Page 76 of 151
HaYDeN wrote:Updated Detailed
Posted: 01 Dec 2011, 17:26
by boink
Updated Detailed Report
- Added mouse sensitivity setting
- Manual mode allows custom width with calculated offsets.
- Should no longer require a A/B version
- Model scaling is automatically calculated, accurate? I don't know.
- Supports v1.2 only ATM.
thanks man. if I'm so lucky, maybe I'll be able to play tonight when I get home. you're like some form of widescreen god (I'm not saying you're fat).
Maybe - until we get the SDK
Posted: 01 Dec 2011, 17:30
by SeraphTC
Better support ? HaYDeN's solution is probably the best we will get, if you plan to wait for an "official" solution form Bethesda it may take forever.
Maybe - until we get the SDK and the tools. It's entirely possible that will allow us to mod the UI and resolve the issue without having to resort to additional apps.
SeraphTC wrote: [Maybe -
Posted: 01 Dec 2011, 17:41
by thales100
[Maybe - until we get the SDK and the tools. It's entirely possible that will allow us to mod the UI and resolve the issue without having to resort to additional apps.
Good luck then waiting.
Map is brocken in version 0.7.
Posted: 01 Dec 2011, 18:02
by Wurfi
Hi HaYDeN :-)
First.Sorry for my bad English.I am from Germany.
Before Skyrim is patched i use your tool version 0.3.The game runs good and the map work without any problems.
After the the patch i use the tool version 0.7.Everything is ok but the Map is not working.The icons are only on the middle monitor or
on the left monitor when i use the hotkeys.I have the same problem with version 0.4a and 0.4b.I hope you can make a fix for this Problem.
Thanks for your great work HaYDeN.
Markus
thales100 wrote:SeraphTC
Posted: 01 Dec 2011, 18:06
by SeraphTC
[quote] [Maybe - until we get the SDK and the tools. It's entirely possible that will allow us to mod the UI and resolve the issue without having to resort to additional apps.
Good luck then waiting.
Well yeah thanks. I don't mind the waiting. I won't have half the reported issues purely because I have some patience. Does the game look better at 5760x1080? Yes. Does that mean it's bad at 1920x1080? No - of course not.
It does seem to me, reading here and on the Beth forums, that the majority of posters with the largest number of issues are running the 4GB patch and/or the widescreen fix. The problem with that is quite simply that Bethesda won't care. The response to that will be simple - you are using 3rd party apps to manipulate our program, so tough. It basically invalidates your genuine bug reports as soon as you say you are messing about with their game .exe.
I'm not saying I agree with it - I think it's exceedingly poor that they haven't included eyefinity/surround/x64/multithreading/multicore support in a game released in Q4 of 2011 - but the game at least *runs* without these features, and it won't help us get a fix out for the problems introduced into the base game with the patch - such as the dragons and damage resistance.
Please: If you are going to post a bug report make sure you've verified the bug on your system using the base game - no mods, no ini tweaks, no unsupported resolutions, clean game save. If you can't recreate the bug under those conditions then the chances are Bethesda will just put it down to your own tinkering and ignore it.
I would pretty much expect that the 4GB and Widescreen patches will break almost every time Bethesda release a patch - that's just the way it is. It's going to be a long time until the game gets it's final patch, and until then anything the community does will probably require a lot of maintaining, and it's no good complaining about it. Bethesda aren't ever going to patch their game so that our third party fixes continue to work. Why should they? It's their job to fix the bugs in their software, and it's our job to fix the bugs in ours. Simple as that.
I don't like the fact that Steam forces updates through even when you have them disabled, but that's a problem for Valve and Steam, not Bethesda.
So yeah....slightly off topic /end rant.
SeraphTC wrote: It's going to
Posted: 01 Dec 2011, 18:31
by c69
It's going to be a long time until the game gets it's final patch, and until then anything the community does will probably require a lot of maintaining, and it's no good complaining about it.
This. Because future patches will likely break Hayden's fix, I think it would be reasonable to move forward (Steam allowing) with Patch 1.1. While it may have a few bugs, nothing that is really game breaking. You still get the full game experience, and get to enjoy eyefinity. Even though it is not optimized (and crossfire is not supported), I can run 5760x1080 on a modest 6850 at fairly high detail w/ decent framerate. Honestly, its not impacting my enjoyment of the game that much.
