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Re: Prototype

Posted: 15 Aug 2010, 18:26
by Tanuki
I don't think that is the desktop resolution.

Anyhoo. Post #2.

http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&t=18809

Search for hexadecimal values. not text values.

Re: Prototype

Posted: 16 Aug 2010, 00:53
by thales100
Check your PM inbox Deadroth, let me know if its ok. :wink:

Re: Prototype

Posted: 17 Aug 2010, 22:59
by DMPCo
nice easy fix if you dont want to hex edit but the fov is to close for a lot of the video compared to manually editing the hex based on a single resolution value.
tried it both ways and i will stick with manually editing it to 5968*1080. thanks though

Re: Prototype

Posted: 26 Feb 2011, 02:04
by Nadop
Hi,... I have problemin-game options I see only 3 resolutions,... and max is 1024x768,.. but my native is 1366x768 so its really problem,... I dont get it how you change your resolution,.... Can u explain me how you edit the profile.bin ? :cry:

Re: Prototype

Posted: 26 Feb 2011, 10:00
by scavvenjahh
If you're not comfortable with hex editing, try this:
[quote]The ultimate hex edit for Prototype:



I think everybody is happy now :lol:

Prototype Ultimate Hex Edit ---> DOWNLOADDownload the file and paste it over the existing one. The game should now run at your desktop res.

Re: Prototype

Posted: 11 Apr 2011, 05:12
by nekoarashi
Not sure if my post showed up.. 3840 x 1080 resolution would be very appreciated by anyone who is kind enough to do it for me..

Re: Prototype

Posted: 11 Apr 2011, 11:49
by thales100
Not sure if my post showed up.. 3840 x 1080 resolution would be very appreciated by anyone who is kind enough to do it for me..


Have you tried the "Prototype Ultimate Hex Edit" (post above yours) ? :wink:

Re: Prototype

Posted: 11 Apr 2011, 12:17
by nekoarashi
[quote]Not sure if my post showed up.. 3840 x 1080 resolution would be very appreciated by anyone who is kind enough to do it for me..


Have you tried the "Prototype Ultimate Hex Edit" (post above yours) ? :wink:
Hi..

I can't get my native resolution to be that high though, how would I use it?

Re: Prototype

Posted: 12 Apr 2011, 01:25
by thales100
Hi..

I can't get my native resolution to be that high though, how would I use it?


Check your PM inbox, ive sent you a 3840x1080 DLL. :wink:

Re: Prototype

Posted: 12 Apr 2011, 05:14
by tet5uo
I can't get that blasted mediafire crap to work, won't let me DL the file. :nudgenudge

Re: Prototype

Posted: 12 Apr 2011, 12:09
by thales100
I can't get that blasted mediafire crap to work, won't let me DL the file. :nudgenudge


Ill upload it to the WSGF FTP tonight, and post the link later in this thread. :wink:

Re: Prototype

Posted: 12 Apr 2011, 13:16
by Davros

I can't get my native resolution to be that high though, how would I use it?

It works with all desktop resolutions

Re: Prototype

Posted: 12 Apr 2011, 16:47
by thales100
I can't get that blasted mediafire crap to work, won't let me DL the file. :nudgenudge


K ive included a link for the multi-monitor fix in the Prototype's Detailed Report, under the Multi-Monitor Specific Solution.

Re: Prototype

Posted: 13 Apr 2011, 08:41
by tet5uo
Thanks duder :rockout

Re: Prototype

Posted: 27 Jun 2011, 13:13
by Abram


Replace the whole "resolution field" with 9999s and the game will run at your desktop res. That's right, it'll always run at your *current* desktop resolution - this fix is not even limited to your native res alone !!




Cool. Thanks.

Not sure how i missed this so long ago, but after seeing a video on Prototype 2, I got the itch to play the original again.

Hi - does anyone have the hex

Posted: 17 Aug 2011, 11:22
by sam3
Hi - does anyone have the hex to enable anti aliasing?

Im using a 6970 with 2GB of vram and it wouldnt let me enable aa or 1080p. Ive enabled 1080p using the modded dll file posted above but I would like to enable aa as well.
I know i could force anti aliasing through ccc but i would much rather enable it permanently in the dll file (so i dont have to keep opening ccc and adjusting settings each time i want to play another game).

thanks in advance

Err.. i didn't; have any

Posted: 17 Aug 2011, 13:53
by Abram
Err.. i didn't; have any problem enabling AA. I turned it on before using the edited .DLL though.

Abram wrote:Err.. i didn't;

Posted: 17 Aug 2011, 14:42
by sam3
Err.. i didn't; have any problem enabling AA. I turned it on before using the edited .DLL though.


Thanks for the reply. It wouldn't let me change aa before or after replacing the dll.
Does this mean aa settings are stored in a different file? (since you overwrite the dll - and your aa settings still remain)

Okay i just fired up my game

Posted: 18 Aug 2011, 01:11
by Abram
Okay i just fired up my game and I can change the AA to anything I want , while using the edited .DLL. I'm using the .DLL that references your desktop resolution for a display, and lists the in-game resolution as "Label".

Get it here: http://www.mediafire.com/?tnyytylqmn1

Ppl may also download the

Posted: 18 Aug 2011, 02:34
by thales100
Ppl may also download the .DLL directly from the game's Detailed Report, its uploaded to the WSGF FTP.