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Not that this will matter
Posted: 04 Dec 2011, 15:58
by bej
Not that this will matter much, since hayden is at .8, but as of late last night Ive had to switch from .4A to .4B.
The quest that did it was the one to enter Dushnikh Yal, the Orc 'town'. You have to prove yourself worthy, and go fetch an item (which was right by a dragon). Once I handed the item in, I was made family, and I saw 'Map Updated' in the top left corner of my screen. I checked my map and sure enough, it was all screwed up but .4B now works fine.
Even going back to a previous save will not make it revert to .4A.
This isnt a complaint, .4B works fine, just an FYI. It appears to me the flag that's set when you become family to the orcs and Dushnikh Yal, Mor Khazgur, and Narzulbur are added to the map, thats when .4A became not working.
Thanks for making the game playable on widescreen!
Kayden wrote:helifax
Posted: 04 Dec 2011, 16:28
by helifax
[quote]Hmm I disabled FXXA in Skyrim Launcher and I still have the weird map:) Somehow for me is not working:)) But as long as I can use -+ is ok:) Still weird....
Huh, my bro who is running a similar rig to mine but still running with two EVGA 580's in SLI and his resolution is 3840x1024 I think. I know he did the same thing I did and his problem went away as well. Your running a 590 right?
Yeah a GTX590 here.. I will do as described above.. Delete my ini files generate new ones and see what happens then:)
I was using 4b before with
Posted: 04 Dec 2011, 19:29
by xetura
I was using 4b before with 1.1 and everything worked fine(minus the skill tree menu). Once 1.2 came out I started using .8 and everything seemed to work fine until I started saving. Anytime I would save(quick or regular) the game would crash. So I reloaded and tried to quick travel and I was at the desktop once again. I reverted to 1.1 and 4b and everything is fine. I also tried 1.2 by itself and I still couldn't save, so I'd just revert to 1.1 if I were you. The game was unplayable for me with it.
Does anyone else get squashed perks in the skill menu? The main skills and stars are fine, but the description of each star(perk) in the skill trees doesn't match up with it's "star" and if you click on one, it takes you to a completely different perk. It looks squashed like the map was in .8(if I didn't relaunch .8 before launching Skyrim again).
Kayden wrote:I am also having
Posted: 04 Dec 2011, 21:43
by dt1000
I am also having an odd issue with flickering with shadows when ever I sprint. I am curious if any one else is having this issue, both on horse back or on foot, in towns or forest area.
I'm having the same issue with shadows when I sprint. Shadows cast by the sun flicker whenever I sprint - I'm assuming it has something to do with the camera/FOV change...
Also, is it worth getting the v1.2 patch? I get the impression that it causes more problems than it solves...
dt1000 wrote:Kayden wrote:I
Posted: 05 Dec 2011, 00:24
by c69
[quote]I am also having an odd issue with flickering with shadows when ever I sprint. I am curious if any one else is having this issue, both on horse back or on foot, in towns or forest area.
I'm having the same issue with shadows when I sprint. Shadows cast by the sun flicker whenever I sprint - I'm assuming it has something to do with the camera/FOV change...
Also, is it worth getting the v1.2 patch? I get the impression that it causes more problems than it solves...
I avoided 1.2 based on reports of things being broken and Hayden's prior tool not compatible iwth it. Hayden had his new tool ready in a couple days, and since upgrading both, I've had no in game problems. I'm running vanilla 1.2 with ini tweaks to fix shadow flicker.
1.2 Still doesnt clean up dragon bones in Whiterun, and I have not noticed any pros/cons to it over 1.1. I upggraded in hopes of getting crossfire to work, but it did not help.
Chiming in to confirm what
Posted: 05 Dec 2011, 01:40
by Neovalen
Chiming in to confirm what some others have said, the offending problem is the FXAA stuff. (in game FXAA or injFXAA both cause issues)
I can run ENBSeries and Skyrim Enhanced Shaders without affecting HaYDeN's 0.8 release. I'm going to do that for now.
