Grand Theft Auto V
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BomullsPlockarn
- Posts: 1
- Joined: 24 Nov 2017, 14:57
Re: Grand Theft Auto V
Dunno if this thread is outdated or something but hey! I dosen't hurt to try. So I just bought the game and didn't know before hand that this game had such annoying black bars which seems like they added for no reason at all due to the cutscenes being just in-game shoots. So I just turn of the game after like 30 minutes or so cause I couldn't bare to play with it. I tried to used the hxd to edit the hex but the game always declines the acces to edit it. So I'm out of options and guess if someone kind here who got an exe of the game (not steam, so I guess it's just the retail one) could upload it somewhere so I could download it. Need 2560x1080 res for version 1.41.
Thanks in advance if anyone could help.
Thanks in advance if anyone could help.
Last edited by BomullsPlockarn on 24 Nov 2017, 17:59, edited 1 time in total.
Re: Grand Theft Auto V
Yes, I have a similar problem. I don't know how to remove those black bars, it is really annoying! Pls help
Re: Grand Theft Auto V
Just found something! You have to remove the support for the 4096x2160 resolution and it will go to 3840x2160 by creating an EDID override.
Re: Grand Theft Auto V
Any progress with cutscene FIX (3440x1440) for 1.41?
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chinagreenelvis
- Posts: 1
- Joined: 16 Jan 2018, 03:52
Re: Grand Theft Auto V
Is this the proper thread for discussing Flawless Widescreen for GTA?
If so, I'd like to point out that there is a third zoom mode not accounted for in the program. FW has adjustments for left trigger aiming with and without iron sights, but not for right-trigger aiming.
If you use a controller, you can gently pull the right trigger to aim. This will pull the game back to it's default FOV in first-person (not the non-iron-sights zoom level), so if you have first-person FOV adjusted, clicking the right trigger to blind fire will cause the game to "wobble" as it quickly changes FOV in and out in quick succession.
If so, I'd like to point out that there is a third zoom mode not accounted for in the program. FW has adjustments for left trigger aiming with and without iron sights, but not for right-trigger aiming.
If you use a controller, you can gently pull the right trigger to aim. This will pull the game back to it's default FOV in first-person (not the non-iron-sights zoom level), so if you have first-person FOV adjusted, clicking the right trigger to blind fire will cause the game to "wobble" as it quickly changes FOV in and out in quick succession.
Re: Grand Theft Auto V
So I've tried this and it seems to work but at high cost:
The HUD is stretched, the menu is stretched AND displaced (button indicators are drawn beyond the screen). Subtitles are also drawn beyond the screen.
I was wondering though. What are these black bars actually made of? Are they a solid color texture that is adjusted (since it is animated) or is it a dynamic FOV change? Could it be something else?
If it's a texture then it would be easy to make it transparent.
This fix is only good for playing cutscenes (without subtitles) and moving the HUD out of the way, but it's game breaking due to the moved button indicators and general text drawn beyond the screen.
The HUD is stretched, the menu is stretched AND displaced (button indicators are drawn beyond the screen). Subtitles are also drawn beyond the screen.
I was wondering though. What are these black bars actually made of? Are they a solid color texture that is adjusted (since it is animated) or is it a dynamic FOV change? Could it be something else?
If it's a texture then it would be easy to make it transparent.
This fix is only good for playing cutscenes (without subtitles) and moving the HUD out of the way, but it's game breaking due to the moved button indicators and general text drawn beyond the screen.
Re: Grand Theft Auto V
AXLiberty wrote:That's all we have.
Find "39 8E E3 3F" in the file and replace with the following:
You can try to make your own value. As example:
2560x1080
=> 2560/1080 = 2,37037037 = 0x4017B426 = "26 B4 17 40"
3440x1440
=> 3440/1440 = 2,38888889 = 0x4018E38A = "8A E3 18 40"
Following up on this fix as for now it is the only one available that I found to correct the pillarboxes in cutscenes. Here are the results: https://imgur.com/a/OmMgJ

But this fix has issues where every 2D object drawn is stretched and moved slightly beyond the screen so Subtitles, Ammo Counter and Button Indicators are not visible.


