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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 14:28
by oFFoy
What is this v4 thing? People keep mentioning it and I can't find any explanations.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 14:35
by Lashley
v4 randomly stopped working for me, back at 60

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 14:49
by testeras
Not sure if these bugs were already reported here, but when running against a house or object and you keep running your character runs more slowly than usual. You have to let go of left stick then you can run normal again.

Also parry/deflect is kinda broken. Sometimes works and sometimes when deflecting at last second you get no deflect and hit goes thorugh you without damage.

Especially the second bug makes me not use this mod. Are there fixes and if not will this be fixed in near future?
Other than that appriciate the mod a lot cause playing this game on 144 fps feels so great.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 14:50
by susahamat
Unlock FPS to Unlimited (USE AT OWN RISK!!!)

This Method to helps unlock fps higher than 144 to unlimited ∞ w/ vsync off , make custom refresh rate works, helps to get properly works w/ Scanline Sync x2 and adaptive sync without tearing

  • Unpack sekiro.exe using Steamless . sekiro has already unpacked in cracked version (CODEX) or ultrawide fix v4,v3 by jackfuste.
  • Open Program HxD > Click File and Open sekiro.exe
  • Ctrl+F > Click "Hex Values" > Click Search Direction "All" > Write 89 88 88 3C 4C 89 AB 70
  • Replace Value with 00 00 00 00 4C 89 AB 70
  • Save and play

if your .exe already patched w/ fps unlock (by Jackfuste) , search this value instead . then replace w/ value above.
  • 75 fps = 0E 74 5A 3C 4C 89 AB 70
  • 100 fps = 0A D7 23 3C 4C 89 AB 70
  • 120 FPS = 89 88 08 3C 4C 89 AB 70
  • 144 FPS = 39 8E E3 3B 4C 89 AB 70

EDIT
: Updated Some Information


Update : Use Jackfuste FPS Patcher v2 instead !!!

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 15:24
by BLACKZX
susahamat wrote:Unlock FPS to Unlimited (USE AT OWN RISK!!!)

This Method to helps unlock fps higher than 144 to unlimited ∞ w/ vsync off , make custom refresh rate works, and helps to get properly works w/ Scanline Sync x2

  • Unpack sekiro.exe using Steamless . sekiro has already unpacked in cracked version (CODEX) or ultrawide fix v4,v3 by jackfuste.
  • Open Program HxD > Click File and Open sekiro.exe
  • Ctrl+F > Click "Hex Values" > Click Search Direction "All" > Write 89 88 88 3C 4C 89 AB 70
  • Replace Value with 00 00 00 00 4C 89 AB 70
  • Save and play

if your .exe already patched w/ fps unlock (by Jackfuste) , search this value instead . then replace w/ value above.
  • 75 fps = 0E 74 5A 3C 4C 89 AB 70
  • 100 fps = 0A D7 23 3C 4C 89 AB 70
  • 120 FPS = 89 88 08 3C 4C 89 AB 70
  • 144 FPS = 39 8E E3 3B 4C 89 AB 70



What is the value of 74FPS, please?
My monitor can be up to 74Hz,
so I want to change this number,
but I don't know the rule,
[ 75 fps = 0E 74 5A 3C 4C 89 AB 70
100 fps = 0A D7 23 3C 4C 89 AB 70 ] is hexadecimal or what?
How do you correspond to 75FPS? or100FPS?
Can you help me?
Thank you

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 15:38
by susahamat
basically w/ 75 or higher are works on fps/refreshrate below that without judder/microstuttering . but if you want to specific refreshrate/fps here how to calculate

1/fps , for example target is 74 then exact value is 1/74= 0.0135135135135135 > convert 0.0135135135135135 (float) to hex here https://www.h-schmidt.net/FloatConverter/IEEE754.html . you'll get 0x3c5d67c9 then switch to little endian hex C9 67 5D 3C.

the hex value for 74hz is C9 67 5D 3C 4C 89 AB 70

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 16:17
by LeoRoqueSilva
I'm 2 days looking for a solution to run the game at 60 fps. It gets locked at 20 fps. Play on a 4k 60hz tv. If someone can help, I appreciate it. Sorry English, I used Google translator

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 16:22
by susahamat
did you plug another monitor or tv ?? try unplug the cable
https://www.reddit.com/r/pcgaming/comme ... m/ej4b2xz/

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 16:30
by LeoRoqueSilva
susahamat wrote:did you plug another monitor or tv ?? try unplug the cable
https://www.reddit.com/r/pcgaming/comme ... m/ej4b2xz/

I do not use another monitor

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 16:31
by LeoRoqueSilva
susahamat wrote:did you plug another monitor or tv ?? try unplug the cable
https://www.reddit.com/r/pcgaming/comme ... m/ej4b2xz/

I do not use another monitor

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 16:36
by BLACKZX
LeoRoqueSilva wrote:
susahamat wrote:did you plug another monitor or tv ?? try unplug the cable
https://www.reddit.com/r/pcgaming/comme ... m/ej4b2xz/

I do not use another monitor


I think it may be that your system is not performing enough?

