Mass Effect 3 - Final - no multi(like demo)

Topics about game solutions, and success or failure in getting them to work.
CY:G
Posts: 273
Joined: 16 Apr 2008, 17:16

Skripka wrote:CY:G wrote:So

Post by CY:G »

[quote]

So when you press SCAPE And then go to menus like the graphics menu, the menus are properly scaled? when i press ESCAPE, the menu is scaled but as soon as i enter any other menu, Graphics for example, the menu is huge and most elements are out-of-screen and non clickable. For example, I cant even use the space travel menu as the LAND button is outside of my screens.

Internet at home is spotty and I cant use DRM like Origin's, I own the game but when my connection is down, the game wont even load my save files because as soon as you use their DLC, it locks the save game to first check for DLC therefore Im also using the RELOADED exe with bezel correction, I wonder why it doesnt work on my computer. :( Game looks awesome in triple screen, but its unplayable without being able to click menus :(


Goofy. All my menus are scaled properly incl. system menus in&out-of-game/game menu/character powers menu/galaxy map/workbench/storefronts...I haven't found anything not scaling properly yet heck even my characters head is scaled right in the character menu, and I got about 1/3-1/2 through the single-player main quest-line so far...only thing wonked is sound after the EA logo video sometimes, and I have to restart the game. I'll see about posting some screencaps later tonight.

I don't get how it happens that Origin/retail is broken in Eyefinity/Surround but a full "Reloaded" version with unlocked DLC works in Eyefinity fine. It makes no sense to me.

<----------------For reference, my system specs

This is so frustrating, i wonder whats the difference between our setups, i just tried 5040 * 1050 with bezel correction and the same issues for me, vendor menus and any other menu draws outside of the screens, did you change anything in your config files? anything at all? so desperate :(


How are you setting the resolution? via config files or using the Mass Effect 3 Config Utility?? For me I dont see the triple screen resolutions listed in game, do they show up for you?
Skripka
Posts: 65
Joined: 12 Jul 2011, 19:15

CY:G

Post by Skripka »




This is so frustrating, i wonder whats the difference between our setups, i just tried 5040 * 1050 with bezel correction and the same issues for me, vendor menus and any other menu draws outside of the screens, did you change anything in your config files? anything at all? so desperate :(


How are you setting the resolution? via config files or using the Mass Effect 3 Config Utility?? For me I dont see the triple screen resolutions listed in game, do they show up for you?


Linky to camera shots of my screen (to show bezels) of pretty much all the menus o'er on Photoshop.com:

http://www.photoshop.com/users/Skripka_at_H/albums/002bb411a09946f3aa773b9cbeaf936c

I'll be locking that album from public view tomorrow. Only Coalesced edits are some ammo tweaks to do heat-based ammo, nothing effecting FOV/resolution or anything else. Resolution was set in game, bezel-corrected and non-bezel-corrected were listed at default. All game files were courtesy of Reloaded version.
Loganbacca
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Joined: 11 Mar 2012, 02:08

CY:G wrote:This is so

Post by Loganbacca »

This is so frustrating, i wonder whats the difference between our setups, i just tried 5040 * 1050 with bezel correction and the same issues for me, vendor menus and any other menu draws outside of the screens, did you change anything in your config files? anything at all? so desperate :(


How are you setting the resolution? via config files or using the Mass Effect 3 Config Utility?? For me I dont see the triple screen resolutions listed in game, do they show up for you?


Is the resolution in game set to the same as your desktop resolution?

Last night I messed around with it some more, enabled bezel compensation and set the in game res to 6024x1080, which worked fine. However, when I changed my desktop resolution back to 5760x1080 and forgot to change the in game res from 6024x1080, it broke really badly and did what your describing.

Try setting your desktop res to 5760x1200, then set the in game resolution to 5760x1200.

EDIT: Actually, relevant question; are you using an Nvidia or AMD card?

Skripka: Ok, so the cracked version and the retail version work exactly the same on Eyefinity. My game looks the same as those pics and I'm running 5760x1080 with the retail Origin client. The whole game pretty much runs perfect straight out of the box on Eyefinity. The only thing that isn't perfect from a multi-monitor perspective is the in game HUD (ammo count, powers quickbar, etc.) is not centred on the middle monitor. The only other thing that isn't perfect from a PC gaming perspective is the lack of a native FOV adjustment.
It sounds like there are significantly more issues running the game with NV Surround.

