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Re: Flawless Widescreen

Posted: 24 Nov 2016, 01:40
by DoggyMarley
Please make one for Dungeon Keeper, I have it on Origin.
its a 97' game so graphics are already horrible,
Spoiler:
almost looks like 8-bit 2.5D kinda.

Re: Flawless Widescreen and Skyrim SSE

Posted: 29 Nov 2016, 15:22
by Taurnil
Hello Hayden and thanks for FWS.

I have a question about FWS and the new Skyrim SSE. It seems their switching the game engine to 64bit means FWS doesn't work. Would you or can you make a new plugin? Or can I just copy the TESVSkrim folder to say, TESVSkyrimSSE and make some changes to the appropriate files?

Re: Flawless Widescreen

Posted: 05 Jan 2017, 22:35
by F41LTR41N
Is the "Status Window" supposed to show it found the game if you alt-tabbed out of it and it flawless widescreen is working?

Re: Flawless Widescreen

Posted: 06 Jan 2017, 12:52
by scavvenjahh
Hey F41LTR41N, I deleted your new thread to avoid confusion.
F41LTR41N wrote:Will the "Status Window" change if you alt-tab out of the game and it is properly recognized? I can't seem to get it to recognize the Wolf Among Us.
Does the file need to be in the steam directory or can you add custom directory paths?
If the status window is empty, FWS can't see the game being loaded in memory; it can't be a directory issue. Are you running the Steam or GOG version ?

Re: Flawless Widescreen

Posted: 06 Jan 2017, 22:31
by F41LTR41N
scavvenjahh wrote:Hey F41LTR41N, I deleted your new thread to avoid confusion.
F41LTR41N wrote:Will the "Status Window" change if you alt-tab out of the game and it is properly recognized? I can't seem to get it to recognize the Wolf Among Us.
Does the file need to be in the steam directory or can you add custom directory paths?
If the status window is empty, FWS can't see the game being loaded in memory; it can't be a directory issue. Are you running the Steam or GOG version ?


Thanks sccavvenjahh. Based on Matt Kjer's recommendation (https://www.youtube.com/watch?v=HMiYtAWSmqY&t=420s) I thought I'd try it out to see if I can get into this kind of game. However since I wasn't sure I'd like it, nor whether flawless widescreen still worked, I may have downloaded a cracked version... :shh: Does the memory hack solely work for the original .exe? If so, given that I like The Walking Dead and GoT tv series I could just go ahead and try out the genre and flawless widescreen with an original version. Have any patches to games previously fixed by this SW made them stop working or is it still very well maintained by the community? In other words am I at a serious risk of not getting it to work after buying a game listed as supported by flawless widescreen?

Re: Flawless Widescreen

Posted: 07 Jan 2017, 19:24
by scavvenjahh
Flawless plugins are usually very robust and get updated as needed during the game's lifespan. There are exceptions, like Doom which continues to be heavily patched more than 8 months after release but that's a worse case scenario. As a rule both Flawless Widescreen and Widescreen Fixer are invaluable apps for games old and new...You just have to remember they're basically one-man's projects.

As far as TWAU is concerned, it seems there were no patches beside the episodic release so the prognosis is good :)

Re: Flawless Widescreen

Posted: 07 Jan 2017, 20:14
by F41LTR41N
scavvenjahh wrote:Flawless plugins are usually very robust and get updated as needed during the game's lifespan. There are exceptions, like Doom which continues to be heavily patched more than 8 months after release but that's a worse case scenario. As a rule both Flawless Widescreen and Widescreen Fixer are invaluable apps for games old and new...You just have to remember they're basically one-man's projects.

As far as TWAU is concerned, it seems there were no patches beside the episodic release so the prognosis is good :)


If TWAU didn't get patched then why doesn't it work? Do you think it's not registering because it's not the original .exe file then? What exactly does the code typically look for as part of the memory hack? Thanks again for all insights.

Re: Flawless Widescreen

Posted: 09 Jan 2017, 15:34
by scavvenjahh
Each plugin is written for a specific game version, basically a Steam release. Then it's "fingers crossed" for other legit versions: Steam patches, DRM-free releases may require a plugin update. So cracked exes are even less likely to be supported. As to how memory hacks actually work, I'm out of my depth here...

The status window of a working fix looks like this:
Image

Re: Flawless Widescreen

Posted: 09 Jan 2017, 16:10
by Xapuyc
What with Doom after patch? Which prognosis?

Re: Flawless Widescreen

Posted: 28 Jan 2017, 17:42
by frankfarina
:wave: Resident Evil 7, needs to be fixed

Re: Flawless Widescreen

Posted: 31 Jan 2017, 11:57
by Landau
Fix for Resident Evil 7 16:10 Aspect ratio, please.

Re: Flawless Widescreen

Posted: 02 Feb 2017, 21:24
by frankfarina
:WWTH2Go: :savews: Is anyone there? Resident Evil 7?

Re: Flawless Widescreen

Posted: 04 Feb 2017, 14:09
by helifax
I've looked at the DOOM fix and with Hayden's help we re-fixed it.
Hayden will release an update later today;)

Re: Flawless Widescreen

Posted: 06 Feb 2017, 20:29
by Artelian
Hi,
I tried FlawlessWidescreen for Mass Effect 3 without success : it seems that it doesn't find ME3 process in the memory because the "Status Window" don't change.

I have no problem with other game like Kotor (with Steam), or Battlefield 3 (with Origin), where I can see the status window change.
I tried some things directly in the MassEffect3.lua (with the process name, etc.), but with no effect.


I'm on Windows 10 64bits, ME3 with some DLC on Origin. Do you have any idea why the ME3 plugin seems to have a problem with me (because I can't find something similar to my problem here, or in the intenet) ?


Thanks for your help if you can !

Re: Flawless Widescreen

Posted: 07 Feb 2017, 04:39
by fomoz
helifax wrote:I've looked at the DOOM fix and with Hayden's help we re-fixed it.
Hayden will release an update later today;)


Sweet, can't wait!! :clap:

Re: Flawless Widescreen

Posted: 08 Feb 2017, 16:49
by Shadow_Fury
helifax wrote:I've looked at the DOOM fix and with Hayden's help we re-fixed it.
Hayden will release an update later today;)


Hello, any news of the fix for DOOM? I really appreciate you guys working on this. I haven't played DOOM yet cause I'm waiting of tripple screen support.

Thank you

Re: Flawless Widescreen

Posted: 08 Feb 2017, 17:50
by EpsyloN
I donated 15 dollars to Flawless today, much too little for what you actually do.

Please please fix the doom plugin. Please excuse my bad English.

greetz from swiss :-)

Re: Flawless Widescreen

Posted: 08 Feb 2017, 18:17
by helifax
I think Hayden forgot or is really busy and didn't have time to update the plugin.

In the mean time you can download the Script:http://www.3dsurroundgaming.com/FWS/DOOM.lua and put it in:

"C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\DOOM\Dependencies\Scripts\"
(Adjust the path to your install location)

Re: Flawless Widescreen

Posted: 08 Feb 2017, 22:32
by EpsyloN
Holy camoly, that works! How cool is that. You are a God.

- "Hail to the king baby"

Re: Flawless Widescreen

Posted: 09 Feb 2017, 03:08
by fomoz
helifax wrote:I think Hayden forgot or is really busy and didn't have time to update the plugin.

In the mean time you can download the Script:http://www.3dsurroundgaming.com/FWS/DOOM.lua and put it in:

"C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\DOOM\Dependencies\Scripts\"
(Adjust the path to your install location)


Works, thank you!! :D :clap: