Sekiro: Shadows Die Twice will need an ultrawide fix
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bombardier
- Posts: 2
- Joined: 23 Mar 2019, 17:39
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Creeth, be sure you're selecting the right program path for example "C:\Program Files (x86)\Steam\steamapps\common\Sekiro\Sekiro.exe"
Also, for anyone trying to use the FPS unlock with 3440 x 1440 note that using sushamat's hex modifications I had to find and replace "00 0A 00 00 A0 05" with the 3440 x 1440 resolution value instead of replacing "80 07 00 00 38 04". Using his modifications as written was not properly selecting 3440 x 1440 in my case. The value I replaced is exactly one line below his suggested line.
Thank you so much for the fixes!
Also, for anyone trying to use the FPS unlock with 3440 x 1440 note that using sushamat's hex modifications I had to find and replace "00 0A 00 00 A0 05" with the 3440 x 1440 resolution value instead of replacing "80 07 00 00 38 04". Using his modifications as written was not properly selecting 3440 x 1440 in my case. The value I replaced is exactly one line below his suggested line.
Thank you so much for the fixes!
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
The path is correct. The sekiro.exe is from the V3 uwd fix.
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CyberpunkAF
- Posts: 2
- Joined: 23 Mar 2019, 17:56
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
jackfuste wrote:CaptnNemo wrote:Any updates on fps unlock ?
May cause bugs, so testing is needed.
- Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
sekiro.exe is already unpacked in the pirated version or with ultrawide fix, so skip this step if you use them.
- Run the patcher and apply patch to sekiro.exe
Hi thanks so much for everything
But I trief the fps patcher for 144hz, it doesnt seems to work, and I have a missing textures message apprearing. Also I crashed few mintes after.
I didnt changed the exe since I had the version 3 for widescreen fix already installed.
Is there a way to go back before I patched the game?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
anyone know if the game works fine with the fps unlocker? dont want to start wandering if i really did miss that parry or it was just the fps unlocker
also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time
also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time
Last edited by 97menace on 23 Mar 2019, 18:04, edited 1 time in total.
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bombardier
- Posts: 2
- Joined: 23 Mar 2019, 17:39
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Creeth, all I can think of is to be sure to run as admin. Maybe drop the UW exe back in there as well.
Cyber, the patch just adjusts the .exe file, just redownload the original widescreen fix exe and replace your patched version to go back. Finally, the missing textures message will go away after 5-10 seconds.
Cyber, the patch just adjusts the .exe file, just redownload the original widescreen fix exe and replace your patched version to go back. Finally, the missing textures message will go away after 5-10 seconds.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Looks like mod engine doesn't work that fps patch, unless I did something wrong.
Rename the unpacked .exe to sekiro.exe, move the OG sekiro.exe to somewhere else for safe keeping
Creeth wrote:The path is correct. The sekiro.exe is from the V3 uwd fix.
Rename the unpacked .exe to sekiro.exe, move the OG sekiro.exe to somewhere else for safe keeping
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Lashley wrote:Looks like mod engine doesn't work that fps patch, unless I did something wrong.Creeth wrote:The path is correct. The sekiro.exe is from the V3 uwd fix.
Rename the unpacked .exe to sekiro.exe, move the OG sekiro.exe to somewhere else for safe keeping
fps patch works perfectly fine for me so far, all you have to do is get the modded sekiro exe and then use Windowed mode, fullscreen doesnt work with it
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weizhen199
- Posts: 1
- Joined: 23 Mar 2019, 18:17
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
jackfuste wrote:CaptnNemo wrote:Any updates on fps unlock ?
May cause bugs, so testing is needed.
- Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
sekiro.exe is already unpacked in the pirated version or with ultrawide fix, so skip this step if you use them.
- Run the patcher and apply patch to sekiro.exe
i tried with 3440x1440 120fps fullscreen
it does not work...
but it works in windows mode with other resolution
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Replace sekiro.exe in the game folder - sekiro_v4.7z
You can patch sekiro.exe
FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02
FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02
FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02
FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02
- Windowed mode changed to borderless fullscreen
97menace wrote:also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time
You can patch sekiro.exe
FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02
FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02
FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02
FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
97menace wrote:Lashley wrote:Looks like mod engine doesn't work that fps patch, unless I did something wrong.Creeth wrote:The path is correct. The sekiro.exe is from the V3 uwd fix.
Rename the unpacked .exe to sekiro.exe, move the OG sekiro.exe to somewhere else for safe keeping
fps patch works perfectly fine for me so far, all you have to do is get the modded sekiro exe and then use Windowed mode, fullscreen doesnt work with it
It's working fine for me too, just doesn't work with mod engine. Which is needed for DS4 prompts.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
FPS unlock not working here...It patches and overwrite the files, but it does nothing when I enter the game...still 60fps locked.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
It doesn't work in fullscreen mode, only in window mode, at least for now.Hitsui wrote:FPS unlock not working here...It patches and overwrite the files, but it does nothing when I enter the game...still 60fps locked.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Fantastic work on this so far.
One minor complaint. With Disable textures v2, there's a fairly large white-ish box showing up in the middle of all posture bars.
One minor complaint. With Disable textures v2, there's a fairly large white-ish box showing up in the middle of all posture bars.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
vesterG0D wrote:Fantastic work on this so far.
One minor complaint. With Disable textures v2, there's a fairly large white-ish box showing up in the middle of all posture bars.
Can you show a screen pls ?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
yep, theres a white box in the middle of all posture bars, for now im just using the first texture remover
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
@bombardier Iam sorry, seems the message was wrong and i just forget about windows mode. Had some problems with borderless windows but with the v4 now it works perfect.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
The fps 144hz unlocker works in fullscreen for me using v4. I do have a gsync screen though.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Darktalon wrote:The fps 144hz unlocker works in fullscreen for me using v4. I do have a gsync screen though.
Same here
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shrgnatlas
- Posts: 13
- Joined: 25 Aug 2016, 06:13
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
vesterG0D wrote:Here you go https://i.imgur.com/npFVR4v.jpg
This exact problem occurs for me, using the same EXE and texture patches.
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