Dark Souls locked to 1024 * 720

Discussions about getting games to run in a Multi-Mon setup.
aolsen
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Joined: 21 Nov 2011, 17:24

Re: Dark Souls locked to 1024 * 720

Post by aolsen »

Thank you, it now works for me with DSfix 2.2.
weetabix
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Joined: 03 Sep 2013, 11:02

Re: Dark Souls locked to 1024 * 720

Post by weetabix »

hello, or have you found DsFix 2.2? because my game does not work even after the update Steam
I see the fire camp marked Dark Souls, but after it nothing happens.
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Timobkg
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Re: Dark Souls locked to 1024 * 720

Post by Timobkg »

Hi, I need help getting Dark Souls working on multi-monitor again. :(

I had Dark Souls working with multi-monitor before, several weeks ago, and now I just get a black screen or it crashes on load. I'm re-installing it for the second time now, and if someone would be kind enough to walk me through setting it up, I'd be very grateful.

I have Dark Souls from Steam. I've got Widescreen Fixer v3.4 r662 with Plugin v3.3 r0 from http://3dsurroundgaming.com/WSF.html (it lists v1.0.3 for the game version). The plugin is configured for 3 displays, 5760x1080 uncorrected, 6032x1080 corrected.

What should I do next? Do I launch the game and change settings? Do I install DSFix, and if so which version? At what point do I launch Widescreen Fixer?
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helifax
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Re: Dark Souls locked to 1024 * 720

Post by helifax »

Timobkg wrote:Hi, I need help getting Dark Souls working on multi-monitor again. :(

I had Dark Souls working with multi-monitor before, several weeks ago, and now I just get a black screen or it crashes on load. I'm re-installing it for the second time now, and if someone would be kind enough to walk me through setting it up, I'd be very grateful.

I have Dark Souls from Steam. I've got Widescreen Fixer v3.4 r662 with Plugin v3.3 r0 from http://3dsurroundgaming.com/WSF.html (it lists v1.0.3 for the game version). The plugin is configured for 3 displays, 5760x1080 uncorrected, 6032x1080 corrected.

What should I do next? Do I launch the game and change settings? Do I install DSFix, and if so which version? At what point do I launch Widescreen Fixer?


1. Download and install DSFix (either 1.9 or 2.2 as both seem to work) .
2. Open DSFix configuration file
3. Write the resolution you want your game to play at in DSFIX file. In your case: 6032x1080.
4. Make all the other modifications in DSFix that you want.
5. Save the file.
6. Start WSF.
7. Start the game
8. The fix should automatically start after 10-20 seconds or so, don't remember by hard
9. You should be able to see everything, UI etc centered on the middle screen
10. Enjoy! and that is an order ^_^ :))
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Timobkg
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Re: Dark Souls locked to 1024 * 720

Post by Timobkg »

helifax wrote:
Timobkg wrote:What should I do next? Do I launch the game and change settings? Do I install DSFix, and if so which version? At what point do I launch Widescreen Fixer?


1. Download and install DSFix (either 1.9 or 2.2 as both seem to work) .
2. Open DSFix configuration file
3. Write the resolution you want your game to play at in DSFIX file. In your case: 6032x1080.
4. Make all the other modifications in DSFix that you want.
5. Save the file.
6. Start WSF.
7. Start the game
8. The fix should automatically start after 10-20 seconds or so, don't remember by hard
9. You should be able to see everything, UI etc centered on the middle screen
10. Enjoy! and that is an order ^_^ :))

Thanks for the quick reply!

I did that, and ended up with just a black screen. I'm going to try launching the game first, without anything else, and making sure that the in-game settings are OK, such as turning AA off and having it set for fullscreen.

Edit: Nevermind. Launching it on a fresh install with nothing else just got me a black screen across all three monitors. Following your steps exactly got me up and running. I don't know why it didn't work last time. Maybe it was the reboot that did the trick? In any case, thanks again!
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MobsterOO7
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Re: Dark Souls locked to 1024 * 720

Post by MobsterOO7 »

Thanks for updating the fix helifax!

For some reason the fix didn't adjust my HUD and left it stretched and ugly. I think that maybe it didn't take effect until I turned on AA in DSfix. I'm unable to get it stretched and ugly again though so IDK what to think about that.

Is it possible that you can somehow integrate DSfix's HUD modification capability in a future release? This is what mine looks like just scaled down with some transparancy. When the "mini HUD" option is turned on there isn't anything in the lower left at all.

