Fallout 4 21:9

Gaming on 21:9 and ultra-wide single screen monitors
osubeavs721
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Joined: 06 Nov 2015, 06:12

Re: Fallout 4 21:9

Post by osubeavs721 »

ci7rus, I love you. Thank you so much!
Ci7rus
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Joined: 24 Sep 2015, 05:22

Re: Fallout 4 21:9

Post by Ci7rus »

Just posting to say that I also put this fix up on Nexus since not everyone with a 21:9 monitor knows about this forum. I'll probably keep posting new versions here first so that you guys can let me know of any problems before it goes up on Nexus.
Zlorfski
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Joined: 18 Nov 2015, 13:23

Re: Fallout 4 21:9

Post by Zlorfski »

I just signed up to thank Ci7rus. Thank you SO much. With your efforts the HUD is much less of an eyesore. :) I hope you still have enough time to actually play the game, instead of just having to fix what Bethesda messed up so bad.
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nokocha
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Re: Fallout 4 21:9

Post by nokocha »

we need a "thank you" - button only for Ci7rus ! :clap:

great work. :savews: :savews:
Navec
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Joined: 18 Nov 2015, 14:14

Re: Fallout 4 21:9

Post by Navec »

I apologize if this has been fixed and I missed it, but even with Ci7cus's excellent fix, the Barter/Transfer/Inspect is still distorted(compressed). Is there a fix for this yet?

Either way, thanks Ci7rus.
Goret
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Joined: 10 Nov 2015, 10:16

Re: Fallout 4 21:9

Post by Goret »

Ci7rus wrote:Just posting to say that I also put this fix up on Nexus since not everyone with a 21:9 monitor knows about this forum. I'll probably keep posting new versions here first so that you guys can let me know of any problems before it goes up on Nexus.


Thanks a lot. The fix that was already available on Nexus for 21:9 wasn't as good as yours. You made a good call by posting it there.

Once again, thank you very much for your work.
Ci7rus
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Joined: 24 Sep 2015, 05:22

Re: Fallout 4 21:9

Post by Ci7rus »

Navec wrote:I apologize if this has been fixed and I missed it, but even with Ci7cus's excellent fix, the Barter/Transfer/Inspect is still distorted(compressed). Is there a fix for this yet?

Either way, thanks Ci7rus.


I'm not really sure how much more I can do about it tbh. I've mostly been implementing what Haldi and the other guys have been finding out over at the multi-monitor forum while learning as I go and this was only meant to tide us over until something better (hopefully) comes along.

That said, I still intend on digging through the files to see if there's anything that can be done but like I said before, I can't make any promises. There doesn't look to be any simple solution to the remaining issues with the menus you mentioned and with things like the sniper scopes, it doesn't look like it's possible to fix at all with the edits we've been trying.
ocelot
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Joined: 24 Jul 2015, 21:06

Re: Fallout 4 21:9

Post by ocelot »

Im not sure if someone can answer this but after working on the fix and getting a sense for the file structure do you think all the fixes will "survive" an update? Or do you have to do this all over again ?
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Haldi
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Re: Fallout 4 21:9

Post by Haldi »

hard to say, if the update doesn't touch the interface.ba2 then it will survive, if it's a incremental patch it will propably realise a modfied file and patch it all together or ignore the modified parts.
Chances that the updated game works with the old interface.ba2 is pretty high.


Btw i agree with Ci7rus on this topic.

Image

A lot of people on this forum gave me Hints into which direction to look and which files to edit, the rest ist just Trial & Error and compiled into an easy replaceable interface.ba2 file. :savews:
We gonna send it to outa space!
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Mindgames265
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Joined: 18 Nov 2015, 20:24

Re: Fallout 4 21:9

Post by Mindgames265 »

Made an account just to thank Ci7rus and Haldi for their hard work on making the game playable for us ultrawide players.
Solid1196
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Joined: 04 Nov 2015, 15:02

Re: Fallout 4 21:9

Post by Solid1196 »

ci7rus thank u man u made my day
R0nniew00d
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Joined: 21 Oct 2015, 19:11

Re: Fallout 4 21:9

Post by R0nniew00d »

Well then how come fallout new vegas supports eyefinity
Zordrack
Posts: 6
Joined: 20 Nov 2015, 13:21

Re: Fallout 4 21:9

Post by Zordrack »

Ci7rus wrote:Another update, this time the compass shade has been fixed.

