F.E.A.R. Widescreen Discussion

Topics about game solutions, and success or failure in getting them to work.
kilmar
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F.E.A.R. Widescreen Discussion

Post by kilmar »

Well, at least 3 of the biggest games from the last couple years have this effect (whether in widescreen or not), so it's certainly not unusual.


Unusual? No. Normal? No. Just because the 3 biggest games out now have wrong FoV, doesn't make it normal or correct. Actually, Doom 3 and Quake 4 have the correct FoV if you edit the config file properly, but then you might not count those two as "biggest".
Enygma
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F.E.A.R. Widescreen Discussion

Post by Enygma »

I have done the config hack... However, how do I know the game is actually being displayed in 1680X1050? If I go to check it in the options, I see all the same ones as before.
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skipclarke
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F.E.A.R. Widescreen Discussion

Post by skipclarke »

Unusual? No. Normal? No. Just because the 3 biggest games out now have wrong FoV, doesn't make it normal or correct. Actually, Doom 3 and Quake 4 have the correct FoV if you edit the config file properly, but then you might not count those two as "biggest".

Well I never said it was "correct." But if the biggest games do it, yes it is normal. Personally it doesn't bother me, changing the fov doesn't look any more correct to my eyes.

I have done the config hack... However, how do I know the game is actually being displayed in 1680X1050? If I go to check it in the options, I see all the same ones as before.

Well.. whether or not it's filling your widescreen monitor is usually a good hint :P If you had to use a config hack to change the resolution, you can be pretty sure it's not going to appear in the menus. If for some reason you can't tell just by looking at it (in which case why does it matter anyway), take a screenshot with the print screen key and paste it into MS Paint or something.
ChiZeL
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F.E.A.R. Widescreen Discussion

Post by ChiZeL »

When trying to play at 1920 x 1200 the game was severely laggy. I reduced the rez to 1600 x 1200 and it played just fine. Is anyone else having trouble at 1920 x 1200?


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Arzy
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F.E.A.R. Widescreen Discussion

Post by Arzy »

whats the exact filename im looking to change in the retail version?
Kunaak
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F.E.A.R. Widescreen Discussion

Post by Kunaak »

Yes, the wider towards the edge of the screen (aka fisheye lens effect) is called "not the correct Field of Vision". It is not normal. Games that allow FoV to be changed do not have Mini-me's running around to the left and right of you.


thats not a fisheye effect.
a fisheye, has a 180 degree angle of view usually, and is circular.
this is the effect you get with extremely wide angles on cameras, when the view is rectalinear, like a 14 mm SLR lense would be.

the rectalinear effects at the edge of the screen are normal for extremely wide angle camera shots...
strange that they would not fix this on a computer though. :cry:
Lord_Badmagic
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Joined: 16 Jul 2005, 00:38

F.E.A.R. Widescreen Discussion

Post by Lord_Badmagic »

whats the exact filename im looking to change in the retail version?


For me the file is called "settings.cfg" and is located at the folloing directory.

C:Documents and SettingsAll UsersDocumentsMonolith ProductionsFEAR
roller11
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F.E.A.R. Widescreen Discussion

Post by roller11 »

How do you change rez in FEAR demo?
I tried editing my settings.cfg, and the autoexec.cfg file, but
nothing works. I'm always at what ever is shown on
the in-game rez screen.
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Paddy the Wak
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F.E.A.R. Widescreen Discussion

Post by Paddy the Wak »

@ kilmar ... please show us a screenshot or two ...
I honestly don't mean to be rude but I can't make head nor tail of what you are talking about.

@ Cabezone ...
None of the other widescreen games I've played have any distortion at the edges.

What other games ? ... name 3

@ roller11 ... sorry to be so blunt ... (and it could be you haven't explained your problem well) ... but read the thread ... top of page 2
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skipclarke
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F.E.A.R. Widescreen Discussion

Post by skipclarke »

F.E.A.R. DEMO VERSION WIDESCREEN HACK

You must start the game one time then save & exit & go into:

The file is found
My Computer > right mouse click > choose Explore > then go to
C:Documents and SettingsAll UsersDocumentsMonolith ProductionsFEAR

The file is named settings.cfg & is a size of 46kb open it with notepad or a suitable editor program &

then you scroll down until you see the following & this is where you change the setings to your requirements
then resave the file in the same folder.

