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Brilliant Oblivion distant texture mod ...
Posted: 04 Apr 2006, 20:10
by Paradigm Shifter
Haven't had a chance to try the textures... will do so ASAP... :D
Brilliant Oblivion distant texture mod ...
Posted: 06 Apr 2006, 10:38
by Paddy the Wak
Sorry guys ... I just found out that my high res textures look crap with HDR ... you are better off using the original shaja textures if you use HDR as mine become too bright.
Get the original shaja textures mod here ...
http://www.elderscrolls.com/forums/index.php?showtopic=328524
I have put a note to this effect in my post about the textures.
Brilliant Oblivion distant texture mod ...
Posted: 06 Apr 2006, 12:20
by neoWidescreen
Of course this mod is useless for those of us who have to turn the view distance down because our 6800GT is being punished. :D
Brilliant Oblivion distant texture mod ...
Posted: 04 May 2006, 18:07
by Gilly
anyway to make it use different textures dependant on the time? i advanced 12 hrs outside from night to day, it reloaded the map.... or is that more game engine tweak?
Brilliant Oblivion distant texture mod ...
Posted: 04 May 2006, 22:50
by Paradigm Shifter
It always reloads the map when you advance a long time... or it does for me...
Brilliant Oblivion distant texture mod ...
Posted: 04 May 2006, 22:56
by Gilly
yes, so im wondering if it does this to load different textures, night time, day time ones etc. Does it load up at all if you do a night/ day cycle? i havent spent the time on the game to see, only seen both states
Brilliant Oblivion distant texture mod ...
Posted: 04 May 2006, 23:16
by FramerateUK
Id imagine it would have to load new textures for the sky, but id hope that the lighting system uses the same ground textures and just properly shades them. It would be cheating otherwise ;).