Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
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jackfuste
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Joined: 19 Dec 2011, 16:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

Here's update for v. 1.005

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_005.7z
(3.33 MiB) Downloaded 1178 times


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_005.7z
(3.33 MiB) Downloaded 817 times


For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_005.7z
(3.33 MiB) Downloaded 633 times



Cheat Engine table:
mgsvtpp_1_005.7z
(528 Bytes) Downloaded 609 times


First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
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Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Francesco »

Where do you see the game version? Mine in the main screen just says v1.01 even after an update
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jackfuste
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Joined: 19 Dec 2011, 16:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

Francesco wrote:Where do you see the game version? Mine in the main screen just says v1.01 even after an update

1_005.png
1_005.png (28.75 KiB) Viewed 7251 times
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Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Francesco »

Got it, thanks!
fastitocalon
Posts: 2
Joined: 08 Sep 2015, 14:53

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by fastitocalon »

jackfuste wrote:Here's update for v. 1.005

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_005.7z


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_005.7z


For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_005.7z



Cheat Engine table:
mgsvtpp_1_005.7z


First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087


I just want to say I very much appreciate you taking time to submit these fixes. Thank you.
blaztardz
Posts: 9
Joined: 01 Sep 2015, 21:10

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by blaztardz »

jackfuste, I'll send a steam wallet code when i get home from work. Having troubles doing it from my phone.
Slippropre
Posts: 1
Joined: 08 Sep 2015, 18:34

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Slippropre »

jackfuste wrote:Here's update for v. 1.005

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

........................


Hello and thank you very much!

There is something special to do with the trainer?
I launch it before the game but the marker problem remains :/
dollo73
Posts: 4
Joined: 07 Sep 2015, 10:20

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by dollo73 »

Thanks!!!
ocelot
Posts: 33
Joined: 24 Jul 2015, 21:06

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ocelot »

The Game just got cracked. Maybe its now possible to implement the marker fix in the exe file.
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QuadGore
Posts: 31
Joined: 08 Sep 2015, 19:07

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by QuadGore »

BIG THX to jackfuste ! you did a great job !


I have a few questions :)

First whats this Vaue : 39 8E E3 3F ? is this the value for 1980/1080p ? & whats the Value for the Version 1.0.0.5 ? :

jackfuste wrote:
karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play


How can I solve this problem ? (really hope there is a solution) :
Image

and this problem (Sorry my english is bad pictures are better than words :)
Image
Cemong
Posts: 24
Joined: 09 Mar 2015, 19:17

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Cemong »

jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum
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QuadGore
Posts: 31
Joined: 08 Sep 2015, 19:07

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by QuadGore »

Cemong wrote:jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum


Did you pressed F1 Ingame ?
Scarnecedor
Posts: 31
Joined: 01 Sep 2015, 17:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Scarnecedor »

jackfuste wrote:Here's update for v. 1.005

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_005.7z


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_005.7z


For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_005.7z



Cheat Engine table:
mgsvtpp_1_005.7z


First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Image
upador123
Posts: 13
Joined: 02 Sep 2015, 04:36

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by upador123 »

Thanks! working fine
preset
Posts: 2
Joined: 08 Sep 2015, 22:31

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by preset »

Regarding the Japanese version...

I've located the address in this version (v1.005) but I have no idea how to set it to a specific value.
Image

Setting it to F3 0F 59 0D 00 83 00 FF makes it 66. I'm trying to get 21 or 21.00. Any ideas?
lmimmfn
Posts: 15
Joined: 21 Jul 2010, 23:57

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by lmimmfn »

@jackfauste, fantastic work man, and now with marker fix, finally the game is perfect on PC, thanks, very much appreciated.
ekrboi
Posts: 70
Joined: 01 Jul 2014, 01:00

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ekrboi »

preset wrote:Regarding the Japanese version...

I've located the address in this version (v1.005) but I have no idea how to set it to a specific value.
Image

Setting it to F3 0F 59 0D 00 83 00 FF makes it 66. I'm trying to get 21 or 21.00. Any ideas?


EDIT* the TL;WTF version is at the bottom :wtf:

in the bottom pane on the Memory viewer right click and then use goto address. Type in "142014794" and then go there. Press Ctrl+9 to change the display type to "float" and upload a screen shot.

It should be a "16" at that address. Right next to it is a "50" so you need to double click the the "mulss xmm2,[mgsvtpp.exe+2014794]" and change it's address to the address of that 50. When you make the change the "bytes" next to it will change from "F3 0F 59 15 E9A100FF" to the new bytes you want to make happen when you press F1. You're not actually trying to change it to 21, 50 is fine because it is just a max. I don't know how to better explain it.. If that didn't make sense then post the screenshot like I said above and I'll tell you what to type in.

16_9.png
16_9.png (47.69 KiB) Viewed 6063 times


Notice the "04" above the 16 and the "08" above the 50 in the above shot. That "04" is the last 2 digits from the address. So for that one you would double click on "mulss xmm1,[mgsvtpp.exe+2013A04]" and change it to "mulss xmm1,[mgsvtpp.exe+2013A08]". The comment in the column to the right of it would now say "[50.00]" and the "byte" will have changed.

EDIT* Hopefully that explanation helps you understand what is going on... If not I don't even really need to see a screenshot though now that I think of it.. you just need to add 4 to the current address. So change "mulss xmm2,[mgsvtpp.exe+2014794]" to "mulss xmm2,[mgsvtpp.exe+2014798]" and the "comment" should change to [50.00] and the bytes will have changed.
preset
Posts: 2
Joined: 08 Sep 2015, 22:31

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by preset »

Thanks for the explanation. Don't worry, it made a ton of sense=P The only problem is, setting it to [50.00] makes it zoomed in. Are you sure it's just a maximum?

Edit: OK, I changed it to a 100 and it's the same zoom as at 50. So, yes, it is a maximum. Now the question would be: why is it zoomed. The other code that scales the UI seems to be working properly.
Edit2: Tried this on v1.004 and it worked perfectly. But I can't stay on that forever.
Cemong
Posts: 24
Joined: 09 Mar 2015, 19:17

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Cemong »

QuadGore wrote:
Cemong wrote:jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum


Did you pressed F1 Ingame ?


i did, nothing happens. i also tried F2. nothing happens . anything i miss ??
ocelot
Posts: 33
Joined: 24 Jul 2015, 21:06

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ocelot »

Cemong wrote:
QuadGore wrote:
Cemong wrote:jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum


Did you pressed F1 Ingame ?


i did, nothing happens. i also tried F2. nothing happens . anything i miss ??


sometimes i have the same problem. When youre in the game alt+tab and close the cheater and run again. Back in the game try f1.
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