Image

Courtesy of Demon655 from Nexus: hudmenu.swf->Shapes->Shape(416)->shapeBounds set xMin=-4000, xMax=4000

2560x1080
3440x1440



Hi,

First of all thank you very much Ci7rus for the fix.

Can someone tell me how to remove the shade in the ui, especially in the quick weapon selection menu like in the pic above ? When I first installed the fix the green shade were all gone. Not sure how that happened; yesterday I was messing with nexus mod manager and I realized my interface.bsa file was gone from the data folder. So I restored the fix and now the shade are all back. I can't figure how to make them go away or what I did wrong...
Zordrack
Posts: 6
Joined: 20 Nov 2015, 13:21

Re: Fallout 4 21:9

Post by Zordrack »

Nevermind I found why it did this. Steam reseted my interface file when I checked the game for file integrity. And I restored the fix in the wrong location D:\SteamLibrary\steamapps\common\Fallout 4\Data\interface instead of D:\SteamLibrary\steamapps\common\Fallout 4\Data
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aliendejoe
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Re: Fallout 4 21:9

Post by aliendejoe »

Great work Ci7rus, thank you so much.
Ci7rus
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Joined: 24 Sep 2015, 05:22

Re: Fallout 4 21:9

Post by Ci7rus »

Minor update, I managed to find the background shade in the barter menu and aligned it better. Bad news is that it's tied to the upper and lower brackets so I can't try and fill it all the way across or delete it completely without making things worse. I can try and shove everything else towards the middle and into the shade but yeah...that's going to be the opposite of fun and might not even work, so for now it is what it is.

Image

Grab the update here.

EDIT: I was just informed that the brackets are drawn by an actionScript function so this is probably as good as it'll get from me, hopefully someone more knowledgeable will come save us all soon lol.
DAOWAce
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Re: Fallout 4 21:9

Post by DAOWAce »

I started up some Action Script programming a few years back due to Scaleform UI in UE3, so I could take a look at it..

..But I gave all that up and now my tools don't work anymore since I switched OS, so I wouldn't be much help now anyway. PITA to reinstall everything; probably going to have to load my old registry hives, try to find the directories, export and change things around then import them and copy folders over.. Still probably easier than a full reinstall of the suite though.
Ci7rus
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Joined: 24 Sep 2015, 05:22

Re: Fallout 4 21:9

Post by Ci7rus »

Hey guys, I recommend keeping tabs on Widescreen Fixes and replacing my files with his as he releases them.

As of now I'm going to stop updating since Daisuke looks like he has things well in hand and is making great progress.
Jack88
Posts: 2
Joined: 18 Nov 2015, 18:19

Re: Fallout 4 21:9

Post by Jack88 »

Ci7rus wrote:Hey guys, I recommend keeping tabs on Widescreen Fixes and replacing my files with his as he releases them.

As of now I'm going to stop updating since Daisuke looks like he has things well in hand and is making great progress.


Thanks for the heads-up. And thanks for all the work you have done up until now. It really has been appreciated. :twothumb:



:TrueWS:
DAOWAce
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Re: Fallout 4 21:9

Post by DAOWAce »

Anyone else experiencing rendering glitches with shadows disappearing based on camera position (video), low quality close shadows near corners of screen (they visibly degrade, easy to test on npcs), or environmental objects disappearing near the corner of the screen?

My camera is also clipping through walls and stuff when parallel to them, but I think that's from my FoV of 100. Skyrim had the same problem, but I never saw the above happen.

There's also heavy pixelation with volumetric lighting that I also can't find the source of. Is affected by godray quality and turns into blurry aliasing at higher quality.

So many things still wrong with the game after 2 weeks of troubleshooting..


Edit: And the power armor UI is still atrocious, even with Ci7rus' fixes, even with Daisuke's fixes, even with the clear HUD. This is how it looks after tweaking values mentioned on the steam guide (of which presets didn't work): http://i.imgur.com/dragFus.png

Why is it so broken?


Turns out changing fDefaultFoV affects the power armor HUD, and only the power armor HUD as far as I can see. Removed it from the .ini, now the scaling is right, aside from the rain effect still being in 16:9.


Workshop UI is also broken and still has yet to be fixed by any UI mods. Slowly being fixed by Daisuke, yay.
Last edited by DAOWAce on 28 Nov 2015, 08:12, edited 1 time in total.
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