Page 9 of 12

Re: Dark Souls III - 21:9 Broken

Posted: 23 Apr 2016, 02:06
by ColdSun
Did you hex edit it FFguigui?

Re: Dark Souls III - 21:9 Broken

Posted: 23 Apr 2016, 02:46
by Amon Amarth
It looks like the fix isn't working for me. The game runs in 5760x1200, but there are letter boxes on the side screens and I am being forced to play on 16:9 aspect ratio. I hex edited the .exe file, but it didn't work.

Anyone?

Re: Dark Souls III - 21:9 Broken

Posted: 23 Apr 2016, 03:17
by Amon Amarth
I also first ran it in windowed mode, but the black bars still appear! Can someone help out?

Re: Dark Souls III - 21:9 Broken

Posted: 23 Apr 2016, 03:45
by Amon Amarth
FFguigui wrote:Don't work for me :( the game launch 1920*1080 and i Edit in 3440*1440


I'm having this same issue. The game launches in fullscreen 1920x1080 instead of windowed mode. Even when it set it to windowed mode at 5760x1200 there are still black bars present.


EDIT: It seems that no matter what setting I have, as long as the GraphicsConfig file is set to read-only, the game will refuse to use the config file and WILL revert back to default settings (1920x1080 fullscreen and HIGH graphics settings). So I'm not sure how everyone else was able to use the black bars fix considering the game won't use the config file once it's set to read-only...

EDIT 2: Well, I had spaces in between every letter and < > / in the config file for some weird reason, that was the problem and I got it working. Thanks to the community for the fix!

Minor little detail when running the game in nVidia Surround: in the beggining area, the FPS dips down to about 33 FPS when you walk on the shallow little river, then when you get back on land it goes back up to 60 FPS.

Re: Dark Souls III - 21:9 Broken

Posted: 23 Apr 2016, 14:39
by JustaPlacebo
Amon Amarth wrote:
FFguigui wrote:Don't work for me :( the game launch 1920*1080 and i Edit in 3440*1440


EDIT 2: Well, I had spaces in between every letter and < > / in the config file for some weird reason, that was the problem and I got it working. Thanks to the community for the fix!


Same issue here. Did you manually remove all the spaces? I'm not sure why the formatting is the way it is.

Re: Dark Souls III - 21:9 Broken

Posted: 23 Apr 2016, 14:43
by Xendrus
So..when trying to calculate the number for my resolution using ResHex it gives me information but what do I do with it? None of these numbers are in the same format as the 800700003804 that I'm replacing? I get http://i.imgur.com/whzSN5C.png I had no issue using the 801600003804 number that was provided for 5760x1080, but this calculator isn't giving me a number I can use?

Re: Dark Souls III - 21:9 Broken

Posted: 23 Apr 2016, 17:16
by Peer_Review
I wonder why the gentleman who posted the screenshot of surround without the vignette effect didn't type a single word or respond to anyone? I actually looks like he found a way to just force all the post effects off, which some will prefer I guess. I actually am not even bothered by the vignette in the slightest; it kind of matches the dark look I imagine when I think about the game. Still it would be better without it perhaps, and if even not for myself I'm sure most people don't love having so much screen real estate just unused. Not at the cost of all the post processing though. It can't be that difficult to dig into the archives to find a way to tweak some settings. It looks like the .BDT files are the assets, and the .BHD files are the config/index files. Just the same as before. So perhaps offzip then?

Re: Dark Souls III - 21:9 Broken

Posted: 23 Apr 2016, 17:54
by Amon Amarth
Xendrus wrote:So..when trying to calculate the number for my resolution using ResHex it gives me information but what do I do with it? None of these numbers are in the same format as the 800700003804 that I'm replacing? I get http://i.imgur.com/whzSN5C.png I had no issue using the 801600003804 number that was provided for 5760x1080, but this calculator isn't giving me a number I can use?


The 8016 needs to be replaced with 0C17. Everything else in that hex string should just be left alone.

Peer_Review wrote:It can't be that difficult to dig into the archives to find a way to tweak some settings. It looks like the .BDT files are the assets, and the .BHD files are the config/index files. Just the same as before. So perhaps offzip then?


Yeah hopefully someone can find a way to remove that effect, FromSoft over did that one.

Re: Dark Souls III - 21:9 Broken

Posted: 24 Apr 2016, 01:10
by IplaygamesNude
Just checking back. Been playing non-stop since last post and no ban yet. Also, Fromsoft just went through and did a big ban wave. They even, accidentally, banned a few people using things like Shadowplay and other overlays. I guess we can conclude this is, more than likely, okay for now. I'm also using a ReShade, so presumable those are okay too.

Re: Dark Souls III - 21:9 Broken

Posted: 24 Apr 2016, 01:17
by CY:G
Between the performance and the horrible Vignetting, I think im going back to playing on a single 21:9 screen instead of triple screen, Im barely able to keep constant 30fps with a AMD 290x/i5 3570k.

If it wasnt for the Vignetting I would put up with the performance but as it is, its not worth it.

Re: Dark Souls III - 21:9 Broken

Posted: 24 Apr 2016, 04:05
by Amon Amarth
Is there an enterprising individual who can figure a way to remove the vignetting?