Image

When HUD mods are disabled everything is solid gold though, thanks again!
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jhall1990
Posts: 3
Joined: 03 Nov 2013, 16:21

Re: Dark Souls locked to 1024 * 720

Post by jhall1990 »

So I'm having an issue where I can't get Dark Souls to span my 3 screens. It appears the resolution is correct but it is only showing on my center monitor.

Any ideas on how to get it to span all 3?

This is what I am seeing.
Image
s33dless
Posts: 14
Joined: 17 Nov 2013, 02:38

Re: Dark Souls locked to 1024 * 720

Post by s33dless »

I've been using DsFix + WF for a while with no problems, but the newest set of updats has been killing me.

I was trying to play today (I did yesterday with no problem), but no matter what I do I can't get it to fullscreen properly. I'm using DsFix 2.2 and the latest WF and plugin. All the resolutions (including bezel comp) are set correctly but when I choose "fullscreen" in the game menu, I get nothing on the display. Enabling "borderless fullscreen" in DsFix just stretches the image. I use 5x1p, am I doing something wrong or is this a bug?
AsianInvader
Posts: 1
Joined: 04 Nov 2013, 05:34

Re: Dark Souls locked to 1024 * 720

Post by AsianInvader »

helifax wrote:
1. Download and install DSFix (either 1.9 or 2.2 as both seem to work) .
2. Open DSFix configuration file
3. Write the resolution you want your game to play at in DSFIX file. In your case: 6032x1080.
4. Make all the other modifications in DSFix that you want.
5. Save the file.
6. Start WSF.
7. Start the game
8. The fix should automatically start after 10-20 seconds or so, don't remember by hard
9. You should be able to see everything, UI etc centered on the middle screen
10. Enjoy! and that is an order ^_^ :))


I have followed these instructions, however my game launches with all 3 screens showing a duplicated screen of the game instead of being stretched across 3. Anyone's input would be greatly appreciated.
jhall1990
Posts: 3
Joined: 03 Nov 2013, 16:21

Re: Dark Souls locked to 1024 * 720

Post by jhall1990 »

Make sure before you do any of the above steps you set the resolution you want within Dark Souls. That step is left out most of the time and caused my games not to span the three monitors.
localhorst
Posts: 6
Joined: 16 Dec 2013, 23:37

Re: Dark Souls locked to 1024 * 720

Post by localhorst »

Hi guys!

I am new here. First of all, thanks to the authors of Widescreen Fixer and the various plugins! You guys are amazing :twothumb:

I am trying to get Dark Souls running for my system with the instructions above but either I have no HUD or the HUD is there but the 3D engine output stretched to half. I have a DELL 29" Widescreen and a Samsung 24" 16:9 screen, my native desktop resolution is 4480x1080 (2560x1080 and 1920x1080). Dark Souls is the latest Steam version, DSfix is version 2.2.

Dark Souls is set to 2560x1080, DSfix.ini is set to 2560x1080. I am using the latest plugin for Widescreen Fixer from http://3dsurroundgaming.com/WSF.html.

Now, if I select "Automatically Detect Resolution" in the plugin settings for Widescreen Fixer, the HUD renderer size will be 4480, meaning the HUD is stretched out of my primary screen and everything on the right not visible anymore. The game itself then is strecthed to half.

If I deselect the option and enter the values manually (Display Count 2, Uncorrected Resolution 4480x1080, Bezel-Corrected Resolution 2560x1080), no HUD will be displayed at all. HUD renderer size will display 320. Same problem if I set Uncorrected and Bezel-Corrected both to 2560x1080, HUD renderer size is then 1280 but still no HUD is displayed.

Is there a way to set the HUD renderer size manually? I assume it needs to be 2560. But how can I achieve this? Or am I doing something completely wrong?

Thanks for your help!
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helifax
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Re: Dark Souls locked to 1024 * 720

Post by helifax »

localhorst wrote:Hi guys!

I am new here. First of all, thanks to the authors of Widescreen Fixer and the various plugins! You guys are amazing :twothumb:

I am trying to get Dark Souls running for my system with the instructions above but either I have no HUD or the HUD is there but the 3D engine output stretched to half. I have a DELL 29" Widescreen and a Samsung 24" 16:9 screen, my native desktop resolution is 4480x1080 (2560x1080 and 1920x1080). Dark Souls is the latest Steam version, DSfix is version 2.2.

Dark Souls is set to 2560x1080, DSfix.ini is set to 2560x1080. I am using the latest plugin for Widescreen Fixer from http://3dsurroundgaming.com/WSF.html.

Now, if I select "Automatically Detect Resolution" in the plugin settings for Widescreen Fixer, the HUD renderer size will be 4480, meaning the HUD is stretched out of my primary screen and everything on the right not visible anymore. The game itself then is strecthed to half.