At a later date when they release the API or final patch, it would then make sense to update tools, imo.
Thanks HaYden, you are the
Posted: 01 Dec 2011, 19:27
by Irishinmeveins
Thanks HaYden, you are the man! Not sure what you do for a living, but you should be working for a game software company especially Beth... I will try the 1.2 update with your .7 tonight. So far you havnt let me down.. again thanks.
P.S. if you do so happen to apply for a job with a software company.. I'm sure you'll get one hell of a reference from people here!
Wierd..
Posted: 01 Dec 2011, 20:46
by ChainMale
]-[iya!
I've been reading in here for so long I feel I know some of you.
Great job HaYDeN, and the rest of you for helpin him.. Great stuff!
I lost track of who here posted on Bethesda Forums and asked us to help bump..
I fear we need to keep it up regular as it keeps rolling away outa sight, So many cranky gamers posting. (sigh)
I started another hoping to make the problem a little more visable. Anyway bump the original and/or bump mine maybe..
(Mine's a little angrier)
http://forums.bethsoft.com/index.php?/topic/1299901-no-eyefinity-yet-search-skyrim-12-broken-123-million-hits/
on Guru3d..
Posted: 01 Dec 2011, 21:13
by ChainMale
Link on Guru3d..
Catalyst 11.11c + the low-down.
http://forums.guru3d.com/showthread.php?t=354962
ChainMale wrote:Link on
Posted: 01 Dec 2011, 22:05
by c69
Link on Guru3d..
Catalyst 11.11c + the low-down.
http://forums.guru3d.com/showthread.php?t=354962
Lol. Not sure if I believe at this point, but thanks for the link. Will try out later.
Here you go then -
Posted: 01 Dec 2011, 22:24
by stutuk
Here you go then - http://support.amd.com/us/kbarticles/Pages/Catalyst1111cperformance.aspx
If you already have 11.11b then all it does is - Delivers AMD CrossfireX performance scaling for the AMD Radeon HD 5000 Series
Wurfi wrote:Hi HaYDeN
Posted: 01 Dec 2011, 23:11
by Gimpylung
Hi HaYDeN :-)
First.Sorry for my bad English.I am from Germany.
Before Skyrim is patched i use your tool version 0.3.The game runs good and the map work without any problems.
After the the patch i use the tool version 0.7.Everything is ok but the Map is not working.The icons are only on the middle monitor or
on the left monitor when i use the hotkeys.I have the same problem with version 0.4a and 0.4b.I hope you can make a fix for this Problem.
Thanks for your great work HaYDeN.
Markus
Yeah, same issues with the map here too. 0.3. and 0.4a were fine however. I think 0.4b used to have identical problems for me, not too sure though if they were exactly the same problems as I used 4b for about 30seconds before switching back to 4a.
In my case the map icons only show on the centre monitor and the mouse pointer is highlighting locations a few inches to the left of where the pointer actually is.
EDIT: Just noticed the inventory menu and the like are on the leftmost screen, the properties of items are on the rightmost screen and the mana, health and stamina are across the 3 screens too.
But I ain't moaning, just some hopefully constructive feedback, the game is very playable again and thanks for the quick 0.7 update Hayden :)
EDIT2: LOL, more feedback, unticked auto-detect and set GUI to 1680 and all was well, everything perfect, inventory, map, books etc. Launched the game again but forget to untick auto and the game was still fine???? I dunno but I'm happy. In the middle of all this I turned off fraps and the ATI Tray tools overlays and tried the game, I've enabled them again and the fix is still running perfectly. Seems manually setting GUI width just once corrected the initial bugs for, set on AUTO now and all good, hope that makes sense to you Hayden.
11.11c seems to make
Posted: 01 Dec 2011, 23:23
by Hydralisk_X
11.11c seems to make crossfire work for me now. Scaling varies from very good to barely any in some places.
For whatever reason, Hayden's 0.7 fix sometimes breaks with crossfire. The main menu with the continue etc. options are on the sides (not a big deal), the load screen is scrunched (not a big deal), but most importantly the map breaks for some reason (big deal). Surprisingly the game runs very well on a single 5870 anyway so I'm gonna stick with that for now.
For me v.07 is not working
Posted: 01 Dec 2011, 23:47
by helifax
For me v.07 is not working properly:
-Map has all icons zoomed on center screen
- Inventory - I cannot put any items in containers or get them...
