Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Gaming on 21:9 and ultra-wide single screen monitors
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by helifax »

Here is a version based on 3DMigoto 1.2.73 that allows RESHADE + 3DMigoto to work together:

http://www.3dsurroundgaming.com/GamePat ... 1.2.73.rar
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
User avatar
susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by susahamat »

helifax wrote:
susahamat wrote:
Mechanical.Paladin wrote:Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue


Nothing that can be done about it currently, unless you want to make all the UI fully transparent.


it seem only in police station but aint big deal hehe but in next area works flawlessly :rockout:
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
HWGuy
Posts: 8
Joined: 29 Oct 2017, 19:28

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by HWGuy »

Amon Amarth wrote:Awesome fix! Thanks heli. Hoping for DX12.



DX12 is broken in RE2, and runs significantly worse with no visual improvement
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by helifax »

Updated both fixes (Page 9 and Page 13) with the markers position in Surround. Now they shouldn't clamp at the centre monitor bezel.
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
esteady1
Posts: 112
Joined: 21 Jan 2014, 21:50

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by esteady1 »

Now that is a quality fix! You have solved it Helifax!

Another fiver donated.

Can you apply that same knowledge to MHW? That game was so close, except for that stretched UI across the bezels.

Thank you!
User avatar
TheWitcher
Posts: 38
Joined: 19 May 2015, 03:52

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by TheWitcher »

HWGuy wrote:
Amon Amarth wrote:Awesome fix! Thanks heli. Hoping for DX12.



DX12 is broken in RE2, and runs significantly worse with no visual improvement


Highly agreed. This isn't like going from DX9 to DX10 on Crysis. DX12 is significantly worse performance wise and adds literally close to nothing in terms of graphical fidelity.

Not even sure why they included it!
esteady1
Posts: 112
Joined: 21 Jan 2014, 21:50

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by esteady1 »

Oh crap, I was wrong!

It still happens. It seems better because it took me sometime to see it. However, the same stretching of the black arrow icon will occur, but under specific circumstances. Only if the icon is in the top 1/5th of the screen, so it only occurs when the action icon is high up on a wall. It seems there is a sharp demarcation at that level, where if the arrow is made to stretch, slowly panning the camera up and down makes the bottom of the arrow get cut off, ie disappears (exactly as desired), as it moves into the lower 4/5ths of the screen.

All icons on the ground or desk height/door knob height are spared.

So close. I can live with it, but I hope you can solve it, because knowing how to rid it completely is gonna be required for MHW, where there are icons everywhere.
esteady1
Posts: 112
Joined: 21 Jan 2014, 21:50

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by esteady1 »

I noticed something else that may help trouble shooting. In the map, zoom in all they way, and similar bug occurs with stretching of the arrow icons, in addition to other strange effects. May be an easy way to test changes if indeed it is related to the target issue.
Mechanical.Paladin
Posts: 15
Joined: 05 Jul 2014, 17:50

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Mechanical.Paladin »

helifax wrote:
susahamat wrote:
Mechanical.Paladin wrote:Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue


Nothing that can be done about it currently, unless you want to make all the UI fully transparent.

What about the broken ammo container UI element?
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by helifax »

Are you talking about half of the transparent square around the item count in the inventory? If that is the case.... LOL.
Anyway, that is a side effect of the cinematic black bars removal. As you are on 21:9, you can disable any UI modifications when you play the game (F11 btw). And can toggle it back when a cinematic appears.

Make sure you are running an up-to-date version of the fix.
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by helifax »

esteady1 wrote:I noticed something else that may help trouble shooting. In the map, zoom in all they way, and similar bug occurs with stretching of the arrow icons, in addition to other strange effects. May be an easy way to test changes if indeed it is related to the target issue.


Yes, I know about the map and that annoys me as well. Haven't looked too much into it, but I am planning on doing so :)
And you are correct, that now that happens in the upper part of the screen (You will see this in basically 2 areas in the game from what I noticed).
For this I currently don't have a better solution in place. The game uses 1 texture for all button prompts (in-game and in-menu), hence this problem where I need to move them in the menu, but not the game. But, since is the same texture, is hard to find what the Texcoords are for each and individual icon. I do know about a way to fix it, but is not an easy fix ;) I will check it out a bit later:)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
jim2point0
Posts: 6
Joined: 22 Apr 2016, 03:01

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by jim2point0 »

helifax wrote:Here is a version based on 3DMigoto 1.2.73 that allows RESHADE + 3DMigoto to work together:

http://www.3dsurroundgaming.com/GamePat ... 1.2.73.rar

Huh. Even with this, my game crashes with ReShade. When I remove these files, the game launches again. Using ReShade 4.1.1.
User avatar
susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by susahamat »

latest reshade 4.1.1 works fine here , no CTD
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
jim2point0
Posts: 6
Joined: 22 Apr 2016, 03:01

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by jim2point0 »

I guess I'm just boned. I don't understand it. I grabbed the one that's supposed to work with ReShade but my game just won't launch while that fix is in the folder.

