Skyrim Multi-Monitor User Interface Fix Discussion
Its not hard to imagine the
Its not hard to imagine the turmoil inside the company. It was either a breakdown of their QA/release process, or insidious bugs introduced by rushed code, not fully tested.
I guarantee they have probably already figured out the guy responsible for breaking it and his days are probably numbered if he is not already gone. Game shops don't take care of their developers. And its probably not even his fault. His manager was cracking the whip, he was the only one to step up, and now he's as good as dead.
I guarantee they have probably already figured out the guy responsible for breaking it and his days are probably numbered if he is not already gone. Game shops don't take care of their developers. And its probably not even his fault. His manager was cracking the whip, he was the only one to step up, and now he's as good as dead.
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Irishinmeveins
- Posts: 16
- Joined: 19 Nov 2011, 17:44
geeezzzz not again!!...
geeezzzz not again!!...
Well, I saved the original test exe.. Placed that back in to the Skyrim folder called it Test 2. Ran HaYdens 4b fix as admin, then Test 2 as admin... Seems no problems as it was at the time before patch. Havnt tried the 4G version since update (scared too).I played 45 mins no CTD.. but have to test longer.
Well, I saved the original test exe.. Placed that back in to the Skyrim folder called it Test 2. Ran HaYdens 4b fix as admin, then Test 2 as admin... Seems no problems as it was at the time before patch. Havnt tried the 4G version since update (scared too).I played 45 mins no CTD.. but have to test longer.
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Does anyone know how saves
Does anyone know how saves are handled in the game?
Can save files be copied, and if so, restored in the future? Or are they maintained online?
Can save files be copied, and if so, restored in the future? Or are they maintained online?
Notes so far (including some
Notes so far (including some fixes/workarounds). Read on!
The new patch (1.2) has fixed some things, and broken others (what did you expect)?!
Of concern to people in this forum, of course, is compatibility with Hayden's brilliant fix. As he so rightly told me himself, any minute change to the code will break his fix, requiring him to look at it again. But this might not be worth it, as I suspect we will see a new patch very soon.
In the mean time, be sure to check the following things to make sure you can run Skyrim properly:
1 - The new bugs. There are a few complaints, such as backwards flying dragons, but the main one that I can personally confirm is that resistances (elemental etc) are broken from this new patch. If you have resistance to fire/ice/whatever, you don't any more! This goes for poison too, and works with enemies as well. Easiest way to see it is to cast fire on a flame atronach - it causes damage when it shouldn't! We have to wait for Bethesda to fix this.
2 - Other bugs. Now this is where it gets interesting. A lot of you remember from before that when the previous patch came out - v1.1 (which we all thought would end the world), you could simply copy your original tesv.exe back to your game folder, and carry on as normal. Before, you were right! But this time, something else has changed. I HIGHLY suspect that the majority of issues people are having are caused by copying the tesv.exe file back into your game folder AFTER patch 1.2. Problems such as those mentioned on the previous page - not being able to put a book down after reading, the take all button not working, the lockpicking keys not working etc.
What's else has changed then? The "interface.bsa" file, that's what. If you intend to carry on using v1.1 (or 1.0 for that matter), you need BOTH these files back to the originals, or you'll have all sorts of problems. Bear in mind Hayden's fix won't work with patch 1.2 at the moment, so if you're desperate for widescreen goodness right now, then reverting is your only option.
3 - Apparently, the popular "skyrim 4gb fix" does still work with 1.2! However, some people are reporting that the only way to do so is copy the dll and the skyrim 4gb file directly to your game folder. This is contrary to the skyrim 4gb readme which says you don't have to do that if you don't want to. It's worth a try, but YMMV as always.
4 - Any ATI users here who want to use catalyst 11.11b drivers (that means the 2nd hotfix) AND also want to use the 4gb fix, see here: http://www.skyrimnexus.com/downloads/file.php?id=2182
This very simple workaround will let you use both! This is good for single AND crossfire users, as single cards do get a small fps increase by using this driver.
5 - If you have used the "verify integrity of games cache" in steam (normally to restore files to latest order), bear in mind this may reset the option to keep the game automatically updated, if you have chosen not to receive updates automatically.
Hope I've helped!
The new patch (1.2) has fixed some things, and broken others (what did you expect)?!
Of concern to people in this forum, of course, is compatibility with Hayden's brilliant fix. As he so rightly told me himself, any minute change to the code will break his fix, requiring him to look at it again. But this might not be worth it, as I suspect we will see a new patch very soon.
In the mean time, be sure to check the following things to make sure you can run Skyrim properly:
1 - The new bugs. There are a few complaints, such as backwards flying dragons, but the main one that I can personally confirm is that resistances (elemental etc) are broken from this new patch. If you have resistance to fire/ice/whatever, you don't any more! This goes for poison too, and works with enemies as well. Easiest way to see it is to cast fire on a flame atronach - it causes damage when it shouldn't! We have to wait for Bethesda to fix this.
2 - Other bugs. Now this is where it gets interesting. A lot of you remember from before that when the previous patch came out - v1.1 (which we all thought would end the world), you could simply copy your original tesv.exe back to your game folder, and carry on as normal. Before, you were right! But this time, something else has changed. I HIGHLY suspect that the majority of issues people are having are caused by copying the tesv.exe file back into your game folder AFTER patch 1.2. Problems such as those mentioned on the previous page - not being able to put a book down after reading, the take all button not working, the lockpicking keys not working etc.
What's else has changed then? The "interface.bsa" file, that's what. If you intend to carry on using v1.1 (or 1.0 for that matter), you need BOTH these files back to the originals, or you'll have all sorts of problems. Bear in mind Hayden's fix won't work with patch 1.2 at the moment, so if you're desperate for widescreen goodness right now, then reverting is your only option.
3 - Apparently, the popular "skyrim 4gb fix" does still work with 1.2! However, some people are reporting that the only way to do so is copy the dll and the skyrim 4gb file directly to your game folder. This is contrary to the skyrim 4gb readme which says you don't have to do that if you don't want to. It's worth a try, but YMMV as always.
4 - Any ATI users here who want to use catalyst 11.11b drivers (that means the 2nd hotfix) AND also want to use the 4gb fix, see here: http://www.skyrimnexus.com/downloads/file.php?id=2182
This very simple workaround will let you use both! This is good for single AND crossfire users, as single cards do get a small fps increase by using this driver.
5 - If you have used the "verify integrity of games cache" in steam (normally to restore files to latest order), bear in mind this may reset the option to keep the game automatically updated, if you have chosen not to receive updates automatically.
Hope I've helped!
c69 wrote:Does anyone know
Does anyone know how saves are handled in the game?
Can save files be copied, and if so, restored in the future? Or are they maintained online?
My documentsMy GamesSkyrim
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Irishinmeveins
- Posts: 16
- Joined: 19 Nov 2011, 17:44
This is kind of a silly
This is kind of a silly question.. but has anyone tried just running the Skyrim exe after patch.. without any fix? Maybe they fixed it?.. oh, wait.. lol, who am I kidding
* DFI Lanparty TR2S Plus - Q9550 EO @ 3.8 / Liquid cooled / 2 x Saphire 6970 / 8G Dominator 1066 / 1TB & 500g WD drives / Windows 7 64bit / 3x INC 28" monitors @ 5760x1200 / Xclio FT *
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ryancampbell
- Posts: 2
- Joined: 30 Nov 2011, 22:49
Thanks for the link to the
Thanks for the link to the 1.1 files. Reverting the Skyrim - Interface.bsa file along with the executable seems to have everything working again. Yay!
I am SO glad that i didn't
I am SO glad that i didn't update anything after 4.b - I won't be logging onto Steam on this computer for a while. I haven't logged onto Steam since before the first patch and don't plan on it. Not on this computer anyway
Irishinmeveins wrote:This is
This is kind of a silly question.. but has anyone tried just running the Skyrim exe after patch.. without any fix? Maybe they fixed it?.. oh, wait.. lol, who am I kidding
I tried it. No HUD fix, no CTD fix.
NOTE: The 1.2 update is
NOTE: The 1.2 update is FORCED, even if you have update disabled in Steam.
I disabled my network interface, copied the entire 1.1 game. Went into steam and disabled updates. After activating network and running steam, patch is automatic despite checkbox saying updates are turned off.
I wonder if it will auto-patch every time I overwrite with 1.1? Its not clear how I can get it to not do this.
I disabled my network interface, copied the entire 1.1 game. Went into steam and disabled updates. After activating network and running steam, patch is automatic despite checkbox saying updates are turned off.
I wonder if it will auto-patch every time I overwrite with 1.1? Its not clear how I can get it to not do this.
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Irishinmeveins
- Posts: 16
- Joined: 19 Nov 2011, 17:44
Bummer, that would of been a
Bummer, that would of been a pleasant surprise.
* DFI Lanparty TR2S Plus - Q9550 EO @ 3.8 / Liquid cooled / 2 x Saphire 6970 / 8G Dominator 1066 / 1TB & 500g WD drives / Windows 7 64bit / 3x INC 28" monitors @ 5760x1200 / Xclio FT *
c69 wrote:NOTE: The 1.2
NOTE: The 1.2 update is FORCED, even if you have update disabled in Steam.
I disabled my network interface, copied the entire 1.1 game. Went into steam and disabled updates. After activating network and running steam, patch is automatic despite checkbox saying updates are turned off.
I wonder if it will auto-patch every time I overwrite with 1.1? Its not clear how I can get it to not do this.
Since 1.1 is virtually identical to 1.0, I'd recommend using 1.0.
Why? Because 1.0 did not require steam to run - you could just run the tesv.exe and the game would run without steam :)
Guys what you need to do is
Guys what you need to do is just revert, if you're on W7:
Right-click Skyrim in Steam UI, go to settings/whatever and uncheck auto update. Then right-click Skyrim folder in Steam directory, properties, previous versions tab, then copy over last night's version of the game to wherever. Delete the existing Steam folder, replace with the old one.
