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Hey Guys,Figured I would

Posted: 03 Dec 2011, 01:45
by kiax0001
Hey Guys,

Figured I would post my findings too.

I'm running a ATI 5870x2 configuration and I also updated to the new 11.11c drivers. It looks like I'm having the same issues as everyone else (squished map and loading screens, main menu starts on the right, etc.)

As soon as I disable crossfire everything works again. Very wierd....

I'm actually very dissapointed with ATI/AMD at the moment because this game has now been officially out for 3 weeks and they can't seem the get the proper driver support out to the consumers.

It first started with Rage, then Battlefield 3, and now with Skyrim.

It's very dissapointing to have to wait 3 weeks for a crossfire profile when it doesn't even work as smooth as running one card!! I thought the point of seperating crossfire profiles out from drivers was that they can release it sooner but it seems like everytime a new game comes out they can't fix crossfire without updating the entire driver through a "performance driver". I've owned 2 5870's since they were released and I think I've disabled one card in eyefinity about 90% of the time. If I had known this would happen I wouldn't have spent the extra $400 when I purchased my comp.

It's also dissapointing to know that Nvidia had proper driver support one day BEFORE the game was released.

I don't want to hate on the 5870's because I still think they are excellent cards but this driver support is making me go haywire.

I'm sorry If I'm ranting and this probably isn't the best place for it but I'm just furious that once again the solution is to disable the 2nd card.

Are there any suggestions as to what to purchase to enjoy either eyefinity or Nvidia surround and have a "smooth" framerate?

It would probably have to be one powerful ATI card to avoid microstutter or 2 Nvidia cards in SLI.

Is there any microstutter with 580x2?'s

Thanks,

kiax0001

kiax0001 wrote:I don't want

Posted: 03 Dec 2011, 02:25
by c69

I don't want to hate on the 5870's because I still think they are excellent cards but this driver support is making me go haywire.


This is EXACTLY how I feel. I have two 6850s, and with 11.11b, and 11.11c, I am only getting 30-40% utilization of both gpus in MSI afterburner.

What is maddening, is that some people report they are getting 99% scaling, able to run eyefinity, etc. But I am just running a plain vanilla 1.1 version of skyrim and cant get it to go above -20% scaling with two cards.

Furthermore, I'm not sure if AMD is lying about the drivers to make it seem like they responded in a reasonable time, or if they are incompetent and only got it working on a small subset of test configs. Is this par for the course with crossfire? I've been using it for less than a month and the other two games I played with it get 99% utilization (but they were 6 month old titles.)

Can the community offer any insight into why CF is not working with 11.11c? Is there anything I could be doing wrong? I am just running 1920x1080 for testing and would be happy to see any positive CF scaling at this standard resolution. I removed CAPS. Radeon Pro is not running. I checked the executable name (TESV.exe), to make sure the 4GB fix is not running. Used complete uninstall and driver sweeper between driver upgrades. WTF? Could there be a little known bios setting?

HayDens fix does not work

Posted: 03 Dec 2011, 02:38
by rdf2457
HayDens fix does not work with game update, was working great then Steam updatedfor game
and now will not work

2x HD5870 + Cat 11.11c

Posted: 03 Dec 2011, 02:53
by Falcon1
2x HD5870 + Cat 11.11c here... Eyefinity works flawless with CrossFire and Hayden's 0.7 fix.

Cat 11.11c
Game v1.2
Hayden v0.7
4GB Launcher v1.4 (Run with command parameters, as described above)

No more flickering smoke (As in Cat 11.11b), Menues work perfect, including Map etc.!

For those with supposidly

Posted: 03 Dec 2011, 03:22
by HaYDeN
For those with supposidly messed up maps...

- Are you 100% sure you are not patching AFTER starting Skyrim?
- Not running some hybrid 1.1/1.2

I've only seen 3-4 people affected thus far unless the others have not posted? The only solution is to switch back to a A/B solution.

"A" solution relied on a particular byte pointer having a value of 3
"B" solution relied on a particular byte pointer having a value of 4

"A" Solution was more common. (estimating maybe 80%)

Currently, I read the byte pointer at start up and add 2, because its always 1 or 2 at the main menu, this results in 3 or 4 as a end result. - this is why if you patch it after Skyrim is already running it will mess this up, the directions do explicitly state to avoid this anyway.

I start your patch and click

Posted: 03 Dec 2011, 03:45
by AussieTimmeh
I start your patch and click Inject Patch before I run Skyrim and it works sweet on the map, in fact everywhere. Thanks once again.

HaYDeN wrote:For those with

Posted: 03 Dec 2011, 03:47
by boink
For those with supposidly messed up maps...

- Are you 100% sure you are not patching AFTER starting Skyrim?
- Not running some hybrid 1.1/1.2

I've only seen 3-4 people affected thus far unless the others have not posted? The only solution is to switch back to a A/B solution.

