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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 07 Sep 2015, 19:17
by ekrboi
jackfuste wrote:Markers are limited to 16:9 aspect ratio.
16_9.png

We change instruction from
mulss xmm1,[142013A04] - bytes F3 0F 59 0D FD 8A 00 FF
to
mulss xmm1,[142013A08] - bytes F3 0F 59 0D 01 8B 00 FF
that set limit to 50:9.
50_9.png


I get it now! Thanks!

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 07 Sep 2015, 19:51
by brandosa1
Also want to thank you for doing this Jackfuste! Would be happy to donate some cash as well for all the great work!!! Can't believe AAA games still don't support triple monitor ratios--- They need to hire you!!!!!

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 07 Sep 2015, 20:30
by Valcron
Guys Again What about 7680 X 1600???

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 07 Sep 2015, 20:45
by AFKing
justrdr wrote:
AFKing wrote:Hey Guys, thanks for the fixes. quick question, do you have to do anything apart from run the marker fix and then press f1 ingame?

Not needed to do anything special, just run trainer and press F1.
If trainer doesn't work for some reasons, try to use Cheat Engine table.
AFKing wrote:when i do the marker fix exe file disappears from its folder and subsequently f1 does nothing in game. wondering if im missing some step? (rez fix is perfect)
cheers

Maybe your anti-virus software detects trainer as unwanted software and remove it.



Thats great , malwarebytes was stopping it. I got the fix for 48:9 working (5760 x 1080) but for some reasons the markers and menus are now a third of their size and near impossible to read? wondering if anyone else has similar?

thanks a mill

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 07 Sep 2015, 20:53
by brandosa1
Ya afking -- same thing happened to me with the tiny markers but they are still staying inside my middle monitor... It was working last night .........

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 07 Sep 2015, 21:31
by jackfuste
AFKing wrote:Thats great , malwarebytes was stopping it. I got the fix for 48:9 working (5760 x 1080) but for some reasons the markers and menus are now a third of their size and near impossible to read? wondering if anyone else has similar?
thanks a mill

brandosa1 wrote:Ya afking -- same thing happened to me with the tiny markers but they are still staying inside my middle monitor... It was working last night .........

Did you update marker fix to v.1.004 ? - http://www.wsgf.org/forums/viewtopic.ph ... 41#p160841

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 07 Sep 2015, 21:41
by AFKing
yep thats the one i used. uninstalled and tried again and its the same unfortunately

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 07 Sep 2015, 22:42
by Valcron
How do I get 7680 X 1600?

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 07 Sep 2015, 23:55
by brandosa1
yea I updated it today after I started the game and it was back to 1920x1080... got the resolution working but the markers aren't now .....

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 01:02
by Francesco
I downloaded the already hacked .exe and also hacked the original one myself with the little guide found at page 5 but in both cases I can't make the game display properly @ the bezel compensated resolution of 5324x1050.

There are those nasty black borders at the edges.

Any idea why? :think:

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 03:18
by ElderCub
You need to run it in fullscreen. I have the same effect when running in borderless window mode.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 11:33
by zenkev
Any way to get it back to 1080p? I want to be able to play it on my TV AND 21:9 monitor.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 12:01
by Francesco
ElderCub wrote:You need to run it in fullscreen. I have the same effect when running in borderless window mode.

Thank you, I didn't notice I was running it in "borderless fullscreen" mode (usually it's called borderless window but... whatever).

I am now able to fully enjoy this baby! The game is incredible, I didn't think it was possible to program something -this complex- this well. Everything is just so smooth! Too bad for the ultra wide support, but at least it's an easy fix.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 13:18
by Scarnecedor
Beta 1.005 release no oficial fix....

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 13:43
by Ron Quiney
And more than that, a new release broke marker fix again. Now i can't even find the right string (F3 0F 59 0D FD 8A 00 FF) in the memory anymore.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 13:57
by ElderCub
I would suggest to everyone to make steam update the game only when started. That way you can tell it to launch rather than update until we get each update fixed.just keep it in mind.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 14:13
by ocelot
what are they even fixing? There is log file or info....

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 14:50
by Cemong
the res fix is perfect, everytime they update i just use hexd and change tthe digits, only the markers now still troublesome....both CE table and F1 trainer crash my mgsv tpp

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 14:55
by fastitocalon
Take complaints about this to Twitter. They are just patching constantly to probably try to prevent cheaters, but it is preventing us from having a fix as well.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 08 Sep 2015, 15:04
by Scarnecedor
ElderCub wrote:I would suggest to everyone to make steam update the game only when started. That way you can tell it to launch rather than update until we get each update fixed.just keep it in mind.

Beta 1.005 has been released.

Changelist:

- Save Data is backed up now.
 When the save data can't be read from Steam Cloud, the backup save data will be now used.