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I am not assured of technical
Posted: 18 Feb 2012, 11:23
by Yamaneco
I am not assured of technical details, but it seems you have understood correctly.
But the question remained. How I can will correct it?
I will be very grateful, if you help me.
P.S. Sorry for bad English.
Yamaneco wrote:But the
Posted: 18 Feb 2012, 22:13
by GeneralAdmission
But the question remained. How I can will correct it?
You would probably need to find the image file inside one of the game's .big archives, extract it, resize it to match your resolution, then drop the new file in the appropriate sub-directory of the game folder or import it back into the .big file to get the game to recognize the new version. FinalBIG can do the extracting/importing. Google should get you a download location real quick.
You speak about a picture a
Posted: 19 Feb 2012, 08:06
by Yamaneco
You speak about a picture a circle or about green area, which on each side?
If about a circle I have found it, it seems.
BFME/apt/SpellStore.big/art/textures/apt_SpellStore_1.tga
But I think that the picture with green area (pouring), instead of that I have found is necessary.
P.S. Sorry for bad english.
P.S.S. Such problem not only at me?
Update: I have searched everything that is possible, but hasn't found more pictures with green area.
There can be a green area actually is not a picture, and any effect which with a transparency impose on the basic image?
In file SpellStore.big there are many various files with the parameters which values are unknown to me. There can be a business in a bottom?
Try resizing that .tga file,
Posted: 26 Feb 2012, 01:57
by GeneralAdmission
Try resizing that .tga file, import it into the .big file, and see if it changes anything in-game. (Back up the original .big first, of course). If the changes don't show in the game, then I'm out of ideas. All those other .apt and .ru files in the .big archives are beyond my understanding.
Is there any way to get this
Posted: 05 Apr 2012, 23:35
by InfamousRaider
Is there any way to get this working with the unofficial patch 2.02? I just want to play single player and enjoy the changes of the patch and a nice zoom level.
InfamousRaider wrote:Is there
Posted: 06 Apr 2012, 01:00
by GeneralAdmission
Is there any way to get this working with the unofficial patch 2.02? I just want to play single player and enjoy the changes of the patch and a nice zoom level.
I am not familiar with the unofficial patch or how it works. You can probably open the maps in Worldbuilder and edit the camera settings for each map to get the zoom level you want. This is what I did for the mods. Since multiplayer is not a concern then you don't have to worry about version compatibility issues.
I am working on a plan to revisit my BFME2 work and build a new type of fix that would be simpler to use and perhaps offer more features. For now it is just a plan, though; no work has been started yet.
Thanks for the advice, I will
Posted: 06 Apr 2012, 01:12
by InfamousRaider
Thanks for the advice, I will look into that. I wish there was just a simple console command I could use to zoom out.
Just an fyi
this is the unofficial patch
http://www.gamereplays.org/rotwkunofficial202/portals.php?show=page&name=why-play-202
Humm, I can't figure out how
Posted: 06 Apr 2012, 01:44
by InfamousRaider
Humm, I can't figure out how to edit an existing map
Ok I figured it out.I
Posted: 06 Apr 2012, 02:12
by InfamousRaider
Ok I figured it out.
I extracted your WSEmod.big file, took all the map mp folders and put them in my maps folder, now I can skirmish on all of your maps.
Just out of curiosity what is the rest of the stuff in the mod file for, i.e. the data and art folders. Am I missing out on something here by only using the map files?
Thanks
InfamousRaider wrote:Ok I
Posted: 06 Apr 2012, 03:30
by GeneralAdmission
Ok I figured it out.
I extracted your WSEmod.big file, took all the map mp folders and put them in my maps folder, now I can skirmish on all of your maps.
Just out of curiosity what is the rest of the stuff in the mod file for, i.e. the data and art folders. Am I missing out on something here by only using the map files?
Thanks
Glad to hear it works. Just remember, if any of the unofficial patch's features were created by map file edits, those features will be missing from gameplay.