I don't know the finer details of how the game is graded for the detailed report, but I do agree it should probably be higher than a C for Eyefinity systems at least. Even a side note in the comments about better support in Eyefinity would probably be worthwhile.
CY:G
Posts: 273
Joined: 16 Apr 2008, 17:16

I could kiss you guys right

Post by CY:G »

I could kiss you guys right now!!!, had I not talked to you i would have given up right away, turns out that i had to disable my second screen (4th screen), I have an eyefinity group with 3 screens and i also have a 4th screen, which windows thinks is the second, i disabled it via CCC and then made sure game res matches desktop res an voila!!! it works now, A THOUSAND THANKS, now to save the galaxy.
Descedent
Posts: 3
Joined: 03 Mar 2012, 02:40

support the devs though, buy

Post by Descedent »

support the devs though, buy the game, especially if you get it working to your liking :)
khanitez
Posts: 87
Joined: 23 Feb 2011, 21:49

Extraordinary, Helifax. It

Post by khanitez »

Extraordinary, Helifax. It works beautifully! Donated!
Sand0
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Joined: 13 Mar 2012, 22:27

Sand0 wrote:Thank so much for

Post by Sand0 »

Thank so much for this. I just noticed two things :

- The FOV fix works well in MP
- The sniper rifle (m-92, the one i have tested) reset the fov to default

Is it intended?


Actually it randomly worked in MP once. Since it's not altering the bin file directly I don't think it'll be bannable in MP.

Edit: The fov fix seems to randomly works in MP sometimes (but always in the first match). The sniper rifle doesn't reset the fov anymore.
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Delphium
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test

Post by Delphium »

test
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peppergomez
Posts: 49
Joined: 03 Sep 2007, 19:13

Need help getting Widescreen Fixer to work

Post by peppergomez »

Hey folks,

I am having trouble applying these fixes to either Mass Effect 3 or to Skyrim, and figure there must be something I'm doing wrong. I am using the SoftTH approach because I am using PLP monitors: 20" at 1200x1600, 30" at 2560x1600, and 20" at 1200x1600. I am able to get the game to span across all three monitors, but in both cases the in-game menus and vertical sizing continues to be incorrect, with the menus too zoomed in, spanning off of both bottom and top edges of the screen.

Here's what I have done:

1) In the respective game folder (Steamapps>Common>Skyrim, and Origin Games>Mass Effect 3>Binaries>Win32), I have pasted the config.SoftTHconfig and d3d9.dll files. I used the SoftTh 2.x configuration tool to determine a total resolution of 5238x1600 to compensate for bezels. Here then is my config.SoftTHconfig file:

[spoiler][main]
renderResolution=5238x1600
nonlocalFormat=RGB16D
keepComposition=0
smoothing=0
debugD3D=0
zClear=0
vsync=1
tripleBuffer=1
screenshotFormat=jpg
dllPathD3D9=auto
dllPathDXGI=auto
dllPathD3D11=auto

[overrides]
forceResolution=0
antialiasing=0
processAffinity=0
FOVForceHorizontal=0
FOVForceVertical=0

[debug]
compatibleIB=0
compatibleTex=0
compatibleVB=0

[head_primary]
; borderA=0
; borderL=139
sourceRect=1339,0,2560,1600
screenMode=2560x1600

[head_1]
; borderA=0
; borderL=0
devID=1
sourceRect=0,0,1200,1600
destRect=0,0,1200,1600
transportResolution=1200x1600
transportMethod=local
noSync=0
fpsLimit=0

[head_2]
; borderA=0
; borderL=139
devID=2
sourceRect=4038,0,1200,1600
destRect=0,0,1200,1600
transportResolution=1200x1600
transportMethod=local
noSync=0
fpsLimit=0[/spoiler]

2) In the respective My Games config file for each game, I have typed in my desired resolution (in Skyrim: SkyrimPrefs.ini: isizeH=1600 and isizeW=5238 and in Bioware>Mass Effect 3>BIOGame>Config>GamerSettings.ini: ResX=5238 ResY=1600). Note that I have also tried changing the horizontal from 5238 to 4960.

3) I downloaded and installed the latest Widescreen Fixer, as well as the latest Mass Effect 3 plugin. I have tried using "Automatically Detect Resolution" checked. When I do this, the detected resolution is 4960x1600. When unchecking it, I changed the Bezel-Corrected resolution to 5238 1600. I am unsure what to change Uncorrected Resolution to. It currently reads 14880 1600. I am not sure if this might be part of the problem. I have left FOV at 90.