Cinnabuns wrote:I'm using
Posted: 05 Dec 2011, 03:03
by Kayden
I'm using FXAA High from the launcher and not having any issues at all. No backward flying dragons so far (7 hours of play, I've see like 5 of them) either.
BF3 also has crazy issues if you start jacking with settings though. If you set them once to what you know works after deleting the prefs.ini and then launch the game performance is good. Haven't tried this with Skyrim but its worth a shot.
Reason I say that is, I haven't touched my settings in the launcher since I initially launched the game v1 retail Steam install.
Try deleting your skyrim.ini & skyrimPrefs.ini, pull up launcher and set the way you want (mine is all maxed 4xAA, 16xAF, FXAA on) launch the game to title screen NOT using 4GB or HaYDeN patches so it recreates the .ini(s), exit game, edit .ini with your resolution and only other change I made was fshadowdistance=3000 cause at Ultra its 8000. Then launch the game with HaYDeN's fix and 4GB launcher if you're using it.
That's what worked for me on Nvidia hw and I haven't and don't jack with settings or mods at all. Haven't changed settings or edited my .ini since I installed.
The game is still in a buggy state, obviously. Using mods right now is only going to frustrate the user in my view cause its just stacking broken on top of broken.
I tried to enable FXAA again but first I ran the game with it off, then I enabled it and the map was working fine, just like the first time so it might have had something to do with my injector, sprinting with the shadows a problem. Then I tried what you said with the ini files and the map worked with fxaa on, then I tried to sprint....unfortunately it was broke as well and it only happens when I sprint. This could be a mod issue since I have heavily modded this game or it can be an issue with ver 1.2, I didn't have a problem before then. I guess I will just have to live with it until a new patch comes out, if it still remains there I will figure out which mod is causing it and get it sorted. There is no point on going on wild goose chase if the problem is with the update. For now I have FXAA back on and I am going to restart and get something to eat, if the problem comes back with the map, then I know it has something to do with drivers with the map. When I did have the problem btw, the hotkeys did nothing for more but move it to the left monitor. Either way I hope to get you more info on this HaYDeN.
Okay so I decided to just get
Posted: 05 Dec 2011, 04:35
by Kayden
Okay so I decided to just get this done and over with. I did the restart and this is what I came up with.
restart comp + fxaa enabled = broken map
http://cloud.steampowered.com/ugc/594703803982257404/73B3798DA616C4FE2DB852D4F052AD5361BDC28B/
leaving fxaa on + ran again = working map
http://cloud.steampowered.com/ugc/594703803982279318/5140206BC65D36E06F5831036EC09729D9DE7B00/
This means that it FXAA is indeed the problem as is not being ran correctly for what ever reason, the first time ran. This does not mean that it will not happen again after you see it working once, all this means is that the FXAA is effectively the wild card causing the map problems, it might work for some but not all in every scenario.
TURN FXAA OFF AND REMOVE AND ANY FXAA INJECTORS, IF YOU ARE HAVING PROBLEMS WITH THE MAP!!!!
I plan to just the feature off, there is no improvement to the fps with AA enabled and the post processing isn't something that I have missed. If you do want to keep around just know you may have to restart your game SEVERAL times for the map to work before the next patch, from either HaYDeN or Bethesda....my money is on HaYDeN. 8)
Thanks Hayden for making my
Posted: 05 Dec 2011, 16:37
by Glycogen
Thanks Hayden for making my Skyrim GUI's usable on 3 moni's.
Surprisingly, game does and has run great on my older rig (except the 590 is new) regardless of the Skyrim .exe version. Only problem I have is low (20s) FPS in towns/villages at 5670x1200. At 1920x1200 on one monitor no low FPS. Memory use on vid cards via. precision only moves in big chunks based on how much AA I use. All settings on and maxed out.
Precision says my 3rd GPU (GTX480) memory is also being allocated in the same amounts as the 590's memory. Is this true? Do the drivers use the 480's memory as extra as needed?
