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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 03 Feb 2019, 19:46
by helifax
Here is a version based on 3DMigoto 1.2.73 that allows RESHADE + 3DMigoto to work together:
http://www.3dsurroundgaming.com/GamePat ... 1.2.73.rar
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 03 Feb 2019, 20:44
by susahamat
helifax wrote:susahamat wrote:Mechanical.Paladin wrote:Hi helifax, black bars still show for couple of frames when you enter a cutscene.
i can confirm this issue
Nothing that can be done about it currently, unless you want to make all the UI fully transparent.
it seem only in police station but aint big deal hehe but in next area works flawlessly

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 03 Feb 2019, 21:17
by HWGuy
Amon Amarth wrote:Awesome fix! Thanks heli. Hoping for DX12.
DX12 is broken in RE2, and runs significantly worse with no visual improvement
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 04 Feb 2019, 00:54
by helifax
Updated both fixes (Page 9 and Page 13) with the markers position in Surround. Now they shouldn't clamp at the centre monitor bezel.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 04 Feb 2019, 03:35
by esteady1
Now that is a quality fix! You have solved it Helifax!
Another fiver donated.
Can you apply that same knowledge to MHW? That game was so close, except for that stretched UI across the bezels.
Thank you!
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 04 Feb 2019, 03:48
by TheWitcher
HWGuy wrote:Amon Amarth wrote:Awesome fix! Thanks heli. Hoping for DX12.
DX12 is broken in RE2, and runs significantly worse with no visual improvement
Highly agreed. This isn't like going from DX9 to DX10 on Crysis. DX12 is significantly worse performance wise and
adds literally close to nothing in terms of graphical fidelity.
Not even sure why they included it!
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 04 Feb 2019, 04:35
by esteady1
Oh crap, I was wrong!
It still happens. It seems better because it took me sometime to see it. However, the same stretching of the black arrow icon will occur, but under specific circumstances. Only if the icon is in the top 1/5th of the screen, so it only occurs when the action icon is high up on a wall. It seems there is a sharp demarcation at that level, where if the arrow is made to stretch, slowly panning the camera up and down makes the bottom of the arrow get cut off, ie disappears (exactly as desired), as it moves into the lower 4/5ths of the screen.
All icons on the ground or desk height/door knob height are spared.
So close. I can live with it, but I hope you can solve it, because knowing how to rid it completely is gonna be required for MHW, where there are icons everywhere.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 04 Feb 2019, 05:26
by esteady1
I noticed something else that may help trouble shooting. In the map, zoom in all they way, and similar bug occurs with stretching of the arrow icons, in addition to other strange effects. May be an easy way to test changes if indeed it is related to the target issue.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 04 Feb 2019, 14:22
by Mechanical.Paladin
helifax wrote:susahamat wrote:Mechanical.Paladin wrote:Hi helifax, black bars still show for couple of frames when you enter a cutscene.
i can confirm this issue
Nothing that can be done about it currently, unless you want to make all the UI fully transparent.
What about the broken ammo container UI element?
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 04 Feb 2019, 20:30
by helifax
Are you talking about half of the transparent square around the item count in the inventory? If that is the case.... LOL.
Anyway, that is a side effect of the cinematic black bars removal. As you are on 21:9, you can disable any UI modifications when you play the game (F11 btw). And can toggle it back when a cinematic appears.
Make sure you are running an up-to-date version of the fix.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 04 Feb 2019, 20:34
by helifax
esteady1 wrote:I noticed something else that may help trouble shooting. In the map, zoom in all they way, and similar bug occurs with stretching of the arrow icons, in addition to other strange effects. May be an easy way to test changes if indeed it is related to the target issue.
Yes, I know about the map and that annoys me as well. Haven't looked too much into it, but I am planning on doing so

And you are correct, that now that happens in the upper part of the screen (You will see this in basically 2 areas in the game from what I noticed).
For this I currently don't have a better solution in place. The game uses 1 texture for all button prompts (in-game and in-menu), hence this problem where I need to move them in the menu, but not the game. But, since is the same texture, is hard to find what the Texcoords are for each and individual icon. I do know about a way to fix it, but is not an easy fix

I will check it out a bit later:)
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 07 Feb 2019, 02:46
by jim2point0
Huh. Even with this, my game crashes with ReShade. When I remove these files, the game launches again. Using ReShade 4.1.1.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 07 Feb 2019, 03:52
by susahamat
latest reshade 4.1.1 works fine here , no CTD
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 07 Feb 2019, 15:55
by jim2point0
I guess I'm just boned. I don't understand it. I grabbed the one that's supposed to work with ReShade but my game just won't launch while that fix is in the folder.
Damn