4) I load Mass Effect 3 (or Skyrim) and press "Q" (my selected Hotkey to enable Widescreen Fixer) at the intro screen. In the Widescreen Fixer menu there is a "Yes" next to both Game Running: and Fix Enabled: (I determined this by removing both the config.SoftTHconfig and d3d9.dll files from either game directory so that the games ran on only my center monitor.



Sorry for what might be a lengthy post here, but I wanted to outline the steps I'm following here, in case I'm doing anything wrong. I am running AMD 6970 MSI cards, but have disable Eyefinity b/c it doesn't support PLP mixed resolutions.

So, to recap: None of the Widescreen Fixer features are working for me in either Mass Effect 3 or in Skyrim. Running either game with Widescreen Fixer on or off results in the same thing: unusable in-game menus.

Can anyone help me out?

Thanks.
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chieftex
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peppergomezI have 3 things

Post by chieftex »

peppergomez

I have 3 things for you to try/check, though I am not very well versed with softTH.

1) Before loading widescreen fixer (make sure its not loaded), check you are already in your bezel corrected resolution. Then load it and check if it auto detects the bezel corrected res.

2) Reset the hotkey from Q back to * (also called multiply in widescreen fixer). Make sure its the one on the keypad, not the numbers on the top row.

3) When loading mass effect, make sure to ONLY press the key once the bioware logo has faded into the EA logo. I know that sounds silly, but just try it.

More importantly than all of this - I think the new 12.2 catalyst driver will now support your PLP configuration in eyefinity! I don't want to get you overexcited about this, so check first, but I think you should try it. Bezel correction with non standard/equal monitors of many different configs is now definitely possible.

Hope this helps!
Gimpylung
Posts: 126
Joined: 21 Apr 2010, 12:09

Just for clarity, does the

Post by Gimpylung »

Just for clarity, does the fix as it stands, cause any danger of a ban in multiplayer?
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helifax
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Hi all,New version of the

Post by helifax »

Hi all,

New version of the plugin to be released today:

Fixed various problems with the FOV slider - writing incorrect fov
Fov now works everytime - rather than randomly
Added Support for FOV in MULTIPLAYER - indeed it now works in MP all the time
Workaround for Character Scales in menus - is a workaround which means a toggle key has been added so you can customize your character the way you want than toggle back for normal play.
Decreased the maximum fov from 120 to 110 - This value should be enough.
Fov is supported only by Eyefinity/Surround - no single monitor users will benefit from an increased FOV. This can be changed based on how many people request it.

Keep you posted.

Best Regards,
Helifax
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
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helifax
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Hi all,New version of the

Post by helifax »

Hi all,

New version of the plugin released today:

Fixed various problems with the FOV slider - writing incorrect fov
Fov now works everytime - rather than randomly
Added Support for FOV in MULTIPLAYER - indeed it now works in MP all the time
Workaround for Character Scales in menus - is a workaround which means a toggle key has been added so you can customize your character the way you want than toggle back for normal play. Disable the workaround before leaving the current menu Enable the Workaround when you are in the current menu and not before. Magic key is "J".
Decreased the maximum fov from 120 to 110 - This value should be enough.



Best Regards,
Helifax


Attached files Plugin.Mass Effect 3.rar (12.1 KB)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
Sand0
Posts: 3
Joined: 13 Mar 2012, 22:27

The plug-in is almost perfect

Post by Sand0 »

The plug-in is almost perfect now thank you very much.

Hi all,
Fov is supported only by Eyefinity/Surround - no single monitor users will benefit from an increased FOV. This can be changed based on how many people request it.


What do you mean by that? I'm playing on a single monitor and the fov fix works well, it just zoom a little while running on non combat area.

Cheers.
peppergomez
Posts: 49
Joined: 03 Sep 2007, 19:13

chieftex wrote:peppergomezI

Post by peppergomez »

peppergomez

I have 3 things for you to try/check, though I am not very well versed with softTH.

1) Before loading widescreen fixer (make sure its not loaded), check you are already in your bezel corrected resolution. Then load it and check if it auto detects the bezel corrected res.

2) Reset the hotkey from Q back to * (also called multiply in widescreen fixer). Make sure its the one on the keypad, not the numbers on the top row.

