Star Wars: The Old Republic

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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QuackingPlums
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Joined: 05 Jun 2011, 23:28

Yeah, wait for patch 1.2 lol

Post by QuackingPlums »

Yeah, wait for patch 1.2 lol :bigsmile:
I know what you mean about the GTN - doing anything that requires two windows at once (cargo hold, workbench, crafting, etc) requires you to look at the two extreme edges of my 6000 pixel wide desktop! And if a crew mission completes whilst you've got windows open - if I'm lucky then one of them simply closes. If I'm not then I'm faced with windows leaping from one extreme edge to the other... ouch!


On a different note, does anybody else suffer from poor FPS in 2D surround after coming out of the galaxy map? I can get FPS in the 100s when running around the ship but simply clicking into the map and travelling somewhere, when I exit the map the FPS tanks to about 30. It has always happened for me and I was just wondering if it's a know (fixed!) problem that I've simply missed the solution for!
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svr
Posts: 70
Joined: 04 Nov 2008, 21:54

This fix doesn't work with

Post by svr »

This fix doesn't work with Triplehead2Go? I tried auto-resolution and manually setting but they are not moving.

I guess with patch 1.2 anyone can move the hud where they want so this fix will be kind of obsolete, right?

edit: I got it working. Wrong settings.
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Ryukan
Posts: 55
Joined: 01 Jun 2010, 17:31

QuackingPlums wrote:Yeah,

Post by Ryukan »

Yeah, wait for patch 1.2 lol :bigsmile:

On a different note, does anybody else suffer from poor FPS in 2D surround after coming out of the galaxy map? I can get FPS in the 100s when running around the ship but simply clicking into the map and travelling somewhere, when I exit the map the FPS tanks to about 30. It has always happened for me and I was just wondering if it's a know (fixed!) problem that I've simply missed the solution for!



I used to have this issue during the first monthor so of the game. I used to fix it by alt tabbing out of the game and back in. Then I messed around with graphics settings ingame until I found the right settings to make this go away for good. Running with V-synch enabled ingame, shadows turned off and shaders set to low made the issue go away. May or may not work for you.

There are a couple recommended ways to fix this but for the life of me I can't find where I came across them. I think one fix mentioned opening the galaxy map again but just leaving it open for 10 seconds or something without doing anything else and the fps will recover.
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QuackingPlums
Posts: 38
Joined: 05 Jun 2011, 23:28

Cheers Ryukan! Knocking my

Post by QuackingPlums »

Cheers Ryukan! Knocking my shader quality down one level has fixed it for me and I haven't really noticed much of a difference.

I don't remember this being a problem in the beta, so they must have done something in a later update. I reported it in-game but they just gave me a standard reply that didn't even make sense. Oh well...
Rig 1: Intel i7-4790K Devils Canyon | ASRock Z97X Killer Intel Z97 Socket 1150 | Noctua D15 cooler | 16 GB G.Skill TridentX DDR3-2400 | 500GB Samsung 840 EVO SSD | Corsair AX1200i | 2x EVGA GTX980 4GB ACX2.0 (SLI)

Rig 2: Intel i5-2500K | ASUS P8P67 Pro Intel P67 LGA1155 | Corsair A50 cooler | 4GB G.Skill RipJawsX DDR3 RAM @1600mhz 6-8-6-24 2T | 128GB Crucial RealSSD C300 SSD | Corsair AX1200 | 2x Palit GTX580 1.5GB (SLI)
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QuackingPlums
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Woohoo! Patch 1.2 seems to

Post by QuackingPlums »

Woohoo! Patch 1.2 seems to have solved the problem at last! I've got everything back at maximum (including the new character textures), VSync off, and I can maintain 100fps+ all over my ship. Before the patch this would drop as low as 29fps after a hyperspace journey so finally I can play uninterrupted without having to switch back and forth from my desktop to 'reset' the graphics... :)
Rig 1: Intel i7-4790K Devils Canyon | ASRock Z97X Killer Intel Z97 Socket 1150 | Noctua D15 cooler | 16 GB G.Skill TridentX DDR3-2400 | 500GB Samsung 840 EVO SSD | Corsair AX1200i | 2x EVGA GTX980 4GB ACX2.0 (SLI)

Rig 2: Intel i5-2500K | ASUS P8P67 Pro Intel P67 LGA1155 | Corsair A50 cooler | 4GB G.Skill RipJawsX DDR3 RAM @1600mhz 6-8-6-24 2T | 128GB Crucial RealSSD C300 SSD | Corsair AX1200 | 2x Palit GTX580 1.5GB (SLI)
pox67
Posts: 31
Joined: 31 Jul 2011, 22:44

I just picked up this

Post by pox67 »

I just picked up this game.

Playing at 3600x1920 or 3880x1920 bezel corrected.
By default the game has the hud all on the left most monitor. That doesn't seem right.
I picked up the latest widescreen fixer but SW:TOR wasn't available. I found it in the Obsolete plugins.
So should it not be necessary?
I am a bit confused about this.
Intel 3930k (stock speed), Asus P9X79 LE, 16GB of some ram. 240gb SSD and 1TB Raid 0. Silverstone Fortress FT02 case.

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helifax
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pox67 wrote:I just picked up

Post by helifax »

I just picked up this game.

