Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
ekrboi
Posts: 70
Joined: 01 Jul 2014, 01:00

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ekrboi »

jackfuste wrote:Markers are limited to 16:9 aspect ratio.
16_9.png

We change instruction from
mulss xmm1,[142013A04] - bytes F3 0F 59 0D FD 8A 00 FF
to
mulss xmm1,[142013A08] - bytes F3 0F 59 0D 01 8B 00 FF
that set limit to 50:9.
50_9.png


I get it now! Thanks!
brandosa1
Posts: 4
Joined: 07 Sep 2015, 19:48

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by brandosa1 »

Also want to thank you for doing this Jackfuste! Would be happy to donate some cash as well for all the great work!!! Can't believe AAA games still don't support triple monitor ratios--- They need to hire you!!!!!
Valcron
Posts: 4
Joined: 07 Sep 2015, 00:29

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Valcron »

Guys Again What about 7680 X 1600???
AFKing
Posts: 6
Joined: 07 Sep 2015, 17:21

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by AFKing »

justrdr wrote:
AFKing wrote:Hey Guys, thanks for the fixes. quick question, do you have to do anything apart from run the marker fix and then press f1 ingame?

Not needed to do anything special, just run trainer and press F1.
If trainer doesn't work for some reasons, try to use Cheat Engine table.
AFKing wrote:when i do the marker fix exe file disappears from its folder and subsequently f1 does nothing in game. wondering if im missing some step? (rez fix is perfect)
cheers

Maybe your anti-virus software detects trainer as unwanted software and remove it.



Thats great , malwarebytes was stopping it. I got the fix for 48:9 working (5760 x 1080) but for some reasons the markers and menus are now a third of their size and near impossible to read? wondering if anyone else has similar?

thanks a mill
brandosa1
Posts: 4
Joined: 07 Sep 2015, 19:48

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by brandosa1 »

Ya afking -- same thing happened to me with the tiny markers but they are still staying inside my middle monitor... It was working last night .........
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jackfuste
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Insiders
Posts: 521
Joined: 19 Dec 2011, 16:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

AFKing wrote:Thats great , malwarebytes was stopping it. I got the fix for 48:9 working (5760 x 1080) but for some reasons the markers and menus are now a third of their size and near impossible to read? wondering if anyone else has similar?
thanks a mill

brandosa1 wrote:Ya afking -- same thing happened to me with the tiny markers but they are still staying inside my middle monitor... It was working last night .........

Did you update marker fix to v.1.004 ? - http://www.wsgf.org/forums/viewtopic.ph ... 41#p160841
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AFKing
Posts: 6
Joined: 07 Sep 2015, 17:21

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by AFKing »

yep thats the one i used. uninstalled and tried again and its the same unfortunately
Valcron
Posts: 4
Joined: 07 Sep 2015, 00:29

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Valcron »

How do I get 7680 X 1600?
brandosa1
Posts: 4
Joined: 07 Sep 2015, 19:48

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by brandosa1 »

yea I updated it today after I started the game and it was back to 1920x1080... got the resolution working but the markers aren't now .....
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Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Francesco »

I downloaded the already hacked .exe and also hacked the original one myself with the little guide found at page 5 but in both cases I can't make the game display properly @ the bezel compensated resolution of 5324x1050.

There are those nasty black borders at the edges.

Any idea why? :think:
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ElderCub
Posts: 10
Joined: 04 Sep 2015, 05:49

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ElderCub »

You need to run it in fullscreen. I have the same effect when running in borderless window mode.
zenkev
Posts: 1
Joined: 08 Sep 2015, 11:30

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by zenkev »

Any way to get it back to 1080p? I want to be able to play it on my TV AND 21:9 monitor.
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Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Francesco »

ElderCub wrote:You need to run it in fullscreen. I have the same effect when running in borderless window mode.

Thank you, I didn't notice I was running it in "borderless fullscreen" mode (usually it's called borderless window but... whatever).

I am now able to fully enjoy this baby! The game is incredible, I didn't think it was possible to program something -this complex- this well. Everything is just so smooth! Too bad for the ultra wide support, but at least it's an easy fix.
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Scarnecedor
Posts: 31
Joined: 01 Sep 2015, 17:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Scarnecedor »

Beta 1.005 release no oficial fix....
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Ron Quiney
Posts: 1
Joined: 08 Sep 2015, 12:44

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Ron Quiney »

And more than that, a new release broke marker fix again. Now i can't even find the right string (F3 0F 59 0D FD 8A 00 FF) in the memory anymore.
ElderCub
Posts: 10
Joined: 04 Sep 2015, 05:49

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ElderCub »

I would suggest to everyone to make steam update the game only when started. That way you can tell it to launch rather than update until we get each update fixed.just keep it in mind.
ocelot
Posts: 33
Joined: 24 Jul 2015, 21:06

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ocelot »

what are they even fixing? There is log file or info....
Cemong
Posts: 24
Joined: 09 Mar 2015, 19:17

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Cemong »

the res fix is perfect, everytime they update i just use hexd and change tthe digits, only the markers now still troublesome....both CE table and F1 trainer crash my mgsv tpp
fastitocalon
Posts: 2
Joined: 08 Sep 2015, 14:53

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by fastitocalon »

Take complaints about this to Twitter. They are just patching constantly to probably try to prevent cheaters, but it is preventing us from having a fix as well.
Scarnecedor
Posts: 31
Joined: 01 Sep 2015, 17:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Scarnecedor »

ElderCub wrote:I would suggest to everyone to make steam update the game only when started. That way you can tell it to launch rather than update until we get each update fixed.just keep it in mind.

Beta 1.005 has been released.

Changelist:

- Save Data is backed up now.
 When the save data can't be read from Steam Cloud, the backup save data will be now used.
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