Hope it helps
helifax wrote:For me v.07 is
Posted: 01 Dec 2011, 23:57
by chieftex
For me v.07 is not working properly:
-Map has all icons zoomed on center screen
- Inventory - I cannot put any items in containers or get them...
Hope it helps
Helifax - does the items problem happen only with haydens fix? Or does it happen without it as well? Please test!
Map is zoomed for me, same as
Posted: 02 Dec 2011, 00:08
by Kayden
Map is zoomed for me, same as ver .04a & b were, but there is a twist this time around none of the map icons line up at all, so if I hover over a town I get nothing, but if I got to the spot on the Map for the Bottom Right I get the one for the Bottom Middle, very skewed. I am not having trouble with the inventory like helifax, but he is using a gamepad and I am using a KB & M, that could be gamepad specific.
As far as I can tell that's the only issue, every thing else is selectable and the other menus line up.
Im having an issue where when
Posted: 02 Dec 2011, 01:00
by Avero
Im having an issue where when i hit "Play" on the skyrim launch menu, the game starts i see it going full screen then closes instantly... This is the problem i was having when i first saw 1.2 was installed and using 0.4A. Backed the game to 1.1 and worked fine. Just tried with 0.7 and still same effect/issue, i hit play game seems to want to start but then crashes... i havn't changed anything besides re-update the game and inject 0.7.
any ideas?
Kayden wrote:Map is zoomed
Posted: 02 Dec 2011, 01:42
by helifax
Map is zoomed for me, same as ver .04a & b were, but there is a twist this time around none of the map icons line up at all, so if I hover over a town I get nothing, but if I got to the spot on the Map for the Bottom Right I get the one for the Bottom Middle, very skewed. I am not having trouble with the inventory like helifax, but he is using a gamepad and I am using a KB & M, that could be gamepad specific.
As far as I can tell that's the only issue, every thing else is selectable and the other menus line up.
Hmm. you know what?? I think...this is another BUG implemented with 1.2...NO playable GAMEPAD Support...ROFL:)) ..............................
Edit: Oh wait.. I still have some of the original SWF files that override the new ones....:D
a couple things
Posted: 02 Dec 2011, 01:53
by RAGE_Saint
hello all,
I realize the "topic of the hour" is the update and Hayden's new fix (which I have yet to try, because I held onto my old BACKUP SKYRIM FOLDERS and am still using those along with helifax's fix, because for a reason unbeknownst to me and plenty of help from this forum (thank you BTW!), Hayden's 3, 4a, and 4b fixes crashed to desktop immediately for me. Though I am pumped about trying the new one he put together since the latest update. So, now onto a few queries i have.......
I noticed that someone mentioned that there is a new catalyst version out (11.11c) that makes xFire work with SKYRIM. Is this the case? I'm using a Radeon 6990, and I've been using Radeon Pro (third party prog.) to disable one GPU, which drives me NUTZ! I hate not being able to utilize the cards full potential.
Second,.... I occasionally (and at no specific given time in game) CRASH TO DESKTOP (I realize a lot of people have this problem). Many people have mentioned the "4gb fix" and how that helps stop/lessen the CRASH TO DESKTOP problem. How does one go about enabling/utilizing the "4gb fix" or "LAA" as I've also heard it referred to?
thanks
1.2 patch caused Hayden's .4a
Posted: 02 Dec 2011, 02:02
by Danko
1.2 patch caused Hayden's .4a fix to CTD on start of game. reverted back to 1.1 version yesterday and game was playable except for the dragon that wouldn't attack me (I stripped naked and jumped off a tower on fire to get his attention ;) )and in increase in CTD's. Before I would get 1 CTD every 4 hours or so but yesterday I had about 30 in that time....maybe it was where I was in the game(in the heat of battle in Swindlers Cave)?
Quickly tried Hayden's .7-> game boots and runs fine however map is broken now with all of the icons on center monitor and WTF is up with gamepad now? Default config seems to be fine but now my custom config isnt reflected in-game. My only changes are jump button=A, action=B and character/map/inventory=Y
Going back to 1.1. hopefully CTD's will be manageable. Seriously Bethesda you suck...you make a strong case for piracy.
Is it worth updating to new Nvidia drivers?