Ace Combat 7 no Ultrawide (Fix !!)

Gaming on 21:9 and ultra-wide single screen monitors
Mobeous
Posts: 4
Joined: 14 Feb 2018, 05:22

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by Mobeous »

Winkelmann wrote:
Mobeous wrote:I'm having a weird problem, the black boxes are just left of the radar and character images and the subtitles aren't centered. These are my shaders that I have. I have a 2560x1080 monitor.


Did you calculate and adjust the values as described here: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174650

and here: http://www.wsgf.org/forums/viewtopic.ph ... 15#p174715

?

Don't forget to also adjust the values for the subtitles: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174750

But for them you'll have to guess what is about centered (at least until we figure out how to calculate it), you can reload any changes to the shaders in game by pressing F10.


Thanks, it works, but now only the black boxes are off when a character speaks, everything else (including the subtitles at the top) stay centered. I'm not sure which shader to edit for that, or which value to look for to edit. Also, the game doesn't reload the shaders when I press F10, I have to exit all the way out and reload the game for the changes to take. Thanks for your help!

Keeping this (e6f41464a78a35c4-ps) shader at .2500 fixed my subtitles to be centered.
Winkelmann
Posts: 39
Joined: 01 Feb 2019, 03:04

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by Winkelmann »

@Mobeous

What resolution are you playing at? I can just tell you exactly what you have to edit to what value.
Mobeous
Posts: 4
Joined: 14 Feb 2018, 05:22

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by Mobeous »

2560x1080
AlaskanShrake
Posts: 1
Joined: 24 Feb 2019, 05:25

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by AlaskanShrake »

First off, hi all. Owner of my first ultrawide for a year now and it's a fantastic upgrade from 16:9.

Anyway, I'm trying to get this running on a 3440x1440p panel and thought I followed instructions properly, but some weird glitches were happening in AC7. "Flickering" on text, etc. I didn't want to hunt through and undo everything so I elected to uninstall and re-download, which will take a while on 50 mbps down.

Would you guys be down to include "packages" for certain resolutions on page 1 in the original post?
Example:

3440x1440
Fix 1 (Ultrawide support)
Fix 2 (Change FoV)
Fix 3 (HUD Fixes)
Fix 4 (Bonus fixes such as MSAA and pop-in fixes)

This is so we can have all info needed to mod one resolution and don't have to hunt and sift through the whole topic, which is 17 pages long currently. Noticed there's some posts being constantly updated, kudos on that!
markuscicero5
Posts: 30
Joined: 10 Feb 2019, 05:05

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by markuscicero5 »

AlaskanShrake wrote:Would you guys be down to include "packages" for certain resolutions on page 1 in the original post?


Not to toot my own horn here, but I did develop a script that will do all these fixes automatically for you, no matter what resolution you're on. And it also backs up your original game executable so you don't have to redownload it.

I have a 3440x1440 monitor myself, so I also want feedback from people who have different monitors so I can iron out any bugs. But this should help you.

https://github.com/mpm11011/ac7-ultrawide
Hawx
Posts: 2
Joined: 24 Feb 2019, 20:59

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by Hawx »

Hi there, I've actually created an account only for this thread !Thanks everyone for your work, I'm so happy to be able to play in 21/9 to this game !

markuscicero5 wrote:I have a 3440x1440 monitor myself, so I also want feedback from people who have different monitors so I can iron out any bugs. But this should help you.


Well I tried the manual way with every fix one by one and almost got it perfect, I just couldn't get the block boxes behind the picture and the map. I then decided to go back to my backup and used your installer, now I have the black backgrounds but the radio messages are off center to the left. I use a 2560x1080 monitor and except that everything is fine.
Hawx
Posts: 2
Joined: 24 Feb 2019, 20:59

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by Hawx »

Update ! (already)

So I first used your installer and then used Winkelmann's way of putting the radio back in the center and now everything works perfectly !
ansha
Posts: 1
Joined: 24 Feb 2019, 22:45

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by ansha »

is there a way to get 3dmigoto working with afterburner/rtss?
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by susahamat »

works fine here with latest MSI Afterburner 4.6.0 beta 14 (build 14649)/RTSS 7.2.1 Beta 5 (build 20189)
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
cuongpn
Posts: 7
Joined: 15 Feb 2019, 07:10

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by cuongpn »

I want to try my luck asking for help one more time
I think I did pin point my problem
It lies inside of the "9958a636cbef5557-ps_replace.txt" sahderfixes file
To be more specific, my problem is the location of the line "r1.x -= 0.5000;"
If it locates at the location like this
{1156B26E-990C-4F02-9320-43E9BE211AFA}.png.jpg
{1156B26E-990C-4F02-9320-43E9BE211AFA}.png.jpg (53.63 KiB) Viewed 5010 times

Then the result will be like this
20190224235049_1.jpg
20190224235049_1.jpg (647.87 KiB) Viewed 5013 times

Which means correct location of the HUD elements, but then the backgrounds are misplaced
however if the line "r1.x -= 0.5000;" was placed like this
{BCB7A017-7A63-4033-B40D-C550B2F7A81F}.png.jpg
{BCB7A017-7A63-4033-B40D-C550B2F7A81F}.png.jpg (52.42 KiB) Viewed 5023 times

Hence it looks like this
20190224235435_1.jpg
20190224235435_1.jpg (639.78 KiB) Viewed 4980 times

So the HUDs are placed wrongly but the backgrounds are intact
Winkelmann
Posts: 39
Joined: 01 Feb 2019, 03:04

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by Winkelmann »

@cuongpn

Ok there seem to be two problems I see from your screenshots:

1. HUD background shader is broken in general and doesn't move at all.

2. For some reason moving the position of the adjustment value for the main HUD (not background) breaks the shader entirely.

