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Doom 3: Detailed report

Posted: 22 Jul 2007, 04:58
by skipclarke
Maybe you have to fire up and play the game once? Maybe even save a game? Have you done that?

Doom 3: Detailed report

Posted: 22 Jul 2007, 05:07
by The_cranky_hermit
Also make sure you're looking in the right directory, and double-check to make sure you didn't overlook the file. There have been people who did exactly that when asking for help with other games.

Doom 3: Detailed report

Posted: 22 Jul 2007, 08:54
by decado
Maybe you have to fire up and play the game once? Maybe even save a game? Have you done that?


Ah, this was the problem, just had to start the game up, thanks.

Doom 3: Detailed report

Posted: 22 Jul 2007, 15:06
by GamerSuper
and what about addon, Resurrection of Evil?
it's the same method to play in widescreen?

Doom 3: Detailed report

Posted: 18 Sep 2007, 22:40
by drillah
Thanks so much for this. I just got my new Westinghouse 24" and this game looks great at 1920x1200.
Worked in both Doom and Resurection of Evil.

The options will show 640x480 but pay no attention to that.

Doom 3: Detailed report

Posted: 20 Dec 2007, 11:09
by handstand






Thanks. Some Vista advice

Posted: 17 Sep 2008, 23:02
by Lorphos
Thanks for those instructions. Works fine on Vista 32bit SP1 after I updated Doom 3 to patch 1.3.1 and changed the properties -> compatability to disable desktop effects ("Desktopgestaltung deaktivieren" in german). Before I did that the mouse pointer inside the game kept jumping into a corner.

I am running it on a Lenovo 3000 N200 notebook, T2410 CPU (2x2Ghz) with Geforce Go 7300 256MB gfx at 1680x1050. Not perfectly smooth, but definitely playable and it looks good, too.

Doom 3: Detailed report

Posted: 27 Apr 2009, 05:39
by Dem Pyros
Triplehead Screenshots

4:3 (1024x768)


Faux TH 16:8.53 (1440x768)

Doom 3: Detailed report

Posted: 27 Apr 2009, 09:15
by The_cranky_hermit
Calculated grade: B-

Blemishes:
.ini solution.
Stretched PDA screen.
Stretched HUD.
Stretched FMVs.
Stretched TH

Cranky's coverage estimate: 100%

Doom 3: Detailed report

Posted: 27 Apr 2009, 11:06
by scavvenjahh
Hold on - there's a solution for unstretched TH (15:4).
http://www.widescreengamingforum.com/forum/viewtopic.php?t=6156

Doom 3: Detailed report

Posted: 27 Apr 2009, 19:28
by The_cranky_hermit
Thanks. The grade doesn't change - we just have one blemish replacing another.

Calculated grade: B-

Blemishes:
.ini solution.
Stretched PDA screen.
Stretched HUD.
Stretched FMVs.
TH support requires third party tool

Cranky's coverage estimate: 100%

Doom 3: Detailed report

Posted: 09 Jun 2009, 21:18
by ekon
I just installed this puppy and naturally I visited this page immediatly to get it in widescreen. However I'm having similiar results as some other posters.

There is simply no way to change the resolution. All settings in the config file does not have an effect. I just starts in 640x480. I cannot even set it to a standard resolution like 1600x1200, no changes works!

I really need help here... I want to play it so badly!

EDIT:

BTW, here is a console dump when trying to set a custom res:

Code: Select all

]set r_customwidth 1680

   ]set r_customheight 1050
   ]set r_mode "-1"
   ]vid_restart
   Shutting down sound hardware
   Shutting down OpenGL subsystem
   ...wglMakeCurrent( NULL, NULL ): success
   ...deleting GL context: success
   ...releasing DC: success
   ...destroying window
   ...resetting display
   ...shutting down QGL
   ...unloading OpenGL DLL
   ----- R_InitOpenGL -----
   Initializing OpenGL subsystem
   ...initializing QGL
   ...calling LoadLibrary( 'opengl32' ): succeeded
   ...calling CDS: ok
   ...created window @ 0,0 (1680x1050)
   Initializing OpenGL driver
   ...getting DC: succeeded
   ...PIXELFORMAT 2 selected
   ...creating GL context: succeeded
   ...making context current: succeeded
   
