Flawless Widescreen

User created game mods, skins, texture packs and camera tools
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Malevolent
Posts: 2
Joined: 19 Apr 2015, 08:44

Re: Flawless Widescreen

Post by Malevolent »

iriso wrote:I can't update anything for some reason, like if the repo is down. But it can't be right because neither official FWS repo nor EvilLight repo work. It's allowed by firewall and anti virus but it still doesn't work, is there any fix?


No issues here in updating...may want to try re-installing it and a clean re-boot,
I have version 1.0.15 (x64)
leoshevbr
Posts: 1
Joined: 25 Apr 2015, 02:04

Re: Flawless Widescreen

Post by leoshevbr »

Hello guy!

Any chance to make a plugin for RIDE?

Onboard cam is very close and will be great if you create a plugin.

Look...

Image
Moramoth
Posts: 3
Joined: 18 Nov 2014, 15:03

Re: Flawless Widescreen

Post by Moramoth »

dankaku wrote:Hi Hayden,
Having issues with Diablo 3 RoS 2.2.0 working with Flawless Widescreen, keep getting the error message " An error occured reseting D3D.
This only started after the lastest patch where Blizzard changed some of there file types to improve the game.


I'm also having issues with D3 RoS 2.2.0 working - getting the same errors. I'm hopeful that there's a fix in the works as I love playing this game in 5760x1080.

Thanks Hayden for all of your hard work!
DAOWAce
Posts: 50
Joined: 28 Apr 2013, 02:44
Location: US East
Contact:

Re: Flawless Widescreen

Post by DAOWAce »

Guess that's a "negative" on my Dark Souls 2 request?

Finally tried the game again after the later updates which I hoped would've fixed it:
- 04/04/2015: Updated fix for Dark Souls II, fixed some bugs\r\n
- 04/04/2015: Modified StandardBase.lua, changed behaviour of failed detection\r\n

But, no go..


In fact, while typing this post I decided to give searching one more go.

http://www.reddit.com/r/shadowofmordor/ ... idescreen/

Someone uploaded a complete archive of the plugin files from October, not too long after the previous working Dark Souls 2 plugin update for 1.07.

I can finally play the game again with my faith character, praise the sun.
ATAC
Posts: 1
Joined: 01 May 2015, 16:44

Re: Flawless Widescreen

Post by ATAC »

https://yadi.sk/i/aHoM2rcYgNXwg Why I can't turn on this button?
Relicbane
Posts: 1
Joined: 01 May 2015, 17:09

Re: Flawless Widescreen

Post by Relicbane »

I would be very very happy if i was able to get support for Space Engineers. Something as simple as a wider FOV and moving the UI to the center monitor. I am currently using Flawless for my 5760 x 1080 NVidia surround.

http://store.steampowered.com/app/244850/
http://www.spaceengineersgame.com/

Thanks in advance.

Matt
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Funkengreuven
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Posts: 92
Joined: 30 May 2012, 03:56

Re: Flawless Widescreen

Post by Funkengreuven »

Hayden, any chance of adding a plugin for the new Wolfenstein: The Old Blood to FW like you did for New World Order? It's broken exactly like NWO was, so hopefully it can be fixed without too much effort. Looks like fun so far, but hard to play stretched.
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Detection
Posts: 17
Joined: 22 May 2014, 11:00

Re: Flawless Widescreen

Post by Detection »

Funkengreuven wrote:Hayden, any chance of adding a plugin for the new Wolfenstein: The Old Blood to FW like you did for New World Order? It's broken exactly like NWO was, so hopefully it can be fixed without too much effort. Looks like fun so far, but hard to play stretched.


+100

Aspect ratio is out, even though it seems to show the correct ratio in settings for your rez
ekrboi
Posts: 70
Joined: 01 Jul 2014, 01:00

Re: Flawless Widescreen

Post by ekrboi »

Does anyone happen to have a zip of FWS 1.0.14? Hayden maybe?

I played Wolfenstein:TNO on Linux @ 5760x1080 using wine and 1.0.14 worked just fine, but I updated to 1.0.15 in the middle of the play through and it stopped working and I had to revert back to 1.0.14.

I'm now trying to play The Old Blood and 1.0.15 doesn't work with it either so I would like to give 1.0.14 a try and I don't seem to have a backup of it anywhere and I deleted the wine prefix with TNO and 1.0.14 in it long ago.

According the the status tab it finds the process and seems to attempt to apply the fix but then "Failed to compile assembly... Error during compile, check your assembly is accurate and valid." and "Error occured near: call 0x00007FF686D8E (Relative Jump Out Of Range)"
lohan
Posts: 14
Joined: 08 May 2015, 07:59

Re: Flawless Widescreen

Post by lohan »

Over the last two weeks I was totally enjoying Mortal Kombat X in beautiful 3D Vision Surround. Praise be to Hayden who made this possible! Unfortunately the last 15GB patch that came on tuesday broke the Flawless Widescreen Fix so Multi-Monitor is not longer possible. The game itself shows the correct resolution (5760 x 1080 in my case) but both side monitors stay black. The game is only displayed on the center monitor (just like before the first Flawless Widescreen Fix for MK X).

Is there any chance the Flawless Widescreen Fix can be adjusted so it will work with the latest MK X patch? This game rocks in 3D Vision Surround! Now that I have seen it and enjoyed it I can't go back to single monitor MK X!