The art folder has only a new logo with the mod title text. The map.ini file associated with each map file has the setting to disable the hardware fog (which gets quite murky with a higher camera elevation). I *think* the data folder has only one or two changes to the gamedata.ini file--all the other ini and inc files are just redundant. They are included simply because I got the mod working in that state and released just before a deadline, and I never went back and culled them to trim the unneeded files. In short, I don't think you're missing anything major with your current solution. With the Triplehead mods it would be more complicated.
HiI like this game a lot
Posted: 12 Apr 2012, 21:03
by seanstar
Hi
I like this game a lot and ive been playing it eyefinity mode.
with the extracted big file I just added the maps folder like the guy said above and now the fov is great.
only have a couple of problems...one is the menus are squashed, this I can live with.
my major problem is with the hud being so stretched, it looks bad.
I was wondering if anything could be done to scale the hud.
here is a screenshot...click for full size
regards
Sean
Hi Sean,I don't have any
Posted: 20 Apr 2012, 22:00
by GeneralAdmission
Hi Sean,
I don't have any current plans to implement a HUD mod, and I'm not sure what it would take to correct the stretching. If/when I start work on a completely new mod for these games, I will attempt to fix the HUD at that time.
At wide-screen permission
Posted: 01 May 2012, 14:31
by Yamaneco
At wide-screen resolution there is very annoying bug of the minimap. The top and bottom part of the map isn't displayed. The relief, buildings, units - anything isn't present.

Yamaneco wrote:At wide-screen
Posted: 01 May 2012, 19:01
by GeneralAdmission
At wide-screen resolution there is very annoying bug of the minimap. The top and bottom part of the map isn't displayed. The relief, buildings, units - anything isn't present.

This is the first sample I've seen regarding minimap problems. The mod itself makes no changes to the minimap or any graphics other than the main menu, so I'm not sure what the cause could be.
I know that a problem not in
Posted: 02 May 2012, 12:44
by Yamaneco
I know that a problem not in your mod. A problem in the game, when using wide-screen resolution.
Windows 7 problem...
Posted: 12 May 2012, 23:41
by Jonofwrath
Hi,
The link to the help on getting this to work in Windows 7 is broken (http://www.wsgf.org/forum/viewtopic.php?f=61&%3Bt=14099&%3Bstart=165)
I've installed the mods but the game fails to launch - see attachment.
Help would be appreciated.
J
Jonofwrath wrote:Hi, The
Posted: 13 May 2012, 01:40
by GeneralAdmission
Hi,
The link to the help on getting this to work in Windows 7 is broken (http://www.wsgf.org/forum/viewtopic.php?f=61&%3Bt=14099&%3Bstart=165)
I've installed the mods but the game fails to launch - see attachment.
Help would be appreciated.
J
That link is from the site's old format. The current link should be this:
http://www.wsgf.org/forum/9146/bfme2-rotwk-widescreen-and-triplehead-mods-released#comment-171989
but for me it still goes to post #1 of this thread. If the link fails for you as well, go to the bottom of this page and set view comments to 300 per page, Save changes, then just do a Ctrl+F search on the page for Ika. That will take you to his post and the information about getting the mods working on Windows 7.
I can't run any of the exe
Posted: 05 Jun 2012, 21:09
by Prosit
I can't run any of the exe files im my win7. Error msg says its not a valid Win32 application. And the win7/vista link is broken. Is there a way to fix this prob? The mods look great!!
saw your post now, and found
Posted: 05 Jun 2012, 21:20
by Prosit
saw your post now, and found the win7 solution, But it dosent fix my problem, can't even run the exe file. Any thoughts?
Hii got this to work by
Posted: 08 Jun 2012, 12:55
by seanstar
Hi
i got this to work by extracting the maps from the big file...i included a readme with location to place the folder.
now no need for a mod just run the game and load the alt version map.
thanks to GeneralAdmission for these fov edited maps files.
link to zoomed maps for super widescreen=P `
maps.rar
cheers
Sean