I read that you can avoid Steam auto update by making it not run at startup. If that doesn't work, well, it's trivial to replace the 6 GB Skyrim file with the old one every time, provided the old one is kept on the same drive.
Right-click Skyrim in Steam UI, go to settings/whatever and uncheck auto update. Then right-click Skyrim folder in Steam directory, properties, previous versions tab, then copy over last night's version of the game to wherever. Delete the existing Steam folder, replace with the old one.
I read that you can avoid Steam auto update by making it not run at startup. If that doesn't work, well, it's trivial to replace the 6 GB Skyrim file with the old one every time, provided the old one is kept on the same drive.
chieftex wrote:c69
[quote]NOTE: The 1.2 update is FORCED, even if you have update disabled in Steam.
I disabled my network interface, copied the entire 1.1 game. Went into steam and disabled updates. After activating network and running steam, patch is automatic despite checkbox saying updates are turned off.
I wonder if it will auto-patch every time I overwrite with 1.1? Its not clear how I can get it to not do this.
Since 1.1 is virtually identical to 1.0, I'd recommend using 1.0.
Why? Because 1.0 did not require steam to run - you could just run the tesv.exe and the game would run without steam :)
But that doesn't change the overall problem since you need Steam for all your other games.
c69 wrote:NOTE: The 1.2
NOTE: The 1.2 update is FORCED, even if you have update disabled in Steam.
I disabled my network interface, copied the entire 1.1 game. Went into steam and disabled updates. After activating network and running steam, patch is automatic despite checkbox saying updates are turned off.
I wonder if it will auto-patch every time I overwrite with 1.1? Its not clear how I can get it to not do this.
So this is how I got it to continue using 1.1
I copied the entire "skyrim" game folder. (as well as steamapp config files and MyGames/skyrim). When I launched steam for the first time, then clicked "play", even with update disabled, it loaded 1.2. I killed Haydens fix, then clicked play (again). It was now running 1.2 with badly scaled menus as expected. Immediately exited from Skyrim.
Copied the 1.1 skyrim folder back to /common. Started haydens 0.3 fix. Launched from the launcher. Play, continue. Everything is working w/ 1.1
Reboot. Verified again. When started from launcher, does not try to repatch. It may be one of the config files in /common, or perhaps it is maintained on the server, but once it has patched, it did not try to patch again. I can play 1.1.
I feel like I am playing on borrowed time. Perhaps eveyone should keep running 1.1 and give Haydn a rest until they break it again, so that he does not chase his tail too much. Thanks again Hayden for your fix.
c69 wrote:NOTE: The 1.2
NOTE: The 1.2 update is FORCED, even if you have update disabled in Steam.
I disabled my network interface, copied the entire 1.1 game. Went into steam and disabled updates. After activating network and running steam, patch is automatic despite checkbox saying updates are turned off.
I wonder if it will auto-patch every time I overwrite with 1.1? Its not clear how I can get it to not do this.
I never updated to the first patch and have been running it with 4.b and vanilla TESV.exe - If there are any files/etc that you want or need I will be happy to upload (them) to a file sharer of your choice
I haven't logged onto steam on my eyefinity rig since before the first patch. I disabled Skyrim updates on another machine and it updated anyway- so I didn't even log onto Steam on this machine
Once you have 1.1 Skyrim
Once you have 1.1 Skyrim folder setup, if you are having problems with steam auto updating your game every time even with auto update off, you just need to disconnect your internet connection while logged into steam. You can still run the game and use any of the fixes. Or as some people have been doing; run 1.0 without passing through steam.
Thx btw guys for the fix :) You should apply to Bethesda, cover letter stating what they need to change in the future to actually win game of the year...
Thx btw guys for the fix :) You should apply to Bethesda, cover letter stating what they need to change in the future to actually win game of the year...
fortismilites wrote:for those
for those of you who didn't enable previous version in windows I found this:
linkage
I tried this, but am getting menu problems like getting stuck when reading books or doing alchemy. There are other issues too, like take all not working, and yes/no dialog options not responding to mouse clicks. Those can be worked around by pressing y/n, but if you get a dialog with an "ok" reply, then you're SOL.
Getting the pirated version
I'm getting the pirated disc version of the game and the day 1 patch until Bethesda sorts out all this foolishness with my Steam version. Everything worked perfectly fine (multi-monitors aside) on day one.
c69][quote=c69 wrote:I feel
[quote]I feel like I am playing on borrowed time. Perhaps eveyone should keep running 1.1 and give Haydn a rest until they break it again, so that he does not chase his tail too much. Thanks again Hayden for your fix.
I agree with you, with this new list of bugs, they have to make another patch for skyrim, quite soon too. I hade 1.0 or 1.1 backedup so running on that, and not via steam then, but straight into game, they say its v 1.0, but the TESV im using is from 1.1 from a earlyer post here when the issue emerged.
So Hayden give it a litle rest, and yea I know that some of you had bugs with fast travel and such in 1.1, but im guessing with this faliure from Bethesda, they'll probobly make a new patch, but it still might take a cuple of weeks.
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