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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 01:39
by CyberpunkAF
maybe not the place to ask it, but you guys are so skilled on files edition so Ill try my luke. I want to play in "hide HUD automaticaly" but I really need to remove the spots that shows you where you can launch the grap. It kills the immersion so much. Do you guys have any idea how to remove it? (and no I cant use the full HUD hiding since you cant use items this way so its unplayable)

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 02:29
by gamertaboo
I don't mean to add more ontop of this. But I saw the FPS unlock and had to give it a go. I have an X34 so 3440x1440 @ 100Hz.

So I patched my v3 .exe and loaded into the game, saw it wasn't working and came back here. Saw I needed to change values. So I did that, went back in and changed to windowed. And everything works, except that windowed mode is not borderless, it's still windowed. Am I doing something wrong, or does anyone know the quick answer? I'm going to start over with a fresh .exe see if it works this time.

Thanks for everything guys, it's sad that within two days the community does all this and the devs couldn't be bothered. But what can ya do I suppose.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 03:14
by DemonSeed
@jackfuste

Thank you so much for all your fixes, especially the FPS unlocker :)

However, I have experienced one pretty big bug.

When your character brushes up against walls, debris, or a bumps he will go in stealth speed, but you are still standing up.
To break out of it you have to stop and move again, dodge, or jump.
http://i.imgur.com/XlFZm0S.gifv

This kinda breaks the smooth flow, because pretty much any of the above slows you to a crawl.

This is a pretty big deal imo, especially in boss fights where this could get you killed very easily.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 03:55
by About.40.LOLS
Only just joined but I have to commend the workarounds/fixes I've seen here. Excellent work. Happy to contribute where I can.

Thanks for the FPS unlocker for sekiro..brilliant.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 05:32
by Axir
DemonSeed wrote:@jackfuste

Thank you so much for all your fixes, especially the FPS unlocker :)

However, I have experienced one pretty big bug.

When your character brushes up against walls, debris, or a bumps he will go in stealth speed, but you are still standing up.
To break out of it you have to stop and move again, dodge, or jump.
http://i.imgur.com/XlFZm0S.gifv

This kinda breaks the smooth flow, because pretty much any of the above slows you to a crawl.

This is a pretty big deal imo, especially in boss fights where this could get you killed very easily.


Can confirm, however its not every wall or debris. It's weirdly inconsistent. But I don't think its a big deal

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 05:34
by Axir
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v4.7z

  • Windowed mode changed to borderless fullscreen

97menace wrote:also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time

You can patch sekiro.exe

FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02

FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02

FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02



You are an absolute god btw. Is there any chance you can try to unlock the fps of the dark souls games? I honestly never thought I'd see the day where a from software game runs uncapped. You rock dude

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 05:41
by Axir
gamertaboo wrote:I don't mean to add more ontop of this. But I saw the FPS unlock and had to give it a go. I have an X34 so 3440x1440 @ 100Hz.

So I patched my v3 .exe and loaded into the game, saw it wasn't working and came back here. Saw I needed to change values. So I did that, went back in and changed to windowed. And everything works, except that windowed mode is not borderless, it's still windowed. Am I doing something wrong, or does anyone know the quick answer? I'm going to start over with a fresh .exe see if it works this time.

Thanks for everything guys, it's sad that within two days the community does all this and the devs couldn't be bothered. But what can ya do I suppose.


There is a v4 exe, that has true windowed mode. Check jackfustes posts that I quoted on this page.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 05:46
by 97menace
DemonSeed wrote:@jackfuste

Thank you so much for all your fixes, especially the FPS unlocker :)

However, I have experienced one pretty big bug.

When your character brushes up against walls, debris, or a bumps he will go in stealth speed, but you are still standing up.
To break out of it you have to stop and move again, dodge, or jump.
http://i.imgur.com/XlFZm0S.gifv

This kinda breaks the smooth flow, because pretty much any of the above slows you to a crawl.

This is a pretty big deal imo, especially in boss fights where this could get you killed very easily.



the bug you found is pretty minor but what im scared of is if the fps unlocker fucks with deflect timings or skills, I would rather play it safe on my 1st playthrough and just go with 60fps

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 06:09
by Vovegog
jackfuste wrote:
CaptnNemo wrote:Any updates on fps unlock ?

May cause bugs, so testing is needed.

    Sekiro_FPS.7z

  • Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
    sekiro.exe is already unpacked in the pirated version or with ultrawide fix, so skip this step if you use them.
     
  • Run the patcher and apply patch to sekiro.exe

Great stuff, Jackfuste!
I see some people having trouble using the FPS fix in fullscreen mode, but it works perfectly for me with the v3 .exe, FOV-fix and 100 FPS in fullscreen.