I have one bug that I know of. After killing the first dragon and absorbing it, the game still reports I have collected zero souls. I can still use shouts though.
Using .8 now no probs as 1.2 broke .4a for me.
beta 290.36
Q6700 at 3.2Ghz, 4GB 1000mhz RAM, X-Fi Elite Pro, 5.1
3x24" SyncMaster 60Hz
GTX590, GTX480
Glycogen wrote:Thanks Hayden
Posted: 05 Dec 2011, 21:29
by helifax
Thanks Hayden for making my Skyrim GUI's usable on 3 moni's.
Surprisingly, game does and has run great on my older rig (except the 590 is new) regardless of the Skyrim .exe version. Only problem I have is low (20s) FPS in towns/villages at 5670x1200. At 1920x1200 on one monitor no low FPS. Memory use on vid cards via. precision only moves in big chunks based on how much AA I use. All settings on and maxed out.
Precision says my 3rd GPU (GTX480) memory is also being allocated in the same amounts as the 590's memory. Is this true? Do the drivers use the 480's memory as extra as needed?
I have one bug that I know of. After killing the first dragon and absorbing it, the game still reports I have collected zero souls. I can still use shouts though.
Using .8 now no probs as 1.2 broke .4a for me.
beta 290.36
Q6700 at 3.2Ghz, 4GB 1000mhz RAM, X-Fi Elite Pro, 5.1
3x24" SyncMaster 60Hz
GTX590, GTX480
Hmm I think your CPU and the ram is to low for the game...I am using a GTX590 in 3D Surround and get 30-40fps (that means 60-80fps in normal 2D Surround).
For the GTX 480 problem I have no idea. Try to remove it and see if the performance is the same...
Helifax
I updated Skyrim to 1.2 so I
Posted: 06 Dec 2011, 00:52
by vernacular
I updated Skyrim to 1.2 so I could use the new UW fix and maybe get better frames. The fix works, but now I can't look up or down. The Y sensitivity for the mouse in-game is so low it's practically locked. How is this a good idea in a game where you have to pick things off the ground a lot? I ran it without the UW fix and it's obviously the 1.2 Skyrim update. Is there any information about fixing this so I can look at the ground without running my mouse down the mouse pad 20 times? I'll have to revert to 1.1 for now.
is it possible that its using
Posted: 06 Dec 2011, 00:56
by ugzz
is it possible that its using it as a seperate physx engine? i know if you have a seperate card it can do that, and if you left it on auto (the default) that may be the case.
Helifax, he is using a quad core cpu @ 3.2ghz, i highly doubt its not enough hehe. sure its no i7 but its plenty. 4gb ram is low, but again unless you using the custom launcher the game never really draws that much system memory anyway. i think the max i ever saw was close to 1.5. win7 takes up about a gig to a gig and a half to run. then you you another ~500mb for running your daily crap. leaving you with 2-2.5gb, should be ok really.
im leaning toward its being used for physx
Hi all,I didn't mean the
Posted: 06 Dec 2011, 02:39
by Glycogen
Hi all,
I didn't mean the 480 was a problem, just a curiosity. I think it would be great if nVidia made the drivers use the 480's 1.5 gigs of ram...I have the physx indicator turned on and there is no indication of physx being used in Skyrim that the NV drivers notice. The 480 is in there for physx. As for my system, yeah she's old but she's been great. I plan on building a 6 core ivy bridge around the 590 (maybe get another 590). As for my system ram amount, it's been plenty with everything turned up at that monster res without a hiccup.
Edit: I'm not running any mods. I did turn on tree self shadows in the ini. though.
Edit: also the cores aren't being fully utilized, nor is sli being fully used...as it is in BF3.
Glycogen wrote:Thanks Hayden
Posted: 06 Dec 2011, 02:40
by Kayden
Thanks Hayden for making my Skyrim GUI's usable on 3 moni's.
