Page 56 of 63
Re: Flawless Widescreen
Posted: 04 Oct 2015, 14:24
by g4m3rchen
Noilei wrote:I got Ghost Recon Future soldier the other day and noticed that it had letterboxing at 2560x1080 that behaves exactly the same as the letterboxing that Black Flag experiences. Does this mean that a fix could be able to be ported out? Is there a way I can do this. Honestly I have 0 experience with this sort of thing, and I'm not sure how difficult it it. In my head it seems as simple as redirecting the fixes from AC4:BF files to the Ghost Recon files :') although I'm sure that its not that easy! Any help would be appreciated .
i need this too

FOV adjustment too narrow
Posted: 08 Oct 2015, 21:24
by AtmanActive
Hi HaYDeN,
Just wanted to share my experience with using Flawless Widescreen for the first time with Origin version of Mass Effect 2.
I'm using 27" full HD monitor and my eye distance from the screen is 27".
For me, FOV of 100 usually feels the best.
Now, Flawless Widescreen worked with Mass Effect 2 straight away, and it did allow me to press Numpad + or - to change FOV, which made me very happy
But, holding Numpad + all the way to the max made the game look better indeed, but still I feel the need to move away from my screen which is always a sign of FOV being still too low.
Flawless Widescreen (FW from now on) claims it fixes FOV for Mass Effect 2 (ME2) by default, but I don't think that happened in my case. Simply running FW and pressing CTRL+ALT+Z did nothing. Only pressing Numpad+ or - had the desired effect.
Then I did some math and I realized that FW's built-in FOV Fine Adjustment limit is not enough for my case.
ME2 has a default FOV of 70, which means that when I push the slider all the way to the max I get 70 + 20 = 90, still less than 100 which I'm after.
Luckily FW has most of it's files in source code, so I found the way to fix it myself, by editing '\PluginCache\FWS_Plugins\GlobalDependencies\Scripts\StandardBase.lua' on lines 739 and 752 where I increased the range from 0-200 to 0-400 and set the default position to 200.
In this way I got FW to allow me to fine tune the FOV in +-40 as opposed to default +-20.
And then, when I set this slider to +30, the FOV feeling is just right and ME2 finally runs '...the way it should be!'