Re: Dark Souls III - 21:9 Broken

Posted: 24 Apr 2016, 05:46
by Kondrakin
JustaPlacebo wrote:
Amon Amarth wrote:
FFguigui wrote:Don't work for me :( the game launch 1920*1080 and i Edit in 3440*1440


EDIT 2: Well, I had spaces in between every letter and < > / in the config file for some weird reason, that was the problem and I got it working. Thanks to the community for the fix!


Same issue here. Did you manually remove all the spaces? I'm not sure why the formatting is the way it is.


I too had this issue - but I opened it in Wordpad first - closed it and tried using notepad instead and had no spaces etc :}

Had to finally join to say thanks for the work with the hex edit folks - even with the black fog on the sides its soooo much better :}

Re: Dark Souls III - 21:9 Broken

Posted: 24 Apr 2016, 22:17
by Vinny
Amon Amarth wrote:Is there an enterprising individual who can figure a way to remove the vignetting?


Do you notice how the vignetting disappears for a moment when you quit the game or fast travel from a bonfire. It is rather annoying that there is no disable vignette menu option. This shows that the game can render without this.

At the start of Undead settlement you can see the vignetting is gone/much better and you can enjoy glorious triple screen as it is meant to be.

However in most other areas the black shadowing on 1/2 of the peripheral screens are terrible...

Anyone has any ideas to resolve this issue please?

Re: Dark Souls III - 21:9 Broken

Posted: 25 Apr 2016, 11:00
by ccv123
Is there a way to push the HUD to the sides of the screen?

Edit: Not sure if that matters, but I'm on 2560x1080.

Re: Dark Souls III - 21:9 Broken

Posted: 25 Apr 2016, 15:06
by CY:G
Vinny wrote:
Amon Amarth wrote:Is there an enterprising individual who can figure a way to remove the vignetting?


Do you notice how the vignetting disappears for a moment when you quit the game or fast travel from a bonfire. It is rather annoying that there is no disable vignette menu option. This shows that the game can render without this.

At the start of Undead settlement you can see the vignetting is gone/much better and you can enjoy glorious triple screen as it is meant to be.

However in most other areas the black shadowing on 1/2 of the peripheral screens are terrible...

Anyone has any ideas to resolve this issue please?



As noted before, the Vignetting is some kind of "effect" they use in most of the game but its not there always.

I just made it to an area that doesnt have it AT ALL, and the game looks glorious, what a shame.

Re: Dark Souls III - 21:9 Broken

Posted: 25 Apr 2016, 15:09
by CY:G
ccv123 wrote:Is there a way to push the HUD to the sides of the screen?

Edit: Not sure if that matters, but I'm on 2560x1080.


I think this might be able to do it but im not sure:

http://steamcommunity.com/sharedfiles/f ... =663922936

Need to set:
HUDResX
HudResY
HUDOffsetX
HUDOffsetY

Accordingly. I have not tried, not sure if it works...

Re: Dark Souls III - 21:9 Broken

Posted: 25 Apr 2016, 15:41
by ccv123
I already tried that fix from steam and it worked, but here is the issue:
I use Reshade / Sweetfx in all of my games to change their look and this fix requires me to overrite some of the files from Reshade.
And for me Reshade >> HUD Fix

Re: Dark Souls III - 21:9 Broken

Posted: 25 Apr 2016, 16:13
by Amon Amarth
CY:G wrote:
Vinny wrote:
Amon Amarth wrote:Is there an enterprising individual who can figure a way to remove the vignetting?


Do you notice how the vignetting disappears for a moment when you quit the game or fast travel from a bonfire. It is rather annoying that there is no disable vignette menu option. This shows that the game can render without this.

At the start of Undead settlement you can see the vignetting is gone/much better and you can enjoy glorious triple screen as it is meant to be.

However in most other areas the black shadowing on 1/2 of the peripheral screens are terrible...

Anyone has any ideas to resolve this issue please?



As noted before, the Vignetting is some kind of "effect" they use in most of the game but its not there always.

I just made it to an area that doesnt have it AT ALL, and the game looks glorious, what a shame.


Yeah, it makes the game look like a 21:9 monitor as times, with cutting off almost 1/2 of my side screens like mentioned.

I'm not an expert on editing game files, but it was mentioned that the effect is probably being controlled by a shader. Maybe someone would have to find exactly how the game's shaders are managed, and then remove it from there?

Here's hoping. :nudgenudge:

Re: Dark Souls III - 21:9 Broken

Posted: 25 Apr 2016, 21:09
by ALazarusEnvy
I just tried the fix for 21:9/3440x1440 posted on page 12, launched the game, and everything worked perfectly. Such a simple solution, such heartening results. I am even more excited to continue to play this game now. Thanks to all those who put forth effort in finding a workaround! I really appreciate it. Now, on to more Souls...

Re: Dark Souls III - 21:9 Broken

Posted: 26 Apr 2016, 05:04
by Kaldaien
ccv123 wrote:I already tried that fix from steam and it worked, but here is the issue:
I use Reshade / Sweetfx in all of my games to change their look and this fix requires me to overrite some of the files from Reshade.
And for me Reshade >> HUD Fix


That should be a non-issue. As with all my mods, you can chain multiple DLLs. Newer versions of Special K allow up to 16 custom DLLs.

Add this to dxgi.ini

Code: Select all

[Import.ReShade64]
Architecture=x64
Filename=ReShade64.dll
Role=dxgi
When=Early


And rename ReShade's DLL to ReShade64.dll.

You could just as easily rename its DLL to d3d11.dll, but what's the fun in that? You don't get to edit any config files that way :lol: