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AussieTimmeh wrote:You can do
Posted: 08 Dec 2011, 23:08
by Exodus
You can do what I did:
Exit Steam.
Go to your Steam installation, common folder, right click on the skyrim folder, right click, go to Previous Versions, select a date before the patch, and click Restore.
Disconnect your internet connection, restart Steam, and play using whatever fix was working for you prior to the 1.3 update.
That's what I am doing, only using my phone for internet until it's fixed heh.
I'll have to do this tonight, but rather stay connected to the internet, make sure my "do not update" is turned on and see if Steam is not just blowing smoke on the do not update fix.
I'm gonna have to wait for
Posted: 08 Dec 2011, 23:14
by SHK1800
I'm gonna have to wait for the HaYden fix as well, even though I have restore enabled, I do not have any previous versions available to go back to...lol I prolly disabled something but I do have the restore turned on....hmmm
PayDay tomorrow, making a big donation Fo Sho!
THANKS!!!
I need some testers -
Posted: 08 Dec 2011, 23:22
by HaYDeN
I need some testers - preferably with windows configured with non-standard regional areas.. eg. not set to America or generic english country, or maybe different language settings.
The reason for this is automatic version detection, it should now be compatible with 1.1/1.2 and 1.3 but I would like to test this before releasing but its possible it might have some quirks with non-mass regional settings.
Please PM me if you fall in the category above.
tonycubed2 wrote:I did that,
Posted: 08 Dec 2011, 23:23
by Meatball
Guys, I am not so sure Bethesda is doing something wrong . They are fxing bugs and adding features, which we want. It is not like they are breaking mods on purpose.
I am as anyone that we got a ported over version of the Xbox build complete with a ui made for a controller, but they are also adding what they need to like 4 gig support in the next patch (or shortly)
Agree and disagree. It's great they're fixing things, and surely they're not breaking the mods on purposes. The point is, they should have built widescreen support into the game from the start. Considering 2 developers here have been able to backwards engineer their way into the game and make it work in just a few weeks during their spare time, there's no excuse for Bethesda to not have been able to build it into the game in the first place.
Hayden, out of curiosity how
Posted: 08 Dec 2011, 23:32
by Rikan S-087
Hayden, out of curiosity how complicated would it have been for Bethesda to have supported Eyefinity out of the box?
When I loaded Skyrim for the first time, it didn't even offer a resolution above 1920*1080. I guess "natively supporting" Eyefinity means the game's architecture allows it?
I tried restoring the game to a previous version as was suggested. "There are no previous versions" is what I got lol.
Everytime Hayden fixes this game, Bethesda releases a new 'patch' (which are some of the worst patches I have seen: cleaning up dead wedding guests? Really? How about fixing some of the quests so you can finish them? I had to work some magic JUST to finish the Thieves Guild questline") and it breaks it. Bethesda will EASILY have 5-10 more patches like this, especially when the patches themselves are so minor and address trivialities. Is Hayden really expected to put out 0.9, 1.0, 1.1 ect?? Bethesda should start an Eyefinity division and hire him as project lead...
They are lucky they created such an awesome game...lol
P.S:
My Vapor X 5870 1gb can run Skyrim with AA set to 2 on ultra settings at 6000*1080 quite nicely. I intend to upgrade to the 7970..whenever that comes out.
Rikan S-087 wrote:Hayden, out
Posted: 08 Dec 2011, 23:47
by HaYDeN
Hayden, out of curiosity how complicated would it have been for Bethesda to have supported Eyefinity out of the box?
When I loaded Skyrim for the first time, it didn't even offer a resolution above 1920*1080. I guess "natively supporting" Eyefinity means the game's architecture allows it?
I tried restoring the game to a previous version as was suggested. "There are no previous versions" is what I got lol.
Everytime Hayden fixes this game, Bethesda releases a new 'patch' (which are some of the worst patches I have seen: cleaning up dead wedding guests? Really? How about fixing some of the quests so you can finish them? I had to work some magic JUST to finish the Thieves Guild questline") and it breaks it. Bethesda will EASILY have 5-10 more patches like this, especially when the patches themselves are so minor and address trivialities. Is Hayden really expected to put out 0.9, 1.0, 1.1 ect?? Bethesda should start an Eyefinity division and hire him as project lead...
They are lucky they created such an awesome game...lol
P.S:
My Vapor X 5870 1gb can run Skyrim with AA set to 2 on ultra settings at 6000*1080 quite nicely. I intend to upgrade to the 7970..whenever that comes out.
Put it this way, it would have taken them substantially less time to implement a fix by modifying the code rather than spending 20+ hours reverse engineering it to a slightly sub-par effect. [at last count, we're modifying 16 values, rewriting 2 new functions, patching many call events to those functions in quite a few different parts of the EXE, most games you get away with changing ONE OR TWO values, this is why updates take so long -- each one of those changes must happen at a different address every update.]
Perhaps the steamworks workshop will allow this to be addressed in a more exotic fashion in the future, but as with any studio who chooses not to support such features, shame on them.
tonycubed2 wrote:I did that,
Posted: 08 Dec 2011, 23:54
by Exodus
I did that, thanks though. saving the 1.3 for when Hayden is ready, since it does fix bugs and has core 2 support.
The script extender people just released a 1.3 compatible version, and the 4 gig launcher still works.
Guys, I am not so sure Bethesda is doing something wrong . They are fxing bugs and adding features, which we want. It is not like they are breaking mods on purpose.
I am as anyone that we got a ported over version of the Xbox build complete with a ui made for a controller, but they are also adding what they need to like 4 gig support in the next patch (or shortly)
I agree that Bethesda probably isn't going to focus on multi-monitor support for a while if ever. Before I bought the game though I thought I read an interview from Bethesda though saying they would be supporting multi-monitor in Skyrim since it was working in Oblivion. Not sure if my memory is accurate on that though. If not then I can't really fault them fi that is their business model and I can see why they wouldn't want to support multi-monitor configurations for the 100 users or so that are using it.
Actually my beef hasn't really been with Bethesda on this issue as much as Steam because of auto-updating to patches when they have a "Do not update" option that obviously has not been working.
Since people here (Helifax and HaYDeN mostly) have already proven it can be done with reverse effort, I personally feel that it would be in Bethesda's best interest to put it into the game just to say they have it for sales pitching and advertising the game from a company standpoint. It's hard for me to believe that none of the people at Bethesda (especially the developers) don't have a desire to have this game working on multi-monitors for themselves or have it working internally already. Maybe Bethesda should take some of their profits from the game and just start paying HaYDen. :)
Bethesda has always put out fun games but always VERY buggy. I don't know how many employees they have at Bethesda now-a-days but I remember talking to a developer back when Daggerfall came out about issues I was fixing by modifying the files and he told me back then that the company didn't have great support for it's developers and didn't have good game testing procedures in place. It's almost like they release a game counting on the public to finish it. This is probably why they released the developer kit to the public with Oblivion.
Version 0.9 is now available
Posted: 09 Dec 2011, 00:13
by HaYDeN
Version 0.9 is now available in the
Skyrim Detailed Report
0.9 ChangeLog:
- Added support for 1.1 and 1.3
- Automatic detection of EXE version.
- Misc Changes
Note the addition of Version detect - Please report your region and wither or not you have any problems with this (It can be region specific)
+ Searching for RUNNING Skyrim Process...
+ Skyrim process found...
+ Process opened successfully!
# Image: c:program files (x86)steamsteamappscommonskyrimTESV.exe
# Version: 1.3.7.0 - Support Detected!
+ Executing ASM injection...
+ Allocating additional memory to process...
+ Generating Function 1 (Wrote 64 Bytes)...
+ Generating Function 2 (Wrote 10 Bytes)...
+ Patching Mouse Positioning (Wrote 6 Bytes)...
+ Patching Mouse Handler (Wrote 5 Bytes)...
+ Patching Mouse Sensitivity (Wrote 17 Bytes)...
+ Patching Overscaling (Wrote 4 Bytes)...
+ Patching Model Scaling Values (Wrote 36 Bytes)...
+ Patching completed, Leave running until you exit Skyrim.
Thanks to those who tested it before release (no problems detected)
Has it helped you? Consider donating to the Chip-In widget on the left - Thanks all those who have already.
HaYDeN wrote:Version 0.9 is
Posted: 09 Dec 2011, 00:33
by thales100
Version 0.9 is now available in the Skyrim Detailed Report
0.9 ChangeLog:
- Added support for 1.1 and 1.3
- Automatic detection of EXE version.
- Misc Changes
Excellent, thanks a lot HaYDeN. :twothumb
HaYDeN wrote:Version 0.9 is
Posted: 09 Dec 2011, 00:40
by chieftex
Version 0.9 is now available
You've outdone yourself mate - did you have to set different patches for all 3 different exes?! Surely a lot more work?!
