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Re: Fallout 4

Posted: 12 Nov 2015, 01:34
by kaburan
Nice work Haldi, it's definitely playable and fixes the initial stretch, but the important functions such as crafting and inventory still borked :(

Re: Fallout 4

Posted: 12 Nov 2015, 01:40
by dolk89
Haldi wrote:Graaaaaahhhhh FTS! I'm out of Patience.

....

Simply Download this File and replace the Original!
make sure to edit the "Fallout4.ini" in myDocuments with the Line:
[Interface]
fSafeZoneX=250.0
fSafeZoneXWide=1300.0
Around that much, you can vary more or less to perfect it, or if you have bezel correction.
Fallout4 - Interface.zip


If the shadows bother me too much tomorrow i'll continue ^^


Great work! Thanks a bunch for your hard work. Some feedback:

Worked with my system, but did not correct the HUD to my monitor. Running single 21:9 2560x1080 LG Ultra-wide. The HUD is now squished onto my screen. Glad to see that the HUD can be changed within a scale, so I may have to wait until a tool like that is available. :)

Thanks again for the hard work!

Re: Fallout 4

Posted: 12 Nov 2015, 02:02
by Razed
Looking forward to a 21:9 fix by Hayden and Haldi, definitely donating for this one. Keep up the good work you two.

Re: Fallout 4

Posted: 12 Nov 2015, 02:15
by tricky
Thanks Haldi, makes it more playable, got the HUD on the middle screen now.
I am having a hard time with not being able to remap the movement/action keys to the numpad (always do this with every game) as those keys are predefined for crafting menus...bad gui. Very clunky key layout for me.

I also am playing with a SweetFX shader, restores a lot of color to the game, found it too washed out.
http://reshade.me/sweetfx#download

Re: Fallout 4

Posted: 12 Nov 2015, 02:19
by ocelot
tricky wrote:Thanks Haldi, makes it more playable, got the HUD on the middle screen now.
I am having a hard time with not being able to remap the movement/action keys to the numpad (always do this with every game) as those keys are predefined for crafting menus...bad gui. Very clunky key layout for me.

I also am playing with a SweetFX shader, restores a lot of color to the game, found it too washed out.
http://reshade.me/sweetfx#download


Which preset are you using?

Re: Fallout 4

Posted: 12 Nov 2015, 02:30
by MoobyTheGoldenCalf
Thanks Haldi, this does make the HUD look better. However, every time I try to lockpick with this fix enabled, the game crashes. Any one else having this issue?

Re: Fallout 4

Posted: 12 Nov 2015, 02:32
by phant0md
Haldi wrote:Graaaaaahhhhh FTS! I'm out of Patience.

I used this tool: http://www.loverslab.com/topic/54891-f4-ba2-unpack/ to un and REpack the Fallout4 - Interface.ba2

I've modified about 22 elements in the Interface section, sometimes you NEED to force overwrite the changed elements, sadly if you're unlucky your F4 will crash at the startup, so simply add one MORE edited force file, this sometimes helps, and sometimes you need to add 2 more... i have no clue! [insert simley who hits head at wall here]

Well... i still have problems with the background shadows and stuck on left Monitor.... but here we go:

Fallout4_2015_11_12_00_02_22_487.jpg

Fallout4_2015_11_12_00_03_14_661.jpg

Fallout4_2015_11_12_00_03_20_627.jpg

Fallout4_2015_11_12_00_03_29_280.jpg

Fallout4_2015_11_12_00_03_36_034.jpg

Fallout4_2015_11_12_00_04_56_677.jpg

Fallout4_2015_11_12_00_05_21_709.jpg

Fallout4_2015_11_12_00_05_37_042.jpg

Fallout4_2015_11_12_00_29_50_478.jpg


Simply Download this File and replace the Original!
make sure to edit the "Fallout4.ini" in myDocuments with the Line:
[Interface]
fSafeZoneX=250.0
fSafeZoneXWide=1300.0
Around that much, you can vary more or less to perfect it, or if you have bezel correction.
Fallout4 - Interface.zip


If the shadows bother me too much tomorrow i'll continue ^^


This is awesome! Thank you so much!

I was looking at those SWF files, and it seems you can fix the positioning of the screens that appear on the left monitor by editing translateX under the frame and set it to 25600:

Image

Also, the BarterMenu.swf & ContainerMenu.swf files still had the old header, changing the display rect to 76800, 14400 fixed this for me

Image

Re: Fallout 4

Posted: 12 Nov 2015, 02:55
by tonycubed2
Phant0md- would you consider uploading your fixed fixed version? I cannot duplicate what you' and Heidi are doing... :-(

Re: Fallout 4

Posted: 12 Nov 2015, 03:04
by Haldi
MoobyTheGoldenCalf wrote:Thanks Haldi, this does make the HUD look better. However, every time I try to lockpick with this fix enabled, the game crashes. Any one else having this issue?

TTBT i've never tried it :twisted:

Anyone else can confirm this?

I did not change the thingy with Lock in the name, but some background thingys.... i simply changed files which sounded important or if they looked like something important in the frames menue ^^

P.S This is currently only working with 5760x1080 if you want 2560x1080 you'd need to manually edit all the headers in the file from 3840x720 into 1706x720,
Once i've figured out which are the important files and which are duds (Feel free to state your opinion!) i'll make another version for 21:9

Re: Fallout 4

Posted: 12 Nov 2015, 03:06
by ekrboi
LMAO! I've been working on this same thing haldi figured out for a bit now! ><

I was coming here to post about it only to find haldi beat me to the punch! Like phant0md said you can fix the position of the ones that display to the left like he said!

