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Re: Doom (2016)
Posted: 02 Feb 2017, 14:48
by PseudoSoul
Meh,... at this point, I'm just going to play it through real quick and uninstall it. Thanks Bethesda!
Re: Doom (2016)
Posted: 07 Feb 2017, 00:10
by stangflyer
I saw in the flawless widescreen thread that this is being looked at.
http://www.wsgf.org/forums/viewtopic.ph ... start=1190
Re: Doom (2016)
Posted: 08 Feb 2017, 17:54
by EpsyloN
I donated 15 dollars to Flawless today, much too little for what you actually do.
Please please fix the doom plugin. Please excuse my bad English.
greetz from swiss

Re: Doom (2016)
Posted: 08 Feb 2017, 22:43
by EpsyloN
Helifax has posted a temporary solution. For me this
works great.
http://www.wsgf.org/forums/viewtopic.php?f=63&t=24098&start=1190
Re: Doom (2016)
Posted: 27 Feb 2017, 11:08
by Tempo
Tempo wrote:hey there,
new owner of an ultrawide here... i have an issue with doom using opengl in ultrawide (see attachment). Works fine in vulkan. I'm running an sli setup so I would like to play in opengl. Anyone run into this before?
Thanks!
it LOOKS like the game only wants to display what can be seen in 1920x1080... but the resolution is set to 3440x1440, if i go into windowed mode.. i get full visability
any input on this would be great... have the latest FWS plugin (2.1.102 - Rev:3) installed and running... again, this issue only occurs while using the opengl api
thanks
Re: Doom (2016)
Posted: 23 May 2017, 18:31
by Guest
Hi guys!
I'm here to tell you that FW works 90% with Doom. Here's how to do it.
1. Launch the game and go to settings
2. Set the aspect ratio to 16:3 and choose resolution of 5760x1080
3. Close the game and NOW run the Flawless Widescreen and add the setups.
4. Launch the game and go play!
Minor flaw is that the HUD and menus stretch to the side monitors, but we can still see and play like before the patch.
Re: Doom (2016)
Posted: 03 Aug 2017, 04:08
by -pANIC-
It looks like the latest Doom patch broke Flawless Widescreen, are there any plans to update FW to be compatible with this new version?
Re: Doom (2016)
Posted: 03 Aug 2017, 16:49
by stangflyer
-pANIC- wrote:It looks like the latest Doom patch broke Flawless Widescreen, are there any plans to update FW to be compatible with this new version?
Another request for a fix. Still one of my favorite games!
Re: Doom (2016)
Posted: 31 Mar 2018, 05:56
by wazoo
As I've been playing Doom 2016 for the first time over the past several weeks and using Flawless to set the aspect ratio, I assume it has been upgraded post Aug 03, 2017; the date of the last post.
However, due to an update on March 29, 2018, the fix no longer works.
So... like -pANIC- in 2017, I too will plead for an update.

TIA!
Re: Doom (2016)
Posted: 13 Apr 2018, 08:10
by MrJoy
wazoo wrote:As I've been playing Doom 2016 for the first time over the past several weeks and using Flawless to set the aspect ratio, I assume it has been upgraded post Aug 03, 2017; the date of the last post.
However, due to an update on March 29, 2018, the fix no longer works.
So... like -pANIC- in 2017, I too will plead for an update.

TIA!
I can also confirm that after the update on March 29, 2018, Flawless widescreen no longer works.
It did not work before March 29, but with a custom "DOOM.lua" script posted by a user earlier in this thread, Flawless widescreen worked with DOOM, until the patch from March 29 broke it.
I made sure to donate 20$ to Flawless widescreen, it seems strange that such a great software is not supported better by the GPU producers and PC game developers.
Re: Doom (2016)
Posted: 04 May 2018, 09:25
by MrJoy
MrJoy wrote:wazoo wrote:As I've been playing Doom 2016 for the first time over the past several weeks and using Flawless to set the aspect ratio, I assume it has been upgraded post Aug 03, 2017; the date of the last post.
However, due to an update on March 29, 2018, the fix no longer works.
So... like -pANIC- in 2017, I too will plead for an update.

TIA!
I can also confirm that after the update on March 29, 2018, Flawless widescreen no longer works.
It did not work before March 29, but with a custom "DOOM.lua" script posted by a user earlier in this thread, Flawless widescreen worked with DOOM, until the patch from March 29 broke it.
I made sure to donate 20$ to Flawless widescreen, it seems strange that such a great software is not supported better by the GPU producers and PC game developers.
I changed the multi-monitor information on the front page to state "minor issues", as Eyefinity for the moment does not work properly after the March patch.
I'll message Helifax in the hope that he/she will update the custom DOOM.lua at
http://www.3dsurroundgaming.com/FWS/DOOM.lua.
Re: Doom (2016)
Posted: 05 May 2018, 02:19
by lolly
Minor? its unplayable now.
Anyways for anyone that dosent care about MP I have the files to revert to 6.66 til we get a fix.
Re: Doom (2016)
Posted: 05 May 2018, 05:38
by Amon Amarth
Yeah, same here, just needs an update.
Re: Doom (2016)
Posted: 05 May 2018, 13:34
by Amon Amarth
lolly wrote:Minor? its unplayable now.
Anyways for anyone that dosent care about MP I have the files to revert to 6.66 til we get a fix.
Could you upload?
Re: Doom (2016)
Posted: 05 May 2018, 20:21
by lolly
Says its too big, only 40m..4 files
PM me ill share on dropbox
Re: Doom (2016)
Posted: 29 May 2018, 19:13
by mgs_ran354
up
Re: Doom (2016)
Posted: 12 Jun 2018, 16:52
by Lowca
Bump as well.
Re: Doom (2016)
Posted: 15 Jun 2018, 18:44
by Garwinski
Any news? Just decided to play through Doom again. Immediately couldnt stand the Weapon fov, launched Flawless Widescreen, and got an error "Could not find AspectFix1 injection point, DOOM may have updated to a version that is no longer supported." Pretty unplayable for me IMO. Are there any 'hacks' that work for this atm?
Re: Doom (2016)
Posted: 17 Jun 2018, 15:57
by MrJoy
Unfortunately, multimonitor is still not working after March 2018 update. Flawless widescreen needs an updated DOOM.lua to address different hex values.
Re: Doom (2016)
Posted: 24 Jun 2018, 04:48
by jc0123
Any word on a update for Flawless Widescreen? I'd really like to replay this again.