---

Let's try to test what is going on with the second issue first because it should be easier and may give a hint about the first issue:

Please try using this shader: https://gist.githubusercontent.com/mart ... eplace.txt

and replace "0.1720" with "0.5".

This won't fix the background but it will put the line that modifies the HUD position where it should be according to your second screenshot but in a file that I know works.

---

Edit: I have a bunch of other stuff I gotta do so I don't really have time to do elaborate troubleshooting but I'll still try to reply to people. If I missed your problem (or it got lost in the thread) please reply again!
cuongpn
Posts: 7
Joined: 15 Feb 2019, 07:10

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by cuongpn »

Thanks for your effort!
The result is still remain like my second screenshot
20190225065845_2.jpg
20190225065845_2.jpg (639.83 KiB) Viewed 10389 times
TheRazgriz
Posts: 8
Joined: 15 Feb 2019, 15:13

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by TheRazgriz »

Winkelmann wrote:### EDIT: NEW VERSION WITH WORKAROUND FOR BUGGED CUTSCENE TEXT HERE: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174750 ###

Hey everyone, I managed to find a fix for the HUD text as well!

There are a couple bugs related to the fact that certain elements of real time cutscenes and the black box fading in and out certain parts of the UI are part of the same buffer. I am really interested to hear how this behaves, especially on wider screens.

Installation:

Open the d3dx.ini and uncomment "include_recursive = Mods".

Create a folder called "Mods" next to the game executable

Put this file inside: https://gist.githubusercontent.com/mart ... extfix.ini

Finally put this in the ShaderFixes folder: https://gist.githubusercontent.com/mart ... eplace.txt

This is approximately the correct value for 3440x1440, to adjust it replace "0.2500"

Huge thanks to masterotaku from the Helixmod / 3Dmigoto Discord for helping me figure out how this all works!

We're getting pretty close to full ultrawide support in AC7.


Aaaand I can't get it to work, what am I doing wrong ?
Attachments
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markuscicero5
Posts: 30
Joined: 10 Feb 2019, 05:05

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by markuscicero5 »

Added fixes to the multiplayer HUD (those jerks would just NOT leave me alone lol) and incorporated Winkelmann's subtitles fix, with some math.

I noticed that writing "o0.x+=1.0000;" would result in exactly half the screen missing the fade transitions, and "o0.x+=0.5000;" would result in exactly a quarter of the screen missing the fade transitions. I think it's unlikely that's a coincidence. So, I came up with some math to determine the correct offset. This is kind of guessing...

offset = (2/W) * (W/2 - 8H/9) where H and W are the total monitor height and width.

3440x1440 gives us 0.2558. (close to previous guesses)

2560x1080 gives us 0.2500. (on the money to previous guesses)

1920x1080 gives us 0.0000. (our control scenario, as to be expected)

3840x1080 gives us 0.5000. (move the subtitles exactly 1 half a 1080p screen over)

5760x1080 gives us 2.0000. (move the subtitles exactly 1 whole 1080p screen over)

New code and shaders added to my Github: https://github.com/mpm11011/ac7-ultrawide
willwinborne
Posts: 1
Joined: 01 Mar 2019, 04:16

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by willwinborne »

Hi, can anyone help me get AR fix working with 6400x1080 resolution? I can't seem to get the right hex values for it. If anyone can be a bit more clear on how we can come up with our own hex values that will be nice.

6400x1080 (2x 1920x1080 on the outer, 1x 2560x1080 in center). Works with some of the presets posted but was wondering if I could get the correct hex values for it.

EDIT: Kev helped me out via Steam. If anyone needs help with their 6400x1080 setup with AC7 let me know, I would be happy to pass his info to you.
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by susahamat »

the hex value fov for 6400x1080 is BA 65 90 3C
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sergi39
Posts: 6
Joined: 01 Mar 2019, 18:06

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by sergi39 »

Hi there.

It's amazing the work that made you here.

I manage to change all shaders to 0.5 to fix the image to my 32:9 monitor. Included the mod folder and changed hudtextfix.txt. Everything fits perfect but the radio subtitles are still moved to the left side of the screen.

Can anyone help me please??

EDIT. I changed d3dx.ini to deactivate mod line, changed hunting value. Followed all the tutorial steps
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susahamat
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Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by susahamat »

make sure when saving hudtextfix not .txt but .ini
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
sergi39
Posts: 6
Joined: 01 Mar 2019, 18:06

Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by sergi39 »

Yes sorry. It is an .ini file. My mistake. Hudetext.ini is included in mods folder but there is no need to edit it. Am i right??
Last edited by sergi39 on 01 Mar 2019, 20:11, edited 1 time in total.
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susahamat
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Re: Ace Combat 7 no Ultrawide (Fix !!)

Post by susahamat »

yep that's right
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
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