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Re: Fallout 4

Posted: 11 Nov 2015, 20:43
by Valentyn
Scarnecedor wrote:http://www.nexusmods.com/fallout4/mods/102/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D102&pUp=1


Thank you! I will be much appreciate If you will find out what exactly 'kodix fps boost' is.
update: nvm, tried out, didn't affect my fps at all.

Well, i've made a run through game setting, and here are results:
res: 5760x1200 running on a single 970gtx
settings: ultra, reflections disabled (i think these are only water reflections), Antialassing disabled (it doesnt really affect fps, but makes the picture a little bit blurry as well), motion blur disabled, depthfield disabled (completely, doesnt affect fps anyway, just another blurry thing)
fps: stable 30, up to 45 viewing in to horizon, stable 60 by looking at the sky / ground / being inside the buildings.


Image
you need to open a picture in a new tab in order to zoom

2Hayden, if you will share to public your creation - can you please consider subtitels (fonts size).

Re: Fallout 4

Posted: 11 Nov 2015, 20:44
by ski32
Scarnecedor wrote:http://www.nexusmods.com/fallout4/mods/102/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D102&pUp=1


This works great to get a lot of fixes out of the way. still 21:9 has that graphic issue.

Re: Fallout 4

Posted: 11 Nov 2015, 20:47
by ApacheWarrior
Koloses wrote:Fallout 4 HUD files are made with 1280x720 resolution in mind. In order to fix it for your res you'll need to unpack Fallout4 - Interface.ba2 with the tools already avaliable and edit it's .swf files using JPEXS Free Flash Decompiler (as other decompilers i've tried didn't work) to fit.

Would you mind to post a tutorial if it possible?

Re: Fallout 4

Posted: 11 Nov 2015, 20:48
by valcan_s
HaYDeN wrote:Oh Hello there.

I'll just leave this here, about 9 hours spent on it thus far.... would really rather be playing it - plugin is not done yet.

Image


Awesome man good to see you as well, nice to see both you guys again since I have been away, it feels like old times :rockout:

Hope things are good with you as well.

Look forward to the fix, thanks man.

I hope they get a SLI profile pushed out as well.

Re: Fallout 4

Posted: 11 Nov 2015, 21:00
by valcan_s
helifax wrote:Hi vulcan_s,

I am around;)) I am more concentrating on 3D Vision lately;) and OpenGL and mostly I have been working on my OpenGL-3D Vision wrapper;) Fixing some games in 3D Vision and so on;) I also added a couple of Surround fixes as well for some games;)

I am really glad to hear you decided to go indie all the way;) I am thinking the same problem is I don't know how easy is to go indie as just one person;)) (and finding a team it has been problematic:)) Then again I didn't sink enough time into it.)

Now back to the topic: I did give a quick look last night and not the easiest fix so far as I noticed two important things:
- Some UI elements are stretched (wrong AR) or all screens
- Some UI elements have the correct Aspect but are spanned on all screens.

So, fixing will need to be independent on the type of UI it seems (Skyrim all over the place again -_-).
I did find one "central" part that "controls" the whole rendering, but I didn't dig deeper than this currently. I'll have to dig some more and see what I can find. (Why couldn't this engine be Unreal 3/4 engine? It would have been fixed by now lol).

I don't know if Hayden is looking into this as well, but I really hope he is;))

Cheers!


Very cool yeah you seem like the only guy making ground in that area and making fixes, nice. Good to see you still doing it, cool man.

Yeah its not easy its pretty brutal, if you want any info or help just PM me I gladly let you know what I did and try to help out if I can. Its not easy that is for sure hardest thing I ever took on by far and that's after working 13+ years as a professional developer in industry, none of that stuff compares to doing a game on your own with a engine included in the formula and all the other none game dev stuff that you are forced to do.

Any ways saw Hayden's and your post so look like Hayden is taking point so that is cool looks like he has a fix already almost ready, thanks for looking into it though.

Re: Fallout 4

Posted: 11 Nov 2015, 21:46
by Garrett
ski32 wrote:This works great to get a lot of fixes out of the way. still 21:9 has that graphic issue.

A fix for the shadow layer issue was posted earlier in the ultra-widescreen topic: edit the Fallout4Prefs.ini in Documents and set bComputeShaderDeferredTiledLighting=0

Re: Fallout 4

Posted: 11 Nov 2015, 22:05
by TRusselo
Garrett wrote:
ski32 wrote:This works great to get a lot of fixes out of the way. still 21:9 has that graphic issue.

A fix for the shadow layer issue was posted earlier in the ultra-widescreen topic: edit the Fallout4Prefs.ini in Documents and set bComputeShaderDeferredTiledLighting=0

thats not really a fix. it REMOVES a broken element.

