Quake 4 Native Widescreen support?

Topics about game solutions, and success or failure in getting them to work.
Cabezone
Posts: 64
Joined: 12 Apr 2005, 01:58

Quake 4 Native Widescreen support?

Post by Cabezone »

[quote]Gravelayer,
Go back up this topic a ways and click on the Doom3 link that was posted for the widescreen solution. Quake 4 and Doom 3 have the same game engine so the widescreen fix works.

I also have a Dell 2405 FPW and I am playing Quake 4 in 1920 x 1200 with an FOV of 100. Works great. All you have to do is change a few lines in a config file.

It is working for me with pretty nice gameplay on a 6800 GT OC from BFG. Your 7800 ought to rock it.

So FOV is 100 can you PLEASE GIVE ME EXACTLY ALL STEPS NEEDED!?!?
Is that then 16:9 ? (Novice WS guy)

Shannow,
Taking a screen shot will tell you what your really at.

I foy ufollow the Doom3 link it will give YOU THE EXACTLY ALL STEPS NEEDED!
FusionXP
Posts: 25
Joined: 08 May 2005, 23:21

Quake 4 Native Widescreen support?

Post by FusionXP »

Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.
shannow
Posts: 2
Joined: 19 Oct 2005, 16:41

Quake 4 Native Widescreen support?

Post by shannow »

whats performance like? :P


In single player, just awesome, maximum detail. In multiplayer I turn all advanced options off, still looks good.

I took a screenshot and I am running at the correct res, so it does work
papahet
Posts: 7
Joined: 20 Oct 2005, 10:13

Quake 4 Native Widescreen support?

Post by papahet »

Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.


I try this solution with my dell 1600x1050 but i have a strange result:

http://metuwr.free.fr/q4ratio.JPG


Edited by Paddywak to remove the img code as the screenshot was too wide.
GraveLayer
Posts: 12
Joined: 23 Sep 2005, 20:47

Quake 4 Native Widescreen support?

Post by GraveLayer »

Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.

I'll give it a try but sure would like to know why the cachemegs, cachemink and FOV settings are what they are in the .cfg file. I just want to run 1920x1200 without "effecting" anything else.
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Paradigm Shifter
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Joined: 14 Oct 2003, 13:52

Quake 4 Native Widescreen support?

Post by Paradigm Shifter »

cachemegs: MB of RAM to use as a cache for the game. Normally it's set pretty low - 32 or 64 (or in some cases disabled entirely!) note that this is not how much RAM the .exe will chew up. Normally best set to 1/4 or 3/8 of available RAM, if I remember my Quake 3 tweaking guides correctly... ;)

cachemink: the smallest amount of the cache that is utilised at any one time, in kilobytes. :) Best set to the value of 'cachemegs' /8 *1024 - so 128 becomes 16384. If cachemink is too low, Doom 3 engine games crash rather spectacularly - if they load at all...

In order for these to have any effect, however, you need to turn on 'usecache' by setting it to 1. ;)

FOV is the field of vision. I don't know what the default is, but 110 seems a little high - it might fisheye the screen at the edges...
FusionXP
Posts: 25
Joined: 08 May 2005, 23:21

Quake 4 Native Widescreen support?

Post by FusionXP »

[quote]Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.


I try this solution with my dell 1600x1050 but i have a strange result:


It should be 1680 not 1600. Maybe that is the problem.
papahet
Posts: 7
Joined: 20 Oct 2005, 10:13

Quake 4 Native Widescreen support?

Post by papahet »

[quote][quote]Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.


I try this solution with my dell 1600x1050 but i have a strange result:


It should be 1680 not 1600. Maybe that is the problem.

thx u!!! works perfect now! 1680x1050! i have re-change the fov to "90". No deformations.
papahet
Posts: 7
Joined: 20 Oct 2005, 10:13

Quake 4 Native Widescreen support?

Post by papahet »

work perfectly, good framerate. All options MAX & AAx2.

here, the new ati driver for special OpenGL game : Quake4, Doom3, Serious Sam2.
5.10a beta. (incredible performances. more than 35% increase!!)

http://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&questionID=20855

Screenshot ...
http://metuwr.free.fr/QUAKE4wp.jpg

--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
Edited by Paddywak to remove the img code as the screen shot was too wide.

Please could you resuce the size of the screenshots you are posting ...
Large screenshots make it a pain to read the threads ... you have to scroll left and right to read the posts. It's the same with 'long links'. :)
Here's an example of how to post screenshots ...
-----------------------------------------------------------------------------------------------------
Click on the thumbnail to see larger shot ...


