Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
bombardier
Posts: 2
Joined: 23 Mar 2019, 17:39

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by bombardier »

Creeth, be sure you're selecting the right program path for example "C:\Program Files (x86)\Steam\steamapps\common\Sekiro\Sekiro.exe"

Also, for anyone trying to use the FPS unlock with 3440 x 1440 note that using sushamat's hex modifications I had to find and replace "00 0A 00 00 A0 05" with the 3440 x 1440 resolution value instead of replacing "80 07 00 00 38 04". Using his modifications as written was not properly selecting 3440 x 1440 in my case. The value I replaced is exactly one line below his suggested line.

Thank you so much for the fixes!
Creeth
Posts: 3
Joined: 23 Mar 2019, 17:26

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Creeth »

The path is correct. The sekiro.exe is from the V3 uwd fix.

sekiro_fps_patcher.PNG
sekiro_fps_patcher.PNG (46.7 KiB) Viewed 20194 times
CyberpunkAF
Posts: 2
Joined: 23 Mar 2019, 17:56

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by CyberpunkAF »

jackfuste wrote:
CaptnNemo wrote:Any updates on fps unlock ?

May cause bugs, so testing is needed.

    Sekiro_FPS.7z

  • Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
    sekiro.exe is already unpacked in the pirated version or with ultrawide fix, so skip this step if you use them.
     
  • Run the patcher and apply patch to sekiro.exe



Hi thanks so much for everything

But I trief the fps patcher for 144hz, it doesnt seems to work, and I have a missing textures message apprearing. Also I crashed few mintes after.

I didnt changed the exe since I had the version 3 for widescreen fix already installed.

Is there a way to go back before I patched the game?
97menace
Posts: 7
Joined: 22 Mar 2019, 07:35

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by 97menace »

anyone know if the game works fine with the fps unlocker? dont want to start wandering if i really did miss that parry or it was just the fps unlocker :D
also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time
Last edited by 97menace on 23 Mar 2019, 18:04, edited 1 time in total.
bombardier
Posts: 2
Joined: 23 Mar 2019, 17:39

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by bombardier »

Creeth, all I can think of is to be sure to run as admin. Maybe drop the UW exe back in there as well.

Cyber, the patch just adjusts the .exe file, just redownload the original widescreen fix exe and replace your patched version to go back. Finally, the missing textures message will go away after 5-10 seconds.
Lashley
Posts: 4
Joined: 23 Mar 2019, 18:06

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Lashley »

Looks like mod engine doesn't work that fps patch, unless I did something wrong.

Creeth wrote:The path is correct. The sekiro.exe is from the V3 uwd fix.

sekiro_fps_patcher.PNG

Rename the unpacked .exe to sekiro.exe, move the OG sekiro.exe to somewhere else for safe keeping
97menace
Posts: 7
Joined: 22 Mar 2019, 07:35

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by 97menace »

Lashley wrote:Looks like mod engine doesn't work that fps patch, unless I did something wrong.

Creeth wrote:The path is correct. The sekiro.exe is from the V3 uwd fix.

sekiro_fps_patcher.PNG

Rename the unpacked .exe to sekiro.exe, move the OG sekiro.exe to somewhere else for safe keeping


fps patch works perfectly fine for me so far, all you have to do is get the modded sekiro exe and then use Windowed mode, fullscreen doesnt work with it
weizhen199
Posts: 1
Joined: 23 Mar 2019, 18:17

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by weizhen199 »

jackfuste wrote:
CaptnNemo wrote:Any updates on fps unlock ?

May cause bugs, so testing is needed.

    Sekiro_FPS.7z

  • Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
    sekiro.exe is already unpacked in the pirated version or with ultrawide fix, so skip this step if you use them.
     
  • Run the patcher and apply patch to sekiro.exe


i tried with 3440x1440 120fps fullscreen
it does not work...

but it works in windows mode with other resolution
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jackfuste
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Insiders
Posts: 521
Joined: 19 Dec 2011, 16:03

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by jackfuste »

Replace sekiro.exe in the game folder - sekiro_v4.7z

  • Windowed mode changed to borderless fullscreen

97menace wrote:also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time

You can patch sekiro.exe

FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02

FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02

FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02
Lashley
Posts: 4
Joined: 23 Mar 2019, 18:06

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Lashley »

97menace wrote:
Lashley wrote:Looks like mod engine doesn't work that fps patch, unless I did something wrong.

Creeth wrote:The path is correct. The sekiro.exe is from the V3 uwd fix.

sekiro_fps_patcher.PNG

Rename the unpacked .exe to sekiro.exe, move the OG sekiro.exe to somewhere else for safe keeping


fps patch works perfectly fine for me so far, all you have to do is get the modded sekiro exe and then use Windowed mode, fullscreen doesnt work with it

It's working fine for me too, just doesn't work with mod engine. Which is needed for DS4 prompts.
Hitsui
Posts: 14
Joined: 07 Nov 2017, 16:36

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Hitsui »

FPS unlock not working here...It patches and overwrite the files, but it does nothing when I enter the game...still 60fps locked.
acecel
Posts: 8
Joined: 23 Oct 2018, 20:28

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by acecel »

Hitsui wrote:FPS unlock not working here...It patches and overwrite the files, but it does nothing when I enter the game...still 60fps locked.
It doesn't work in fullscreen mode, only in window mode, at least for now.
vesterG0D
Posts: 2
Joined: 23 Mar 2019, 19:46

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by vesterG0D »

Fantastic work on this so far.

One minor complaint. With Disable textures v2, there's a fairly large white-ish box showing up in the middle of all posture bars.
User avatar
iagob1
Posts: 9
Joined: 17 Feb 2019, 00:16

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by iagob1 »

vesterG0D wrote:Fantastic work on this so far.

One minor complaint. With Disable textures v2, there's a fairly large white-ish box showing up in the middle of all posture bars.


Can you show a screen pls ?
97menace
Posts: 7
Joined: 22 Mar 2019, 07:35

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by 97menace »

yep, theres a white box in the middle of all posture bars, for now im just using the first texture remover
Creeth
Posts: 3
Joined: 23 Mar 2019, 17:26

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Creeth »

@bombardier Iam sorry, seems the message was wrong and i just forget about windows mode. Had some problems with borderless windows but with the v4 now it works perfect.
Darktalon
Posts: 7
Joined: 22 Mar 2019, 18:38

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Darktalon »

The fps 144hz unlocker works in fullscreen for me using v4. I do have a gsync screen though.
Lashley
Posts: 4
Joined: 23 Mar 2019, 18:06

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Lashley »

Darktalon wrote:The fps 144hz unlocker works in fullscreen for me using v4. I do have a gsync screen though.

Same here
shrgnatlas
Posts: 13
Joined: 25 Aug 2016, 06:13

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by shrgnatlas »

vesterG0D wrote:Here you go https://i.imgur.com/npFVR4v.jpg


This exact problem occurs for me, using the same EXE and texture patches. :oops:
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