Page 8 of 12

Re: Dark Souls III - 21:9 Broken

Posted: 21 Apr 2016, 05:08
by ColdSun
mick50008 wrote:How insulting is it that they release a game with no 21:9 support when it was such a simple line of code they could have altered to get it working, then someone figures it out for them and we start playing it.. in the correct aspect ratio *shock horror, we can't have people using correct aspect ratio's* so they start banning us for it? Get outta here.

Not that I endorse it, But basically they are saying if you want to play dark souls 3 in wide screen you are better off torrenting it so you have no chance of getting a vac ban.



Let's not start confusing and confounding VAC bans with From Software's anticheat.
You can not. no matter what. get VAC banned from it. DS3 does not use VAC.

Re: Dark Souls III - 21:9 Broken

Posted: 21 Apr 2016, 06:01
by Rifte
Still using this fix as well. At the rate that these 'softbans' are being reported (corrupted save, cheat engine, controller software, borderless gaming) it seems that the softban server might end up being bigger than the non softban.

Looking through all 2000 posts on reddit, there doesnt seem to be a reported softban for the 21:9 fix, but this might be because the fix is only about half a week old, and perhaps they sifted through their server data somewhere between 1.03 and 1.04 when this fix wasnt available? I dont know, I may be just shooting crap.

With alot of these things, time will tell, I have weighed it up though on the basis that I do get softbanned. The pros of playing in 21:9 quite simply outweigh the negatives of losing access to the 'legit' side of the DS3 servers. I simply cannot stand the black borders.

Hell I have played through DS2 and DS2 SOTFS using FW and a number of other graphical mods and I might have been softbanned but did not know it. Did it impact my gaming experience? I dont think so.....ignorance was bliss.

Re: Dark Souls III - 21:9 Broken

Posted: 21 Apr 2016, 07:48
by IplaygamesNude
Just played several hours with the .exe with no issues. Played PvP for several hours, even fought a few streamers.
I've been using a reshade since day one and I've got 50 hours on my character so i'm guessing those are ok.

Re: Dark Souls III - 21:9 Broken

Posted: 21 Apr 2016, 13:39
by LordTohjo
Been playing the game normally online after the widescreen fix was discovered. Played PVP, Summoned randoms, Got summoned by randoms. No bans or any other problems and the game looks glorious.
Perhaps its the same as DS2 SOTFS i always used flawless widescreen to get rid of the black bars and never got banned.

I only got one concern tho.. What happens when the game updates? Does the update fail because of modified ds3.exe or do we just apply the fix again?

Re: Dark Souls III - 21:9 Broken

Posted: 21 Apr 2016, 23:25
by IplaygamesNude
LordTohjo wrote:Been playing the game normally online after the widescreen fix was discovered. Played PVP, Summoned randoms, Got summoned by randoms. No bans or any other problems and the game looks glorious.
Perhaps its the same as DS2 SOTFS i always used flawless widescreen to get rid of the black bars and never got banned.

I only got one concern tho.. What happens when the game updates? Does the update fail because of modified ds3.exe or do we just apply the fix again?


I've been using a modified .exe for The Witcher 3 so I can get cutscenes in 21:9 using this same hex edit method and for every update the .exe needs to be remade. Maybe it's different here but presumably it's the same.

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 01:14
by CY:G
What would be the hex value for triple screens??? can someone share the number or better yet how to calculate myself???

thanks

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 01:37
by km2
Image

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 01:58
by yev
Also using the modified .exe fix since it was posted and haven't been banned, or warned. Someone on the bandai forum was able to test and reportedly prove that bans happen if you play offline, progress, then go online.. which is truly a hilarious cheat detection engine, if true.

If anything changes and I get a warning, I'll followup and post again but this feels like coincidental timing not related to the fix found here.

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 03:03
by jim2point0
Martan wrote:You can try this for 2560 x 1080:

1) HEX
Find this HEX string:

Code: Select all

800700003804

Change it to:

Code: Select all

000A00003804


I have a question about this. Where does that string come from that you replace the original with?

I'm trying to figure out how to apply it to other resolutions\aspect ratios but I'm not sure how to generate the string for them.

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 05:44
by Amon Amarth
All softbans regarding Dark Soul II and SOTFS where reported regarding manipuilating the savefile, or using cheat engine. Just don't use cheat engine or mess with the save file.

Thanks to the community for figuring out a fix for Surround/Eyefinity and 21:9 users.

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 07:34
by jimclifford182
guys can someone tell how how you get the hexadecimal number for the different resolution? I want to run at 6400x1080 but i dont know how to calculate the hex number to add to the exe

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 09:47
by czarman
The most common Values are here: http://www.wsgf.org/forums/viewtopic.php?f=64&t=19462

You can use the ResHex Calculator to get you des. resolution if it is not listed there:

http://www.wsgf.org/forums/viewtopic.php?f=63&t=30484

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 11:19
by Peete
Thanx for making this possible, works great on my 3440x1440 screen.
Hopefully we do not get banned for using this "fix".

An interesting observation is that the game does not update the game world as often at the edge of the screen the same as those within 16:9 part of screen.
You can see this if you have mobs wandering and have them visible at the edge of the screen. The mob stops moving and is teleported around now and then :) at least I could see this on some mobs that were some distance away.

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 13:06
by Solkrieg
Just checking in here again, it's now been 4 days (15ish hours of play over those days) ever since I started using the fix, still no bans.

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 13:12
by prodigy007
v1.03.1
2560*1080
exe to pirate

https://yadi.sk/d/TSuClLQNrCuba

i use HxD hext

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 14:22
by Vinny
km2 wrote:Image


How did not get rid of the triple monitor vignetting I am plagued with? Edges of both peripheral screens are very dark in first area. Seems to be better in the Undead settlement but that is where I am at the moment. Many thanks

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 14:52
by CY:G
Thank you for linking to the hex calculator, it worked really well.

km2 wrote:Image


How do get the black borders to go away, mine looks like this, its really annoying....

Image

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 18:27
by magister94
20160422113322_1.jpg
20160422113322_1.jpg (833.97 KiB) Viewed 6140 times

I have the black stuff too.


20160422113140_1.jpg
20160422113140_1.jpg (1.08 MiB) Viewed 6122 times

but not here. Seems that in some parts of the game there is no black border.

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 19:01
by CY:G
magister94 wrote:
20160422113322_1.jpg

I have the black stuff too.


20160422113140_1.jpg

but not here. Seems that in some parts of the game there is no black border.



I see, its very annoying, hopefully someone can figure it out, maybe its just a texture that can be deleted or replaced with a transparent one.

Re: Dark Souls III - 21:9 Broken

Posted: 22 Apr 2016, 22:20
by FFguigui
Don't work for me :( the game launch 1920*1080 and i Edit in 3440*1440