----------------------------------------------------------

The code to use is here ...

Code: Select all

<a href="http://url-of-picture"><img src="url-to-thumbnail-image-or-text-explaining-the-link" alt="" /></a>



Thank you ... :)
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Paradigm Shifter
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Quake 4 Native Widescreen support?

Post by Paradigm Shifter »

Seems that nVidia can no longer guarantee their dominance in OpenGL... 35% is a serious increase just from optimising drivers! 8)

On the Quake 4 topic, just loaded it up, used the following settings: 1680x1050, medium detail, turned on caching with the settings at 256 and 32768 respectively; aspect set to 2, FOV to 100.

Plays very smoothly. Load times are a bit on the long side, but I was expecting that with a 2500+. In game FPS meter reports a pretty constant 35-40FPS. Bear in mind that I tend to spend a considerable amount of time optimising the number of running background processes and things like that, but I haven't defragged the install yet; nor have I extracted the .pk4 files: I could probably drop load times by about 25% if I did that...

Overall, my initial impressions of Quake 4 are pretty good. I think they made it a bit dark in places, but it's better than Doom 3. ;)

I guess the next port of call is FEAR. Wonder if I can get that to run OK...
dementor
Posts: 7
Joined: 31 Aug 2005, 02:01

Quake 4 Native Widescreen support?

Post by dementor »

[quote][quote][quote]Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.


I try this solution with my dell 1600x1050 but i have a strange result:


It should be 1680 not 1600. Maybe that is the problem.

thx u!!! works perfect now! 1680x1050! i have re-change the fov to "90". No deformations.

So should I be changing the fov and the usechace...etc or just the aspectratio mode width/height console?
i'd like it for 1680x1050
El_Presidente
Posts: 6
Joined: 16 Sep 2005, 15:49

Quake 4 Native Widescreen support?

Post by El_Presidente »

Is this normal look of textures in this game? Ewerythign is high.

http://mbnet.fi/jarza/Kuva/Q4.JPG
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Paradigm Shifter
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Quake 4 Native Widescreen support?

Post by Paradigm Shifter »

:shock: Definitely not! Something is wrong somewhere! :shock:

I'll go and find one of the screenies I took of the game on medium...

Edit: Here y'are: (click for fullsize jpgs)

El_Presidente
Posts: 6
Joined: 16 Sep 2005, 15:49

Quake 4 Native Widescreen support?

Post by El_Presidente »

Hmm, damn. What could it be.
El_Presidente
Posts: 6
Joined: 16 Sep 2005, 15:49

Quake 4 Native Widescreen support?

Post by El_Presidente »

Here is other one.
http://mbnet.fi/jarza/Kuva/Q4-2.JPG
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Paradigm Shifter
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Quake 4 Native Widescreen support?

Post by Paradigm Shifter »

Can you try adjusting the detail level and seeing what happens?
GraveLayer
Posts: 12
Joined: 23 Sep 2005, 20:47

Quake 4 Native Widescreen support?

Post by GraveLayer »

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "512"
seta image_usecachemink "65536"


Well I set that up in the autoexec.cfg as I'm running 2Gig of RAM. I'll report back how it works!
GraveLayer
Posts: 12
Joined: 23 Sep 2005, 20:47

Quake 4 Native Widescreen support?

Post by GraveLayer »

Works great by my frames are sure down from 16x12! In the two print screens I got 44 and then 22 under heaving fighting.
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Paradigm Shifter
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Quake 4 Native Widescreen support?

Post by Paradigm Shifter »

The 'wide' res will have a performance drop, but I didn't think it'd be 50%, maybe 25-30%, though. :? Also, I'm not sure just how much help the 'r_finish' cvar is - it forces a GLFinish of every frame; exactly what impact that will have, I'm not sure...
JetSonic
Posts: 96
Joined: 09 May 2005, 01:29

Quake 4 Native Widescreen support?

Post by JetSonic »

When is the rest of the gaming world going to climb onboard the WIDESCREEN train and give us a F***ing resolution of 1920 x 1200!!!!!!!!!!

Instead of us widescreen gamers always having to climb inside the mysterious gaming files and alter shit.

I mean it's almost the year 2006, we sent men to the moon almost FORTY years ago and they can't code in a simple freaking screen resolution for Widescreens!!!!!!!!

USA has gone to shits!!!!

From now on make games at the North Pole and let the eskimos have a crack at gaming software, couldn't be any worse.

Activision and others, PULL YOUR HEADS OUT!!!!!! :evil:
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