It's not perfect but at least it makes the game MUCH more playable until hayden is done with his FWS plugin! GO WSGF COMMUNITY!

Re: Fallout 4

Posted: 12 Nov 2015, 03:09
by webrunner
Haldi wrote:
MoobyTheGoldenCalf wrote:Thanks Haldi, this does make the HUD look better. However, every time I try to lockpick with this fix enabled, the game crashes. Any one else having this issue?

TTBT i've never tried it :twisted:

Anyone else can confirm this?

I did not change the thingy with Lock in the name, but some background thingys.... i simply changed files which sounded important or if they looked like something important in the frames menue ^^

P.S This is currently only working with 5760x1080 if you want 2560x1080 you'd need to manually edit all the headers in the file from 3840x720 into 1706x720,
Once i've figured out which are the important files and which are duds (Feel free to state your opinion!) i'll make another version for 21:9




Yep..I can confirm. Every time you click a locked container ...Crash straight to desktop.

Regards.

WebR

Re: Fallout 4

Posted: 12 Nov 2015, 03:10
by Rylo151
Does anyone know how to remove the dark green background on the HUD?

I have a 21:9 monitor and it is stretched a bit but I would barely even notice it without the out of place darker green background bits on the HUD elements. It would be a great temporary fix to have until someone can get it running correctly :)

Re: Fallout 4

Posted: 12 Nov 2015, 04:05
by destroyer1559
webrunner wrote:
Haldi wrote:
MoobyTheGoldenCalf wrote:Thanks Haldi, this does make the HUD look better. However, every time I try to lockpick with this fix enabled, the game crashes. Any one else having this issue?

TTBT i've never tried it :twisted:

Anyone else can confirm this?

I did not change the thingy with Lock in the name, but some background thingys.... i simply changed files which sounded important or if they looked like something important in the frames menue ^^

P.S This is currently only working with 5760x1080 if you want 2560x1080 you'd need to manually edit all the headers in the file from 3840x720 into 1706x720,
Once i've figured out which are the important files and which are duds (Feel free to state your opinion!) i'll make another version for 21:9




Yep..I can confirm. Every time you click a locked container ...Crash straight to desktop.

Regards.

WebR


Yep, just CTD'd. It was so nice too, everything looked so good :cry:.

Re: Fallout 4

Posted: 12 Nov 2015, 04:12
by ArmoredCavalry
tricky wrote:I am having a hard time with not being able to remap the movement/action keys to the numpad (always do this with every game) as those keys are predefined for crafting menus...bad gui. Very clunky key layout for me.


I had this issue as well, but you can use AutoHotKey to bind whichever controls you'd like to the Numpad. (just won't get the correct prompts in-game)

Re: Fallout 4

Posted: 12 Nov 2015, 04:21
by ekrboi
Hey haldi, how did you manage to shrink the text at the bottom of the screen?

like Q,E,Tab,W/S,A/D in your following pic. I think I've "fixed" everything but that at this point.

download/file.php?id=1170

Re: Fallout 4

Posted: 12 Nov 2015, 04:23
by myths
i started to do the same thing a earlier today and i can extract them, fix the size but i cant find a way to compile it back to ba2, i have the program that was said to be used but cant figure it out. how do i compile the files back into ba2 can someone do a walkthrew please?

Re: Fallout 4

Posted: 12 Nov 2015, 04:28
by Funkengreuven
myths wrote:i started to do the same thing a earlier today and i can extract them, fix the size but i cant find a way to compile it back to ba2, i have the program that was said to be used but cant figure it out. how do i compile the files back into ba2 can someone do a walkthrew please?


That's exactly what I wanted to know as well. That, and how do you change the header values? Are you doing that in JPEXS?

Re: Fallout 4

Posted: 12 Nov 2015, 04:37
by myths
yea i change them in jpexs, i just cant convert them back to ba2, i can convert them back into the old bsa or bas format whatever it is, just cant get it to go back into the right ba2 :(

btw 113,400 / 21,600 puts it into 5670x1080

Re: Fallout 4

Posted: 12 Nov 2015, 04:49
by ekrboi
myths wrote:yea i change them in jpexs, i just cant convert them back to ba2, i can convert them back into the old bsa or bas format whatever it is, just cant get it to go back into the right ba2 :(

btw 113,400 / 21,600 puts it into 5670x1080


You don't have to compile back to ba2. 3840x720 has been fine. The game scales them.

in your Fallout4/Data directory where Fallout4-Interface.ba2 is located create a folder called "interface". Then you can place your modified swf's in there.

then in your "My Games/Fallout4/Fallout4.ini" locate ""sResourceDataDirsFinal=STRINGS\" and change it to "sResourceDataDirsFinal=STRINGS\, INTERFACE\" and the game will now look for loose files in that "interface" fold you created and use them instead of what is in the ba2 file. You can extract the whole ba2 in there or only the swfs you modify.

below is my interface folder zipped up. I THINK I've fixed most of it at this point. I've centered all the menus that were showing up on the left monitor once the header was changed to 3840x720. Just trying to figure out why some of the text on the bottom still shows up huge. I took out the modified lockpick one since others said it caused a crash. I've not ventured very far with this yet.. just lots of mod swf file -> load game -> check -> exit game -> wash/rinse/repeat ;)

I'm going to start actually playing for a while now.. I'll update this post if I run into issues. If someone uses this please let me know if you run into an issue.

URL REMOVED See my new post! -> http://www.wsgf.org/forums/viewtopic.php?f=68&t=30431&p=162273#p162273

Re: Fallout 4

Posted: 12 Nov 2015, 05:02
by Ledfoot07
As some one that has no clue what to do how can i apply this to just try to play my game? i put the interface folder in my Data folder and then edited my ini file and i dont have any change ?