Page 9 of 15

Re: Dark Souls locked to 1024 * 720

Posted: 26 May 2013, 13:52
by helifax
steveo6906 wrote:I had to create an account to try and get someones help getting eyefinity working! I have probably spent 10+ hours after buying it on sale last weekend on amazon.com. I have downloaded dsfix and changed the resolution to 5760x1080. Got the widescreen fixer v3.4 r642 and set it to 5760 x 1080. When I boot up the game widescreen fixer indicated the fix is enabled and it does fill up my full resolution, but it stretches it! I have messed with every setting in dsfix.ini and played with automatic detect and the resolutions in widescreen fixer. I have tried dsfix 2.01 and dsfix 1.9. Also tried flawless widescreen as well, but I get a black screen. I can tell dsfix is working because the HUD and AA settings are adjusting when I change them. I can tell widescreen fixer is working because if I don't use it I just get a black screen. This is driving me crazy! No matter what I do the game just stretches the original 1280 x 720 image ALL the way to 5760 x 1080... Is there anything else it could be?


Hello Steveo,
Welcome to the forums;)

What OS are you using? Win 7 or Win 8 ?

I will check it out, and see if I get the same issues;))

Also, Try this:

Launch WSF.
Start the game.
Get to the main screen.
Disable WSF (using the hotkey *) (Screen should go to black)
Enable WSF plugin again by using the same key. (You should see the Image properly centered, etc)

If after you enable it a second time you still see the image stretched..I need to think but I know at least where the problem lies.

Let me know if this helps you out:)

Best Regards,
Helifax

Re: Dark Souls locked to 1024 * 720

Posted: 28 May 2013, 01:07
by steveo6906
Thanks for replying! So, after trying to to hit * and disabling the fix and re-enabling it it works! Thank you! I'm not sure why, but I do have to do it every time I start the game. O well! Now a new issue has come up. When I start the game the hud is centered and the menus look good, but after 15-30 seconds the hud and menues stretches across all three screens. If I hit * to disable the fix and re-enable it the hud/menu looks good again, but reverts back in 15-30 seconds! I tried a few older versions of wide screen fixer, but they all seem to do the same thing. If it matters at all in wsf if I select game version steam release it crashes before start up. December patch works though.

Re: Dark Souls locked to 1024 * 720

Posted: 28 May 2013, 14:28
by helifax
steveo6906 wrote:Thanks for replying! So, after trying to to hit * and disabling the fix and re-enabling it it works! Thank you! I'm not sure why, but I do have to do it every time I start the game. O well! Now a new issue has come up. When I start the game the hud is centered and the menus look good, but after 15-30 seconds the hud and menues stretches across all three screens. If I hit * to disable the fix and re-enable it the hud/menu looks good again, but reverts back in 15-30 seconds! I tried a few older versions of wide screen fixer, but they all seem to do the same thing. If it matters at all in wsf if I select game version steam release it crashes before start up. December patch works though.


So in the end it works only for about 15 seconds after you re-enable the fix right?

Re: Dark Souls locked to 1024 * 720

Posted: 29 May 2013, 00:53
by steveo6906
Yeah. To be clear, the rest of the game stays in 5760 x 1080. Just the HUD & Menu reverts back and it is big and ugly! The game is definitely playable now, thank you, but getting the hud/menu/dialog centered on the middle screen would be fantastic! To answer your question a post back I am running windows 7 x64.

Re: Dark Souls locked to 1024 * 720

Posted: 29 May 2013, 10:17
by helifax
steveo6906 wrote:Yeah. To be clear, the rest of the game stays in 5760 x 1080. Just the HUD & Menu reverts back and it is big and ugly! The game is definitely playable now, thank you, but getting the hud/menu/dialog centered on the middle screen would be fantastic! To answer your question a post back I am running windows 7 x64.


I will make a build for you to test. I think I know what the problem is;)) Hopefully this will fix it:)


Let me know if this plugin works for you.

Re: Dark Souls locked to 1024 * 720

Posted: 31 May 2013, 06:36
by steveo6906
Played for a couple hours tonight and the plugin works perfectly!! Thank you so much. I have been enjoying Dark Souls a ton, but now I can go through the menus without making my eyeballs bleed!!

Re: Dark Souls locked to 1024 * 720

Posted: 31 May 2013, 11:57
by helifax
steveo6906 wrote:Played for a couple hours tonight and the plugin works perfectly!! Thank you so much. I have been enjoying Dark Souls a ton, but now I can go through the menus without making my eyeballs bleed!!


Awesome! Good to know;)) Is as I thought:) I will update the plugin permanently so users can select the delay time for the plugin to start:)

Re: Dark Souls locked to 1024 * 720

Posted: 07 Jun 2013, 15:36
by Grrbrr
helifax wrote:
steveo6906 wrote:Played for a couple hours tonight and the plugin works perfectly!! Thank you so much. I have been enjoying Dark Souls a ton, but now I can go through the menus without making my eyeballs bleed!!


