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SkyUI..I was running the .9

Posted: 26 Jan 2012, 22:53
by ChainMale
SkyUI..

I was running the .9 fix not .91 which I thought I was.
I'm also using the original SkyUI. I did manual install, SE did not sound like it was ready yet.

So you two guys are using SE and newer SkyUI?

ChainMale wrote:I'm also

Posted: 27 Jan 2012, 01:39
by Neovalen
I'm also using the original SkyUI. I did manual install, SE did not sound like it was ready yet.

So you two guys are using SE and newer SkyUI?


I downloaded 2.0 from http://skyrim.nexusmods.com/downloads/file.php?id=3863 ... not sure what you mean by SE and newer...
I just used the nexus mod manager to install it. They have a custom installer included.

Yep, using those.They don't

Posted: 27 Jan 2012, 01:52
by Pokletu
Yep, using those.

They don't work for 5040x1050, which I'm stuck playing at with CCC.

Pokletu wrote:Yep, using

Posted: 27 Jan 2012, 13:07
by ChainMale
Yep, using those.

They don't work for 5040x1050, which I'm stuck playing at with CCC.


These will work if you tweak the numbers a wee bit;

>3. Open SkyUI.cfg (should be in the data/interface folder) and modify the following
>itemicon.xOffset = 19.5
>itemicon.yOffset = -8
>itemicon.scale = 0.5

Just reduce one of the numbers and try it. If it doesn't work put it back and tweak another. "19" might be too much so try "19.2" ..etc.

I tried the "1o8o" .cfg and it works fine on my 12oo's (192o x 12oo).

..yea, I upgraded to the SkyUI 2. The font seems a little small still, I wonder if I can tweak that.

Can you guys post in this

Posted: 27 Jan 2012, 17:35
by Pokletu
Can you guys post in this forum thread, to get Beth to acknowledge it?

http://forums.bethsoft.com/topic/1338669-the-menus-are-still-messed-up-in-the-beta/

Thanks.

Hey guysI'm using the

Posted: 28 Jan 2012, 15:11
by amdr
Hey guys

I'm using the latest steam version of Skyrim and when I try to start my game with Hayden's fix it just ctd's instantly after I click play.
Any idea what's causing this? I'm using a resolution of 5760x1200 with Eyefinity on Catalyst 12.1
Thx

You opt into the beta build

Posted: 28 Jan 2012, 17:51
by Pokletu
You opt into the beta build of Skyrim? That's running peachy. I always had CTD before this beta patch. Just that, Hayden's fix doesn't work for it. It doesn't crash it, though.

No Pokletu, I'm just running

Posted: 28 Jan 2012, 19:15
by amdr
No Pokletu, I'm just running the normal 1.3.1

ctd

Posted: 28 Jan 2012, 19:40
by tonycubed2
AMDR, did you verify that it really is 1.3.1 by right clicking on it and checking the version. The symptom is classic to a new version not being compatible.

Do we know if Hayden is working on an update, or waiting for 1.4x final version?

Yep I'm sure. I checked the

Posted: 28 Jan 2012, 22:16
by amdr
Yep I'm sure. I checked the version in the ingame menu but explorer says 1.3.10.0 aswell.

ctd

Posted: 29 Jan 2012, 03:33
by tonycubed2
AMDR:

try this first, I jus thad MY game not start(!) and thsi fixed it: in the Skyrim data folder rename the SKSE folder to soemthing else, like tempSKSE , and then try to run the game. Worked for me.

If not,

I can only outline for you what I do when I have a CTD and the game will not start, maybe it will help you:

1) make sure Skyrim Script Extender is version 1.42 or 1.43 since your TESV.exe is 1.31
2) If using Script Dragon make sure it is between 1.3 1 and 1.415
3) download and run the nexus mod manager 0.14.1 and temporarily disable ALL your modes to see if the problem goes away. If it does then add them in a few at a time to find the culprit.