"A" solution relied on a particular byte pointer having a value of 3
"B" solution relied on a particular byte pointer having a value of 4

"A" Solution was more common. (estimating maybe 80%)

Currently, I read the byte pointer at start up and add 2, because its always 1 or 2 at the main menu, this results in 3 or 4 as a end result. - this is why if you patch it after Skyrim is already running it will mess this up, the directions do explicitly state to avoid this anyway.

I'm having the map problem and I am on verified 1.2. Map is squished into the middle screen while everything else seems to be just fine. I am also injecting before launching skyrim via the 4gb patcher.

hey Hayden, I tried injecting

Posted: 03 Dec 2011, 04:21
by tooldrmr2009
hey Hayden, I tried injecting before the game startup, and the map is messed up...however if i exit out of the game, inject a patch again, and re-open the game it works fine on the map, IDK if this is just a fluke or what. However my new issue that I'd like to report is the following: I'm running resolution 5040x1050 on 3 22" screens. While playing skyrim in a city,town, outside ECT.....ive noticed that the front(center) monitor shows the images perfect, however my left and right monitor shows images of building, ect as if they are being magnified through a magnifying glass, then when u turn and bring the right monitor image into the center, its FINE, except for the peripheral vision(left and right monitors!) its really kinda of annoying because it messes with ur view, and it makes things look like people on the left are 10x closer then they really are. Anybody have a solution for this? its rather annoying idk if Hayden has reported or seen this already. Any help would be greatly appreciated. Thanks everyone!

Scott.

Hiya guys..A quick note on

Posted: 03 Dec 2011, 05:14
by ChainMale
Hiya guys..

A quick note on what's going on with Ati Xfire.

Basicaly your not seeing what you expect.

Skyrin (currently) does not max out anything unless you force it. Saw a laptop with High settings, neither CPU or GPU were maxxed. He ran Skyrin in a window w/Ati scalling off, so part of desk' was showing Taskmanager and AMD system monitor.

What Ati does is adjust the speed/scaling(CF) to help with the "micro stuttering". So you see some differance in the 2(or more) GPU usages and 'not full' usage from Skyrim.

<-- If you notice my hardware I list a Samsung ux226 monitor, what it doesn't say is that it has a "USB port Monitor" mode. It adds a 4th monitor hangin off the USB. Great for utils' like Taskman, AMD system monitor, email, cheat sheets or whatever. The refresh is slow via USB but no matter. (it has DVI and vga too) (also of note it has a wee USB ROM with the software to run it) (and it could 'chain' 6 more!)

Basicaly I can 'peek' in realtime the usages.. Its cool I love that thing.

CPU never getts close to max' (AMD [email protected]), GPU's mostly max' inside and rarly 'outside' in the wilds. (2x5870)

Further
11.11b mostly for 6xxx CF, minor 5xxx tweeks +2 - 7%
11.11c mostly for 5xxx CF, and other tweeks.

..ya, I admit I actualy read the release notes. (sigh)
I don't always remember them crrectly tho..

My Skyrim 1.1 running better with 11.11c and CF on. Much, much smother not a big FPS boost. (no other MODs 'cept Haydens, and the night sky upgrade texture) Still in Steam "Offline" mode, letting others do my beta testing.(smirk)

tooldrmr2009 wrote:hey

Posted: 03 Dec 2011, 05:19
by HaYDeN
hey Hayden, I tried injecting before the game startup, and the map is messed up...however if i exit out of the game, inject a patch again, and re-open the game it works fine on the map, IDK if this is just a fluke or what. However my new issue that I'd like to report is the following: I'm running resolution 5040x1050 on 3 22" screens. While playing skyrim in a city,town, outside ECT.....ive noticed that the front(center) monitor shows the images perfect, however my left and right monitor shows images of building, ect as if they are being magnified through a magnifying glass, then when u turn and bring the right monitor image into the center, its FINE, except for the peripheral vision(left and right monitors!) its really kinda of annoying because it messes with ur view, and it makes things look like people on the left are 10x closer then they really are. Anybody have a solution for this? its rather annoying idk if Hayden has reported or seen this already. Any help would be greatly appreciated. Thanks everyone!

Scott.


That is how Eyefinity/Surround works - you are not ment to look directly at the secondary monitors, turn with your mouse, not your head, keep looking at the center monitor.

alright thanks, just

Posted: 03 Dec 2011, 05:24
by tooldrmr2009
alright thanks, just wondering cause Crysis 2 and other games seem to be just fine like Flight Simulator using the Matrox Software. Does anyone think that Bethesda will eventually release multi monitor support like they did in Oblivion? CAuse with my Matrox TH2G and oblivion set at 5040x1050 everythings perfect, menus and all. Same with flight simulator or crysis 2 and all....Just hoping they would patch it eventually to allow that or maybe Matrox may allow something eventually?

try delete the files in the

Posted: 03 Dec 2011, 05:35
by Pittyh
try delete the files in the main skyrim folder, stuff like FXAA patches, d3d.dll, etc

let steam redownload all the main files.

my map fixed itself after doing that

Hey Hayden,So based on what

Posted: 03 Dec 2011, 05:40
by kiax0001
Hey Hayden,

So based on what Falcon recommended I have tried the following:

1). Running 5870x2 (crossfire on)
2). Running clean version of v1.2 Skyrim (didn't change or modify any files from the patch the other day)
3). Running your 0.7 skyrim tool
4). Running clean Catalyst 11.11c (no errors during installation).
5). Injecting before launching Skyrim
6). Run skyrim either through steam directly or I have installed v1.4 4gb tool with the command parameters that were recommended

Results are mixed.