Re: Fallout 4

Posted: 11 Nov 2015, 22:55
by Haldi
Koloses wrote:Fallout 4 HUD files are made with 1280x720 resolution in mind. In order to fix it for your res you'll need to unpack Fallout4 - Interface.ba2 with the tools already avaliable and edit it's .swf files using JPEXS Free Flash Decompiler (as other decompilers i've tried didn't work) to fit.


Okay.... unpacking the interface.ba2 is not a problem anymore
http://www.nexusmods.com/fallout4/mods/ ... 1215&pUp=1

Sadly i have absolutly zero idea on how to edit a .swf file..... well i've managed to open it, but there are way to many variables. I have absolutly no idea what to look for ^^

Image

I've added the hudmenu.swf as attachment in case anyone which some knowledge about .swf files want's to take a quick look.

Re: Fallout 4

Posted: 11 Nov 2015, 23:10
by Valentyn
Is there any option to disabled vsync but still get locket by 60 fps?
With an fps 45+-5 and vsync enabled i have annoying stuttering when strafing.

I could only fix it by disabling vsync (setting iPresentInterval from 1 to 0), but this is going to unlock 60+ fps which might cause the problems in the future (regarding posts about skyrim).
It's also possible to set iPresentInterval to 2, which might lock game at 30 fps and solve the issue too, but in that case you will definitely have visible fps drops below 30 (which would never happen without fps lock).

Re: Fallout 4

Posted: 11 Nov 2015, 23:24
by Haldi
lol xD you just have to edit the header! if you set it to 5760x1080 instead of 1280x720 you can use the normal pixelcount in the ini file to center the HUD!

Let me see if i can recalculate that to 720p to stop decrease the size and still get right values :)

Fallout4_2015_11_11_23_21_43_034.jpg
Fallout4_2015_11_11_23_21_43_034.jpg (1.71 MiB) Viewed 5180 times


And i'm looking for the Work bench and sales window too :)

Re: Fallout 4

Posted: 11 Nov 2015, 23:27
by Bumpinthenight
Haldi wrote:lol xD you just have to edit the header! if you set it to 5760x1080 instead of 1280x720 you can use the normal pixelcount in the ini file to center the HUD!

Let me see if i can recalculate that to 720p to stop decrease the size and still get right values :)

Fallout4_2015_11_11_23_21_43_034.jpg


And i'm looking for the Work bench and sales window too :)


Holy crap! Nice find, keep us posted! :)

Re: Fallout 4

Posted: 11 Nov 2015, 23:51
by Lurkerbelow
You are a genius Haldi, keep up the good work! :)

Re: Fallout 4

Posted: 12 Nov 2015, 00:12
by X1XNobleX1X
Haldi wrote:lol xD you just have to edit the header! if you set it to 5760x1080 instead of 1280x720 you can use the normal pixelcount in the ini file to center the HUD!

Let me see if i can recalculate that to 720p to stop decrease the size and still get right values :)

Fallout4_2015_11_11_23_21_43_034.jpg


And i'm looking for the Work bench and sales window too :)



Thought HaYDeN was already fixing it?

Re: Fallout 4

Posted: 12 Nov 2015, 00:13
by Bumpinthenight
Aight Haldi I'm on your trail now after figuring out how you need to add ", interface\" to the line "sresourcedatadirsFinal=" in fallout4.ini! I edited the header of bartermenu.swf but despite editing the fSafeZoneXWide value in fallout4.ini it appears to the left...but at a proper aspect ratio that shows the whole thing properly. This is huge progress, let's figure this out!

Re: Fallout 4

Posted: 12 Nov 2015, 00:14
by Koloses
For HUDMenu you should also edit each PlaceObiect matrix (TranslateX/Y) values under frame.
http://i.imgur.com/yoaDMfR.png
It is best to edit it to match your screen aspect's lowest resolution as far as i know ( i have only square monitor so I couldn't test it to fix it for you guys so im just trying to help you to get into it). You might look at my 5:4 aspect fixes to get going with that http://www.nexusmods.com/fallout4/mods/143/? but i guess you'll figure it out for yourself. Good luck!

EDIT: some values might need recalculating to your resolution though as 13680 (720*19)changed into 19456 (1024*19) and 14400 (720*20) to 20480(1024*20 for me.

EDIT2: When you'll finish .swf editing you might need to take a look at some hidden config values to get everything going. Here's a full fallout4.ini with all values that can be edited
http://pastebin.com/Yrrpwy0E
You may find many interesting interface scaling/moving commands there.

