.
Mumrah
Posts: 8
Joined: 26 Oct 2006, 00:02

Far Cry [+FOV Hack]: Detailed Report

Post by Mumrah »

I'm new to this. :) How would I know if it's HOR+?
The_cranky_hermit
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Far Cry [+FOV Hack]: Detailed Report

Post by The_cranky_hermit »

You need to take two screenshots from the exact same place, one in 4:3, the other in widescreen. Then compare them. Here are two articles you should look at:

http://www.widescreengamingforum.com/wiki/index.php?title=Hor_plus
http://www.widescreengamingforum.com/wiki/index.php?title=Vert_-
Mumrah
Posts: 8
Joined: 26 Oct 2006, 00:02

Far Cry [+FOV Hack]: Detailed Report

Post by Mumrah »

Ok, it appears that it is just stretching the screen, not updating the FOV.

Now, I'm having trouble getting the FOV edit right. First, I follow the instructions, but it's not allowing me to extract the single file. Do I need to use a different program from the Windows one? Second, I tried extracting all, then replacing the file in the renamed zip file. Then, when I try to rename it to .pak, it's still a zip file. How do I change it back to a .pak file?
neoWidescreen
Posts: 255
Joined: 24 Jan 2006, 10:39

Far Cry [+FOV Hack]: Detailed Report

Post by neoWidescreen »

i wish we could split this thread and post only the info that's relevant and helpful to other viewers. This keeps bumping an old game to the top of the list. :?
scortech
Posts: 30
Joined: 22 Oct 2006, 00:36

Far Cry [+FOV Hack]: Detailed Report

Post by scortech »

I just installed Far Cry again...and added Far Cry AMD 64 Exclusive Content Update Patch...And damn..Its hard to believe that this game is from 2004-2005...I still looks awesome...

Well anyway...I checked out this site for a resolution solution for my widescreen monitor..Cause I wanna run the game in proper resolution in 1680*1050...But after reading here I must say I am more confused now:-(

Is there a proper solution for 16:10 widescreen at 1680*1050?
Drew
Posts: 1
Joined: 21 Nov 2006, 00:47

Far Cry [+FOV Hack]: Detailed Report

Post by Drew »

Forgive my stupidity, but how do you change scripts.pak.zip back into scripts.pak?
Modular
Posts: 6
Joined: 06 Jun 2007, 02:40

Far Cry [+FOV Hack]: Detailed Report

Post by Modular »

Forgive me, but this has to be one of the most confusing write-ups ever.

You need to go into more detail about what you are doing with the scpripts folder.

1. You say to make a backup, and then don't mention whether you should be editing the backup file, or the scripts file in the FC installation folder.

2. There's no easy way to "rename a zip back to a PAK file". You need to do more steps than that. I'm going to try and figure this out and post a revision soon.

Thanks.



Edit: If anyone wants to help out with this. I can't seem to get it to work after almost 1.5 hours. So I'm most likely giving up...

I can't seem to get the scripts folder to change from a .zip back into a .pak properly.

*sigh*
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Paddy the Wak
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Far Cry [+FOV Hack]: Detailed Report

Post by Paddy the Wak »

Here is what you should do ...

1. In ..Far CryFCData folder copy the Scripts.pak file

2. In ..Far CryFCData folder rename the copied Scripts.pak to a .rar file.

3. Within copied scripts.rar navigate to ..DefaultHud and located a file named ZoomView.lua

4. Extracted this file, remove it's read-only attribute and modified the line: NoZoom = 90 * 3.1415962 / 180, to: NoZoom = 108 * 3.1415962 / 180,
Replace the bold bit with your desired FOV value (up to 179).

5. Saved just the ZoomView.lua file ... and put it into a folder with this directory structure ... you will need to create it ...
C:Program FilesUbisoftCrytekFar CryScriptsDefaultHud


6. Make it a read only file again.

7. Leave the original .pak file the way it was ...

8. Delete the copied Scripts.pak which you renamed to .rar

9. Now when you enter the game you will have to zoom in once and when you come out of the zoom, the FOV should be set the the above value.

Let me know if that works for you ... 8)
Modular
Posts: 6
Joined: 06 Jun 2007, 02:40

Far Cry [+FOV Hack]: Detailed Report

Post by Modular »

:oops:

No dice.

I can get it to work using devmode, but that only lasts until you zoom, or use binos or sniper, get out of a jeep, etc. So it's not a viable option. This is really crazy that it doesn't work. Could it be the result of Doc's worthless 1.4 patch? Maybe I'll install another copy and only patch to 1.33 and see what happens.
The_cranky_hermit
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Far Cry [+FOV Hack]: Detailed Report

Post by The_cranky_hermit »

Hmm. That's a hell of a lot more work than the ".ini" MGL entry would indicate. Unless there's a simpler way to do it (aside from acquiring pre-modified files or third party utilities), I'm going to have to reclassify this solution as a "hack," which would bring the grade down to a D+.
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