Surprisingly, game does and has run great on my older rig (except the 590 is new) regardless of the Skyrim .exe version. Only problem I have is low (20s) FPS in towns/villages at 5670x1200. At 1920x1200 on one monitor no low FPS. Memory use on vid cards via. precision only moves in big chunks based on how much AA I use. All settings on and maxed out.
Precision says my 3rd GPU (GTX480) memory is also being allocated in the same amounts as the 590's memory. Is this true? Do the drivers use the 480's memory as extra as needed?
I have one bug that I know of. After killing the first dragon and absorbing it, the game still reports I have collected zero souls. I can still use shouts though.
Using .8 now no probs as 1.2 broke .4a for me.
beta 290.36
Q6700 at 3.2Ghz, 4GB 1000mhz RAM, X-Fi Elite Pro, 5.1
3x24" SyncMaster 60Hz
GTX590, GTX480
My only question is, what mods are you running? When I installed the realistic water and rain mod, my performance tanks when there is a lot of dynamic water around. Like when I went back to the marsh area, with a lot of visible hot springs (namely coming down from the hill where the Dragon icon is on your map, lower right), I would hit 15 fps at 5760x1080, then to verify it was a mod I went back to 1920x1080 and the fps was the same, until I moved away from the area. Seriously, no setting changes would give me more then 15 fps no matter what. If you are running mods, it could be the culprit rather then your rig in general. I also have the periodic problem of towns giving me low fps, I am not a 100% certain as to the culprit but again I think it is mods because I usually get it in towns that have been re-textured, like Whiterun. I also think your RAM is a little low as well, you should be sporting at least 8gb on that dual channel memory board, especially if you are running HD mods and using the LAA.
is it possible that its using it as a seperate physx engine? i know if you have a seperate card it can do that, and if you left it on auto (the default) that may be the case.
Helifax, he is using a quad core cpu @ 3.2ghz, i highly doubt its not enough hehe. sure its no i7 but its plenty. 4gb ram is low, but again unless you using the custom launcher the game never really draws that much system memory anyway. i think the max i ever saw was close to 1.5. win7 takes up about a gig to a gig and a half to run. then you you another ~500mb for running your daily crap. leaving you with 2-2.5gb, should be ok really.
im leaning toward its being used for physx
Phsyx is not utilized in this game. The game uses the Havok physics engine and that is all CPU based, the CPU he is running is quad core so it should be able to handle Havok just fine.
Glycogen wrote:Hi all,I
Posted: 06 Dec 2011, 06:23
by Kayden
Hi all,
I didn't mean the 480 was a problem, just a curiosity. I think it would be great if nVidia made the drivers use the 480's 1.5 gigs of ram...I have the physx indicator turned on and there is no indication of physx being used in Skyrim that the NV drivers notice. The 480 is in there for physx. As for my system, yeah she's old but she's been great. I plan on building a 6 core ivy bridge around the 590 (maybe get another 590). As for my system ram amount, it's been plenty with everything turned up at that monster res without a hiccup.
Edit: I'm not running any mods. I did turn on tree self shadows in the ini. though.
Edit: also the cores aren't being fully utilized, nor is sli being fully used...as it is in BF3.
Well you are not going to see to the see game take full advantage of all your CPU's cores all the time. The reason being is because this engine is programmed for dual core primarily, the fact Skyrim recommends quad core is primarily for Havok. As far as the SLI load, that is on nvidia. I don't think they have sussed out the full potential for Skyrim on SLI and that could be because they used a similar profile to what was used for FONV or Oblivion, just to cut corners and get it out the door quickly.
As far as you not running any mods, has me a little stumped as to what is causing the problem. If you turn off the tree shadows, what happens? Also, I think the new patch killed the performance a little. I just think no proof aside from the mods, but I can't go back to 1.1 save files after you have saved with 1.2. )c:
Also if you are looking to get a 6 core, you might want to hold off a little longer. With the X79 coming out there are many models that have 2 8pin additional power connections and if you look at the dye of the new i7-3960X, you will see that there are two additional spots that have nothing in them. This all adds up to me thinking that there is a 8 core coming, and by spring we might hear something on it. If you are wanting to upgrade sooner though, the i7-3960X is still a damn good CPU to get.