3) When loading mass effect, make sure to ONLY press the key once the bioware logo has faded into the EA logo. I know that sounds silly, but just try it.

More importantly than all of this - I think the new 12.2 catalyst driver will now support your PLP configuration in eyefinity! I don't want to get you overexcited about this, so check first, but I think you should try it. Bezel correction with non standard/equal monitors of many different configs is now definitely possible.

Hope this helps!



Thanks for taking a shot at this. I remapped the hotkey back to numpad multiply (*) and was able to get it working properly in Mass Effect 3. Haven't tried Skyrim yet.



Sadly, I don't think that 12.2 Catalyst allow PLP via Eyefinity. I wish they did!

A few questions-

In Widescreen Fixer, should I uncheck Automatically Detect Resolution and change the Uncorrected resolution to 5238 1600?

In the GameSettings.ini for Mass Effect 3, do I need to manually enter 5238 or 4960 for ResX? 5238 is total horizontal to compensate for the bezels. At least in theory...doesn't seem to be working because text is missing onscreen where the bezels appear.
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chieftex
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peppergomez wrote:In

Post by chieftex »



In Widescreen Fixer, should I uncheck Automatically Detect Resolution and change the Uncorrected resolution to 5238 1600?


Definitely worth a try, nothing to lose.


In the GameSettings.ini for Mass Effect 3, do I need to manually enter 5238 or 4960 for ResX? 5238 is total horizontal to compensate for the bezels. At least in theory...doesn't seem to be working because text is missing onscreen where the bezels appear.


Yes, or use the masseffect3.config to do the same. Got a screenshot of the missing text?
newparad1gm
Posts: 31
Joined: 21 May 2011, 17:24

Hey Helifax, I was just

Post by newparad1gm »

Hey Helifax, I was just wondering if it was possible to fix the galaxy map for triple wide displays. The overlay is misaligned with the actual locations, so I am having difficulty actually finding and going to where I need to go. Otherwise this fix is working awesome.
pox67
Posts: 31
Joined: 31 Jul 2011, 22:44

Has anyone tried

Post by pox67 »

Has anyone tried 3600x1920?
Morfinx posted in the Demo thread that it wasn't working for him in Eyefinity and it doesn't work for me either. The centre monitor displays but the side two stay blank.

The next lower 3 x P resolution works fine though.

I don't want to buy in to the game before I know it works at my res.
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Loganbacca
Posts: 15
Joined: 11 Mar 2012, 02:08

The latest version (404) of

Post by Loganbacca »

The latest version (404) of the WSF plugin works great as an FOV fix for AMD Eyefinity setups, although HUD centring doesn't work. I have only tried it in single player so far though. To be honest though I'm getting used to no centred HUD as I play an engineer most of the time so the ammo count is somewhat irrelevant and I've memorised my ability hotkeys so I don't need to reference the top left bar either.

I tried the version posted above and the HUD centring actually worked in multiplayer, although not in single player. Unfortunately the game also crashed half way through a match, which I'm assuming was caused by the fixer as I haven't experienced a crash before using earlier versions, or after disabling it.
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chieftex
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HelifaxFirstly, thank you

Post by chieftex »

Helifax

Firstly, thank you so much for the plugin (along with dopefish). You have made this game infinitely more fun!

The latest plugin works very well for the most part. But below is a list of issues I have found - I hope they help you in some way:
AMD Eyefinity (6048x1080 for me)

1. Hud centering works mostly, but in single player (SP), the notices when you unlock codex entries or war assets still appear on the far right screen 90% of the time. This also applies to paragon/renegade notices and reputation. 10% of the time, they will appear on the centre monitor, but I have no idea what changed to make this happen.

2. In multiplayer (MP) the countdown timer/hacking progress/whatever is always on the right screen. The list of which player killed which enemy also appears on the right screen. Just like single player, very rarely this information will actually appear on the centre screen (which is excellent), but it is not clear why this happens - it seems to be luck! Also, although other players appear correctly on the screens, their names (normally floating above their heads) do not stay in the right place unless they are EXACTLY in front of you. The further left or right they are from you, the more their name doesnt match up. This way, you sometimes get floating player names nowhere near the players!

3. In the MAIN MENU screen (where you choose single player, multi player, extras etc etc) sometimes the text will be completely missing! You can't choose resume, single player, load game, multiplayer etc because they are not there! Only option is alt+F4 then restart game!

Hope this helps in some way :)
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