Awesome! Good to know;)) Is as I thought:) I will update the plugin permanently so users can select the delay time for the plugin to start:)


Is it normal for widescreenfixer to have a really high cpu-usage? It and dark souls itself are just about equally sharing the cpu. Just noticed this while i alt-tabbed to task manager.

Re: Dark Souls locked to 1024 * 720

Posted: 07 Jun 2013, 18:04
by helifax
Grrbrr wrote:
helifax wrote:
steveo6906 wrote:Played for a couple hours tonight and the plugin works perfectly!! Thank you so much. I have been enjoying Dark Souls a ton, but now I can go through the menus without making my eyeballs bleed!!


Awesome! Good to know;)) Is as I thought:) I will update the plugin permanently so users can select the delay time for the plugin to start:)


Is it normal for widescreenfixer to have a really high cpu-usage? It and dark souls itself are just about equally sharing the cpu. Just noticed this while i alt-tabbed to task manager.


No not really, it shouldn't eat alot of CPU.. Is this persistent? Just this plugin? or in general? Is the same CPU usage after a PC restart?

Re: Dark Souls locked to 1024 * 720

Posted: 11 Jun 2013, 21:07
by Grrbrr
helifax wrote:No not really, it shouldn't eat alot of CPU.. Is this persistent? Just this plugin? or in general? Is the same CPU usage after a PC restart?


Well, now that i knew that it wasn't normal i tried removing everything and downloaded wf again. It works now with minimal cpu usage. Before that used a lot of cpu every time.

Re: Dark Souls locked to 1024 * 720

Posted: 03 Sep 2013, 11:06
by weetabix
Hello everyone,
I have a problem with Darks Souls (Steam), I Dsfix 1.9 released with FPS and renderWidth 5916
renderHeight 1080. WSF 3.4 R662 whose souls Dark plugin to date.
WSF enabled I start the game, the game crashes and WSF.
I browsed the forum looking for an answer, but I'm French with very limited English so I did not find anything.
Thank you in advance for your hand, and a big congratulations to all the developers that allows us to maximize our three screens.

Re: Dark Souls locked to 1024 * 720

Posted: 03 Sep 2013, 13:51
by helifax
weetabix wrote:Hello everyone,
I have a problem with Darks Souls (Steam), I Dsfix 1.9 released with FPS and renderWidth 5916
renderHeight 1080. WSF 3.4 R662 whose souls Dark plugin to date.
WSF enabled I start the game, the game crashes and WSF.
I browsed the forum looking for an answer, but I'm French with very limited English so I did not find anything.
Thank you in advance for your hand, and a big congratulations to all the developers that allows us to maximize our three screens.


Try this plugin.

Put it in "WideScreenFixer" Folder -> Plugins Folder. Also be sure to set in WSF the same resolution your game is using.
EX:
Uncorrected Resolution: 5760x1080
Correcter Resolution: 5916x1080

Let me know if it works now:)

Re: Dark Souls locked to 1024 * 720

Posted: 03 Sep 2013, 14:23
by weetabix
thank you for your help, it does not work sorry

Re: Dark Souls locked to 1024 * 720

Posted: 03 Sep 2013, 14:28
by weetabix
but I realize that I can not even do a turn in the original

Re: Dark Souls locked to 1024 * 720

Posted: 03 Sep 2013, 17:24
by helifax
How come it does not work...since you haven EVEN DOWNLOADED THE NEW FILE I POSTED.... :doh: ........

Re: Dark Souls locked to 1024 * 720

Posted: 04 Sep 2013, 06:18
by weetabix
To tell you the truth I do not understand ... the game is not already running the original (well the very first time).

Then if I select WSF in December 2012 I patch both the campfire with Dark souls marked down 5 sec and then black screens. I think more a problem of setting Dsfix.

I was so touched at all ...

It is possible to type Dsfix? FYI I tried that with the http://www.wsgf.org/forums/viewtopic.ph ... &start=130 Enforcer.

Re: Dark Souls locked to 1024 * 720

Posted: 20 Sep 2013, 18:28
by murilladas
New update in steam and plugin doesn't work anymore.....Helifax....can you...? :savews: :cheers:

Re: Dark Souls locked to 1024 * 720

Posted: 23 Sep 2013, 02:50
by helifax
murilladas wrote:New update in steam and plugin doesn't work anymore.....Helifax....can you...? :savews: :cheers:


I will take a look in the following days and update the plugin:)

Re: Dark Souls locked to 1024 * 720

Posted: 25 Sep 2013, 09:24
by aolsen
Awesome. Maybe finally I'll be able to try out the game... Thanks for all your work!

Re: Dark Souls locked to 1024 * 720

Posted: 29 Sep 2013, 21:13
by helifax
aolsen wrote:Awesome. Maybe finally I'll be able to try out the game... Thanks for all your work!



I have updated the plugin to the latest version on Steam.
You can grab the plugin from my website: 3D Surround Gallery -> My WideScreen Fixer Mods

Helifax