EDIT: I forgot to mention that many people reported having troubles using Skyrim HD and that I have had a few CTD, along with a friend of mine who is vanilla as well. That's why I think 1.2 broke something other then game play mechanics.
EDIT 2: Actually you can go back to ver 1.1 but you have to have a few other files. I have verified my 1.2 save files will load with these 1.1 file replacements. I am going to check my performance here is a second. Here are the files:
http://forums.steampowered.com/forums/showthread.php?t=2263471
EDIT 3: During my test my fps went back up to 37 to 42 fps in that marsh area I described when only getting 15fps max even at 1920x1080, to make sure it wasn't a fluke I tested in both night and mid day lighting. My shadow flickering when I spring is GONE, so it was the patch all along. I still have the backwards flying dragons but they are the ones I couldn't collect souls from before and after the patch, no big loss for me. Go back to ver 1.1 if you guys are having poor FPS.
ugzz wrote:Helifax, he is
Posted: 06 Dec 2011, 10:08
by helifax
Helifax, he is using a quad core cpu @ 3.2ghz, i highly doubt its not enough hehe. sure its no i7 but its plenty. 4gb ram is low, but again unless you using the custom launcher the game never really draws that much system memory anyway.......
I wasn't referring to the CPU:) but the somehow limited memory... only 4Gbs. Theoretically it should be enough...practically well..Windows has a weird way of spanning in the RAM and afterwards dumping on your HDD (you know the pagefiles) which kills your performance... Other than this try to remove the GTX480 and run only the GTX590...maybe is a driver issue.
Physx is not used in this game..so do not worry about it..:)
Kayden, what did you do to
Posted: 06 Dec 2011, 17:48
by dt1000
Kayden, what did you do to fix the sprinting shadows problem?
I am running v1.1, with Haden's v0.4B injector, the 4GB executable and a few minor tweaks to the shadows to stop the normal shimmer bug.
If I can get this fixes I'll be well pleased! :)
dt1000 wrote:Kayden, what did
Posted: 06 Dec 2011, 19:28
by Kayden
Kayden, what did you do to fix the sprinting shadows problem?
I am running v1.1, with Haden's v0.4B injector, the 4GB executable and a few minor tweaks to the shadows to stop the normal shimmer bug.
If I can get this fixes I'll be well pleased! :)
With ver 1.1 I had to fiddle with "fShadowDistance" and "fShadowLODStartFade". The "fShadowDistance" default for Ultra is 8000, I ended up going to 10000, and the "fShadowLODStartFade" is 200.0000 for Ultra, then I went to 3000.0000. The flickering started after I enabled tree shadows, and giving that extra distance helped me. The same result could not be achieved with ver 1.2 for some reason.
EDIT: These are located in SkyrimPrefs.ini under [Display]. If you want to keep note of what the default is, just start a new line under it, starting with // this way the info after is not read by the game.
Another beefy tweaking guide
Posted: 07 Dec 2011, 01:09
by Abram
Another beefy tweaking guide from the Tweakguides.com guy:
http://www.geforce.com/Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide
Hell I pretty much get the
Posted: 07 Dec 2011, 02:32
by Glycogen
Hell I pretty much get the performance I expect for my system besides what else I would get with some optimizations of the drivers/engine by the powers that be.
I'll give the tweaks a try when I look into it next. I am overall pleased with what I do get considering all the problems people seem to be having on the steam forums. It seems like a lot of probs are with guys on newer systems and only one moni. I did check out task manager a few minutes ago with my typical res and things turned to max and the exe was only using around 800 megs of ram (and precision reports 4608 megs of vid ram used). I think I'll go ask about the 480's memory use on the nvidia forums.
Thanks guys for the time and effort.