Oblivion Elder Scrolls; First Impressions

General discussions about PC games/gaming.
Gabbo
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Joined: 24 Dec 2005, 11:13

Oblivion Elder Scrolls; First Impressions

Post by Gabbo »

"]W00t, got it working... :)
And it doesn't effect my FPS much at all by turning down the resolution, if anyone cares.


I care man.

I have noticed the same thing. My framerates are not much higher when @ 1440x900 rather than 1920x1200. This is why I settled for the middle (1680x1050).
BongoTrumman
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Joined: 04 Aug 2005, 10:51

Oblivion Elder Scrolls; First Impressions

Post by BongoTrumman »

Same here so i´m playing at 1920*1200.
suicidepirate
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Joined: 21 Jun 2005, 13:54

Oblivion Elder Scrolls; First Impressions

Post by suicidepirate »

I ran it on a slightly slower box, and I had to turn the res down to 1280x800 to get it smooth at high settings, otherwise it was OK. You might be able to play at 1680x1050... 2GB of RAM certainly helps, at least when it comes to loading times...


Cool - thanks for the info :)
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Paddy the Wak
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Oblivion Elder Scrolls; First Impressions

Post by Paddy the Wak »

Important info from TweakGuides.com ...

Oblivion Tweak Guide Update
10 April 2006

No sooner had I mentioned that I quietly update the Oblivion Tweak Guide regularly for minor additions (see below) than it turns out there's an important update worth drawing your attention to. It seems I made a mistake in my advice about the bPreemptivelyUnloadCells variable in the guide. Based on further experimentation, particularly on systems with higher iPreloadSizeLimit and cell buffer variable values, it needs to be set to 0 to fully take advantage of those settings. Check Page 9 of the guide for the updated info. On my system this change has made things amazingly smooth. So basically for all systems except perhaps those with 512MB of RAM, bPreemptivelyUnloadCells should be set to 0. Apologies for the mixup, be sure to spread the word on this.
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