Good luck!

Thanks tonycubed, sadly non

Posted: 29 Jan 2012, 10:24
by amdr
Thanks tonycubed, sadly non of those solutions work.
The patch does seem to want to do something because I it does this everytime
+ Searching for RUNNING Skyrim Process...
+ Skyrim process found...
+ Process opened successfully!
# Image: e:steamsteamappscommonskyrimTESV.exe
# Version: 1.3.10.0 - Support Detected!
+ Executing ASM injection...
+ Allocating additional memory to process...
+ Generating Function 1 (Wrote 64 Bytes)...
+ Generating Function 2 (Wrote 10 Bytes)...
+ Patching Mouse Positioning (Wrote 6 Bytes)...
+ Patching Mouse Handler (Wrote 5 Bytes)...
+ Patching Mouse Sensitivity (Wrote 17 Bytes)...
+ Patching Overscaling (Wrote 17 Bytes)...
+ Patching Model Scaling Values (Wrote 153 Bytes)...
+ Patching completed, Leave running until you exit Skyrim.
+ Skyrim thread exited... we're done!


But the game itself just crashes, even before showing the Bethesda logo

That's normal, Amdr.Looks

Posted: 29 Jan 2012, 19:54
by Pokletu
That's normal, Amdr.

Looks like that's running fine.

Trust me, it's Skyrim, itself. For some wierd reason, everybody gets on the bandwagon of Skyrim failing to load/CTD eventually. I'm relieved and happy to say that the beta patch of Skyrim runs rock-solid, in my experience. I wasn't able to play at all, pre-beta.

We'll have to wait on Hayden to come out of hybernation once there's a release-grade patch of Skyrim, to get the menus right...

Just FYi, without activating

Posted: 29 Jan 2012, 23:15
by amdr
Just FYi, without activating the Hayden fix Skyrim will just run fine. :)

amdr wrote:Just FYi, without

Posted: 30 Jan 2012, 14:16
by ChainMale
Just FYi, without activating the Hayden fix Skyrim will just run fine. :)


Heh, if was was just fine we wouldn't need HaYDen's fix, but we know what you mean.

Then look to any MODs that -might- be messing with screens directly, like a Map mod. Or memory getting pushed over a limit somewhere. I have seen a case where the 2nd stick of mem' was no good.

Overclocking on unstable system, turn it down a notch or two.

Both Vid cards running 16x or 8x PCIe and not one of each.. any other game troubles?

..details, details.

Kind of glad HaYDeN hasn't

Posted: 31 Jan 2012, 20:26
by Neovalen
Kind of glad HaYDeN hasn't attempted to work a fix for the beta patches yet... they keep rolling them, all the modders can't keep up.

Absolutely, it'd have been a

Posted: 31 Jan 2012, 21:59
by Bumpinthenight
Absolutely, it'd have been a pain to rebuild that patcher for each one, just more of looking forward to having such a patcher available for when the dust settles that's all.

version 1.4

Posted: 01 Feb 2012, 15:05
by tonycubed2
It makes sense to wait for the release, but hopefully Hayden has not gotten sick of making them. His user stats shows he has been away for over two weeks. I wish I could program so I could help with this...

Take a look at

Posted: 01 Feb 2012, 18:24
by Pokletu
Take a look at this.

http://www.ign.com/blogs/bethesda_softworks/2008/01/24/inside-the-vault-erik-deitrick

The email might be fake, but I took time to email him, asking for his help...

1.41 is now golden

Posted: 01 Feb 2012, 23:13
by tonycubed2
They just released the final version. Hayden, if you are too busy could we perhaps beg off you the notes on what settings need to be hunted , and any other hints would help another programmer to duplicate your great work? Maybe the programmer just contacted can help. I have not coded since using assembly language on a 6502 based system, the commodore 64. Made a copy of PAC-man from scratch while skipping classes in high school. What version of c would be used for skyrim?