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Re: Gaming Room Circular Projection Build Log
Posted: 16 Mar 2010, 12:36
by Abram
Ah. I was under the assumption that this was all new stuff. Remember to get rid of those flat surfaces for better sound. Surround sound in a smaller space can sound terrible when it's bouncing all over. But i guess that would among the final steps. A classic shag rug, perhaps?
Re: Gaming Room Circular Projection Build Log
Posted: 16 Mar 2010, 15:28
by BHawthorne
Ah. I was under the assumption that this was all new stuff. Remember to get rid of those flat surfaces for better sound. Surround sound in a smaller space can sound terrible when it's bouncing all over. But i guess that would among the final steps. A classic shag rug, perhaps?
There is a carpet outlet in town that I found has black carpet for $0.44. I could do the floor walls and ceiling with it I suppose. Ya, you can tell in the Burnout Paradise video that there are acoustic issues with the cement floor and a lot of noise from the furnace/blower next to that room. I think using carpet would deaden a lot of those issues. That'll probably be the last thing I do to finish up the room though because my main goal is to have the room functional and make it pretty later on.
Re: Gaming Room Circular Projection Build Log
Posted: 16 Mar 2010, 15:30
by MobsterOO7
Ripple the carpeting to create even better soundproofing!
Re: Gaming Room Circular Projection Build Log
Posted: 16 Mar 2010, 15:30
by CY:G
Thanks for the pictures!! really inspiring.
Im hoping some day i can attempt to start a project like this, soo awesome.
[quote]Ah. I was under the assumption that this was all new stuff. Remember to get rid of those flat surfaces for better sound. Surround sound in a smaller space can sound terrible when it's bouncing all over. But i guess that would among the final steps. A classic shag rug, perhaps?
There is a carpet outlet in town that I found has black carpet for $0.44. I could do the floor walls and ceiling with it I suppose. Ya, you can tell in the Burnout Paradise video that there are acoustic issues with the cement floor and a lot of noise from the furnace/blower next to that room. I think using carpet would deaden a lot of those issues. That'll probably be the last thing I do to finish up the room though because my main goal is to have the room functional and make it pretty later on.
Yes, dont rush it, get everything set up first, you are on the right track, this is already amazing as it is.
Re: Gaming Room Circular Projection Build Log
Posted: 16 Mar 2010, 15:50
by r3v3nant
damn dude... racing games must be totally off the hook on that setup... :rockout
Re: Gaming Room Circular Projection Build Log
Posted: 16 Mar 2010, 18:38
by suiken_2mieu
sweetness.
Re: Gaming Room Circular Projection Build Log
Posted: 16 Mar 2010, 20:09
by BHawthorne
Re: Gaming Room Circular Projection Build Log
Posted: 16 Mar 2010, 23:10
by DARKSEID
Words cannot describe your ultimate game room :bowdown . Congratulations again for showing what it means true gaming immersion.Please post some videos from Crysis especially from the jungle stages.Keep updating us :rockout
Re: Gaming Room Circular Projection Build Log
Posted: 17 Mar 2010, 09:14
by JohnnyWakko
That room is forgasmic!
Love your work, thanks for the pics.
One day I will have that in my home, mark my words.
Re: Gaming Room Circular Projection Build Log
Posted: 17 Mar 2010, 22:22
by BHawthorne
Updated my pic page a bit to show the simpits.
http://nthusim.com/setup/bhawthorne-triple-circular-projection
Re: Gaming Room Circular Projection Build Log
Posted: 19 Mar 2010, 07:10
by bahnzii
Mad props for all the work you have put into this!!
I wish you were in the SF Bay Area, I would love to check it out in person :cheers
Re: Gaming Room Circular Projection Build Log
Posted: 19 Mar 2010, 15:54
by BHawthorne
I got frustrated with the quality of the video capture of my digital camera so I just picked up 2 Sony Bloggies. These things have a 360 degree lens attachment, so expect some awesome 1080p videos starting in a few weeks. Purchased them online at Newegg. Hopefully they'll ship out today.