Playing at 3600x1920 or 3880x1920 bezel corrected.
By default the game has the hud all on the left most monitor. That doesn't seem right.
I picked up the latest widescreen fixer but SW:TOR wasn't available. I found it in the Obsolete plugins.
So should it not be necessary?
I am a bit confused about this.


Hey there:) In SWTOR you can now use the in-game Interface Editor function to simply position your elements on screen:)
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pox67
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Joined: 31 Jul 2011, 22:44

helifax wrote:Hey there:) In

Post by pox67 »


Hey there:) In SWTOR you can now use the in-game Interface Editor function to simply position your elements on screen:)


I tried that but I can't drag the windows to the middle or right hand screens. They get stuck at the edge of the left screen.

No one else has this issue with Nvidia Surround?
Intel 3930k (stock speed), Asus P9X79 LE, 16GB of some ram. 240gb SSD and 1TB Raid 0. Silverstone Fortress FT02 case.

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helifax
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pox67 wrote:helifax

Post by helifax »

[quote]
Hey there:) In SWTOR you can now use the in-game Interface Editor function to simply position your elements on screen:)


I tried that but I can't drag the windows to the middle or right hand screens. They get stuck at the edge of the left screen.

No one else has this issue with Nvidia Surround?

Hey there:) I am telling you that it is working:) Since I play the game on 3D Surround:) You just need to figure it out how it works;)) but try it until you get the hang of it:)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

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pox67
Posts: 31
Joined: 31 Jul 2011, 22:44

helifax wrote:Hey there:) I

Post by pox67 »


Hey there:) I am telling you that it is working:) Since I play the game on 3D Surround:) You just need to figure it out how it works;)) but try it until you get the hang of it:)


Figure out how to drag a window across to a screen? Yep I have come across that functionality before.
I can move the UI elements around inside the left screen, just not across from the left screen to the other screens. So if I wanted the HUD all on the left screen that would be perfect but I don't, want it centred.

I did have it working once, I think I was in Window mode that time - I normally play in Fullscreen.
Intel 3930k (stock speed), Asus P9X79 LE, 16GB of some ram. 240gb SSD and 1TB Raid 0. Silverstone Fortress FT02 case.

2 x Sapphire 7970 Dual-X OC/Boost

3 x Dell 2412 in 3P 3600x1920 (3880x1920 bezel corrected)
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helifax
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pox67 wrote:helifax

Post by helifax »

[quote]
Hey there:) I am telling you that it is working:) Since I play the game on 3D Surround:) You just need to figure it out how it works;)) but try it until you get the hang of it:)


Figure out how to drag a window across to a screen? Yep I have come across that functionality before.
I can move the UI elements around inside the left screen, just not across from the left screen to the other screens. So if I wanted the HUD all on the left screen that would be perfect but I don't, want it centred.

I did have it working once, I think I was in Window mode that time - I normally play in Fullscreen.

There is something definitively wrong there... So basically you are saying your whole UI is stuck on the left screen only???
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
pox67
Posts: 31
Joined: 31 Jul 2011, 22:44

helifax wrote:There is

Post by pox67 »


There is something definitively wrong there... So basically you are saying your whole UI is stuck on the left screen only???


Yes, that is correct. The game world displays across the 3 screens in surround but the UI is stuck on the left and can't be dragged across to the other two screens.

The more I think about it it might be a Fullscreen versus Windowed Mode thing. Will test it out when I get a chance.
Intel 3930k (stock speed), Asus P9X79 LE, 16GB of some ram. 240gb SSD and 1TB Raid 0. Silverstone Fortress FT02 case.

2 x Sapphire 7970 Dual-X OC/Boost

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pox67
Posts: 31
Joined: 31 Jul 2011, 22:44

Okay, all fixed.If I start

Post by pox67 »

Okay, all fixed.
If I start in Fullscreen the UI is confined to the left most monitor and can't be moved.

If I then change the setting to Fullscreen(Window) or to Windowed mode the UI spreads out to cover all three monitors. I can then go back to Fullscreen and the UI stays centred.
Intel 3930k (stock speed), Asus P9X79 LE, 16GB of some ram. 240gb SSD and 1TB Raid 0. Silverstone Fortress FT02 case.

2 x Sapphire 7970 Dual-X OC/Boost

3 x Dell 2412 in 3P 3600x1920 (3880x1920 bezel corrected)
ZMacGirthy
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Joined: 09 Oct 2016, 06:22

Re: Star Wars: The Old Republic

Post by ZMacGirthy »

I'm having an ongoing issue with SWTOR and Eyefinity. This issue happened before, and I was able to resolve it by deleting the client_settings.ini file. However that's not working anymore.

The problem is that the UI and environments display under the correct aspect ratio, but the characters appear stretched. (See Screenshot.)

Flawless Widescreen doesn't seem to have a plugin for SWTOR.

Any suggestions would be most welcome.

Thanks.
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helifax
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Re: Star Wars: The Old Republic

Post by helifax »

Set the Same Resolution both in Windows and the Game.
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
ZMacGirthy
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Joined: 09 Oct 2016, 06:22

Re: Star Wars: The Old Republic

Post by ZMacGirthy »

That is already the case. I've also deleted the .ini file. And tried manually editing the config file.
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