Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Here's update for v. 1.005
For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z
For 5:4 (1280x1024)
mgsvtpp.7z
For 2560x1080
mgsvtpp.7z
For 3440x1440
mgsvtpp.7z
For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z
For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z
Markers fix:
For 2560x1080; 3440x1440
For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
For triple 16:10 screen 5760x1200; 5040x1050 etc.
Cheat Engine table:
First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z
For 5:4 (1280x1024)
mgsvtpp.7z
For 2560x1080
mgsvtpp.7z
For 3440x1440
mgsvtpp.7z
For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z
For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z
Markers fix:
For 2560x1080; 3440x1440
For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
For triple 16:10 screen 5760x1200; 5040x1050 etc.
Cheat Engine table:
First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Where do you see the game version? Mine in the main screen just says v1.01 even after an update
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Francesco wrote:Where do you see the game version? Mine in the main screen just says v1.01 even after an update
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Got it, thanks!
-
fastitocalon
- Posts: 2
- Joined: 08 Sep 2015, 14:53
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfuste wrote:Here's update for v. 1.005
For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z
For 5:4 (1280x1024)
mgsvtpp.7z
For 2560x1080
mgsvtpp.7z
For 3440x1440
mgsvtpp.7z
For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z
For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z
Markers fix:
For 2560x1080; 3440x1440
For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
For triple 16:10 screen 5760x1200; 5040x1050 etc.
Cheat Engine table:
First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
I just want to say I very much appreciate you taking time to submit these fixes. Thank you.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfuste, I'll send a steam wallet code when i get home from work. Having troubles doing it from my phone.
-
Slippropre
- Posts: 1
- Joined: 08 Sep 2015, 18:34
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfuste wrote:Here's update for v. 1.005
For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z
For 5:4 (1280x1024)
mgsvtpp.7z
For 2560x1080
mgsvtpp.7z
For 3440x1440
mgsvtpp.7z
........................
Hello and thank you very much!
There is something special to do with the trainer?
I launch it before the game but the marker problem remains :/
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
The Game just got cracked. Maybe its now possible to implement the marker fix in the exe file.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
BIG THX to jackfuste ! you did a great job !
I have a few questions
First whats this Vaue : 39 8E E3 3F ? is this the value for 1980/1080p ? & whats the Value for the Version 1.0.0.5 ? :
How can I solve this problem ? (really hope there is a solution) :

and this problem (Sorry my english is bad pictures are better than words

I have a few questions
First whats this Vaue : 39 8E E3 3F ? is this the value for 1980/1080p ? & whats the Value for the Version 1.0.0.5 ? :
jackfuste wrote:karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.
- Calculate your aspect ratio
For example:
5985/1080 = 5.541666666666667- Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
You get - 40 B1 55 55
Now write bytes from right to left, so it will be 55 55 B1 40- Open mgsvtpp.exe in HEX-editor
- Find value 39 8E E3 3F and change it to 55 55 B1 40
- Save file
- Play
How can I solve this problem ? (really hope there is a solution) :

and this problem (Sorry my english is bad pictures are better than words

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Cemong wrote:jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum
Did you pressed F1 Ingame ?
-
Scarnecedor
- Posts: 31
- Joined: 01 Sep 2015, 17:26
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfuste wrote:Here's update for v. 1.005
For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z
For 5:4 (1280x1024)
mgsvtpp.7z
For 2560x1080
mgsvtpp.7z
For 3440x1440
mgsvtpp.7z
For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z
For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z
Markers fix:
For 2560x1080; 3440x1440
For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
For triple 16:10 screen 5760x1200; 5040x1050 etc.
Cheat Engine table:
First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Thanks! working fine
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Regarding the Japanese version...
I've located the address in this version (v1.005) but I have no idea how to set it to a specific value.

Setting it to F3 0F 59 0D 00 83 00 FF makes it 66. I'm trying to get 21 or 21.00. Any ideas?
I've located the address in this version (v1.005) but I have no idea how to set it to a specific value.

Setting it to F3 0F 59 0D 00 83 00 FF makes it 66. I'm trying to get 21 or 21.00. Any ideas?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
@jackfauste, fantastic work man, and now with marker fix, finally the game is perfect on PC, thanks, very much appreciated.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
preset wrote:Regarding the Japanese version...
I've located the address in this version (v1.005) but I have no idea how to set it to a specific value.
Setting it to F3 0F 59 0D 00 83 00 FF makes it 66. I'm trying to get 21 or 21.00. Any ideas?
EDIT* the TL;WTF version is at the bottom
in the bottom pane on the Memory viewer right click and then use goto address. Type in "142014794" and then go there. Press Ctrl+9 to change the display type to "float" and upload a screen shot.
It should be a "16" at that address. Right next to it is a "50" so you need to double click the the "mulss xmm2,[mgsvtpp.exe+2014794]" and change it's address to the address of that 50. When you make the change the "bytes" next to it will change from "F3 0F 59 15 E9A100FF" to the new bytes you want to make happen when you press F1. You're not actually trying to change it to 21, 50 is fine because it is just a max. I don't know how to better explain it.. If that didn't make sense then post the screenshot like I said above and I'll tell you what to type in.
Notice the "04" above the 16 and the "08" above the 50 in the above shot. That "04" is the last 2 digits from the address. So for that one you would double click on "mulss xmm1,[mgsvtpp.exe+2013A04]" and change it to "mulss xmm1,[mgsvtpp.exe+2013A08]". The comment in the column to the right of it would now say "[50.00]" and the "byte" will have changed.
EDIT* Hopefully that explanation helps you understand what is going on... If not I don't even really need to see a screenshot though now that I think of it.. you just need to add 4 to the current address. So change "mulss xmm2,[mgsvtpp.exe+2014794]" to "mulss xmm2,[mgsvtpp.exe+2014798]" and the "comment" should change to [50.00] and the bytes will have changed.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Thanks for the explanation. Don't worry, it made a ton of sense=P The only problem is, setting it to [50.00] makes it zoomed in. Are you sure it's just a maximum?
Edit: OK, I changed it to a 100 and it's the same zoom as at 50. So, yes, it is a maximum. Now the question would be: why is it zoomed. The other code that scales the UI seems to be working properly.
Edit2: Tried this on v1.004 and it worked perfectly. But I can't stay on that forever.
Edit: OK, I changed it to a 100 and it's the same zoom as at 50. So, yes, it is a maximum. Now the question would be: why is it zoomed. The other code that scales the UI seems to be working properly.
Edit2: Tried this on v1.004 and it worked perfectly. But I can't stay on that forever.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
QuadGore wrote:Cemong wrote:jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum
Did you pressed F1 Ingame ?
i did, nothing happens. i also tried F2. nothing happens . anything i miss ??
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Cemong wrote:QuadGore wrote:Cemong wrote:jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum
Did you pressed F1 Ingame ?
i did, nothing happens. i also tried F2. nothing happens . anything i miss ??
sometimes i have the same problem. When youre in the game alt+tab and close the cheater and run again. Back in the game try f1.
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