e3 ..battlefield 2142 and bf2 update -- widescreen support
Posted: 08 Sep 2006, 01:15
Very interesting.
If the information contained in the interview is correct, then its simply a matter of DICE not wanting to implement widescreen support because they believe it will give widescreen users an unfair advantage.
So perhaps it has nothing to do with EA specifically. This was the general vibe I got when I spoke to all the EA reps on the floor this year, nobody seemed anti-widescreen at all. In fact, much to the contrary, they really liked having widescreen monitors out on the demo floor. Ever since the ruckus about BF 2 not supporting widescreen began, I've always suspected that the issue had more to do with the people who made the game (i.e. DICE, the guys that control the source code) rather than the publisher (EA in this instance) who merely distributes the game.
I'm confused on this point. Does this mean that you will be able to select resolutions in-game that are widescreen (i.e. 1680x1050, 1920x1200 etc,) but that they FOV won't expand to accomodate them, resulting in a stretched image?
If the information contained in the interview is correct, then its simply a matter of DICE not wanting to implement widescreen support because they believe it will give widescreen users an unfair advantage.
So perhaps it has nothing to do with EA specifically. This was the general vibe I got when I spoke to all the EA reps on the floor this year, nobody seemed anti-widescreen at all. In fact, much to the contrary, they really liked having widescreen monitors out on the demo floor. Ever since the ruckus about BF 2 not supporting widescreen began, I've always suspected that the issue had more to do with the people who made the game (i.e. DICE, the guys that control the source code) rather than the publisher (EA in this instance) who merely distributes the game.
Shack: But you'll at least have native support for the aspect ratio?
I'm confused on this point. Does this mean that you will be able to select resolutions in-game that are widescreen (i.e. 1680x1050, 1920x1200 etc,) but that they FOV won't expand to accomodate them, resulting in a stretched image?