OR uses something like RTSS FPS limit?

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 16:37
by BLACKZX
susahamat wrote:basically w/ 75 or higher are works on fps/refreshrate below that without judder/microstuttering . but if you want to specific refreshrate/fps here how to calculate

1/fps , for example target is 74 then exact value is 1/74= 0.0135135135135135 > convert 0.0135135135135135 (float) to hex here https://www.h-schmidt.net/FloatConverter/IEEE754.html . you'll get 0x3c5d67c9 then switch to little endian hex C9 67 5D 3C.

the hex value for 74hz is C9 67 5D 3C 4C 89 AB 70



I get it. I tried to change. it worked. !

Thank you so much for your help.! :twothumb:

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 17:04
by Khadam
Hello!
Does anyone know what causes sharpening effect while rotating camera? Is it bound to 21:9 ratio or anything like it? I used both tweaks to remove low hp/stealth overlays and I used 4.7v exe to force this game to work in 21:9 but I cant get ridnof this sharpening effect.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 17:24
by esteady1
Can anybody confirm whether the fixes work for nvidia surround/eyefinity 48:9?

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 17:30
by susahamat
it works , i saw pictures 48x9 on helifax pics
https://forums.geforce.com/default/topi ... 0/#6016860

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 17:53
by DetectiveSpunkMurphy
Hi guys, I'm using Ultrawide exe v4 patched with 144hz and hex-edited to have +15% FOV with modengine installed(v0.1.6) and working and using PS4 Button Prompts on legit steam 1.02 version. (Low health and hunting vignettes also removed)

The bug where you slow down when walking near a wall/debris doesn't happen when you are locked onto an enemy, so it's really not a big deal in boss fights since you will be locked on all the time. Sometimes when you block at a certain time no deflect registers and the enemy's swing goes through you but does no damage. It is not a big deal though, I'd rather have a few bugs than go back to 60 fps. Hopefully it can be fixed.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 19:32
by talua
I also came back to 60hz version. It's much smoother, the frametime is more stable and less deflection bugs.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 21:25
by BakedCookie
jackfuste wrote:
DaemonXHUN wrote:I'm wondering would it be possible to remove the NPC dialogue overlay, the death screen overlay and the item pick up overlay as well? All of these are 16:9 just like the red health overlay and the black stealth overlay. These are not really big problems, but if these were done, this modification would be totally perfect.

Disable_textures_v2.7z


v1 didn't have anything in the 'ShaderFixes' folder, but whatever v2 has introduces the posture bar bug. Are the contents of 'ShaderFixes' important? Removing it removes the posture bug fix while keeping the stealth/damage/dialogue vignette off.

It's specifically 622bc5aa4ce21c9b-vs_replace.txt that causes the bug

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 21:39
by jackfuste
vesterG0D wrote:Fantastic work on this so far.

One minor complaint. With Disable textures v2, there's a fairly large white-ish box showing up in the middle of all posture bars.

vesterG0D wrote:Here you go https://i.imgur.com/npFVR4v.jpg

Disable_textures_v3.7z
(1.98 MiB) Downloaded 21757 times

The message "Failed to load custom texture resource" is disabled.
Bars are fixed, but then the black screen at level loading will be 16:9.
loading.jpg
loading.jpg (5.4 KiB) Viewed 47208 times


DemonSeed wrote:@jackfuste

Thank you so much for all your fixes, especially the FPS unlocker :)

However, I have experienced one pretty big bug.

When your character brushes up against walls, debris, or a bumps he will go in stealth speed, but you are still standing up.
To break out of it you have to stop and move again, dodge, or jump.
http://i.imgur.com/XlFZm0S.gifv

This kinda breaks the smooth flow, because pretty much any of the above slows you to a crawl.

This is a pretty big deal imo, especially in boss fights where this could get you killed very easily.

Fixed slow running speed.

Sekiro_FPS_v2.7z
(17.15 KiB) Downloaded 16391 times

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 22:21
by Hellen
Thanks for the patch.

Just to let anyone who is having the same problem I had know, the patch didn't work until I disabled my second monitor.