If I deselect the option and enter the values manually (Display Count 2, Uncorrected Resolution 4480x1080, Bezel-Corrected Resolution 2560x1080), no HUD will be displayed at all. HUD renderer size will display 320. Same problem if I set Uncorrected and Bezel-Corrected both to 2560x1080, HUD renderer size is then 1280 but still no HUD is displayed.

Is there a way to set the HUD renderer size manually? I assume it needs to be 2560. But how can I achieve this? Or am I doing something completely wrong?

Thanks for your help!


Hey there:)

I haven't tested the plugin in 21:9 but you can do the following test:

No Monitors = 1;
Uncorrected Resolution 1920x1080 (standard 16:9)
Corrected resolution 2560x1080 (your 21:9)

It is possible it will not work, since I didn't manage to update all the plugins to 21:9 (and I don't remember exactly if I updated this one or not;)) ) If it doesnt work let me know, I will fix it in the weekend;))

Best Regards,
Helifax
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localhorst
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Re: Dark Souls locked to 1024 * 720

Post by localhorst »

Thank you for your reply, Helifax!

I tried your suggestion, this will result in a crash of Widescreen Fixer with a division by zero error.

Stack Trace:
Plugin.Dark_Souls_Prepare_to_Die_Edition.Configuration.get_RenderResolution()
Plugin.Dark_Souls_Prepare_to_Die_Edition.DarkSouls.Enable()
Widescreen_Fixer.WidescreenFixer.TimerSetup_Tick
System.Windows.Forms.Timer.TimerNativeWindow.WndProc
System.Windows.Forms.NativeWindow.Callback

An update for your plugin would be amazing :-)

Best,
localhorst
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helifax
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Re: Dark Souls locked to 1024 * 720

Post by helifax »

localhorst wrote:Thank you for your reply, Helifax!

I tried your suggestion, this will result in a crash of Widescreen Fixer with a division by zero error.

Stack Trace:
Plugin.Dark_Souls_Prepare_to_Die_Edition.Configuration.get_RenderResolution()
Plugin.Dark_Souls_Prepare_to_Die_Edition.DarkSouls.Enable()
Widescreen_Fixer.WidescreenFixer.TimerSetup_Tick
System.Windows.Forms.Timer.TimerNativeWindow.WndProc
System.Windows.Forms.NativeWindow.Callback

An update for your plugin would be amazing :-)

Best,
localhorst


Yeah..division by zero is..well division by zero hahaha:)) I haven't update it apparently :( I will do it in the weekend. I'll try to make it sooner but I cannot promise anything. Just keep an eye on the forum just in case. But the best bet would be on Friday evening;))
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
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helifax
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Re: Dark Souls locked to 1024 * 720

Post by helifax »

Support for 21:9 Monitors has been added!
Re-download the plugin from http://3dsurroundgaming.com/WSF.html and give it a go;))

Let me know if you encounter any problems;))

Best Regards,
Helifax
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

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localhorst
Posts: 6
Joined: 16 Dec 2013, 23:37

Re: Dark Souls locked to 1024 * 720

Post by localhorst »

It works!!! This is so awesome.

Thank you, Helifax! I've sent a small token of gratitude to your PayPal account - it is not much, but please have a beer on me.
Armin1702
Posts: 22
Joined: 16 Nov 2013, 12:33

Re: Dark Souls locked to 1024 * 720

Post by Armin1702 »

You don't get any problems with the HUD?

After i used the fix, the HUD disappeared... Are you using DSFix?
localhorst
Posts: 6
Joined: 16 Dec 2013, 23:37

Re: Dark Souls locked to 1024 * 720

Post by localhorst »

Armin1702 wrote:You don't get any problems with the HUD?

After i used the fix, the HUD disappeared... Are you using DSFix?


With Helifax's latest plugin everything is working perfectly for me. I'm using DSfix 2.2, see top of page 20 (my first post) for my exact setup.
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helifax
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Re: Dark Souls locked to 1024 * 720

Post by helifax »

Armin1702 wrote:You don't get any problems with the HUD?

After i used the fix, the HUD disappeared... Are you using DSFix?


If you are using DSFIX go inside the Ini and disable any HUD modifications from DSFix otherwise it will not work properly.
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

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helifax
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Re: Dark Souls locked to 1024 * 720

Post by helifax »

localhorst wrote:It works!!! This is so awesome.

Thank you, Helifax! I've sent a small token of gratitude to your PayPal account - it is not much, but please have a beer on me.


I am really glad that now is working properly and I want to thank you for the support;))
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
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