Only bug I've seen so far after ~6 hours of play is stubbing into anything on the ground may slow you to stealth speed until you let go of the stick and start moving again. Very minor complaint, probably not much to do about it?
Doesn't really matter though, game works much better than it did on release! You the best, Jackfuste :rockout:

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 06:20
by nobackup
Axir wrote:
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v4.7z

  • Windowed mode changed to borderless fullscreen

97menace wrote:also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time

You can patch sekiro.exe

FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02

FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02

FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02


I can't findF3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 in my hex editor...am I missing something?


You are an absolute god btw. Is there any chance you can try to unlock the fps of the dark souls games? I honestly never thought I'd see the day where a from software game runs uncapped. You rock dude

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 07:12
by Cloudz
97menace wrote:
DemonSeed wrote:@jackfuste

Thank you so much for all your fixes, especially the FPS unlocker :)

However, I have experienced one pretty big bug.

When your character brushes up against walls, debris, or a bumps he will go in stealth speed, but you are still standing up.
To break out of it you have to stop and move again, dodge, or jump.
http://i.imgur.com/XlFZm0S.gifv

This kinda breaks the smooth flow, because pretty much any of the above slows you to a crawl.

This is a pretty big deal imo, especially in boss fights where this could get you killed very easily.



the bug you found is pretty minor but what im scared of is if the fps unlocker fucks with deflect timings or skills, I would rather play it safe on my 1st playthrough and just go with 60fps


Played a few hours with the fps unlocker with the 120hz and texture mod no problems with deflection on enemies or bosses here yet so I wouldn't be to scared give. Again thank you guys for all the fixes I'm not missing the health or stealth screens anymore lol.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 07:45
by Fireflew
DemonSeed wrote:@jackfuste

Thank you so much for all your fixes, especially the FPS unlocker :)

However, I have experienced one pretty big bug.

When your character brushes up against walls, debris, or a bumps he will go in stealth speed, but you are still standing up.
To break out of it you have to stop and move again, dodge, or jump.
http://i.imgur.com/XlFZm0S.gifv

This kinda breaks the smooth flow, because pretty much any of the above slows you to a crawl.

This is a pretty big deal imo, especially in boss fights where this could get you killed very easily.


First off I also wanted to send out a huge thanks to jackfuste for making the awesome FPS unlocker (and so quickly too!).

But I just made an account on here because I was going to mention the EXACT same issue, thanks very much DemonSeed for posting the details of the bug and posting that gif!

I know some here are stating its quite minor but I don't think it is. It happens all the time when just moving around the environment and it's gotten me killed a few times now.

Absolutely adore playing the game at 120fps and it would suck having to go back to 60fps because of this small bug. Really hoping there is a way to fix it because its so close to being perfect.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 08:51
by giannisww
Hello,

Anyone know what is this error?

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 10:06
by orka16605
giannisww wrote:Hello,

Anyone know what is this error?

That warning is from the Disable Textrures thing. It goes away after a few seconds and never comes back.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 10:38
by giannisww
orka16605 wrote:
giannisww wrote:Hello,

Anyone know what is this error?

That warning is from the Disable Textrures thing. It goes away after a few seconds and never comes back.

Tho one thing i noticed when i launched the game a second time the texture on the middle bar(enemies etc) was now that wierd box, where before when i first installed the fix and disable textures it was the normal size

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 10:43
by JohnYves
vesterG0D wrote:Fantastic work on this so far.

One minor complaint. With Disable textures v2, there's a fairly large white-ish box showing up in the middle of all posture bars.


Have u found the sollution to the problem?

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 11:12
by solar
Thanks for the fixes, everything works amazingly well in 3440x1440 100Hz!

I also have the white box bug in the middle of the posture bars. Not a huge deal but I hope we find a way to fix it.

Also, would it be possible to get the PS4 button prompts (as in https://www.nexusmods.com/sekiro/mods/7) with this mod? The one I linked requires the Sekiro Mod Engine (https://www.nexusmods.com/sekiro/mods/6), which obviously doesn't work with the edited exe.

Thanks again!

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 12:08
by f4Lk
Hey man Mod Engine 0.1.7 now works with modified a .exe.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 12:15
by kewwwwl
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v4.7z

  • Windowed mode changed to borderless fullscreen

97menace wrote:also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time

You can patch sekiro.exe

FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02

FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02

FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02


Thanks for this. When I search for these values in the Hex Editor I get an error "can't find F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02". I'm using the legit exe downloaded from steam. Do I need the unpacked version?

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 24 Mar 2019, 12:22
by orka16605
kewwwwl wrote:
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v4.7z

  • Windowed mode changed to borderless fullscreen

97menace wrote:also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time

You can patch sekiro.exe

FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02

FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02

FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02


Thanks for this. When I search for these values in the Hex Editor I get an error "can't find F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02". I'm using the legit exe downloaded from steam. Do I need the unpacked version?

Are you sure that you are searching for a hex value? There are several kinds of searches in those editors.
Are you searching in sekrio v4 exe? Because i found it. It works great. I did +75% on my 3440x1440 monitor.
Edit: i use HxD