   ------- Input Initialization -------
   Initializing DirectInput...
   mouse: DirectInput initialized.
   keyboard: DirectInput initialized.
   ------------------------------------
   ...using GL_ARB_multitexture
   ...using GL_ARB_texture_env_combine
   ...using GL_ARB_texture_cube_map
   ...using GL_ARB_texture_env_dot3
   ...using GL_ARB_texture_env_add
   ...using GL_ARB_texture_non_power_of_two
   ...using GL_ARB_texture_compression
   ...using GL_EXT_texture_compression_s3tc
   ...using GL_EXT_texture_filter_anisotropic
      maxTextureAnisotropy: 16.000000
   ...using GL_1.4_texture_lod_bias
   X..GL_EXT_shared_texture_palette not found
   ...using GL_EXT_texture3D
   ...using GL_EXT_stencil_wrap
   X..GL_NV_register_combiners not found
   X..GL_EXT_stencil_two_side not found
   ...using GL_ATI_separate_stencil
   ...using GL_ATI_fragment_shader
   ...using GL_ARB_vertex_buffer_object
   ...using GL_ARB_vertex_program
   ...using GL_ARB_fragment_program
   X..EXT_depth_bounds_test not found
   ---------- R_NV20_Init ----------
   Not available.
   ----------- R200_Init -----------
   GL_NUM_FRAGMENT_REGISTERS_ATI: 6
   GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
   GL_NUM_PASSES_ATI: 2
   GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
   GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
   GL_COLOR_ALPHA_PAIRING_ATI: 1
   GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
   GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
   FPROG_FAST_PATH
   ---------------------
   ---------- R_ARB2_Init ----------
   Available.
   ---------------------------------
   ----- R_ReloadARBPrograms -----
   glprogs/test.vfp
   glprogs/test.vfp
   glprogs/interaction.vfp
   glprogs/interaction.vfp
   glprogs/bumpyEnvironment.vfp
   glprogs/bumpyEnvironment.vfp
   glprogs/ambientLight.vfp
   glprogs/ambientLight.vfp
   glprogs/shadow.vp
   glprogs/R200_interaction.vp
   glprogs/nv20_bumpAndLight.vp
   glprogs/nv20_diffuseColor.vp
   glprogs/nv20_specularColor.vp
   glprogs/nv20_diffuseAndSpecularColor.vp
   glprogs/environment.vfp
   glprogs/environment.vfp
   glprogs/arbVP_glasswarp.txt: File not found
   glprogs/arbFP_glasswarp.txt: File not found
   -------------------------------
   using ARB_vertex_buffer_object memory
   using ARB2 renderSystem
   Regenerated world, staticAllocCount = 0.
   ]condump tex23
   Dumped console text to tex23.txt.


It says "...created window @ 0,0 (1680x1050)" but it DOESNT! Still crappy 640x480!

Im going nuts!!

Doom 3: Detailed report

Posted: 09 Jun 2009, 22:56
by Paradigm Shifter
What OS are you using?

I don't have time now, but I'll give it a shot in XP/Win7 tomorrow to see if I have the same problem. I don't remember having issues with setting custom resolutions the last time I played Doom 3, but that was unpatched, soo...

Doom 3: Detailed report

Posted: 09 Jun 2009, 23:07
by ekon
Im using Vista x64... I know, no the best OS for old games :(

Doom 3: Detailed report

Posted: 09 Jun 2009, 23:11
by Paradigm Shifter
Doom 3 isn't that old, it shouldn't be a problem there...

Windows 7 is basically Vista (I recently took my Vista 64 rigs to Windows 7...) so I'll give it a shot on that and report back on his it goes.

Doom 3: Detailed report

Posted: 09 Jun 2009, 23:38
by ekon
Yeah I know.. Not that old. But still, I have tried pretty much everything i found on the net and I simply cannot get this to work. It seems to be a common problem but everyone else seems to find solutions for it.

I will be waiting for your results :)

Doom 3: Detailed report

Posted: 10 Jun 2009, 17:19
by Paradigm Shifter
OK, I just tested retail unpatch Doom 3 on Windows 7 x64 and it works fine. If settings don't stick, try running it in Administrator mode? Or don't use the console and edit the DoomConfig.cfg file manually, then set it to read only.

Just waiting for the Doom 3 patch to download - were patches ever that small? :lol: But the server is really sluggish. More info when I've testing 1.3, 1.31 and RoE too.

edit:

Tried it with patch 1.3, 1.3.1 and RoE... all work fine. I dunno what I'm doing that you're not, save editing the cfg files manually. I always prefer to do it that way...

They're all about 1.5MB PNGs, so they might take a while to load. Have to say, installing Doom 3 again made me remember just why I couldn't stand that game... way too dark and repetitive.

Anyway. If I can be of any more assistance, I will try. I don't know how much more help I can be, though. :(

edit 2:

Only lines I alter in DoomConfig.cfg are
r_customWidth (set to 1920)
r_customHeight (set to 1200)
r_mode (set to -1)
r_aspectRatio (set to 2)

I forgot to alter r_aspectRatio for the screenshots, but there is no difference aside from some extra horizontal - games still works at set resolution.

Doom 3: Detailed report

Posted: 11 Jun 2009, 17:50
by ekon
Thank you for taking the time to test this.

I have manged to play it in a custom resolution now but I have to set the values in the console every time I play. It worked one time when i ran the game in administrator mode though. It's really weird.

And this also didn't work at all with my mods. Aspect ratio is completely messed up with Brilliant Bloom mod. So no mods seems to work properly with widescreen... At least I have yet to find one. And if I cant play the game with up-to-date graphics I think I wont bother at all... To bad :(

Doom 3: Detailed report

Posted: 11 Jun 2009, 18:10
by Paradigm Shifter
Can I have a link to the mods you're using? I'll give 'em a shot.

Can you not set the .cfg file to Read Only once you've edited it? That worked in the past for me with one game that stubbornly kept trying to reset resolution to defaults...

Doom 3: Detailed report

Posted: 11 Jun 2009, 18:33
by ekon
I have tried that, and it sort of works. Now without any mods it seems to work. However menus are still being rendered in 640x480.

Also, Anti-Aliasing doesn seem to work but that is another issue...


I was using this mod:

http://doom3.filefront.com/file/;63923

And also this

http://doom3.filefront.com/file/Brilliant_Bloom;87930