Sometimes your tool works flawlessly and other times the map is squished.
I realized that if I play around with the iShadowMaskQuarter setting in Skyrim preferences (change it to 3,4,5) it adjusts some of the menus in the game (It's currently set to 4).
I don't think there's anything wrong with your tool but do you think it has something to do with the byte pointer value not being set properly sometimes?

I'm just trying to help debug the issue to see what it could be.

kiax0001

Just wanted to chime back in

Posted: 03 Dec 2011, 05:41
by Neovalen
Just wanted to chime back in to respond to HaYDeN to say I have the scrunched map / load screens and I start the injector before starting Skyrim. I used to use the old 0.4B version before to make it work.

kiax0001 wrote:Hey

Posted: 03 Dec 2011, 06:00
by HaYDeN
Hey Hayden,

So based on what Falcon recommended I have tried the following:

1). Running 5870x2 (crossfire on)
2). Running clean version of v1.2 Skyrim (didn't change or modify any files from the patch the other day)
3). Running your 0.7 skyrim tool
4). Running clean Catalyst 11.11c (no errors during installation).
5). Injecting before launching Skyrim
6). Run skyrim either through steam directly or I have installed v1.4 4gb tool with the command parameters that were recommended

Results are mixed.

Sometimes your tool works flawlessly and other times the map is squished.
I realized that if I play around with the iShadowMaskQuarter setting in Skyrim preferences (change it to 3,4,5) it adjusts some of the menus in the game (It's currently set to 4).
I don't think there's anything wrong with your tool but do you think it has something to do with the byte pointer value not being set properly sometimes?

I'm just trying to help debug the issue to see what it could be.

kiax0001
(link removed) <- Please try this one and see if its more consistent.

HaYDeN

Posted: 03 Dec 2011, 06:13
by kiax0001
(link removed)

I've only spent a few minutes testing this version but so far it's defnitely more consistent than the previous version. It's worked everytime so far for both running from steam directly as well as the 4gb tool.

The only thing that remains squished now is the loading screen but the important thing is the map is working properly now.

I'm assuming from the filename you delayed the read time before applying the byte pointer value adjustment?

Thanks for the quick response and update.

kiax0001

Yes - delayed the reading...

Posted: 03 Dec 2011, 06:25
by HaYDeN
Yes - delayed the reading... however, with the loading screen that is reliant on having the patch injected extremely quickly, before the loading screen widths are calculated.... the delay is after this... I could attempt to reduce the delay between launching and patching, but patch too quickly and it will crash because the code isn't even in memory yet.

What sort of disk access do you have? SSD or mechanical?

HaYDeN wrote:Yes - delayed

Posted: 03 Dec 2011, 06:31
by kiax0001
Yes - delayed the reading... however, with the loading screen that is reliant on having the patch injected extremely quickly, before the loading screen widths are calculated.... the delay is after this... I could attempt to reduce the delay between launching and patching, but patch too quickly and it will crash because the code isn't even in memory yet.

What sort of disk access do you have? SSD or mechanical?


I have a mechanical. Don't know the exact RPMS but it's pretty quick.

OK, try this one ->

Posted: 03 Dec 2011, 06:33
by HaYDeN
OK, try this one -> (link removed)

Hopefully this will address you problems (any everyone elses... maybe)

Patches delayed a little bit (20ms), activation is still instant... byte pointer for map is read delayed by 1 second after patching.

So I took the leap and

Posted: 03 Dec 2011, 06:34
by Cinnabuns
So I took the leap and updated my game to 1.2.

Running 4GB fix update 4, and HaYDeN's v0.7 UW patch. When I start the UW patch I change the World and Hands FOV both to 80, leave all other settings alone, launch game.

Game menu is on the right hand screen, Dragon emblem is on the center screen but the proper size. Continue game and Map is on all three screen but the Icons are all on the center screen and I have to mouse around on the right monitor to change location selection on the center monitor which is wierd.

So I exited game, I deselected "Auto-Detect Resolution" and put in 1972 ( 5916 / 3 ) bezel corrected. Launch the game. Now the menus are on the center screen, everything works correctly except the map which is again spanned across all three monitors but all the icons are on the center screen.

So I exit the game and remove 1972 from the GUI Width box and put in 1920. Launch the game. Everything works, menus are correct, Map is correct, lock picking is zoomed and well lit, scrolls/books both read/work fine AND the surprising thing is that bezel correction is still working.

Odd that I can have my resolution at 5916x1200 bezel corrected and run the offset at 1920 instead of 1972 and everything is where it should be but hey, it works, no complaints here :)

Now to fix the resistances.

Thank you, HaYDeN.