Need for Speed: Most Wanted

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
keltie
Posts: 20
Joined: 16 May 2007, 00:38

Solution: NFS: Most Wanted [-3rd]

Post by keltie »

Hi,

Hey thanks for that pedal info JKeefe, I will try it when I get back in. Was using the pedals split and yes, that full throttle thing kind of makes sense when in the menus.

I wonder also, with what you mention about the pad port to a wheel, that if the values from the input device are accumulating (or differential in vrpn speak) such that a turn keeps on turning more. You would expect an application to be absolute in the way it interprets a wheel (eg 15 degrees offset in an axis means you turn by 15 degrees until you change it). The lag I thought I was experiencing may not be that at all but a motion model smoothing?

I first heard of rFactor from another thread on these forums. I haven't seen it but will definitely chase it down. It sounds and looks like they have applied three scene cameras, the outer two having rotational offsets. The effects people describe of bends and things is typical of that setup when your pitch alters (not so obvious in flat driving sims!). What they have done is halfway to one accepted correct solution. The other half requires a spherical image distortion based on both the FOVs, degrees of offset and screen pixel sizes. Actually its not that crucial if you are looking onto monitors as the FOVs are not always actual. If you can get them actual, such as a set distance from a larger projection then its on. If rFactor does indeed allow multiple cameras and configurable offsets and fov control it could be a great precedent. I can take it to the next step with that distortion and blended overlaps on our projectors. It would also be possible, if the framework allowed and you had the capability, to run a shader in a render to texture pass to apply that distortion for monitor setups (or commodity projectors).

Cheers

Garry
JKeefe
Posts: 643
Joined: 21 Apr 2006, 17:17

Solution: NFS: Most Wanted [-3rd]

Post by JKeefe »

Yeah, that's my thread detailing the rFactor triplehead features. The only thing you can configure is ON or OFF, but still, it's a step in the right direction. I recommend the following car/track combos to get the best rFactor experience:
modern Formula 1 at Monaco 2007
modern Formula 1 at Interlagos
1979 Formula 1 at Oesterreichring
Formula BMW at Adelaide
V8 Supercars at Bathurst
Porches at Trois Rivieres

I would die to try any of these on your setup.


Steering lag in MFS:MW? Maybe. It's certainly not jsut a counter, because you do need to hold a little lock on the wheel in a sustained turn - just not as much as it takes to get the car pointed. I don't know why it's messed up, but it is. :)
Leapo
Posts: 144
Joined: 19 Apr 2008, 22:46

Solution: NFS: Most Wanted [-3rd]

Post by Leapo »

Sorry to bring this post back from the dead, but I'm having some trouble getting the camhack to work.

I'm running Windows Vista Ultimate x64, and I've patched Need For Speed Most Wanted to the latest version. The resolution hack works perfectly, but the camhack fails because it can't find "dx8vb.dll"

Any ideas?
rollaster
Posts: 1
Joined: 13 Jul 2009, 23:54

Solution: NFS: Most Wanted [-3rd]

Post by rollaster »

using the same OS as you. Figuring out that dx8vb.dll is a no brainer, just google and install it to ur system/system32/systemwow64/game dir.

Well one of those...

I get the camhacker program to load, however it goes on an infinite loading loop. If i click anything the program crashes. Any suggestions
Leapo
Posts: 144
Joined: 19 Apr 2008, 22:46

Solution: NFS: Most Wanted [-3rd]

Post by Leapo »

It's not quite as simple as just googleing for it and dropping the file in a folder, I'm afraid.

I've run across 4 different versions of dx8vb.dll, only one of them will actually work. After finding the correct one, you have to put it in the SysWOW64 folder and then register the DLL.

I did manage to get it working eventually, though...
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BHawthorne
Insiders
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Posts: 1640
Joined: 06 May 2006, 12:46

Solution: NFS: Most Wanted [-3rd]

Post by BHawthorne »

Very cool setup. What blows my mind is that I'm currently building almost an exact duplicate of that setup in my basement at the moment. This gives me some further ideas. I'm using 3x Optoma EX525ST short-throw projectors that I just got this week. This weekend is a lot of building. Thanks for sharing the photos of the curcular screen. It is helpful to me. :D
Brad Hawthorne
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Nthusim Pty. Ltd. | www.nthusim.com
thisizbrian
Posts: 50
Joined: 27 Aug 2010, 08:34

Re: Need for Speed: Most Wanted

Post by thisizbrian »

i install nfs: most wanted just fine but i go to run the program and it crashes before even loading anything.

using nvidia surround 5760x1080 wstf is going on i just wanna play a damn racing game haha. nfs shift worked but has terrible control.

batman arkam asylum works, kane and lynch 2 works mafia 2 works assassins creed 2 works, bfbc2 works crysis works...why cant i get grid or nfs most wanted to even load baffles me.
Current Config:

GTX 680 4GB in SLI
Intel 980 x @ 4Ghz
Sasakr
Posts: 8
Joined: 03 Jun 2010, 10:46

I have a problem with this

Post by Sasakr »

I have a problem with this hack. I know I tried it on my laptop and it worked, but now I wanna try it on my new PC (Phenom 955, GTX560) but it doesn't work correctly. I downloaded the demo version that runs very well. I copied the hack files into the game folder and run in 1680*1050 resolution but there is a problem I can see a black screen every half a second. So I can't play it. Anyone knows the solution?

EDIT: Solved. If I run logged as an administrator, it works. Next time I won't install games into program files directory.
Szasz
Posts: 2
Joined: 15 Mar 2014, 05:43

Re: Need for Speed: Most Wanted

Post by Szasz »

I'm so thrilled that this is working without a hitch for everyone else.
In my situation the HUD behaves like it would be presented in 640x480 in the top-left corner but the game viewport is actually rendered at the monitor's native resolution.
So what I get is a correct fullscreen ingame picture with an awfully small totally misplaced interface - it's outright unplayable. Cannot make a screenshot, it is made from the desktop rather than the game screen itself. The mouse pointer cannot leave that 640x480 interface box.
I'm using the fix from the only available link at wsgf (http://www.wsgf.org/dr/need-speed-most-wanted) and I'm sure the problem is with the HUD_PATCH option.
What do you think?

btw: had the black flashing but it was gone since the second game launch
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scavvenjahh
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Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Need for Speed: Most Wanted

Post by scavvenjahh »

You're right, by default the HUD is messed up but HUD_PATCH=0 fixes the issue. With this fix the FOV remains Vert- though.

For the record, the original fix by Racer_S consists of the following:
Szasz
Posts: 2
Joined: 15 Mar 2014, 05:43

Re: Need for Speed: Most Wanted

Post by Szasz »

scavvenjahh wrote:You're right, by default the HUD is messed up but HUD_PATCH=0 fixes the issue. With this fix the FOV remains Vert- though.


Not to mention the HUD is stretched.


scavvenjahh wrote:For the record, the original fix by Racer_S consists of the following:


Extracted that dll and the CamHack starts but is unresponsive with 18% CPU usage. At least on Win8.1.
Could you please supply yours?
Guest

Re: Need for Speed: Most Wanted

Post by Guest »

Bringing this back from the dead.

The patch has been updated since the last comment on this thing, and I want to start off by saying that it's close to perfection. I say "close" because there's one problem: the cars. They look chubby, for lack of a better word. The wheels look like eggs, and when I look at the same cars in real pictures and in real life, they look much wider than they do in my game. I've also looked at screenshots from the game online, and the cars are in fact wider and more proportionate than they are in my game.

This is quite problematic for me since it screws up my perception of vehicles big-time.
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