Well, at least 3 of the biggest games from the last couple years have this effect (whether in widescreen or not), so it's certainly not unusual.
Unusual? No. Normal? No. Just because the 3 biggest games out now have wrong FoV, doesn't make it normal or correct. Actually, Doom 3 and Quake 4 have the correct FoV if you edit the config file properly, but then you might not count those two as "biggest".
I have done the config hack... However, how do I know the game is actually being displayed in 1680X1050? If I go to check it in the options, I see all the same ones as before.
Unusual? No. Normal? No. Just because the 3 biggest games out now have wrong FoV, doesn't make it normal or correct. Actually, Doom 3 and Quake 4 have the correct FoV if you edit the config file properly, but then you might not count those two as "biggest".
Well I never said it was "correct." But if the biggest games do it, yes it is normal. Personally it doesn't bother me, changing the fov doesn't look any more correct to my eyes.
I have done the config hack... However, how do I know the game is actually being displayed in 1680X1050? If I go to check it in the options, I see all the same ones as before.
Well.. whether or not it's filling your widescreen monitor is usually a good hint :P If you had to use a config hack to change the resolution, you can be pretty sure it's not going to appear in the menus. If for some reason you can't tell just by looking at it (in which case why does it matter anyway), take a screenshot with the print screen key and paste it into MS Paint or something.
When trying to play at 1920 x 1200 the game was severely laggy. I reduced the rez to 1600 x 1200 and it played just fine. Is anyone else having trouble at 1920 x 1200?
Yes, the wider towards the edge of the screen (aka fisheye lens effect) is called "not the correct Field of Vision". It is not normal. Games that allow FoV to be changed do not have Mini-me's running around to the left and right of you.
thats not a fisheye effect.
a fisheye, has a 180 degree angle of view usually, and is circular.
this is the effect you get with extremely wide angles on cameras, when the view is rectalinear, like a 14 mm SLR lense would be.
the rectalinear effects at the edge of the screen are normal for extremely wide angle camera shots...
strange that they would not fix this on a computer though. :cry:
How do you change rez in FEAR demo?
I tried editing my settings.cfg, and the autoexec.cfg file, but
nothing works. I'm always at what ever is shown on
the in-game rez screen.
If you go into the game and choose ... Options ... Display ... it will show up as 640x480 and then re-set it's self to this res. (So don't go into this option.)
If you go into the game and choose
... Options ... Performance ... Advanced Video Card Options ... Graphics ... it should show the 1920x1200 res in there ... second from
bottom.
So why do object/people get fatter when they are at the edges of the screen, then get to the correct aspect ratio when you turn to face them? Is there a way to fix this? is it down FOV editing?
@ lettuce ... That is normal for most games ... see post above with 4:3 screenshot proof (let alone widescreen) ... I don't know of any way to fix this in any game ... :( :shock:
Note: ...
Cabezone ... didn't come up with any proof that it is not happening in any of his games ... :?
kilmar also hasn't proved his point ... he said ...
Actually, Doom 3 and Quake 4 have the correct FoV if you edit the config file properly,
... I showed him even before he said this that this was happening with Doom 3 at 4:3 without any change to any config files ... :roll: ... and I could show you the same thing with Quake 4 ... :wink:
@ pooldoc ... No ... the only way to prevent the game resetting the res is to not go into the Options ... Display ... as mentioned in the Solution ... :wink:
Well, I got it working at 1680x1050 just editing the config file. I was originally trying for 1280x800 because I figured my system probably wouldn't play too nice with the maximum resolution. But I guess my computer's got problems, this isn't the first time a game has refused to run at a widescreen resolution other than 1680x1050. Maybe I need to change some driver setting. (edit: and, yeah. I just figured it out. I had to add 1280x800 as a custom resolution in the nvidia control panel. works perfectly now *slap forehead*)
Anyway, the full game actually has better support for widescreen than the demo, because the menu screens don't get cut off at the top and bottom now.
I second this. In fact, it should be made a sticky somewhere, as it is NOT obvious.
Once I had added my chosen resolution to my nVidia graphics options, all was well. Prior to that, well, head, brick walls and lots of banging...