Hence, my suggestion to you is to allow more than +-20 FOV fine adjustment by default as clearly there are cases where this is not enough.
I hacked my way to achieve that, but will others be able to?
Thanks for this blessing called Flawless Widescreen.
Keep up the good work!
Re: Flawless Widescreen
Posted: 19 Oct 2015, 05:35
by robjg3
Any idea when you will have a plugin/Fix for Killing Floor 2?
I have the KNOWN black screen of death and can't even play the game. Searched everywhere for a fix with no dice. I dont get it!?!?!?!? I have descent video card and and I7 CPU.
I know its still in beta stage but that has been awhile now and I have no idea when tripwire is releasing the official release.
Re: Flawless Widescreen
Posted: 20 Oct 2015, 06:37
by DAOWAce
DAOWAce wrote:Dead Rising 2 and OTR fixes need to be updated due to Steamworks migration. The render fix still works, but the aspect ratio and HUD correction don't.
Dead Rising 2 (and OTR) HUD fix is still broken since my last report in May.
Is HaYDeN still around? There hasn't been many FWS updates in quite a few months..
Mayh3M wrote:So the game can't be played in fullscreen mode in 21:9 - that's a shame.
I played it in 21:9 the entire time with FWS and GeDoSaTo.
It's only recently (since a few patches, updated GeDoSaTo and updated FWS) that I haven't been able to play it in 21:9 properly anymore, so I never finished the game. And now SotFS came out..
I'm sure it all still works together, but I just haven't been assed to put time into it, especially not when I wanted to continue playing my old save on an old version before the huge Faith nerfs. I'll look into it again whenever I decide to go back to DkS2 and finish my playthroughs..
Re: Flawless Widescreen
Posted: 10 Nov 2015, 04:08
by kaburan
Hayden should look into adding a Fallout 4 HUD fix, decent donations to be had there. Lots of folks with this issue.
Re: Flawless Widescreen
Posted: 10 Nov 2015, 20:10
by X3R Kefran
Here is a quick contribution:
(I am sorry if this has already been shared on wsgf. I had not found this solution anywhere yet so I think this can help)
I use the great Flawless Widescreen tool since several years but I never managed to make it work with
Mass Effect 2 and
3. FWS does not see the game running and never activates.
As I am unlucky, WidescreenFixer started to make those games crash on my pc after the games were patched and therefore I was not able to play this great series with my usual alternative solution.
I had the CD limited edition but I bought it again on Steam and Origin for the same sad result.
As I love to enjoy my 3*16/9 and 21/9 screens, I ultimately stopped the saga after 25% of ME2.
... but
yesterday was the N7 day, so I deceided to try again. Of course the result was the same but this time I decided to look how Flawless Widescreen works, especially the game detection. I was not brave enough to look inside the exe but checking the other files and especially the plugins, I understood that there was someting of interest in the following file:
xxx\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\
MassEffect2\Dependencies\Scripts\
MassEffect2.lua(structure is the same for each game)
After some time, I finally managed to have Flawless Widescreen see my game running and activate its magic !!!!!!!
The trick was to open the MassEffect2.lua file with an editor and modify the following values:
Process_FriendlyName = Module:GetFriendlyName()
Process_WindowName = "*"
Process_ClassName = "*"
Process_EXEName = "MassEffect2.exe"
(Changes in bold)After going through the forum and reading other peaople also having troubles with ME2, I think that the issue is that the original code only allows detection of the english version of the game; The changes I have done allow Flawless Widescreen to detect all versions of the game.
Note that Mass Effect 3 compatibility can be improved the same way.
I feel stupid to have lost 3 years to do this very minnor change that will finally allow me to enjoy those great games.
Re: Flawless Widescreen
Posted: 26 Nov 2015, 21:51
by Suspiria
X3R Kefran wrote:Here is a quick contribution:
(I am sorry if this has already been shared on wsgf. I had not found this solution anywhere yet so I think this can help)
I use the great Flawless Widescreen tool since several years but I never managed to make it work with
Mass Effect 2 and
3. FWS does not see the game running and never activates.
As I am unlucky, WidescreenFixer started to make those games crash on my pc after the games were patched and therefore I was not able to play this great series with my usual alternative solution.
I had the CD limited edition but I bought it again on Steam and Origin for the same sad result.
As I love to enjoy my 3*16/9 and 21/9 screens, I ultimately stopped the saga after 25% of ME2.
... but
yesterday was the N7 day, so I deceided to try again. Of course the result was the same but this time I decided to look how Flawless Widescreen works, especially the game detection. I was not brave enough to look inside the exe but checking the other files and especially the plugins, I understood that there was someting of interest in the following file:
xxx\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\
MassEffect2\Dependencies\Scripts\
MassEffect2.lua(structure is the same for each game)
After some time, I finally managed to have Flawless Widescreen see my game running and activate its magic !!!!!!!
The trick was to open the MassEffect2.lua file with an editor and modify the following values:
Process_FriendlyName = Module:GetFriendlyName()
Process_WindowName = "*"
Process_ClassName = "*"
Process_EXEName = "MassEffect2.exe"
(Changes in bold)After going through the forum and reading other peaople also having troubles with ME2, I think that the issue is that the original code only allows detection of the english version of the game; The changes I have done allow Flawless Widescreen to detect all versions of the game.
Note that Mass Effect 3 compatibility can be improved the same way.
I feel stupid to have lost 3 years to do this very minnor change that will finally allow me to enjoy those great games.
At first it didn't work for me, FW gave me an error message.
But then I tried changin fileds one after another and if I left Process_ClassName = "LaunchUnrealUWindowsClient" it works.
I asked about that problem a long time ago in that thread and was certain it has to do with the language of the game.
Thank you.
Re: Flawless Widescreen
Posted: 27 Nov 2015, 11:07
by Padellus
Is there a way to have AC Unity at 1280x1024 in fullscreen without black bars? The fullscreeen option is stretched, it does not keep the aspect ratio.
Re: Flawless Widescreen
Posted: 28 Nov 2015, 16:19
by scot
Detection wrote:Funkengreuven wrote:Hayden, any chance of adding a plugin for the new Wolfenstein: The Old Blood to FW like you did for New World Order? It's broken exactly like NWO was, so hopefully it can be fixed without too much effort. Looks like fun so far, but hard to play stretched.
+100
Aspect ratio is out, even though it seems to show the correct ratio in settings for your rez
I'd love to see a fix for this too. Just got it on sale on Steam. Flawless Widescreen says the injection point could not be found.
Re: Flawless Widescreen
Posted: 01 Dec 2015, 02:39
by Tryneal
Hey, is there any chance of adding in functionality for Elite Dangerous? I know it works with Nvidia surround but when switching between surround and extended desktops it moves around my windows and causes a massive headache after playing the game.
Re: Flawless Widescreen
Posted: 15 Dec 2015, 01:26
by justjmb
It looks like Flawless Widescreen is broken with LOTV StarCraft 2. Any plans to fix this? SC2 is on the supported applications list.
Re: Flawless Widescreen
Posted: 15 Dec 2015, 13:49
by anteronoid
Tryneal wrote:Hey, is there any chance of adding in functionality for Elite Dangerous? I know it works with Nvidia surround but when switching between surround and extended desktops it moves around my windows and causes a massive headache after playing the game.
What is supposed to be fixed then you mean?
You could try playing ED in Windowed mode and set the resolution to multimonitor.
Or not switch back after you played, I cant see the problem as im using Nvidia Surround for everyday desktop use as well as playing games.
Re: Flawless Widescreen
Posted: 17 Dec 2015, 10:53
by dark3zz
it looks as the developer has given up on his tool........
Re: Flawless Widescreen
Posted: 19 Dec 2015, 21:26
by mitcHELLspawn
Hey guys, just signed up with this site.. Looking for some information. I just recently picked up my first 21:9 monitor. I got the acer predator x34, and I am absolutely in love. Im having pretty good luck getting most games I want to play run in 21:9 and flawless widescreen has helped on some that I couldnt get working... But Im having a problem with dark souls 2 scholar of the first sin.... I have the plugin installed in the program, but its still not working when I load up the game. Is there anything Im missing here?
Re: Flawless Widescreen
Posted: 23 Dec 2015, 22:03
by man_man
Need help, i have notebook with intel hd graphics 4400 and geforce 750m, and also lg 25um57 connected as display. I've setup flawless widescreen, and try to lunch mirror's edge at 2560 x 1080, but didn't see no changes in game:
Mirror's Edge - Path=D:\Steam\steamapps\common\mirrors edge\Binaries\MirrorsEdge.exe (32bit)
Base Address=0x400000, Process ID=19632, Version=v1.0.1.0 (Manual) -> Detected: 1.0.1.0 (Steam)
Resolution=2560x1080, Aspect=2.370, Monitors=1x1, Bezel Comp=False - (\\.\DISPLAY1\Monitor0 on Intel(R) HD Graphics Family)
How can I set it to 21x9 without borders?
Re: Flawless Widescreen
Posted: 25 Dec 2015, 07:20
by HaYDeN
To alleviate some confusion on hacking in support for 21:9 monitors which was never really Flawless Widescreen's primary function.
For 21:9 (2560x1080) when a 16:9 HUD is desired (1920x1080):