Works well for me. I am using
Posted: 09 Dec 2011, 01:02
by AussieTimmeh
Works well for me. I am using the 4GB LAA patch with it too.
Australia local region, map and all looks great. Thank you sir.
BTW version detect did not work with the 4GB LAA patch but not that it worries me in the slightest as the game still loads:
+ Skyrim process found...
+ Process opened successfully!
+ Executing ASM injection...
+ Allocating additional memory to process...
+ Generating Function 1 (Wrote 64 Bytes)...
+ Generating Function 2 (Wrote 10 Bytes)...
+ Patching Mouse Positioning (Wrote 6 Bytes)...
+ Patching Mouse Handler (Wrote 5 Bytes)...
+ Patching Mouse Sensitivity (Wrote 17 Bytes)...
+ Patching Overscaling (Wrote 4 Bytes)...
+ Patching completed, Leave running until you exit Skyrim.
another donation and pledge
Posted: 09 Dec 2011, 01:28
by tonycubed2
Thank you for doing what you do. I donated another $5.00 . If my mortgage was not behind I woudl donate more.
But i will make this public pledge:
Anytime there is a new patch that requires a new version of the Ultrawide Fix I will doante another $5 . Will be intersting to see if this ever exceeds the cost of the game!!!
Anyone else take the pledge with me?
tonycubed2 wrote:Anytime
Posted: 09 Dec 2011, 01:46
by thales100
Anytime there is a new patch that requires a new version of the Ultrawide Fix I will doante another $5 . Will be intersting to see if this ever exceeds the cost of the game!!!
Anyone else take the pledge with me?
Nice one, ive donated for ten patches in advance. ;)
HaYDeN thank you again for a
Posted: 09 Dec 2011, 02:26
by Kayden
HaYDeN thank you again for a quick and reliable fix.
Whenever I launch Hayden's
Posted: 09 Dec 2011, 02:54
by scals
Whenever I launch Hayden's fix, hit the inject, then launch Skyrim it tries to load up then just crashes out and nothing says it fails in the event log for Hayden's program. Any ideas? Should I patch Skyrim to the latest version??
EDIT: Really new to surround - just installed my cards yesterday and found this site. Seems very helpful, but I just haven't worked with this technology much and maybe am missing something dumb.
0.9 works wonderful! However,
Posted: 09 Dec 2011, 03:12
by Rikan S-087
0.9 works wonderful! However, I'm not sure whether this is the Steam 1.3 patch or Hayden's patch: when I started smiting or bartering, a how-to-menu appeared giving me instructions as if it were the first time i have ever played lol Not a big deal, but I pondered the origins....
Not sure whats going on with
Posted: 09 Dec 2011, 03:41
by Irishinmeveins
Not sure whats going on with mine?? I inject patch .9, launch 4g or test or even reg launcher... and I get black screen, you hear the beginning of music, then CTD?? Any ideas?
Edit:
Ok, I had to re validate Skyrim through Steam again ( ? ) ok? anyway, its working now with .9 and 4gb
Rikan S-087 wrote:0.9 works
Posted: 09 Dec 2011, 04:06
by boink
0.9 works wonderful! However, I'm not sure whether this is the Steam 1.3 patch or Hayden's patch: when I started smiting or bartering, a how-to-menu appeared giving me instructions as if it were the first time i have ever played lol Not a big deal, but I pondered the origins....
I suspect 1.3 must have done this to the save files, I got the same thing when trying to smith or selling items. It's confused. hahaha.
I put the last $30 required -
Posted: 09 Dec 2011, 05:57
by chieftex
I put the last $30 required - we now have hit the $2000 goal! Woohoo! :twothumb :triplewide :twothumb
scals wrote:Whenever I launch
Posted: 09 Dec 2011, 06:03
by AussieTimmeh
Whenever I launch Hayden's fix, hit the inject, then launch Skyrim it tries to load up then just crashes out and nothing says it fails in the event log for Hayden's program. Any ideas? Should I patch Skyrim to the latest version??
EDIT: Really new to surround - just installed my cards yesterday and found this site. Seems very helpful, but I just haven't worked with this technology much and maybe am missing something dumb.
This usually happens when you are running a different version of the game to the version of Hayden's patch.
For me:
Skyrim 1.1 was Hayden patch version 0.4a
Skyrim 1.2 was Hayden patch version 0.7
Skyrim 1.3 is Hayden patch version 0.9
Try re-validating the game through Steam as well if this keeps happening for you.