Keeping my fingers crossed Hayden!
whismerhill
Posts: 760
Joined: 28 Jun 2009, 22:17

Re: Flawless Widescreen

Post by whismerhill »

hi,
I searched and couldn't find any info as to how Fov fine adjustments work

sure I could just test it over & over until I figure it out
except trying it with Bioshock (the game I use it with right now) is a pain cause the game is not stable much & resets ini files each time it crashes
(backups FTW !)

for the sake of example let's say the starting FOV is 75
if I use the value +1 will I get a FOV of 76 ?
and so a value of +20 a FOV of 95 ???


Thanks.
jmike
Posts: 11
Joined: 16 Feb 2015, 01:53

Re: Flawless Widescreen

Post by jmike »

Moramoth wrote:
dankaku wrote:Hi Hayden,
Having issues with Diablo 3 RoS 2.2.0 working with Flawless Widescreen, keep getting the error message " An error occured reseting D3D.
This only started after the lastest patch where Blizzard changed some of there file types to improve the game.


I'm also having issues with D3 RoS 2.2.0 working - getting the same errors. I'm hopeful that there's a fix in the works as I love playing this game in 5760x1080.

Thanks Hayden for all of your hard work!


I posted this about a month ago but I haven't checked back since. I was beginning to think I was alone with this issue. I can get it to sorta work by running Fullscreen-Windowed mode but I have multiple things hooking the d3d.ll (MSI Afterburner, SweetFX and even one of the services with Razer Synapse does this) so it causes low FPS and sometimes crashing. I also can't clap my mouse to the game window so it runs off to my second screen if I'm not careful.
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Madenleo
Posts: 9
Joined: 09 Nov 2014, 17:16

Re: Flawless Widescreen

Post by Madenleo »

Hayden, is there any chance for a Call of Duty Advanced Warfare Fix for Flawless Widescreenfixer? That would be really great because dopefish hasn't updated his fix for some reason which means that the Widescreen Fix isn't working anymore since the last COD:AW patch. I already tried to contact him but there is no response and I can't recognize any activity on the Widescreenfixer site either. I reckon you are the only chance to get this game running again on surround.

MFG Madenleo
New 'n' Tasty
Posts: 3
Joined: 10 May 2015, 18:50

Re: Flawless Widescreen

Post by New 'n' Tasty »

Is it possible to update Resident Evil 4 HD plugin? The Flawless Widescreen does not work past patch 1.0.2.
Rumble
Posts: 3
Joined: 31 Jan 2015, 03:08

Re: Flawless Widescreen

Post by Rumble »

Is Castlevania: LoS2 capped at resolutions < 4k much like Tomb Raider Underworld? If I try to run the game at 5400x1920, it won't start but at 3240x1920, it works. If not capped, is there anyway we could get a fix? :)
epspl9
Posts: 23
Joined: 01 Dec 2013, 08:55

Re: Flawless Widescreen

Post by epspl9 »

Hayden, could you please update the fix for Mortal Kombat X? The game was recently updated.
lohan
Posts: 14
Joined: 08 May 2015, 07:59

Re: Flawless Widescreen

Post by lohan »

Indeed! I am currently launching Flawless Widescreen Fixer at least twice a day hoping for this update info screen that is telling me "Mortal Kombat X Widescreen fix - UPDATED" MK X is just too awesome in 3D Vision Surround! :-)
DamianR1992
Posts: 1
Joined: 14 May 2015, 13:40

Re: Flawless Widescreen

Post by DamianR1992 »

Hi guys,
I installed FWS recently and managed to play SKYRIM in 21:9 without any bigger issues. Now it doesn't seems to work anymore (Update to 1.0.15 maybe?)... the UpdateManager fails to update any repository sources, so no game plugins available. Any fixes for this?
Mayh3M
Posts: 26
Joined: 12 Mar 2015, 22:24

Re: Flawless Widescreen

Post by Mayh3M »

Hello I am having a problem using Flawless Widescreen with Dark Souls 2 Scholar of the First Sin.

When I select 'Set Borderless' to force my 3440x1440 windowed resolution it instead seems to zoom in and the right side and bottom of the image falls of the screen. 'Set Bordered' works correctly but obviously I don't want borders while playing. Here is a screenshot of what I'm talking about:

Image

Also there are odd black bars during cutscenes:

Image

Anyone experiencing a similar problem or know a fix?
DAOWAce
Posts: 50
Joined: 28 Apr 2013, 02:44
Location: US East
Contact:

Re: Flawless Widescreen

Post by DAOWAce »

Dead Rising 2 and OTR fixes need to be updated due to Steamworks migration. The render fix still works, but the aspect ratio and HUD correction don't.

Mayh3M wrote:Hello I am having a problem using Flawless Widescreen with Dark Souls 2...

There's no fix for the black border; it's the issue with running in an aspect ratio other than 16:9.

Either disable the HUD fix (which makes it extend all the way) or live with them awkwardly stopping. Or ask Hayden if he could possibly get them removed entirely, as they're absolutely pointless, like the bloody eye effect.

I myself don't use the HUD fix as it keeps them centered where they are in 16:9 instead of move them to the borders of the screen, which makes no sense and is quite annoying. I'd like to see that changed so it keeps them on the edges of the screen for your primary monitor.
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