Other interesting uses/combinations: (altho the DisplayDetection engine will typically auto detect this, only suitable for non crosshair games)

Altho I've never tested 3:2 display stack because I don't have one, although I've tried to support it from the beginning

You might also use this feature when the detection is wrong, AMD Crossfire - the driver is notorious for reporting incorrectly.
Re: Flawless Widescreen
Posted: 25 Dec 2015, 07:36
by Sekasukas
HaYDeN, Hello!
I saw info about update Flawless Widescreen and Wolfenstein: Old Blood fix (it doesn't work with "update 1") 07.05.2015, but I don't know where I can get this update... Can you commet this situation?
Re: Flawless Widescreen
Posted: 25 Dec 2015, 07:53
by HaYDeN
Sekasukas wrote:HaYDeN, Hello!
I saw info about update Flawless Widescreen and Wolfenstein: Old Blood fix (it doesn't work with "update 1") 07.05.2015, but I don't know where I can get this update... Can you commet this situation?
The aspect ratio is fixed in the updated version (i.e patch not required anymore) - what is the problem specifically? The only thing I know to be broken is the cut scenes.
They overhauled a lot of code in that department and I didn't see it worth fixing just the cut scenes again.
Re: Flawless Widescreen
Posted: 25 Dec 2015, 08:01
by Sekasukas
HaYDeN, but when I try to play 6048x1080 resolution, I have wrong proportion of gameplay. Maybe, I set up game wrong... I can send screenshots of gameplay and settings after 12 hours.
So, settings: fullscreen, 6048:1080[56:10].
Proportion is wrong.
Re: Flawless Widescreen
Posted: 03 Jan 2016, 21:05
by cogwheel
Flawless Widescreen isn't working at all for me, and as far as I can tell it's a dll problem with FASM. I'm trying to use FW (x64 version) with Fallout 4 (thanks Bethesda for hardcoding so much stuff!), and once Fallout 4 starts up, FW appears to detect that, but almost immediately throws a "Could not open pipe to FASM" error in the status tab and I get a pair of error boxes from fasm_wrapper stating it can't find msvcr100.dll and msvcp100.dll, and subsequently does nothing for FO4. I've tried uninstalling and reinstalling the Microsoft Visual C++ 2010 Re-distributable Package (x64 version) multiple times, and checking for updates and installing those, and no changes to the errors. I've tried copy pasting the offending dlls into the FW directory, and while that changes the error message from fasm_wrapper ("The application was unable to start correctly (0xc000007b)"), I still get the "Could not open pipe" error from FW itself. Running FW as administrator makes no difference. I'm running Windows 10 x64 (very fresh install on a new computer, only one week old) and a AMD R9 390 if that matters.