Alma Returns: F.E.A.R. Expansion Pack - EXTRACTION POINT

General discussions about PC games/gaming.
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skipclarke
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Joined: 13 Oct 2003, 05:00

Alma Returns: F.E.A.R. Expansion Pack - EXTRACTION POINT

Post by skipclarke »

Then my friend, you can not even know the meaning of FEAR until you have begun it. :D
neoWidescreen
Posts: 255
Joined: 24 Jan 2006, 10:39

Alma Returns: F.E.A.R. Expansion Pack - EXTRACTION POINT

Post by neoWidescreen »

Then my friend, you can not even know the meaning of FEAR until you have begun it. :D


lol
illy
Posts: 22
Joined: 16 Jun 2006, 12:59

Alma Returns: F.E.A.R. Expansion Pack - EXTRACTION POINT

Post by illy »

It's one thing to have great AI, but when you're constantly running out of ammo because it takes multiple headshots to take enemies down, it sucks the fun out of things.


That's what slow-mo is for my friend. Use it every chance you get and there will be no way you will miss their heads. DINK DINK DINK. Good bye!
Flashman
Posts: 14
Joined: 12 May 2006, 10:00

Alma Returns: F.E.A.R. Expansion Pack - EXTRACTION POINT

Post by Flashman »

I didn't like the implementation of slow-mo either, it felt awkward to me. Though it did lead to some amazing graphical effects.
ajg
Posts: 93
Joined: 08 Oct 2005, 19:26

Alma Returns: F.E.A.R. Expansion Pack - EXTRACTION POINT

Post by ajg »

like slo mo grenade explosions 8)
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