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Re: L4D2 Center HUD fix
Posted: 16 Mar 2011, 11:54
by Delphium
Hi which app do you speak of?
If you mean the WSGF HUD editor, then yes it certainly does support bezel compensation.
Did you follow the
wiki guide I made?
Can you post any screent shots and or the files you are currently using so we can check over them?
Re: L4D2 Center HUD fix
Posted: 16 Mar 2011, 21:18
by BIGGRIMTIM
Anyone have this for 6048x1200 bezel compensation?
Thanks
Re: L4D2 Center HUD fix
Posted: 17 Mar 2011, 08:55
by LordJuanlo
Hi which app do you speak of?
If you mean the WSGF HUD editor, then yes it certainly does support bezel compensation.
Did you follow the wiki guide I made?
Can you post any screent shots and or the files you are currently using so we can check over them?
Yep, I was talking about that HUD editor. I've created a custom mod for 6048x1080 but the results in game are the same than your standard 5760x1080 mod, some items are partially hidden behind the bezels. I will post some screenshots when I get home later today, but here are the files that it generated.
basechat.res
hudlayout.res
scoreboard.res
And here's the vpk I created:
6048x1080.vpk
Re: L4D2 Center HUD fix
Posted: 17 Mar 2011, 12:33
by Delphium
here are the files that it generated.
basechat.res
hudlayout.res
scoreboard.res
And here's the vpk I created:
6048x1080.vpk
Just checked the files, they xpos values have been incremented by 853...
Code: Select all
Resolution of single monitor: 1920:1080
Number of monitors? Across:3 Tall:1
Using bezel compensation? - Yes
Bezel corrected res: 6048:1080 Auto Detect
Shows me that the incremented value should be 917, not 853.
The tool works, just try again.
Try following the images in
this post if you still have issues.
Re: L4D2 Center HUD fix
Posted: 17 Mar 2011, 15:14
by LordJuanlo
You are right, it's working fine, maybe the BC check was unchecked after editing the first file and I generated two non-BC files on my mod. I did it again and now I got a perfect 6048x1080 mod. Thank you very much.
Well i finally got all three
Posted: 15 Jul 2011, 03:40
by Abram
Well i finally got all three files edited and put them in their perspective folders. Hex-Edited hudlayout out of the the .vpk with . I join a game and get a message saying that Steam is "Enforcing Consistency."
I also tried Delphiums' pre-edited .vpk and when the game loaded, a huge amount of assets were not drawn.
EDIT:
Okay i tried the pre-made 5040x1050 add-on, and it works fine. My bezels chops some of the health info on, but i astill see when I'm under 80%. So it'll do.
Does anyone have a 5760x1080
Posted: 09 Aug 2011, 17:34
by bonoscot
Does anyone have a 5760x1080 HUD FIX link?
I have tried to do it myself and messed it up,had to reinstall twice now.
I would appreciate it thank you
bonoscot wrote:Does anyone
Posted: 09 Aug 2011, 18:49
by Delphium
Does anyone have a 5760x1080 HUD FIX link?
I have tried to do it myself and messed it up,had to reinstall twice now.
I would appreciate it thank you
Try the links here http://widescreengamingforum.com/article/wsgf-source-engine-multi-monitor-hud-editor
Abram wrote:Well i finally
Posted: 25 Aug 2011, 05:24
by TJdehya
Well i finally got all three files edited and put them in their perspective folders. Hex-Edited hudlayout out of the the .vpk with . I join a game and get a message saying that Steam is "Enforcing Consistency."
I also tried Delphiums' pre-edited .vpk and when the game loaded, a huge amount of assets were not drawn.
EDIT:
Okay i tried the pre-made 5040x1050 add-on, and it works fine. My bezels chops some of the health info on, but i astill see when I'm under 80%. So it'll do.
Is (Steam is "Enforcing Consistency.") a ban? Is this HUD mod safe to use for online gaming?
Not at all. It seems that
Posted: 25 Aug 2011, 09:41
by Abram
Not at all. It seems that it's not possible to use the HUD mod on official servers.
Abram wrote:Not at all. It
Posted: 25 Aug 2011, 19:46
by GeneralAdmission
Not at all. It seems that it's not possible to use the HUD mod on official servers.
This is correct.
When Valve re-organized the mod functionality for L4D2 to push everything into .vpks, all official servers implemented said checks that prevent the HUD mods from working. Whether or not the mods work on 3rd party servers is a crapshoot depending on what each server allows/disallows.