Please Help!
Re: Grand Theft Auto V
C_ee_X wrote:AXLiberty wrote:That's all we have.
Find "39 8E E3 3F" in the file and replace with the following:
You can try to make your own value. As example:
2560x1080
=> 2560/1080 = 2,37037037 = 0x4017B426 = "26 B4 17 40"
3440x1440
=> 3440/1440 = 2,38888889 = 0x4018E38A = "8A E3 18 40"
Following up on this fix as for now it is the only one available that I found to correct the pillarboxes in cutscenes. Here are the results: https://imgur.com/a/OmMgJ
But this fix has issues where every 2D object drawn is stretched and moved slightly beyond the screen so Subtitles, Ammo Counter and Button Indicators are not visible.
Please Help!
https://www.gta5-mods.com/misc/3440x144 ... 78e4335945
Use it with this. Works great for me.
Re: Grand Theft Auto V
Razed wrote:C_ee_X wrote:AXLiberty wrote:That's all we have.
Find "39 8E E3 3F" in the file and replace with the following:
You can try to make your own value. As example:
2560x1080
=> 2560/1080 = 2,37037037 = 0x4017B426 = "26 B4 17 40"
3440x1440
=> 3440/1440 = 2,38888889 = 0x4018E38A = "8A E3 18 40"
Following up on this fix as for now it is the only one available that I found to correct the pillarboxes in cutscenes. Here are the results: https://imgur.com/a/OmMgJ
But this fix has issues where every 2D object drawn is stretched and moved slightly beyond the screen so Subtitles, Ammo Counter and Button Indicators are not visible.
Please Help!
https://www.gta5-mods.com/misc/3440x144 ... 78e4335945
Use it with this. Works great for me.
Thanks for the second link.
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RebeccaFike
- Posts: 9
- Joined: 22 Dec 2018, 10:44
Re: Grand Theft Auto V
I think one can solve this glitches with some tips. This is not hard that much.
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SteadyEddie
- Posts: 3
- Joined: 06 Nov 2018, 17:03
Re: Grand Theft Auto V
So I have modified my GTA5.exe hex values to work for 21:9 as posted above.
I then installed the 21:9 Mini Map HUD Fix (https://www.gta5-mods.com/misc/3440x144 ... 78e4335945)
s also recommended above but I my HUD is still stretched way out of the screen and is not visible.
Has someone got 21:9 cutscenes and working HUD for version 1.46 (Arena War DLC) ?
Any help much appreciated thanks.
I then installed the 21:9 Mini Map HUD Fix (https://www.gta5-mods.com/misc/3440x144 ... 78e4335945)
s also recommended above but I my HUD is still stretched way out of the screen and is not visible.
Has someone got 21:9 cutscenes and working HUD for version 1.46 (Arena War DLC) ?
Any help much appreciated thanks.
Re: Grand Theft Auto V
Need a working hex code for 3440x1440 for 1.46 for the cutscenes. The old code did not work for me. The screen is horrible streched so I used my safed unmodified .exe again. I have the downloadble version.
Re: Grand Theft Auto V
the only way to fix correctly the HUD is editing the configuration file, is located here:
\Grand Theft Auto V\update\update.rpf\common\data\ui\frontend.xml
this is the file that need to be edited to fit at 21:9 but i don't know how to edit it someone can help me?
\Grand Theft Auto V\update\update.rpf\common\data\ui\frontend.xml
this is the file that need to be edited to fit at 21:9 but i don't know how to edit it someone can help me?
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thegoodfella
- Posts: 1
- Joined: 25 Jun 2019, 22:20
Re: Grand Theft Auto V
can anyone explain how to actually edit the value, i downloaded the hex editor but idk what to do now
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