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BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 06 Mar 2009, 13:19
by scavvenjahh
You can still rotate, but not change the zoom angle. Install the TripleHead Enhanced mod too, it has a different angle than the Widescreen Enhanced mod, so you can choose which suits you best ;)

BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 06 Mar 2009, 16:23
by GeneralAdmission
Unfortunately the SAGE Engine was not designed with a fully user-controlled camera in mind. The engine began with Generals and thus had to conform to the gameplay and design conventions on the C&C universe. To this day the camera is the most glaring deficiency in an otherwise fantastic engine.

While it is not possible to control camera's angle (pitch) in realtime, there are mods available that employ camera presets that you can switch on the fly. See RJ-RotWK for example.

No modded.big

Posted: 18 Mar 2009, 23:27
by profosor_54
I don't get it working. I installed the official 2.01 Patch and then your tool, but I don't have the WSEmod.big in my game folder. What did I do wrong? Is it because I do not have the english version of the game?

Re: No modded.big

Posted: 18 Mar 2009, 23:49
by GeneralAdmission
I don't get it working. I installed the official 2.01 Patch and then your tool, but I don't have the WSEmod.big in my game folder. What did I do wrong? Is it because I do not have the english version of the game?

A different language version shouldn't be a problem unless EA messed with installation folders, although I suppose Windows could be to blame. Since I don't have any experience with games/OS versions other than English I can't offer tips on that issue. I can help you get the mod working with some manual steps (I am assuming that the shortcuts for the mod created in your start menu are non-functional).

If the installer completed successfully, you should have the WSEmod.big file sitting on your hard drive. It is supposed to go in this directory:

C:Documents and Settings[your username]Application DataMy The Lord of the Rings, The Rise of the Witch-king Files


If it isn't there, try a simple filename search of your hard drive. When you locate the .big file, copy/paste it to the RotWK directory (the folder that contains lotrbfme2ep1.exe). Create a new shortcut of lotrbfme2ep1.exe on your desktop. Edit the shortcut properties so the target line looks like this:

"F:Program FilesThe Battle for Middle-earth II-RotWKlotrbfme2ep1.exe" -mod WSEmod.big


Of course make sure the path is accurate for your setup. Double-clicking the new shortcut should launch the game and automatically activate the mod.

Let me know of any problems or if this works for you.

BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 26 Mar 2009, 17:12
by profosor_54
Hi,

the .big was in the mentioned directory, and copying it to [my username]everyfoldernameinGerman turned out to be the right way!
Now it works, amazing!

BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 26 Mar 2009, 18:55
by GeneralAdmission
Hi,

the .big was in the mentioned directory, and copying it to [my username]everyfoldernameinGerman turned out to be the right way!
Now it works, amazing!

Glad to hear it works. I hope you like the mod. :)

Vista x64 game Error.

Posted: 03 Jun 2009, 05:19
by Gsusnme
Hello, I recently stumbled across this site and have since reinstalled a whole assortment of my old games.

I tried out the RotWK patch and upon trying to launch it gives me a rather lengthy error and exits. Here is a screen-shot of the error.




I run an nVidia geforce 260 GTX, AMD Athlon 64 Dual Core, 4 gigs of ram, on Vista Ultimate x64 SP2. Need any futher informaiton contact me at my email address, thanks!

BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 03 Jun 2009, 08:26
by GeneralAdmission
I've never seen an error message like that one. A few questions:

-Did you successfully run the game before installing the widescreen mod?
-Did you install the RotWK 2.01 patch?
-Have you installed any other mods?

The WS mod doesn't change anything at all in the weapon.ini file, which is what the screenshot indicates as the cause of the crash.

I don't run Vista or 64-bit, so I can't say whether or not they factor into the problem.

BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 03 Jun 2009, 15:51
by Gsusnme
Yes it's updated to the 2.01 patch, yes it ran fine before I installed the wide-screen patch, and it runs fine after I uninstalled your wide-screen patch. No there are not any other mods present just the base game.

*shrug*

BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 01 Nov 2009, 17:49
by teff
Really great job, man!!!! :)
Thank you very much!!! :D

Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 10 Jan 2010, 15:33
by MarQs
This Mod doesn't work for me, i installed it but there is no change, in lotr2 and rtwk :(

Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 11 Jan 2010, 04:10
by GeneralAdmission
Really great job, man!!!! :)

Thank you very much!!! :D

You're welcome! :)

This Mod doesn't work for me, i installed it but there is no change, in lotr2 and rtwk :(

Which Windows version are you running? If you installed the Widescreen mod, do a file search on your computer for WSEmod.big. Is it present on your system? In which directory? If you installed the Triplehead mod search for THEmod.big instead.

The mod installs custom shortcuts in the Start Menu. Did you use those to launch the game? Does the game launch at all?