Re: Fallout 4

Posted: 12 Nov 2015, 00:34
by kaburan
Haldi wrote:lol xD you just have to edit the header! if you set it to 5760x1080 instead of 1280x720 you can use the normal pixelcount in the ini file to center the HUD!

Let me see if i can recalculate that to 720p to stop decrease the size and still get right values :)

Fallout4_2015_11_11_23_21_43_034.jpg


And i'm looking for the Work bench and sales window too :)


Wow nice job. We still have to worry about other overlays as well such as zoomed in sniper scopes.

Re: Fallout 4

Posted: 12 Nov 2015, 00:42
by Haldi
Graaaaaahhhhh FTS! I'm out of Patience.

I used this tool: http://www.loverslab.com/topic/54891-f4-ba2-unpack/ to un and REpack the Fallout4 - Interface.ba2

I've modified about 22 elements in the Interface section, sometimes you NEED to force overwrite the changed elements, sadly if you're unlucky your F4 will crash at the startup, so simply add one MORE edited force file, this sometimes helps, and sometimes you need to add 2 more... i have no clue! [insert simley who hits head at wall here]

Well... i still have problems with the background shadows and stuck on left Monitor.... but here we go:

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Fallout4_2015_11_12_00_03_29_280.jpg (2.01 MiB) Viewed 5915 times

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Fallout4_2015_11_12_00_03_36_034.jpg (462.19 KiB) Viewed 5931 times

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Fallout4_2015_11_12_00_04_56_677.jpg (1.45 MiB) Viewed 5874 times

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Simply Download this File and replace the Original!
make sure to edit the "Fallout4.ini" in myDocuments with the Line:
[Interface]
fSafeZoneX=250.0
fSafeZoneXWide=1300.0
Around that much, you can vary more or less to perfect it, or if you have bezel correction.
EDIT: Outdated! use the one here http://www.wsgf.org/forums/viewtopic.ph ... 97#p162297
Fallout4 - Interface.zip
(21.33 MiB) Downloaded 580 times


If the shadows bother me too much tomorrow i'll continue ^^

Re: Fallout 4

Posted: 12 Nov 2015, 00:48
by Funkengreuven
Bumpinthenight wrote:Aight Haldi I'm on your trail now after figuring out how you need to add ", interface\" to the line "sresourcedatadirsFinal=" in fallout4.ini! I edited the header of bartermenu.swf but despite editing the fSafeZoneXWide value in fallout4.ini it appears to the left...but at a proper aspect ratio that shows the whole thing properly. This is huge progress, let's figure this out!


I'm following you there, but how do you edit the header? I opened the bartermenu.swf file in Free Flash Decompiler and I see the header entry that lists Display Reticule 0,0 =>25600, 14400 and under that 1280, 720 pixels, but I don't know how to edit it. Also, Haldi mentioned converting some value from 1280 x 720 to surround resolution, I assume that's part of it?


And finally, after you've edited the header I assume you have to repack this back into a .ba2 file right? How do you do that? If you figure it out PLEASE post a procedure the rest of us can follow... It doesn't have to be perfect, I just want to be able to play the game & see what I'm doing... Thanks!!!

Nevermind, I was typing my message before I saw your update...sorry.

Re: Fallout 4

Posted: 12 Nov 2015, 01:04
by Bumpinthenight
Funkengreuven wrote:I'm following you there, but how do you edit the header? I opened the bartermenu.swf file in Free Flash Decompiler and I see the header entry that lists Display Reticule 0,0 =>25600, 14400 and under that 1280, 720 pixels, but I don't know how to edit it. Also, Haldi mentioned converting some value from 1280 x 720 to surround resolution, I assume that's part of it?


And finally, after you've edited the header I assume you have to repack this back into a .ba2 file right? How do you do that? If you figure it out PLEASE post a procedure the rest of us can follow... It doesn't have to be perfect, I just want to be able to play the game & see what I'm doing... Thanks!!!

Nevermind, I was typing my message before I saw your update...sorry.


Still learning this stuff as well, basically triple the 25600 to 76800 to get most of them functioning, I'm thinking in the barter menu (and maybe others) there is something that's anchoring it left rather then center, just need to find that and I think we'll have a working fix!

Re: Fallout 4

Posted: 12 Nov 2015, 01:16
by Funkengreuven
Thanks for the fix Haldi! It's better for sure. I can see things in the crafting menu better and the standard hud is somewhat better as well. I can only see a few lines at a time in the inventory it's blown up so big...like when you're trying to trade items with the dog or container. Also, some menus are pushed all the way to the left. Even still, I thank you! It's better than what we had and it will make the play session tonight in the Eastern US a lot better than last night! Cheers! If you get the time I would still like to understand how you did what you did in some sort of procedure. I'd spends hours fixing these games for everyone if I knew more about it...