Thanks for all your efforts though. The sharpening removal and cut scene fix by jackfuste is working for me.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 08 Feb 2019, 16:31
by SAMI
helifax wrote:esteady1 wrote:
Hey I found a problem with your vignette fix. Using 3DMigito causes severe frame pacing issues with the game. Is there anyway to fix that? Also it causes some weird shit with the Nvidia drivers where "Pre rendered frames" forces itself to "1" no matter how many times I change it.
Edit: Forced pre rendered frames issue can be solved by editing the ini file as shown by this user:
https://forums.geforce.com/default/topi ... 1/#5982941It does minimzie the stutters. But there are still stutters. So the problem is not completely solved.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 08 Feb 2019, 20:07
by helifax
Max pre-rendered frames makes no difference either if is 1,2,3 or 4, makes no difference in RE Engine based games.
As for stutters, I see no stutters and I play this game both on my Surround desktop and on my laptop (with a Kepler 880M).
I think your problem lies elsewhere...
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 09 Feb 2019, 07:54
by SAMI
helifax wrote:Max pre-rendered frames makes no difference either if is 1,2,3 or 4, makes no difference in RE Engine based games.
As for stutters, I see no stutters and I play this game both on my Surround desktop and on my laptop (with a Kepler 880M).
I think your problem lies elsewhere...
You can see the stutters if you use the ingame 30 FPS lock when using 3DMigoto.
Without it, the ingame 30 fps lock barely stutters.
Ingame 60 FPS lock also stuttered unless I used Vsync on and ran at 60Hz.
Pre rendered frames did make some difference. Like when it was set to 1, locking the framerate to 45 fps caused severe stutters. Setting it to default for some reason reduced the stutters.
Have you tried the ingame 30 fps lock? Also locking the framerate to 40 FPS with RTSS ended up with severe stutters when the fix was applied. All these stutters go away if I remove 3dmigoto fix.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 09 Feb 2019, 22:14
by helifax
I see no stutters, like I said. There is absolutely zero difference with the fix or without the fix. I can lock the FPS to 5 and there are no stutters. Clearly you have some issues somewhere on your system.
I am sorry to hear you are experiencing difficulties.
I think is better for you just to uninstall this fix and be happy

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 10 Feb 2019, 08:22
by SAMI
helifax wrote:I see no stutters, like I said. There is absolutely zero difference with the fix or without the fix. I can lock the FPS to 5 and there are no stutters. Clearly you have some issues somewhere on your system.
I am sorry to hear you are experiencing difficulties.
I think is better for you just to uninstall this fix and be happy

Well I was hoping there was something I could do to prevent the stutters but if you want me to just uninstall the fix, then okay...
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 11 Feb 2019, 20:59
by whodatninja
helifax wrote:What it does:
[Surround/Eyefinity]
- Centres the UI for Surround/Eyefinity users (Monitor count >=2)
- Removes the Cinematic Black borders in Surround/Eyefinity.
- Videos and Concept Art and etc confined to the centre screen.
- Swap between centred UI and default UI by pressing F11 (is enabled by default).
[All Resolutions]
- Tweaks the Vignette so is not visible. (Just removing it, creates a colour inversion bug).
- Removes the Blackbars in cinematics. (I believe it should work at 21:9 aspect ratios as well).
What it doesn't do:
- It doesn't change the UI at 4:3, 16:9, 16:10, 21:9 resolutions.
- It doesn't change the Rendering Viewport. Meaning, if you get black bars at 16:10 or 4:3 aspect ratios, you still get them! The whole game was made for 16:9 based resolutions.
- DirectX11 ONLY!
http://3dsurroundgaming.com/GamePatches ... L_2_UI.rar- Copy the content next to RE2.exe.
- For Surround/Eyefinity apply the HEX EDIT for FOV by Jackfuste:
"or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00"
Done using 3DMigoto wrapper:https://github.com/bo3b/3Dmigoto
Enjoy!
Hey helifax, thank you for making a mod that removes vignette but doesn't have the inverted colors bug! And works with reshade!
I made an account to ask if it's possible to make this work with the First Person mod by Praydog?
https://github.com/praydog/RE2-Mod-FrameworkWhen i have both installed, the First Person mod stops working, but yours still work. First Person mod also has an option to disable vignette, but then it has the inverted colors bug.