(I changed it to 1920 X 1200)

"GammaB" "1.973183"
"GammaG" "1.973183"
"GammaR" "1.973183"
"BitDepth" "32"
"HardwareCursor" "1.000000"
"ScreenWidth" "1920"
"VSyncOnFlip" "1.000000"
"ScreenHeight" "1200"

THEN

If you go into the game and choose ... Options ... Display ... it will show up as 640x480 and then re-set it's self to this res. (So don't go into this option.)

If you go into the game and choose
... Options ... Performance ... Advanced Video Card Options ... Graphics ... it should show the 1920x1200 res in there ... second from
bottom.

Also with posts from: fenix2k & Paddy the Wak
lettuce
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F.E.A.R. Widescreen Discussion

Post by lettuce »

So why do object/people get fatter when they are at the edges of the screen, then get to the correct aspect ratio when you turn to face them? Is there a way to fix this? is it down FOV editing?
pooldoc
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F.E.A.R. Widescreen Discussion

Post by pooldoc »

Mine holds the settings fine,but if I change the gamma it reverts back to 640x480, is there a way to prevent this? Pooldoc
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Paddy the Wak
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F.E.A.R. Widescreen Discussion

Post by Paddy the Wak »

@ lettuce ...
That is normal for most games ... see post above with 4:3 screenshot proof (let alone widescreen) ... I don't know of any way to fix this in any game ... :( :shock:

Note: ...
Cabezone ... didn't come up with any proof that it is not happening in any of his games ... :?
kilmar also hasn't proved his point ... he said ...
Actually, Doom 3 and Quake 4 have the correct FoV if you edit the config file properly,
... I showed him even before he said this that this was happening with Doom 3 at 4:3 without any change to any config files ... :roll: ... and I could show you the same thing with Quake 4 ... :wink:



@ pooldoc ...
No ... the only way to prevent the game resetting the res is to not go into the Options ... Display ... as mentioned in the Solution ... :wink:
MSIC
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F.E.A.R. Widescreen Discussion

Post by MSIC »

Well, I got it working at 1680x1050 just editing the config file. I was originally trying for 1280x800 because I figured my system probably wouldn't play too nice with the maximum resolution. But I guess my computer's got problems, this isn't the first time a game has refused to run at a widescreen resolution other than 1680x1050. Maybe I need to change some driver setting. (edit: and, yeah. I just figured it out. I had to add 1280x800 as a custom resolution in the nvidia control panel. works perfectly now *slap forehead*)

Anyway, the full game actually has better support for widescreen than the demo, because the menu screens don't get cut off at the top and bottom now.



I second this. In fact, it should be made a sticky somewhere, as it is NOT obvious.
Once I had added my chosen resolution to my nVidia graphics options, all was well. Prior to that, well, head, brick walls and lots of banging...
Castaa
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F.E.A.R. Widescreen Discussion

Post by Castaa »

Anyone get 1920x1200 working at good frame rates?
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Paddy the Wak
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F.E.A.R. Widescreen Discussion

Post by Paddy the Wak »

Yeah I have ... 90% over 40 FPS with everything on maximum + 2xAA ... but I have a pretty high end system ... :wink: ... FX-60 system in sig below ...

The latest Nvidia drivers have done wonders to improve frame rates.
Castaa
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F.E.A.R. Widescreen Discussion

Post by Castaa »

Yeah I have ... 90% over 40 FPS with everything on maximum + 2xAA ... but I have a pretty high end system ... :wink: ... FX-60 system in sig below ...

The latest Nvidia drivers have done wonders to improve frame rates.


Yikes! That's a good setup.

I only have a Sempron (s754) @ 2.2GHz and Geforce 6800GT AGP! :o


It kills me to be not able to run at native resolution. :x :oops:
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