I'm also working with ImmersaView to get NTHUSIM and Fraps to work well together so I can capture fraps movies without it being prewarped in the movie cap.
:rockout
Re: Gaming Room Circular Projection Build Log
Posted: 19 Mar 2010, 22:33
by DARKSEID
BHawthorne you rock :bowdown .Can't wait to see your videos
Please :nudgenudge post some crysis videos when you receive your equipment.
Keep updating us :D
Re: Gaming Room Circular Projection Build Log
Posted: 19 Mar 2010, 23:22
by BHawthorne
BHawthorne you rock :bowdown .Can't wait to see your videos
Please :nudgenudge post some crysis videos when you receive your equipment.
Keep updating us :D
Will do, keep in mind I suck at FPS tho. hehe
Re: Gaming Room Circular Projection Build Log
Posted: 31 Mar 2010, 10:08
by DefDan
still waiting for some iracing pics/vids ;)
Re: Gaming Room Circular Projection Build Log
Posted: 31 Mar 2010, 11:08
by fatlazyhomer
The eyefinity 6 cards are out.
Re: Gaming Room Circular Projection Build Log
Posted: 31 Mar 2010, 12:05
by BHawthorne
The eyefinity 6 cards are out.
I've been keeping an eye on Newegg the last day or so. I almost purchased one but a few things are holding me back at the moment from making a decision. First being, if I get any ATI GPU I want to have a warrenty as close as possible to EVGA's, which means XFX. Only Sapphire, HIS and GigaByte have the EyeFinity 6 available on Newegg right now. Also I want to see how 3D Vision Surround plays out in relation to the 4 GTX260's I'm currently using. If 3D Vision Surround wasn't being developed I would have instantly pulled the trigger on the first listing of the GigaByte card yesterday.
I've had a few days to mess with the Sony Bloggie camcorders and they have a really noisy low light issue, but they're still a long ways better than what I was using to do all the current YouTube videos. I'm planning on doing some new videos this weekend using the cameras. If anyone is looking for a cheap camcorder to take low light HD video the Sony Bloogie is not one I would recommend. Depending on how these work out though I'll probably just keep them and post process the video to clean up the noise.
I'll probably do a few racing games videos this weekend. I've got my Fantec Turbo S and Clubsport package setup on the computer right now, but am using a foldup tray to mount it on...which makes for rather crappy driving experience even with the Fanatec wheel. I've been mostly putting off filming racing sims because it's embarassing using a Fanatec setup with a silly foldup tray. :lol:
Re: Gaming Room Circular Projection Build Log
Posted: 31 Mar 2010, 15:57
by CY:G
So this weekend i went to see a movie in the Dome Imax Theater in the Ontario Science Centre and all i could think about was that your setup is the only thing remotely close to it that one can get at home.
Thanks for all the new videos, i subscribed to your channel
Re: Gaming Room Circular Projection Build Log
Posted: 31 Mar 2010, 16:19
by amcquaid
It looks like the SIM license for SOL7 is gone. The link is dead :x
Re: Gaming Room Circular Projection Build Log
Posted: 31 Mar 2010, 23:10
by BHawthorne
It looks like the SIM license for SOL7 is gone. The link is dead :x
Sol7 HomeSim edition is rebranded to NTHUSIM and NTHUSIM+. It gets it's own product line now instead of merely being a side project for the commercial Sol7. No worries, it's not gone, it now has it's own wiki, forums and community that I am helping with as a moderator. :wink:
So this weekend i went to see a movie in the Dome Imax Theater in the Ontario Science Centre and all i could think about was that your setup is the only thing remotely close to it that one can get at home.
Once NTHUSIM has grown a bit I'm going to again try and push for a another product based on Paul Bourke's convex security mirror dome projection method. That way we'll really have home versions of IMAX dome projection available to gaming and sim entheusiasts.