If you can provide some of the details I can probably get things working for you.

Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 11 Jan 2010, 09:03
by MarQs
This Mod doesn't work for me, i installed it but there is no change, in lotr2 and rtwk :(

Which Windows version are you running? If you installed the Widescreen mod, do a file search on your computer for WSEmod.big. Is it present on your system? In which directory? If you installed the Triplehead mod search for THEmod.big instead.

The mod installs custom shortcuts in the Start Menu. Did you use those to launch the game? Does the game launch at all?

If you can provide some of the details I can probably get things working for you.

Windows 7 64bit, no it's not present i searched for this file and i wondered why i can't find this file in the bfme2 or RotWK directory, i will search if i'm @ home on the hole computer for that file.

Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 12 Jan 2010, 18:40
by MarQs
Okey i found the file THEmod.big at C:UsersXXXXAppDataRoamingMy The Lord of the Rings, The Rise of the Witch-king Files.
I tried Shortcut of Game and the Mod, both doesn't work..

Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 12 Jan 2010, 19:11
by MarQs
YEEEESSSS now it works!!!!
i have the german version, so the path to the directory my bfme2 files is different..first i copied the file to the main directory because in the link is standing that the file have to be in the main directory, but that doesn't work, then i copied it to the directory where "my bfme2" files are..don't know why but it works, tanks a lot!! im in love with this mod :o

btw: sorry for the bad english :doh

Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 13 Jan 2010, 02:07
by GeneralAdmission
Glad you got it working and sorry I didn't respond sooner.

Yes, the .big file gets installed in a "My Battle for Middle Earth files..." folder inside the Docs and Settings folder. The installer reads this folder location from the registry, installs the .big file there, and then creates a shortcut in your start menu with the executable's -mod switch to activate the mod. I hadn't thought to ask about a different language version of Windows, but it makes sense that such a difference would be the problem.

I'll add a note to the first post so other foreign-language users can utilize your solution. Thanks for posting the info!

Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 17 Feb 2010, 02:43
by DonThomasko
Hello, I can't seemn to get the widescreen Mod working...
I get this error when I try to launch the game with the mod's launcher.
Something like: ' Unknown Field 'ShadowLOD' in block 'StaticGameLOD'

and then a whole lot more of explanation...

Please help,
Regards, Thomas

EDIT: I had to update the game to 1.06... the MOD works fine now and IM IN LOVE WITH IT... I can't see why the designers didn't put the camera where you put it, lol. Good job.
Now I DO have another question. Is it possible to connect with friends using this MOD? Like a LAN connection through hamachi? Or is it strictly single player?
Regards.

Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 20 Feb 2010, 23:25
by GeneralAdmission
EDIT: I had to update the game to 1.06... the MOD works fine now and IM IN LOVE WITH IT... I can't see why the designers didn't put the camera where you put it, lol. Good job.
Now I DO have another question. Is it possible to connect with friends using this MOD? Like a LAN connection through hamachi? Or is it strictly single player?
Regards.

Glad to hear it's working for you. Both mods do require the latest official patch for BFMEII or RotWK.

The mods should be fully multiplayer compatible with anyone else also using the same mod. Just tell your friends which one to install and it should work, though I have not tested it personally. Remember there are no gameplay changes besides the camera modification, and if anyone doesn't like the increased fov they can always zoom in to where they like it.

Remember, don't try to connect to regular, non-modded online matches using the mod. Most likely it will just be incompatible, but it could also trigger cheat protection/bans/jealousy/etc.

Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 28 Jun 2010, 21:04
by TyphonEdu
hi....i got a problem here...i did install the Mod correctly .... the mod works well...but when im going for a Skirmish or a network gameonline my games doesnt detect the maps...it detected the Custom maps(tower defenses,HeroDefense.......) but the classic maps dont, then i did delete the maps from "Maps" on Files... and then it dont detect anything...i did copy the maps from "MapsPreviews" and still do not...what should i do?

ps: i dont use english version of windows
pps: srry i dont talk english very well

Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Posted: 21 Jul 2010, 01:01
by GeneralAdmission
hi....i got a problem here...i did install the Mod correctly .... the mod works well...but when im going for a Skirmish or a network gameonline my games doesnt detect the maps...it detected the Custom maps(tower defenses,HeroDefense.......) but the classic maps dont, then i did delete the maps from "Maps" on Files... and then it dont detect anything...i did copy the maps from "MapsPreviews" and still do not...what should i do?

ps: i dont use english version of windows
pps: srry i dont talk english very well

Hey TyphonEdu,

Sorry for the late reply. Since you have a non-English version of Windows I recommend looking at MarQs posts HERE to see how he got the mod working with his German Windows version. If you have tried moving/copying files to different places you may need to start with a fresh install of the game and mod. Also make sure you have the game patched to the latest official version.