Damn :(

Thanks for all your efforts though. The sharpening removal and cut scene fix by jackfuste is working for me.
User avatar
SAMI
Insiders
Insiders
Posts: 20
Joined: 19 Feb 2016, 13:35
Location: Earth

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by SAMI »

helifax wrote:
esteady1 wrote:


Hey I found a problem with your vignette fix. Using 3DMigito causes severe frame pacing issues with the game. Is there anyway to fix that? Also it causes some weird shit with the Nvidia drivers where "Pre rendered frames" forces itself to "1" no matter how many times I change it.

Edit: Forced pre rendered frames issue can be solved by editing the ini file as shown by this user: https://forums.geforce.com/default/topi ... 1/#5982941

It does minimzie the stutters. But there are still stutters. So the problem is not completely solved.
Noob & Crazy
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by helifax »

Max pre-rendered frames makes no difference either if is 1,2,3 or 4, makes no difference in RE Engine based games.
As for stutters, I see no stutters and I play this game both on my Surround desktop and on my laptop (with a Kepler 880M).

I think your problem lies elsewhere...
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
User avatar
SAMI
Insiders
Insiders
Posts: 20
Joined: 19 Feb 2016, 13:35
Location: Earth

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by SAMI »

helifax wrote:Max pre-rendered frames makes no difference either if is 1,2,3 or 4, makes no difference in RE Engine based games.
As for stutters, I see no stutters and I play this game both on my Surround desktop and on my laptop (with a Kepler 880M).

I think your problem lies elsewhere...


You can see the stutters if you use the ingame 30 FPS lock when using 3DMigoto.

Without it, the ingame 30 fps lock barely stutters.

Ingame 60 FPS lock also stuttered unless I used Vsync on and ran at 60Hz.



Pre rendered frames did make some difference. Like when it was set to 1, locking the framerate to 45 fps caused severe stutters. Setting it to default for some reason reduced the stutters.





Have you tried the ingame 30 fps lock? Also locking the framerate to 40 FPS with RTSS ended up with severe stutters when the fix was applied. All these stutters go away if I remove 3dmigoto fix.
Noob & Crazy
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by helifax »

I see no stutters, like I said. There is absolutely zero difference with the fix or without the fix. I can lock the FPS to 5 and there are no stutters. Clearly you have some issues somewhere on your system.
I am sorry to hear you are experiencing difficulties.
I think is better for you just to uninstall this fix and be happy :)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
User avatar
SAMI
Insiders
Insiders
Posts: 20
Joined: 19 Feb 2016, 13:35
Location: Earth

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by SAMI »

helifax wrote:I see no stutters, like I said. There is absolutely zero difference with the fix or without the fix. I can lock the FPS to 5 and there are no stutters. Clearly you have some issues somewhere on your system.
I am sorry to hear you are experiencing difficulties.
I think is better for you just to uninstall this fix and be happy :)


Well I was hoping there was something I could do to prevent the stutters but if you want me to just uninstall the fix, then okay...
Noob & Crazy
whodatninja
Posts: 1
Joined: 11 Feb 2019, 20:47

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by whodatninja »

helifax wrote:
What it does:

[Surround/Eyefinity]
- Centres the UI for Surround/Eyefinity users (Monitor count >=2)
- Removes the Cinematic Black borders in Surround/Eyefinity.
- Videos and Concept Art and etc confined to the centre screen.
- Swap between centred UI and default UI by pressing F11 (is enabled by default).

[All Resolutions]
- Tweaks the Vignette so is not visible. (Just removing it, creates a colour inversion bug).
- Removes the Blackbars in cinematics. (I believe it should work at 21:9 aspect ratios as well).


What it doesn't do:
- It doesn't change the UI at 4:3, 16:9, 16:10, 21:9 resolutions.
- It doesn't change the Rendering Viewport. Meaning, if you get black bars at 16:10 or 4:3 aspect ratios, you still get them! The whole game was made for 16:9 based resolutions.

- DirectX11 ONLY!
http://3dsurroundgaming.com/GamePatches ... L_2_UI.rar

- Copy the content next to RE2.exe.
- For Surround/Eyefinity apply the HEX EDIT for FOV by Jackfuste:
"or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00"

Done using 3DMigoto wrapper:https://github.com/bo3b/3Dmigoto

Enjoy!

Hey helifax, thank you for making a mod that removes vignette but doesn't have the inverted colors bug! And works with reshade!

I made an account to ask if it's possible to make this work with the First Person mod by Praydog? https://github.com/praydog/RE2-Mod-Framework
When i have both installed, the First Person mod stops working, but yours still work. First Person mod also has an option to disable vignette, but then it has the inverted colors bug.
Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests